com.badlogic.gdx.scenes.scene2d.ui.Tree Java Examples
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.ui.Tree.
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Example #1
Source File: TestTree.java From vis-ui with Apache License 2.0 | 5 votes |
private void addNormalWidgets () { Skin skin = VisUI.getSkin(); Tree tree = new Tree(skin); TestNode item1 = new TestNode(new Label("item 1", skin)); TestNode item2 = new TestNode(new Label("item 2", skin)); TestNode item3 = new TestNode(new Label("item 3", skin)); item1.add(new TestNode(new Label("item 1.1", skin))); item1.add(new TestNode(new Label("item 1.2", skin))); item1.add(new TestNode(new Label("item 1.3", skin))); item2.add(new TestNode(new Label("item 2.1", skin))); item2.add(new TestNode(new Label("item 2.2", skin))); item2.add(new TestNode(new Label("item 2.3", skin))); item3.add(new TestNode(new Label("item 3.1", skin))); item3.add(new TestNode(new Label("item 3.2", skin))); item3.add(new TestNode(new Label("item 3.3", skin))); item1.setExpanded(true); tree.add(item1); tree.add(item2); tree.add(item3); add(tree).expand().fill(); }
Example #2
Source File: BehaviorTreeViewer.java From gdx-ai with Apache License 2.0 | 5 votes |
private int addToTree (Tree displayTree, TaskNode parentNode, Task<E> task, IntArray taskSteps, int taskStepIndex) { TaskNode node = new TaskNode(task, this, taskSteps == null ? step - 1 : taskSteps.get(taskStepIndex), getSkin()); taskNodes.put(task, node); if (parentNode == null) { displayTree.add(node); } else { parentNode.add(node); } taskStepIndex++; for (int i = 0; i < task.getChildCount(); i++) { Task<E> child = task.getChild(i); taskStepIndex = addToTree(displayTree, node, child, taskSteps, taskStepIndex); } return taskStepIndex; }