Java Code Examples for net.minecraft.client.renderer.BufferBuilder#State
The following examples show how to use
net.minecraft.client.renderer.BufferBuilder#State .
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Example 1
Source File: FastBlockModelRenderer.java From Valkyrien-Skies with Apache License 2.0 | 5 votes |
private static void renderBlockModelHighQuality(Tessellator tessellator, World world, IBlockState blockstateToRender, int brightness) { BufferBuilder.State vertexData = blockstateToVertexData.get(blockstateToRender); if (vertexData == null) { generateRenderDataFor(world, blockstateToRender); vertexData = blockstateToVertexData.get(blockstateToRender); } renderVertexState(vertexData, tessellator, brightness); }
Example 2
Source File: FastBlockModelRenderer.java From Valkyrien-Skies with Apache License 2.0 | 5 votes |
private static void renderVertexState(BufferBuilder.State data, Tessellator tessellator, int brightness) { GL11.glPushMatrix(); tessellator.getBuffer().begin(7, DefaultVertexFormats.BLOCK); tessellator.getBuffer().setVertexState(data); int j = tessellator.getBuffer().vertexFormat.getSize() >> 2; int cont = tessellator.getBuffer().getVertexCount(); int offsetUV = tessellator.getBuffer().vertexFormat.getUvOffsetById(1) / 4; int bufferNextSize = tessellator.getBuffer().vertexFormat.getIntegerSize(); for (int contont = 0; contont < cont; contont += 4) { try { int i = (contont) * bufferNextSize + offsetUV; tessellator.getBuffer().rawIntBuffer.put(i, brightness); tessellator.getBuffer().rawIntBuffer.put(i + j, brightness); tessellator.getBuffer().rawIntBuffer.put(i + j * 2, brightness); tessellator.getBuffer().rawIntBuffer.put(i + j * 3, brightness); } catch (Exception e) { e.printStackTrace(); } } tessellator.draw(); GL11.glPopMatrix(); }
Example 3
Source File: FastBlockModelRenderer.java From Valkyrien-Skies with Apache License 2.0 | 5 votes |
private static void generateRenderDataFor(World world, IBlockState state) { VERTEX_BUILDER.begin(7, DefaultVertexFormats.BLOCK); BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft() .getBlockRendererDispatcher(); IBakedModel modelFromState = blockrendererdispatcher.getModelForState(state); blockrendererdispatcher.getBlockModelRenderer() .renderModel(Minecraft.getMinecraft().world, modelFromState, Blocks.AIR.getDefaultState(), offsetPos, VERTEX_BUILDER, false, 0); BufferBuilder.State toReturn = VERTEX_BUILDER.getVertexState(); VERTEX_BUILDER.finishDrawing(); VERTEX_BUILDER.reset(); blockstateToVertexData.put(state, toReturn); }
Example 4
Source File: CompiledChunkSchematic.java From litematica with GNU Lesser General Public License v3.0 | 4 votes |
public BufferBuilder.State getBlockBufferState(BlockRenderLayer layer) { return this.blockBufferStates[layer.ordinal()]; }
Example 5
Source File: CompiledChunkSchematic.java From litematica with GNU Lesser General Public License v3.0 | 4 votes |
public void setBlockBufferState(BlockRenderLayer layer, BufferBuilder.State state) { this.blockBufferStates[layer.ordinal()] = state; }
Example 6
Source File: CompiledChunkSchematic.java From litematica with GNU Lesser General Public License v3.0 | 4 votes |
public BufferBuilder.State getOverlayBufferState(OverlayRenderType type) { return this.overlayBufferStates[type.ordinal()]; }
Example 7
Source File: CompiledChunkSchematic.java From litematica with GNU Lesser General Public License v3.0 | 4 votes |
public void setOverlayBufferState(OverlayRenderType type, BufferBuilder.State state) { this.overlayBufferStates[type.ordinal()] = state; }