Java Code Examples for java.awt.geom.Rectangle2D#outcode()
The following examples show how to use
java.awt.geom.Rectangle2D#outcode() .
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Example 1
Source File: LineUtilities.java From openstock with GNU General Public License v3.0 | 4 votes |
/** * Clips the specified line to the given rectangle. * * @param line the line (<code>null</code> not permitted). * @param rect the clipping rectangle (<code>null</code> not permitted). * * @return <code>true</code> if the clipped line is visible, and * <code>false</code> otherwise. */ public static boolean clipLine(Line2D line, Rectangle2D rect) { double x1 = line.getX1(); double y1 = line.getY1(); double x2 = line.getX2(); double y2 = line.getY2(); double minX = rect.getMinX(); double maxX = rect.getMaxX(); double minY = rect.getMinY(); double maxY = rect.getMaxY(); int f1 = rect.outcode(x1, y1); int f2 = rect.outcode(x2, y2); while ((f1 | f2) != 0) { if ((f1 & f2) != 0) { return false; } double dx = (x2 - x1); double dy = (y2 - y1); // update (x1, y1), (x2, y2) and f1 and f2 using intersections // then recheck if (f1 != 0) { // first point is outside, so we update it against one of the // four sides then continue if ((f1 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT && dx != 0.0) { y1 = y1 + (minX - x1) * dy / dx; x1 = minX; } else if ((f1 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT && dx != 0.0) { y1 = y1 + (maxX - x1) * dy / dx; x1 = maxX; } else if ((f1 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM && dy != 0.0) { x1 = x1 + (maxY - y1) * dx / dy; y1 = maxY; } else if ((f1 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP && dy != 0.0) { x1 = x1 + (minY - y1) * dx / dy; y1 = minY; } f1 = rect.outcode(x1, y1); } else if (f2 != 0) { // second point is outside, so we update it against one of the // four sides then continue if ((f2 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT && dx != 0.0) { y2 = y2 + (minX - x2) * dy / dx; x2 = minX; } else if ((f2 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT && dx != 0.0) { y2 = y2 + (maxX - x2) * dy / dx; x2 = maxX; } else if ((f2 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM && dy != 0.0) { x2 = x2 + (maxY - y2) * dx / dy; y2 = maxY; } else if ((f2 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP && dy != 0.0) { x2 = x2 + (minY - y2) * dx / dy; y2 = minY; } f2 = rect.outcode(x2, y2); } } line.setLine(x1, y1, x2, y2); return true; // the line is visible - if it wasn't, we'd have // returned false from within the while loop above }
Example 2
Source File: LineUtilities.java From ccu-historian with GNU General Public License v3.0 | 4 votes |
/** * Clips the specified line to the given rectangle. * * @param line the line (<code>null</code> not permitted). * @param rect the clipping rectangle (<code>null</code> not permitted). * * @return <code>true</code> if the clipped line is visible, and * <code>false</code> otherwise. */ public static boolean clipLine(Line2D line, Rectangle2D rect) { double x1 = line.getX1(); double y1 = line.getY1(); double x2 = line.getX2(); double y2 = line.getY2(); double minX = rect.getMinX(); double maxX = rect.getMaxX(); double minY = rect.getMinY(); double maxY = rect.getMaxY(); int f1 = rect.outcode(x1, y1); int f2 = rect.outcode(x2, y2); while ((f1 | f2) != 0) { if ((f1 & f2) != 0) { return false; } double dx = (x2 - x1); double dy = (y2 - y1); // update (x1, y1), (x2, y2) and f1 and f2 using intersections // then recheck if (f1 != 0) { // first point is outside, so we update it against one of the // four sides then continue if ((f1 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT && dx != 0.0) { y1 = y1 + (minX - x1) * dy / dx; x1 = minX; } else if ((f1 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT && dx != 0.0) { y1 = y1 + (maxX - x1) * dy / dx; x1 = maxX; } else if ((f1 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM && dy != 0.0) { x1 = x1 + (maxY - y1) * dx / dy; y1 = maxY; } else if ((f1 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP && dy != 0.0) { x1 = x1 + (minY - y1) * dx / dy; y1 = minY; } f1 = rect.outcode(x1, y1); } else if (f2 != 0) { // second point is outside, so we update it against one of the // four sides then continue if ((f2 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT && dx != 0.0) { y2 = y2 + (minX - x2) * dy / dx; x2 = minX; } else if ((f2 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT && dx != 0.0) { y2 = y2 + (maxX - x2) * dy / dx; x2 = maxX; } else if ((f2 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM && dy != 0.0) { x2 = x2 + (maxY - y2) * dx / dy; y2 = maxY; } else if ((f2 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP && dy != 0.0) { x2 = x2 + (minY - y2) * dx / dy; y2 = minY; } f2 = rect.outcode(x2, y2); } } line.setLine(x1, y1, x2, y2); return true; // the line is visible - if it wasn't, we'd have // returned false from within the while loop above }
Example 3
Source File: LineUtilities.java From SIMVA-SoS with Apache License 2.0 | 4 votes |
/** * Clips the specified line to the given rectangle. * * @param line the line (<code>null</code> not permitted). * @param rect the clipping rectangle (<code>null</code> not permitted). * * @return <code>true</code> if the clipped line is visible, and * <code>false</code> otherwise. */ public static boolean clipLine(Line2D line, Rectangle2D rect) { double x1 = line.getX1(); double y1 = line.getY1(); double x2 = line.getX2(); double y2 = line.getY2(); double minX = rect.getMinX(); double maxX = rect.getMaxX(); double minY = rect.getMinY(); double maxY = rect.getMaxY(); int f1 = rect.outcode(x1, y1); int f2 = rect.outcode(x2, y2); while ((f1 | f2) != 0) { if ((f1 & f2) != 0) { return false; } double dx = (x2 - x1); double dy = (y2 - y1); // update (x1, y1), (x2, y2) and f1 and f2 using intersections // then recheck if (f1 != 0) { // first point is outside, so we update it against one of the // four sides then continue if ((f1 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT && dx != 0.0) { y1 = y1 + (minX - x1) * dy / dx; x1 = minX; } else if ((f1 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT && dx != 0.0) { y1 = y1 + (maxX - x1) * dy / dx; x1 = maxX; } else if ((f1 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM && dy != 0.0) { x1 = x1 + (maxY - y1) * dx / dy; y1 = maxY; } else if ((f1 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP && dy != 0.0) { x1 = x1 + (minY - y1) * dx / dy; y1 = minY; } f1 = rect.outcode(x1, y1); } else if (f2 != 0) { // second point is outside, so we update it against one of the // four sides then continue if ((f2 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT && dx != 0.0) { y2 = y2 + (minX - x2) * dy / dx; x2 = minX; } else if ((f2 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT && dx != 0.0) { y2 = y2 + (maxX - x2) * dy / dx; x2 = maxX; } else if ((f2 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM && dy != 0.0) { x2 = x2 + (maxY - y2) * dx / dy; y2 = maxY; } else if ((f2 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP && dy != 0.0) { x2 = x2 + (minY - y2) * dx / dy; y2 = minY; } f2 = rect.outcode(x2, y2); } } line.setLine(x1, y1, x2, y2); return true; // the line is visible - if it wasn't, we'd have // returned false from within the while loop above }
Example 4
Source File: LineUtilities.java From ECG-Viewer with GNU General Public License v2.0 | 4 votes |
/** * Clips the specified line to the given rectangle. * * @param line the line (<code>null</code> not permitted). * @param rect the clipping rectangle (<code>null</code> not permitted). * * @return <code>true</code> if the clipped line is visible, and * <code>false</code> otherwise. */ public static boolean clipLine(Line2D line, Rectangle2D rect) { double x1 = line.getX1(); double y1 = line.getY1(); double x2 = line.getX2(); double y2 = line.getY2(); double minX = rect.getMinX(); double maxX = rect.getMaxX(); double minY = rect.getMinY(); double maxY = rect.getMaxY(); int f1 = rect.outcode(x1, y1); int f2 = rect.outcode(x2, y2); while ((f1 | f2) != 0) { if ((f1 & f2) != 0) { return false; } double dx = (x2 - x1); double dy = (y2 - y1); // update (x1, y1), (x2, y2) and f1 and f2 using intersections // then recheck if (f1 != 0) { // first point is outside, so we update it against one of the // four sides then continue if ((f1 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT && dx != 0.0) { y1 = y1 + (minX - x1) * dy / dx; x1 = minX; } else if ((f1 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT && dx != 0.0) { y1 = y1 + (maxX - x1) * dy / dx; x1 = maxX; } else if ((f1 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM && dy != 0.0) { x1 = x1 + (maxY - y1) * dx / dy; y1 = maxY; } else if ((f1 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP && dy != 0.0) { x1 = x1 + (minY - y1) * dx / dy; y1 = minY; } f1 = rect.outcode(x1, y1); } else if (f2 != 0) { // second point is outside, so we update it against one of the // four sides then continue if ((f2 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT && dx != 0.0) { y2 = y2 + (minX - x2) * dy / dx; x2 = minX; } else if ((f2 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT && dx != 0.0) { y2 = y2 + (maxX - x2) * dy / dx; x2 = maxX; } else if ((f2 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM && dy != 0.0) { x2 = x2 + (maxY - y2) * dx / dy; y2 = maxY; } else if ((f2 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP && dy != 0.0) { x2 = x2 + (minY - y2) * dx / dy; y2 = minY; } f2 = rect.outcode(x2, y2); } } line.setLine(x1, y1, x2, y2); return true; // the line is visible - if it wasn't, we'd have // returned false from within the while loop above }
Example 5
Source File: ShapeUtilities.java From astor with GNU General Public License v2.0 | 4 votes |
/** * Clips the specified line to the given rectangle. * * @param line the line (<code>null</code> not permitted). * @param rect the clipping rectangle (<code>null</code> not permitted). * * @return <code>true</code> if the clipped line is visible, and * <code>false</code> otherwise. * * @since 1.2.0 */ public static boolean clipLine(Line2D line, Rectangle2D rect) { double x1 = line.getX1(); double y1 = line.getY1(); double x2 = line.getX2(); double y2 = line.getY2(); double minX = rect.getMinX(); double maxX = rect.getMaxX(); double minY = rect.getMinY(); double maxY = rect.getMaxY(); int f1 = rect.outcode(x1, y1); int f2 = rect.outcode(x2, y2); while ((f1 | f2) != 0) { if ((f1 & f2) != 0) { return false; } double dx = (x2 - x1); double dy = (y2 - y1); // update (x1, y1), (x2, y2) and f1 and f2 using intersections // then recheck if (f1 != 0) { // first point is outside, so we update it against one of the // four sides then continue if ((f1 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT && dx != 0.0) { y1 = y1 + (minX - x1) * dy / dx; x1 = minX; } else if ((f1 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT && dx != 0.0) { y1 = y1 + (maxX - x1) * dy / dx; x1 = maxX; } else if ((f1 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM && dy != 0.0) { x1 = x1 + (maxY - y1) * dx / dy; y1 = maxY; } else if ((f1 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP && dy != 0.0) { x1 = x1 + (minY - y1) * dx / dy; y1 = minY; } f1 = rect.outcode(x1, y1); } else if (f2 != 0) { // second point is outside, so we update it against one of the // four sides then continue if ((f2 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT && dx != 0.0) { y2 = y2 + (minX - x2) * dy / dx; x2 = minX; } else if ((f2 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT && dx != 0.0) { y2 = y2 + (maxX - x2) * dy / dx; x2 = maxX; } else if ((f2 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM && dy != 0.0) { x2 = x2 + (maxY - y2) * dx / dy; y2 = maxY; } else if ((f2 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP && dy != 0.0) { x2 = x2 + (minY - y2) * dx / dy; y2 = minY; } f2 = rect.outcode(x2, y2); } } line.setLine(x1, y1, x2, y2); return true; // the line is visible - if it wasn't, we'd have // returned false from within the while loop above }
Example 6
Source File: LineUtilities.java From astor with GNU General Public License v2.0 | 4 votes |
/** * Clips the specified line to the given rectangle. * * @param line the line (<code>null</code> not permitted). * @param rect the clipping rectangle (<code>null</code> not permitted). * * @return <code>true</code> if the clipped line is visible, and * <code>false</code> otherwise. */ public static boolean clipLine(Line2D line, Rectangle2D rect) { double x1 = line.getX1(); double y1 = line.getY1(); double x2 = line.getX2(); double y2 = line.getY2(); double minX = rect.getMinX(); double maxX = rect.getMaxX(); double minY = rect.getMinY(); double maxY = rect.getMaxY(); int f1 = rect.outcode(x1, y1); int f2 = rect.outcode(x2, y2); while ((f1 | f2) != 0) { if ((f1 & f2) != 0) { return false; } double dx = (x2 - x1); double dy = (y2 - y1); // update (x1, y1), (x2, y2) and f1 and f2 using intersections // then recheck if (f1 != 0) { // first point is outside, so we update it against one of the // four sides then continue if ((f1 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT && dx != 0.0) { y1 = y1 + (minX - x1) * dy / dx; x1 = minX; } else if ((f1 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT && dx != 0.0) { y1 = y1 + (maxX - x1) * dy / dx; x1 = maxX; } else if ((f1 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM && dy != 0.0) { x1 = x1 + (maxY - y1) * dx / dy; y1 = maxY; } else if ((f1 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP && dy != 0.0) { x1 = x1 + (minY - y1) * dx / dy; y1 = minY; } f1 = rect.outcode(x1, y1); } else if (f2 != 0) { // second point is outside, so we update it against one of the // four sides then continue if ((f2 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT && dx != 0.0) { y2 = y2 + (minX - x2) * dy / dx; x2 = minX; } else if ((f2 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT && dx != 0.0) { y2 = y2 + (maxX - x2) * dy / dx; x2 = maxX; } else if ((f2 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM && dy != 0.0) { x2 = x2 + (maxY - y2) * dx / dy; y2 = maxY; } else if ((f2 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP && dy != 0.0) { x2 = x2 + (minY - y2) * dx / dy; y2 = minY; } f2 = rect.outcode(x2, y2); } } line.setLine(x1, y1, x2, y2); return true; // the line is visible - if it wasn't, we'd have // returned false from within the while loop above }
Example 7
Source File: LineUtilities.java From buffer_bci with GNU General Public License v3.0 | 4 votes |
/** * Clips the specified line to the given rectangle. * * @param line the line (<code>null</code> not permitted). * @param rect the clipping rectangle (<code>null</code> not permitted). * * @return <code>true</code> if the clipped line is visible, and * <code>false</code> otherwise. */ public static boolean clipLine(Line2D line, Rectangle2D rect) { double x1 = line.getX1(); double y1 = line.getY1(); double x2 = line.getX2(); double y2 = line.getY2(); double minX = rect.getMinX(); double maxX = rect.getMaxX(); double minY = rect.getMinY(); double maxY = rect.getMaxY(); int f1 = rect.outcode(x1, y1); int f2 = rect.outcode(x2, y2); while ((f1 | f2) != 0) { if ((f1 & f2) != 0) { return false; } double dx = (x2 - x1); double dy = (y2 - y1); // update (x1, y1), (x2, y2) and f1 and f2 using intersections // then recheck if (f1 != 0) { // first point is outside, so we update it against one of the // four sides then continue if ((f1 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT && dx != 0.0) { y1 = y1 + (minX - x1) * dy / dx; x1 = minX; } else if ((f1 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT && dx != 0.0) { y1 = y1 + (maxX - x1) * dy / dx; x1 = maxX; } else if ((f1 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM && dy != 0.0) { x1 = x1 + (maxY - y1) * dx / dy; y1 = maxY; } else if ((f1 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP && dy != 0.0) { x1 = x1 + (minY - y1) * dx / dy; y1 = minY; } f1 = rect.outcode(x1, y1); } else if (f2 != 0) { // second point is outside, so we update it against one of the // four sides then continue if ((f2 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT && dx != 0.0) { y2 = y2 + (minX - x2) * dy / dx; x2 = minX; } else if ((f2 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT && dx != 0.0) { y2 = y2 + (maxX - x2) * dy / dx; x2 = maxX; } else if ((f2 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM && dy != 0.0) { x2 = x2 + (maxY - y2) * dx / dy; y2 = maxY; } else if ((f2 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP && dy != 0.0) { x2 = x2 + (minY - y2) * dx / dy; y2 = minY; } f2 = rect.outcode(x2, y2); } } line.setLine(x1, y1, x2, y2); return true; // the line is visible - if it wasn't, we'd have // returned false from within the while loop above }
Example 8
Source File: LineUtilities.java From buffer_bci with GNU General Public License v3.0 | 4 votes |
/** * Clips the specified line to the given rectangle. * * @param line the line (<code>null</code> not permitted). * @param rect the clipping rectangle (<code>null</code> not permitted). * * @return <code>true</code> if the clipped line is visible, and * <code>false</code> otherwise. */ public static boolean clipLine(Line2D line, Rectangle2D rect) { double x1 = line.getX1(); double y1 = line.getY1(); double x2 = line.getX2(); double y2 = line.getY2(); double minX = rect.getMinX(); double maxX = rect.getMaxX(); double minY = rect.getMinY(); double maxY = rect.getMaxY(); int f1 = rect.outcode(x1, y1); int f2 = rect.outcode(x2, y2); while ((f1 | f2) != 0) { if ((f1 & f2) != 0) { return false; } double dx = (x2 - x1); double dy = (y2 - y1); // update (x1, y1), (x2, y2) and f1 and f2 using intersections // then recheck if (f1 != 0) { // first point is outside, so we update it against one of the // four sides then continue if ((f1 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT && dx != 0.0) { y1 = y1 + (minX - x1) * dy / dx; x1 = minX; } else if ((f1 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT && dx != 0.0) { y1 = y1 + (maxX - x1) * dy / dx; x1 = maxX; } else if ((f1 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM && dy != 0.0) { x1 = x1 + (maxY - y1) * dx / dy; y1 = maxY; } else if ((f1 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP && dy != 0.0) { x1 = x1 + (minY - y1) * dx / dy; y1 = minY; } f1 = rect.outcode(x1, y1); } else if (f2 != 0) { // second point is outside, so we update it against one of the // four sides then continue if ((f2 & Rectangle2D.OUT_LEFT) == Rectangle2D.OUT_LEFT && dx != 0.0) { y2 = y2 + (minX - x2) * dy / dx; x2 = minX; } else if ((f2 & Rectangle2D.OUT_RIGHT) == Rectangle2D.OUT_RIGHT && dx != 0.0) { y2 = y2 + (maxX - x2) * dy / dx; x2 = maxX; } else if ((f2 & Rectangle2D.OUT_BOTTOM) == Rectangle2D.OUT_BOTTOM && dy != 0.0) { x2 = x2 + (maxY - y2) * dx / dy; y2 = maxY; } else if ((f2 & Rectangle2D.OUT_TOP) == Rectangle2D.OUT_TOP && dy != 0.0) { x2 = x2 + (minY - y2) * dx / dy; y2 = minY; } f2 = rect.outcode(x2, y2); } } line.setLine(x1, y1, x2, y2); return true; // the line is visible - if it wasn't, we'd have // returned false from within the while loop above }