Java Code Examples for android.graphics.SurfaceTexture#detachFromGLContext()
The following examples show how to use
android.graphics.SurfaceTexture#detachFromGLContext() .
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Example 1
Source File: AWindow.java From libvlc-android-sdk with GNU Lesser General Public License v2.1 | 6 votes |
@Override public void run() { Looper.prepare(); synchronized (this) { /* Ideally, all devices are running Android O, and we can create a SurfaceTexture * without an OpenGL context and we can specify the thread (Handler) where to run * SurfaceTexture callbacks. But this is not the case. The SurfaceTexture has to be * created from a new thread with a prepared looper in order to don't use the * MainLooper one (and have deadlock when we stop VLC from the mainloop). */ mLooper = Looper.myLooper(); mSurfaceTexture = new SurfaceTexture(0); /* The OpenGL texture will be attached from the OpenGL Thread */ mSurfaceTexture.detachFromGLContext(); mSurfaceTexture.setOnFrameAvailableListener(this); notify(); } Looper.loop(); }
Example 2
Source File: AWindow.java From OTTLivePlayer_vlc with MIT License | 6 votes |
@Override public void run() { Looper.prepare(); synchronized (this) { /* Ideally, all devices are running Android O, and we can create a SurfaceTexture * without an OpenGL context and we can specify the thread (Handler) where to run * SurfaceTexture callbacks. But this is not the case. The SurfaceTexture has to be * created from a new thread with a prepared looper in order to don't use the * MainLooper one (and have deadlock when we stop VLC from the mainloop). */ mLooper = Looper.myLooper(); mSurfaceTexture = new SurfaceTexture(0); /* The OpenGL texture will be attached from the OpenGL Thread */ mSurfaceTexture.detachFromGLContext(); mSurfaceTexture.setOnFrameAvailableListener(this); notify(); } Looper.loop(); }
Example 3
Source File: AWindow.java From OTTLivePlayer_vlc with MIT License | 6 votes |
@Override public void run() { Looper.prepare(); synchronized (this) { /* Ideally, all devices are running Android O, and we can create a SurfaceTexture * without an OpenGL context and we can specify the thread (Handler) where to run * SurfaceTexture callbacks. But this is not the case. The SurfaceTexture has to be * created from a new thread with a prepared looper in order to don't use the * MainLooper one (and have deadlock when we stop VLC from the mainloop). */ mLooper = Looper.myLooper(); mSurfaceTexture = new SurfaceTexture(0); /* The OpenGL texture will be attached from the OpenGL Thread */ mSurfaceTexture.detachFromGLContext(); mSurfaceTexture.setOnFrameAvailableListener(this); notify(); } Looper.loop(); }
Example 4
Source File: AWindow.java From vlc-example-streamplayer with GNU General Public License v3.0 | 6 votes |
@Override public void run() { Looper.prepare(); synchronized (this) { /* Ideally, all devices are running Android O, and we can create a SurfaceTexture * without an OpenGL context and we can specify the thread (Handler) where to run * SurfaceTexture callbacks. But this is not the case. The SurfaceTexture has to be * created from a new thread with a prepared looper in order to don't use the * MainLooper one (and have deadlock when we stop VLC from the mainloop). */ mLooper = Looper.myLooper(); mSurfaceTexture = new SurfaceTexture(0); /* The OpenGL texture will be attached from the OpenGL Thread */ mSurfaceTexture.detachFromGLContext(); mSurfaceTexture.setOnFrameAvailableListener(this); notify(); } Looper.loop(); }
Example 5
Source File: AWindow.java From libvlc-sdk-android with GNU General Public License v2.0 | 6 votes |
@Override public void run() { Looper.prepare(); synchronized (this) { /* Ideally, all devices are running Android O, and we can create a SurfaceTexture * without an OpenGL context and we can specify the thread (Handler) where to run * SurfaceTexture callbacks. But this is not the case. The SurfaceTexture has to be * created from a new thread with a prepared looper in order to don't use the * MainLooper one (and have deadlock when we stop VLC from the mainloop). */ mLooper = Looper.myLooper(); mSurfaceTexture = new SurfaceTexture(0); /* The OpenGL texture will be attached from the OpenGL Thread */ mSurfaceTexture.detachFromGLContext(); mSurfaceTexture.setOnFrameAvailableListener(this); notify(); } Looper.loop(); }
Example 6
Source File: BurstFacadeImpl.java From Camera2 with Apache License 2.0 | 5 votes |
@Override public void initialize(SurfaceTexture surfaceTexture) { MainThread.checkMainThread(); // TODO: Use preview sizes from Camera API here instead of using the // default. surfaceTexture.setDefaultBufferSize(DEFAULT_PREVIEW_WIDTH, DEFAULT_PREVIEW_HEIGHT); // Detach from GL context, to allow frame distributor to attach to the // GL context. surfaceTexture.detachFromGLContext(); mSurfaceTextureContainer.set(new SurfaceTextureContainer(surfaceTexture)); }
Example 7
Source File: SurfaceTexturePlatformWrapper.java From 365browser with Apache License 2.0 | 4 votes |
@CalledByNative private static void detachFromGLContext(SurfaceTexture surfaceTexture) { surfaceTexture.detachFromGLContext(); }