Available Methods
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- INVOKEINTERFACE
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- CONSTANT_String ( )
- IF_ICMPNE
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- CONSTANT_Package ( )
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- LDC2_W ( )
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- CONSTANT_Class ( )
- ISTORE_3 ( )
- ISHR
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- LADD
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- ATTR_MODULE
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- CONSTANT_Methodref ( )
- CONSTANT_Module ( )
- SAME_LOCALS_1_STACK_ITEM_FRAME_EXTENDED ( )
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- LSTORE_2 ( )
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- LREM
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- ILOAD
- FLOAD
- ATTR_LOCAL_VARIABLE_TABLE
- CONSTANT_Integer ( )
- ACC_PRIVATE
- IF_ICMPGE
- DRETURN
- IOR
- IASTORE
- CONSTANT_Double ( )
- F2D ( )
- POP
Related Classes
- java.util.Collections
- java.util.Iterator
- java.util.Locale
- javax.annotation.Nonnull
- java.util.BitSet
- javax.annotation.CheckForNull
- javax.annotation.meta.When
- org.apache.bcel.classfile.JavaClass
- org.apache.bcel.Repository
- org.apache.bcel.classfile.Method
- org.apache.bcel.generic.Type
- org.apache.bcel.classfile.Field
- org.apache.bcel.generic.InstructionHandle
- org.apache.bcel.generic.ConstantPoolGen
- org.apache.bcel.generic.InstructionList
- org.apache.bcel.classfile.ConstantPool
- org.apache.bcel.generic.ObjectType
- org.apache.bcel.classfile.Constant
- org.apache.bcel.generic.MethodGen
- edu.umd.cs.findbugs.Priorities
- edu.umd.cs.findbugs.BugInstance
- org.apache.bcel.generic.Instruction
- org.apache.bcel.generic.INVOKESPECIAL
- org.apache.bcel.generic.ReferenceType
- org.apache.bcel.generic.GETFIELD
Java Code Examples for org.apache.bcel.Const#RET
The following examples show how to use
org.apache.bcel.Const#RET .
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Example 1
Source File: MethodGen.java From commons-bcel with Apache License 2.0 | 4 votes |
/** * Computes stack usage of an instruction list by performing control flow analysis. * * @return maximum stack depth used by method */ public static int getMaxStack( final ConstantPoolGen cp, final InstructionList il, final CodeExceptionGen[] et ) { final BranchStack branchTargets = new BranchStack(); /* Initially, populate the branch stack with the exception * handlers, because these aren't (necessarily) branched to * explicitly. in each case, the stack will have depth 1, * containing the exception object. */ for (final CodeExceptionGen element : et) { final InstructionHandle handler_pc = element.getHandlerPC(); if (handler_pc != null) { branchTargets.push(handler_pc, 1); } } int stackDepth = 0; int maxStackDepth = 0; InstructionHandle ih = il.getStart(); while (ih != null) { final Instruction instruction = ih.getInstruction(); final short opcode = instruction.getOpcode(); final int delta = instruction.produceStack(cp) - instruction.consumeStack(cp); stackDepth += delta; if (stackDepth > maxStackDepth) { maxStackDepth = stackDepth; } // choose the next instruction based on whether current is a branch. if (instruction instanceof BranchInstruction) { final BranchInstruction branch = (BranchInstruction) instruction; if (instruction instanceof Select) { // explore all of the select's targets. the default target is handled below. final Select select = (Select) branch; final InstructionHandle[] targets = select.getTargets(); for (final InstructionHandle target : targets) { branchTargets.push(target, stackDepth); } // nothing to fall through to. ih = null; } else if (!(branch instanceof IfInstruction)) { // if an instruction that comes back to following PC, // push next instruction, with stack depth reduced by 1. if (opcode == Const.JSR || opcode == Const.JSR_W) { branchTargets.push(ih.getNext(), stackDepth - 1); } ih = null; } // for all branches, the target of the branch is pushed on the branch stack. // conditional branches have a fall through case, selects don't, and // jsr/jsr_w return to the next instruction. branchTargets.push(branch.getTarget(), stackDepth); } else { // check for instructions that terminate the method. if (opcode == Const.ATHROW || opcode == Const.RET || (opcode >= Const.IRETURN && opcode <= Const.RETURN)) { ih = null; } } // normal case, go to the next instruction. if (ih != null) { ih = ih.getNext(); } // if we have no more instructions, see if there are any deferred branches to explore. if (ih == null) { final BranchTarget bt = branchTargets.pop(); if (bt != null) { ih = bt.target; stackDepth = bt.stackDepth; } } } return maxStackDepth; }