Java Code Examples for java.awt.geom.RectangularShape#getMinX()
The following examples show how to use
java.awt.geom.RectangularShape#getMinX() .
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Example 1
Source File: GradientXYBarPainter.java From buffer_bci with GNU General Public License v3.0 | 6 votes |
/** * Splits a bar into subregions (elsewhere, these subregions will have * different gradients applied to them). * * @param bar the bar shape. * @param a the first division. * @param b the second division. * @param c the third division. * * @return An array containing four subregions. */ private Rectangle2D[] splitVerticalBar(RectangularShape bar, double a, double b, double c) { Rectangle2D[] result = new Rectangle2D[4]; double x0 = bar.getMinX(); double x1 = Math.rint(x0 + (bar.getWidth() * a)); double x2 = Math.rint(x0 + (bar.getWidth() * b)); double x3 = Math.rint(x0 + (bar.getWidth() * c)); result[0] = new Rectangle2D.Double(bar.getMinX(), bar.getMinY(), x1 - x0, bar.getHeight()); result[1] = new Rectangle2D.Double(x1, bar.getMinY(), x2 - x1, bar.getHeight()); result[2] = new Rectangle2D.Double(x2, bar.getMinY(), x3 - x2, bar.getHeight()); result[3] = new Rectangle2D.Double(x3, bar.getMinY(), bar.getMaxX() - x3, bar.getHeight()); return result; }
Example 2
Source File: GradientXYBarPainter.java From ECG-Viewer with GNU General Public License v2.0 | 6 votes |
/** * Splits a bar into subregions (elsewhere, these subregions will have * different gradients applied to them). * * @param bar the bar shape. * @param a the first division. * @param b the second division. * @param c the third division. * * @return An array containing four subregions. */ private Rectangle2D[] splitVerticalBar(RectangularShape bar, double a, double b, double c) { Rectangle2D[] result = new Rectangle2D[4]; double x0 = bar.getMinX(); double x1 = Math.rint(x0 + (bar.getWidth() * a)); double x2 = Math.rint(x0 + (bar.getWidth() * b)); double x3 = Math.rint(x0 + (bar.getWidth() * c)); result[0] = new Rectangle2D.Double(bar.getMinX(), bar.getMinY(), x1 - x0, bar.getHeight()); result[1] = new Rectangle2D.Double(x1, bar.getMinY(), x2 - x1, bar.getHeight()); result[2] = new Rectangle2D.Double(x2, bar.getMinY(), x3 - x2, bar.getHeight()); result[3] = new Rectangle2D.Double(x3, bar.getMinY(), bar.getMaxX() - x3, bar.getHeight()); return result; }
Example 3
Source File: GradientBarPainter.java From buffer_bci with GNU General Public License v3.0 | 6 votes |
/** * Splits a bar into subregions (elsewhere, these subregions will have * different gradients applied to them). * * @param bar the bar shape. * @param a the first division. * @param b the second division. * @param c the third division. * * @return An array containing four subregions. */ private Rectangle2D[] splitVerticalBar(RectangularShape bar, double a, double b, double c) { Rectangle2D[] result = new Rectangle2D[4]; double x0 = bar.getMinX(); double x1 = Math.rint(x0 + (bar.getWidth() * a)); double x2 = Math.rint(x0 + (bar.getWidth() * b)); double x3 = Math.rint(x0 + (bar.getWidth() * c)); result[0] = new Rectangle2D.Double(bar.getMinX(), bar.getMinY(), x1 - x0, bar.getHeight()); result[1] = new Rectangle2D.Double(x1, bar.getMinY(), x2 - x1, bar.getHeight()); result[2] = new Rectangle2D.Double(x2, bar.getMinY(), x3 - x2, bar.getHeight()); result[3] = new Rectangle2D.Double(x3, bar.getMinY(), bar.getMaxX() - x3, bar.getHeight()); return result; }
Example 4
Source File: GradientXYBarPainter.java From buffer_bci with GNU General Public License v3.0 | 6 votes |
/** * Splits a bar into subregions (elsewhere, these subregions will have * different gradients applied to them). * * @param bar the bar shape. * @param a the first division. * @param b the second division. * @param c the third division. * * @return An array containing four subregions. */ private Rectangle2D[] splitHorizontalBar(RectangularShape bar, double a, double b, double c) { Rectangle2D[] result = new Rectangle2D[4]; double y0 = bar.getMinY(); double y1 = Math.rint(y0 + (bar.getHeight() * a)); double y2 = Math.rint(y0 + (bar.getHeight() * b)); double y3 = Math.rint(y0 + (bar.getHeight() * c)); result[0] = new Rectangle2D.Double(bar.getMinX(), bar.getMinY(), bar.getWidth(), y1 - y0); result[1] = new Rectangle2D.Double(bar.getMinX(), y1, bar.getWidth(), y2 - y1); result[2] = new Rectangle2D.Double(bar.getMinX(), y2, bar.getWidth(), y3 - y2); result[3] = new Rectangle2D.Double(bar.getMinX(), y3, bar.getWidth(), bar.getMaxY() - y3); return result; }
Example 5
Source File: GradientXYBarPainter.java From ECG-Viewer with GNU General Public License v2.0 | 6 votes |
/** * Splits a bar into subregions (elsewhere, these subregions will have * different gradients applied to them). * * @param bar the bar shape. * @param a the first division. * @param b the second division. * @param c the third division. * * @return An array containing four subregions. */ private Rectangle2D[] splitHorizontalBar(RectangularShape bar, double a, double b, double c) { Rectangle2D[] result = new Rectangle2D[4]; double y0 = bar.getMinY(); double y1 = Math.rint(y0 + (bar.getHeight() * a)); double y2 = Math.rint(y0 + (bar.getHeight() * b)); double y3 = Math.rint(y0 + (bar.getHeight() * c)); result[0] = new Rectangle2D.Double(bar.getMinX(), bar.getMinY(), bar.getWidth(), y1 - y0); result[1] = new Rectangle2D.Double(bar.getMinX(), y1, bar.getWidth(), y2 - y1); result[2] = new Rectangle2D.Double(bar.getMinX(), y2, bar.getWidth(), y3 - y2); result[3] = new Rectangle2D.Double(bar.getMinX(), y3, bar.getWidth(), bar.getMaxY() - y3); return result; }
Example 6
Source File: GradientBarPainter.java From SIMVA-SoS with Apache License 2.0 | 6 votes |
/** * Splits a bar into subregions (elsewhere, these subregions will have * different gradients applied to them). * * @param bar the bar shape. * @param a the first division. * @param b the second division. * @param c the third division. * * @return An array containing four subregions. */ private Rectangle2D[] splitVerticalBar(RectangularShape bar, double a, double b, double c) { Rectangle2D[] result = new Rectangle2D[4]; double x0 = bar.getMinX(); double x1 = Math.rint(x0 + (bar.getWidth() * a)); double x2 = Math.rint(x0 + (bar.getWidth() * b)); double x3 = Math.rint(x0 + (bar.getWidth() * c)); result[0] = new Rectangle2D.Double(bar.getMinX(), bar.getMinY(), x1 - x0, bar.getHeight()); result[1] = new Rectangle2D.Double(x1, bar.getMinY(), x2 - x1, bar.getHeight()); result[2] = new Rectangle2D.Double(x2, bar.getMinY(), x3 - x2, bar.getHeight()); result[3] = new Rectangle2D.Double(x3, bar.getMinY(), bar.getMaxX() - x3, bar.getHeight()); return result; }
Example 7
Source File: GradientBarPainter.java From ECG-Viewer with GNU General Public License v2.0 | 6 votes |
/** * Splits a bar into subregions (elsewhere, these subregions will have * different gradients applied to them). * * @param bar the bar shape. * @param a the first division. * @param b the second division. * @param c the third division. * * @return An array containing four subregions. */ private Rectangle2D[] splitVerticalBar(RectangularShape bar, double a, double b, double c) { Rectangle2D[] result = new Rectangle2D[4]; double x0 = bar.getMinX(); double x1 = Math.rint(x0 + (bar.getWidth() * a)); double x2 = Math.rint(x0 + (bar.getWidth() * b)); double x3 = Math.rint(x0 + (bar.getWidth() * c)); result[0] = new Rectangle2D.Double(bar.getMinX(), bar.getMinY(), x1 - x0, bar.getHeight()); result[1] = new Rectangle2D.Double(x1, bar.getMinY(), x2 - x1, bar.getHeight()); result[2] = new Rectangle2D.Double(x2, bar.getMinY(), x3 - x2, bar.getHeight()); result[3] = new Rectangle2D.Double(x3, bar.getMinY(), bar.getMaxX() - x3, bar.getHeight()); return result; }
Example 8
Source File: GradientBarPainter.java From buffer_bci with GNU General Public License v3.0 | 6 votes |
/** * Splits a bar into subregions (elsewhere, these subregions will have * different gradients applied to them). * * @param bar the bar shape. * @param a the first division. * @param b the second division. * @param c the third division. * * @return An array containing four subregions. */ private Rectangle2D[] splitHorizontalBar(RectangularShape bar, double a, double b, double c) { Rectangle2D[] result = new Rectangle2D[4]; double y0 = bar.getMinY(); double y1 = Math.rint(y0 + (bar.getHeight() * a)); double y2 = Math.rint(y0 + (bar.getHeight() * b)); double y3 = Math.rint(y0 + (bar.getHeight() * c)); result[0] = new Rectangle2D.Double(bar.getMinX(), bar.getMinY(), bar.getWidth(), y1 - y0); result[1] = new Rectangle2D.Double(bar.getMinX(), y1, bar.getWidth(), y2 - y1); result[2] = new Rectangle2D.Double(bar.getMinX(), y2, bar.getWidth(), y3 - y2); result[3] = new Rectangle2D.Double(bar.getMinX(), y3, bar.getWidth(), bar.getMaxY() - y3); return result; }
Example 9
Source File: GradientBarPainter.java From openstock with GNU General Public License v3.0 | 6 votes |
/** * Splits a bar into subregions (elsewhere, these subregions will have * different gradients applied to them). * * @param bar the bar shape. * @param a the first division. * @param b the second division. * @param c the third division. * * @return An array containing four subregions. */ private Rectangle2D[] splitVerticalBar(RectangularShape bar, double a, double b, double c) { Rectangle2D[] result = new Rectangle2D[4]; double x0 = bar.getMinX(); double x1 = Math.rint(x0 + (bar.getWidth() * a)); double x2 = Math.rint(x0 + (bar.getWidth() * b)); double x3 = Math.rint(x0 + (bar.getWidth() * c)); result[0] = new Rectangle2D.Double(bar.getMinX(), bar.getMinY(), x1 - x0, bar.getHeight()); result[1] = new Rectangle2D.Double(x1, bar.getMinY(), x2 - x1, bar.getHeight()); result[2] = new Rectangle2D.Double(x2, bar.getMinY(), x3 - x2, bar.getHeight()); result[3] = new Rectangle2D.Double(x3, bar.getMinY(), bar.getMaxX() - x3, bar.getHeight()); return result; }
Example 10
Source File: GradientXYBarPainter.java From astor with GNU General Public License v2.0 | 6 votes |
/** * Splits a bar into subregions (elsewhere, these subregions will have * different gradients applied to them). * * @param bar the bar shape. * @param a the first division. * @param b the second division. * @param c the third division. * * @return An array containing four subregions. */ private Rectangle2D[] splitHorizontalBar(RectangularShape bar, double a, double b, double c) { Rectangle2D[] result = new Rectangle2D[4]; double y0 = bar.getMinY(); double y1 = Math.rint(y0 + (bar.getHeight() * a)); double y2 = Math.rint(y0 + (bar.getHeight() * b)); double y3 = Math.rint(y0 + (bar.getHeight() * c)); result[0] = new Rectangle2D.Double(bar.getMinX(), bar.getMinY(), bar.getWidth(), y1 - y0); result[1] = new Rectangle2D.Double(bar.getMinX(), y1, bar.getWidth(), y2 - y1); result[2] = new Rectangle2D.Double(bar.getMinX(), y2, bar.getWidth(), y3 - y2); result[3] = new Rectangle2D.Double(bar.getMinX(), y3, bar.getWidth(), bar.getMaxY() - y3); return result; }
Example 11
Source File: GradientBarPainter.java From ECG-Viewer with GNU General Public License v2.0 | 6 votes |
/** * Splits a bar into subregions (elsewhere, these subregions will have * different gradients applied to them). * * @param bar the bar shape. * @param a the first division. * @param b the second division. * @param c the third division. * * @return An array containing four subregions. */ private Rectangle2D[] splitHorizontalBar(RectangularShape bar, double a, double b, double c) { Rectangle2D[] result = new Rectangle2D[4]; double y0 = bar.getMinY(); double y1 = Math.rint(y0 + (bar.getHeight() * a)); double y2 = Math.rint(y0 + (bar.getHeight() * b)); double y3 = Math.rint(y0 + (bar.getHeight() * c)); result[0] = new Rectangle2D.Double(bar.getMinX(), bar.getMinY(), bar.getWidth(), y1 - y0); result[1] = new Rectangle2D.Double(bar.getMinX(), y1, bar.getWidth(), y2 - y1); result[2] = new Rectangle2D.Double(bar.getMinX(), y2, bar.getWidth(), y3 - y2); result[3] = new Rectangle2D.Double(bar.getMinX(), y3, bar.getWidth(), bar.getMaxY() - y3); return result; }
Example 12
Source File: StandardBarPainter.java From openstock with GNU General Public License v3.0 | 4 votes |
/** * Creates a shadow for the bar. * * @param bar the bar shape. * @param xOffset the x-offset for the shadow. * @param yOffset the y-offset for the shadow. * @param base the edge that is the base of the bar. * @param pegShadow peg the shadow to the base? * * @return A rectangle for the shadow. */ private Rectangle2D createShadow(RectangularShape bar, double xOffset, double yOffset, RectangleEdge base, boolean pegShadow) { double x0 = bar.getMinX(); double x1 = bar.getMaxX(); double y0 = bar.getMinY(); double y1 = bar.getMaxY(); if (base == RectangleEdge.TOP) { x0 += xOffset; x1 += xOffset; if (!pegShadow) { y0 += yOffset; } y1 += yOffset; } else if (base == RectangleEdge.BOTTOM) { x0 += xOffset; x1 += xOffset; y0 += yOffset; if (!pegShadow) { y1 += yOffset; } } else if (base == RectangleEdge.LEFT) { if (!pegShadow) { x0 += xOffset; } x1 += xOffset; y0 += yOffset; y1 += yOffset; } else if (base == RectangleEdge.RIGHT) { x0 += xOffset; if (!pegShadow) { x1 += xOffset; } y0 += yOffset; y1 += yOffset; } return new Rectangle2D.Double(x0, y0, (x1 - x0), (y1 - y0)); }
Example 13
Source File: GradientBarPainter.java From buffer_bci with GNU General Public License v3.0 | 4 votes |
/** * Creates a shadow for the bar. * * @param bar the bar shape. * @param xOffset the x-offset for the shadow. * @param yOffset the y-offset for the shadow. * @param base the edge that is the base of the bar. * @param pegShadow peg the shadow to the base? * * @return A rectangle for the shadow. */ private Rectangle2D createShadow(RectangularShape bar, double xOffset, double yOffset, RectangleEdge base, boolean pegShadow) { double x0 = bar.getMinX(); double x1 = bar.getMaxX(); double y0 = bar.getMinY(); double y1 = bar.getMaxY(); if (base == RectangleEdge.TOP) { x0 += xOffset; x1 += xOffset; if (!pegShadow) { y0 += yOffset; } y1 += yOffset; } else if (base == RectangleEdge.BOTTOM) { x0 += xOffset; x1 += xOffset; y0 += yOffset; if (!pegShadow) { y1 += yOffset; } } else if (base == RectangleEdge.LEFT) { if (!pegShadow) { x0 += xOffset; } x1 += xOffset; y0 += yOffset; y1 += yOffset; } else if (base == RectangleEdge.RIGHT) { x0 += xOffset; if (!pegShadow) { x1 += xOffset; } y0 += yOffset; y1 += yOffset; } return new Rectangle2D.Double(x0, y0, (x1 - x0), (y1 - y0)); }
Example 14
Source File: StandardXYBarPainter.java From astor with GNU General Public License v2.0 | 4 votes |
/** * Creates a shadow for the bar. * * @param bar the bar shape. * @param xOffset the x-offset for the shadow. * @param yOffset the y-offset for the shadow. * @param base the edge that is the base of the bar. * @param pegShadow peg the shadow to the base? * * @return A rectangle for the shadow. */ private Rectangle2D createShadow(RectangularShape bar, double xOffset, double yOffset, RectangleEdge base, boolean pegShadow) { double x0 = bar.getMinX(); double x1 = bar.getMaxX(); double y0 = bar.getMinY(); double y1 = bar.getMaxY(); if (base == RectangleEdge.TOP) { x0 += xOffset; x1 += xOffset; if (!pegShadow) { y0 += yOffset; } y1 += yOffset; } else if (base == RectangleEdge.BOTTOM) { x0 += xOffset; x1 += xOffset; y0 += yOffset; if (!pegShadow) { y1 += yOffset; } } else if (base == RectangleEdge.LEFT) { if (!pegShadow) { x0 += xOffset; } x1 += xOffset; y0 += yOffset; y1 += yOffset; } else if (base == RectangleEdge.RIGHT) { x0 += xOffset; if (!pegShadow) { x1 += xOffset; } y0 += yOffset; y1 += yOffset; } return new Rectangle2D.Double(x0, y0, (x1 - x0), (y1 - y0)); }
Example 15
Source File: GradientBarPainter.java From astor with GNU General Public License v2.0 | 4 votes |
/** * Creates a shadow for the bar. * * @param bar the bar shape. * @param xOffset the x-offset for the shadow. * @param yOffset the y-offset for the shadow. * @param base the edge that is the base of the bar. * @param pegShadow peg the shadow to the base? * * @return A rectangle for the shadow. */ private Rectangle2D createShadow(RectangularShape bar, double xOffset, double yOffset, RectangleEdge base, boolean pegShadow) { double x0 = bar.getMinX(); double x1 = bar.getMaxX(); double y0 = bar.getMinY(); double y1 = bar.getMaxY(); if (base == RectangleEdge.TOP) { x0 += xOffset; x1 += xOffset; if (!pegShadow) { y0 += yOffset; } y1 += yOffset; } else if (base == RectangleEdge.BOTTOM) { x0 += xOffset; x1 += xOffset; y0 += yOffset; if (!pegShadow) { y1 += yOffset; } } else if (base == RectangleEdge.LEFT) { if (!pegShadow) { x0 += xOffset; } x1 += xOffset; y0 += yOffset; y1 += yOffset; } else if (base == RectangleEdge.RIGHT) { x0 += xOffset; if (!pegShadow) { x1 += xOffset; } y0 += yOffset; y1 += yOffset; } return new Rectangle2D.Double(x0, y0, (x1 - x0), (y1 - y0)); }
Example 16
Source File: StandardBarPainter.java From buffer_bci with GNU General Public License v3.0 | 4 votes |
/** * Creates a shadow for the bar. * * @param bar the bar shape. * @param xOffset the x-offset for the shadow. * @param yOffset the y-offset for the shadow. * @param base the edge that is the base of the bar. * @param pegShadow peg the shadow to the base? * * @return A rectangle for the shadow. */ private Rectangle2D createShadow(RectangularShape bar, double xOffset, double yOffset, RectangleEdge base, boolean pegShadow) { double x0 = bar.getMinX(); double x1 = bar.getMaxX(); double y0 = bar.getMinY(); double y1 = bar.getMaxY(); if (base == RectangleEdge.TOP) { x0 += xOffset; x1 += xOffset; if (!pegShadow) { y0 += yOffset; } y1 += yOffset; } else if (base == RectangleEdge.BOTTOM) { x0 += xOffset; x1 += xOffset; y0 += yOffset; if (!pegShadow) { y1 += yOffset; } } else if (base == RectangleEdge.LEFT) { if (!pegShadow) { x0 += xOffset; } x1 += xOffset; y0 += yOffset; y1 += yOffset; } else if (base == RectangleEdge.RIGHT) { x0 += xOffset; if (!pegShadow) { x1 += xOffset; } y0 += yOffset; y1 += yOffset; } return new Rectangle2D.Double(x0, y0, (x1 - x0), (y1 - y0)); }
Example 17
Source File: GradientXYBarPainter.java From buffer_bci with GNU General Public License v3.0 | 4 votes |
/** * Creates a shadow for the bar. * * @param bar the bar shape. * @param xOffset the x-offset for the shadow. * @param yOffset the y-offset for the shadow. * @param base the edge that is the base of the bar. * @param pegShadow peg the shadow to the base? * * @return A rectangle for the shadow. */ private Rectangle2D createShadow(RectangularShape bar, double xOffset, double yOffset, RectangleEdge base, boolean pegShadow) { double x0 = bar.getMinX(); double x1 = bar.getMaxX(); double y0 = bar.getMinY(); double y1 = bar.getMaxY(); if (base == RectangleEdge.TOP) { x0 += xOffset; x1 += xOffset; if (!pegShadow) { y0 += yOffset; } y1 += yOffset; } else if (base == RectangleEdge.BOTTOM) { x0 += xOffset; x1 += xOffset; y0 += yOffset; if (!pegShadow) { y1 += yOffset; } } else if (base == RectangleEdge.LEFT) { if (!pegShadow) { x0 += xOffset; } x1 += xOffset; y0 += yOffset; y1 += yOffset; } else if (base == RectangleEdge.RIGHT) { x0 += xOffset; if (!pegShadow) { x1 += xOffset; } y0 += yOffset; y1 += yOffset; } return new Rectangle2D.Double(x0, y0, (x1 - x0), (y1 - y0)); }
Example 18
Source File: GradientBarPainter.java From SIMVA-SoS with Apache License 2.0 | 4 votes |
/** * Creates a shadow for the bar. * * @param bar the bar shape. * @param xOffset the x-offset for the shadow. * @param yOffset the y-offset for the shadow. * @param base the edge that is the base of the bar. * @param pegShadow peg the shadow to the base? * * @return A rectangle for the shadow. */ private Rectangle2D createShadow(RectangularShape bar, double xOffset, double yOffset, RectangleEdge base, boolean pegShadow) { double x0 = bar.getMinX(); double x1 = bar.getMaxX(); double y0 = bar.getMinY(); double y1 = bar.getMaxY(); if (base == RectangleEdge.TOP) { x0 += xOffset; x1 += xOffset; if (!pegShadow) { y0 += yOffset; } y1 += yOffset; } else if (base == RectangleEdge.BOTTOM) { x0 += xOffset; x1 += xOffset; y0 += yOffset; if (!pegShadow) { y1 += yOffset; } } else if (base == RectangleEdge.LEFT) { if (!pegShadow) { x0 += xOffset; } x1 += xOffset; y0 += yOffset; y1 += yOffset; } else if (base == RectangleEdge.RIGHT) { x0 += xOffset; if (!pegShadow) { x1 += xOffset; } y0 += yOffset; y1 += yOffset; } return new Rectangle2D.Double(x0, y0, (x1 - x0), (y1 - y0)); }
Example 19
Source File: GradientXYBarPainter.java From SIMVA-SoS with Apache License 2.0 | 4 votes |
/** * Creates a shadow for the bar. * * @param bar the bar shape. * @param xOffset the x-offset for the shadow. * @param yOffset the y-offset for the shadow. * @param base the edge that is the base of the bar. * @param pegShadow peg the shadow to the base? * * @return A rectangle for the shadow. */ private Rectangle2D createShadow(RectangularShape bar, double xOffset, double yOffset, RectangleEdge base, boolean pegShadow) { double x0 = bar.getMinX(); double x1 = bar.getMaxX(); double y0 = bar.getMinY(); double y1 = bar.getMaxY(); if (base == RectangleEdge.TOP) { x0 += xOffset; x1 += xOffset; if (!pegShadow) { y0 += yOffset; } y1 += yOffset; } else if (base == RectangleEdge.BOTTOM) { x0 += xOffset; x1 += xOffset; y0 += yOffset; if (!pegShadow) { y1 += yOffset; } } else if (base == RectangleEdge.LEFT) { if (!pegShadow) { x0 += xOffset; } x1 += xOffset; y0 += yOffset; y1 += yOffset; } else if (base == RectangleEdge.RIGHT) { x0 += xOffset; if (!pegShadow) { x1 += xOffset; } y0 += yOffset; y1 += yOffset; } return new Rectangle2D.Double(x0, y0, (x1 - x0), (y1 - y0)); }
Example 20
Source File: GradientXYBarPainter.java From astor with GNU General Public License v2.0 | 4 votes |
/** * Creates a shadow for the bar. * * @param bar the bar shape. * @param xOffset the x-offset for the shadow. * @param yOffset the y-offset for the shadow. * @param base the edge that is the base of the bar. * @param pegShadow peg the shadow to the base? * * @return A rectangle for the shadow. */ private Rectangle2D createShadow(RectangularShape bar, double xOffset, double yOffset, RectangleEdge base, boolean pegShadow) { double x0 = bar.getMinX(); double x1 = bar.getMaxX(); double y0 = bar.getMinY(); double y1 = bar.getMaxY(); if (base == RectangleEdge.TOP) { x0 += xOffset; x1 += xOffset; if (!pegShadow) { y0 += yOffset; } y1 += yOffset; } else if (base == RectangleEdge.BOTTOM) { x0 += xOffset; x1 += xOffset; y0 += yOffset; if (!pegShadow) { y1 += yOffset; } } else if (base == RectangleEdge.LEFT) { if (!pegShadow) { x0 += xOffset; } x1 += xOffset; y0 += yOffset; y1 += yOffset; } else if (base == RectangleEdge.RIGHT) { x0 += xOffset; if (!pegShadow) { x1 += xOffset; } y0 += yOffset; y1 += yOffset; } return new Rectangle2D.Double(x0, y0, (x1 - x0), (y1 - y0)); }