Java Code Examples for android.opengl.GLES30#glGetAttribLocation()
The following examples show how to use
android.opengl.GLES30#glGetAttribLocation() .
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Example 1
Source File: GLDrawer2DES3.java From libcommon with Apache License 2.0 | 6 votes |
/** * シェーダープログラム変更時の初期化処理 * glUseProgramが呼ばれた状態で返る */ @Override protected void init() { if (DEBUG) Log.v(TAG, "init:"); GLES30.glUseProgram(hProgram); maPositionLoc = GLES30.glGetAttribLocation(hProgram, "aPosition"); maTextureCoordLoc = GLES30.glGetAttribLocation(hProgram, "aTextureCoord"); muMVPMatrixLoc = GLES30.glGetUniformLocation(hProgram, "uMVPMatrix"); muTexMatrixLoc = GLES30.glGetUniformLocation(hProgram, "uTexMatrix"); // GLES30.glUniformMatrix4fv(muMVPMatrixLoc, 1, false, mMvpMatrix, 0); GLES30.glUniformMatrix4fv(muTexMatrixLoc, 1, false, mMvpMatrix, 0); updateVertices(); }
Example 2
Source File: Square.java From opengl with Apache License 2.0 | 5 votes |
/** * Encapsulates the OpenGL ES instructions for drawing this shape. * * @param mvpMatrix - The Model View Project matrix in which to draw * this shape. */ public void draw(float[] mvpMatrix) { // Add program to OpenGL environment GLES30.glUseProgram(mProgram); // get handle to vertex shader's vPosition member mPositionHandle = GLES30.glGetAttribLocation(mProgram, "vPosition"); // Enable a handle to the triangle vertices GLES30.glEnableVertexAttribArray(mPositionHandle); // Prepare the triangle coordinate data GLES30.glVertexAttribPointer( mPositionHandle, COORDS_PER_VERTEX, GLES30.GL_FLOAT, false, vertexStride, vertexBuffer); // get handle to fragment shader's vColor member mColorHandle = GLES30.glGetUniformLocation(mProgram, "vColor"); // Set color for drawing the triangle GLES30.glUniform4fv(mColorHandle, 1, color, 0); // get handle to shape's transformation matrix mMVPMatrixHandle = GLES30.glGetUniformLocation(mProgram, "uMVPMatrix"); MyGLRenderer.checkGlError("glGetUniformLocation"); // Apply the projection and view transformation GLES30.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mvpMatrix, 0); MyGLRenderer.checkGlError("glUniformMatrix4fv"); // Draw the square GLES30.glDrawElements( GLES30.GL_TRIANGLES, drawOrder.length, GLES30.GL_UNSIGNED_SHORT, drawListBuffer); // Disable vertex array GLES30.glDisableVertexAttribArray(mPositionHandle); }
Example 3
Source File: Triangle.java From opengl with Apache License 2.0 | 5 votes |
/** * Encapsulates the OpenGL ES instructions for drawing this shape. * * @param mvpMatrix - The Model View Project matrix in which to draw * this shape. */ public void draw(float[] mvpMatrix) { // Add program to OpenGL environment GLES30.glUseProgram(mProgram); // get handle to vertex shader's vPosition member mPositionHandle = GLES30.glGetAttribLocation(mProgram, "vPosition"); // Enable a handle to the triangle vertices GLES30.glEnableVertexAttribArray(mPositionHandle); // Prepare the triangle coordinate data GLES30.glVertexAttribPointer( mPositionHandle, COORDS_PER_VERTEX, GLES30.GL_FLOAT, false, vertexStride, vertexBuffer); // get handle to fragment shader's vColor member mColorHandle = GLES30.glGetUniformLocation(mProgram, "vColor"); // Set color for drawing the triangle GLES30.glUniform4fv(mColorHandle, 1, color, 0); // get handle to shape's transformation matrix mMVPMatrixHandle = GLES30.glGetUniformLocation(mProgram, "uMVPMatrix"); MyGLRenderer.checkGlError("glGetUniformLocation"); // Apply the projection and view transformation GLES30.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mvpMatrix, 0); MyGLRenderer.checkGlError("glUniformMatrix4fv"); // Draw the triangle GLES30.glDrawArrays(GLES30.GL_TRIANGLES, 0, vertexCount); // Disable vertex array GLES30.glDisableVertexAttribArray(mPositionHandle); }
Example 4
Source File: GLDrawer2DES3.java From libcommon with Apache License 2.0 | 2 votes |
/** * アトリビュート変数のロケーションを取得 * glUseProgramが呼ばれた状態で返る * IShaderDrawer2dの実装 * @param name * @return */ @Override public int glGetAttribLocation(@NonNull final String name) { GLES30.glUseProgram(hProgram); return GLES30.glGetAttribLocation(hProgram, name); }