Java Code Examples for net.minecraft.util.math.Vec3d#of()
The following examples show how to use
net.minecraft.util.math.Vec3d#of() .
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Example 1
Source File: AutoBuildHack.java From Wurst7 with GNU General Public License v3.0 | 5 votes |
private void buildInstantly() { Vec3d eyesPos = RotationUtils.getEyesPos(); IClientPlayerInteractionManager im = IMC.getInteractionManager(); double rangeSq = Math.pow(range.getValue(), 2); for(BlockPos pos : remainingBlocks) { if(!BlockUtils.getState(pos).getMaterial().isReplaceable()) continue; Vec3d posVec = Vec3d.ofCenter(pos); for(Direction side : Direction.values()) { BlockPos neighbor = pos.offset(side); // check if neighbor can be right-clicked if(!BlockUtils.canBeClicked(neighbor)) continue; Vec3d sideVec = Vec3d.of(side.getVector()); Vec3d hitVec = posVec.add(sideVec.multiply(0.5)); // check if hitVec is within range if(eyesPos.squaredDistanceTo(hitVec) > rangeSq) continue; // place block im.rightClickBlock(neighbor, side.getOpposite(), hitVec); break; } } remainingBlocks.clear(); }
Example 2
Source File: TunnellerHack.java From Wurst7 with GNU General Public License v3.0 | 4 votes |
@Override public void run() { BlockPos player = new BlockPos(MC.player.getPos()); KeyBinding forward = MC.options.keyForward; Vec3d diffVec = Vec3d.of(player.subtract(start)); Vec3d dirVec = Vec3d.of(direction.getVector()); double dotProduct = diffVec.dotProduct(dirVec); BlockPos pos1 = start.offset(direction, (int)dotProduct); if(!player.equals(pos1)) { WURST.getRotationFaker() .faceVectorClientIgnorePitch(toVec3d(pos1)); forward.setPressed(true); return; } BlockPos pos2 = start.offset(direction, Math.max(0, length - 10)); if(!player.equals(pos2)) { WURST.getRotationFaker() .faceVectorClientIgnorePitch(toVec3d(pos2)); forward.setPressed(true); MC.player.setSprinting(true); return; } BlockPos pos3 = start.offset(direction, length + 1); WURST.getRotationFaker().faceVectorClientIgnorePitch(toVec3d(pos3)); forward.setPressed(false); MC.player.setSprinting(false); if(disableTimer > 0) { disableTimer--; return; } setEnabled(false); }
Example 3
Source File: AutoBuildHack.java From Wurst7 with GNU General Public License v3.0 | 3 votes |
private boolean tryToPlace(BlockPos pos, Vec3d eyesPos, double rangeSq) { Vec3d posVec = Vec3d.ofCenter(pos); double distanceSqPosVec = eyesPos.squaredDistanceTo(posVec); for(Direction side : Direction.values()) { BlockPos neighbor = pos.offset(side); // check if neighbor can be right clicked if(!BlockUtils.canBeClicked(neighbor) || BlockUtils.getState(neighbor).getMaterial().isReplaceable()) continue; Vec3d dirVec = Vec3d.of(side.getVector()); Vec3d hitVec = posVec.add(dirVec.multiply(0.5)); // check if hitVec is within range if(eyesPos.squaredDistanceTo(hitVec) > rangeSq) continue; // check if side is visible (facing away from player) if(distanceSqPosVec > eyesPos.squaredDistanceTo(posVec.add(dirVec))) continue; // check line of sight if(checkLOS.isChecked() && MC.world .rayTrace(new RayTraceContext(eyesPos, hitVec, RayTraceContext.ShapeType.COLLIDER, RayTraceContext.FluidHandling.NONE, MC.player)) .getType() != HitResult.Type.MISS) continue; // face block Rotation rotation = RotationUtils.getNeededRotations(hitVec); PlayerMoveC2SPacket.LookOnly packet = new PlayerMoveC2SPacket.LookOnly(rotation.getYaw(), rotation.getPitch(), MC.player.isOnGround()); MC.player.networkHandler.sendPacket(packet); // place block IMC.getInteractionManager().rightClickBlock(neighbor, side.getOpposite(), hitVec); MC.player.swingHand(Hand.MAIN_HAND); IMC.setItemUseCooldown(4); return true; } return false; }
Example 4
Source File: BuildRandomHack.java From Wurst7 with GNU General Public License v3.0 | 3 votes |
private boolean placeBlockLegit(BlockPos pos) { Vec3d eyesPos = RotationUtils.getEyesPos(); Vec3d posVec = Vec3d.ofCenter(pos); double distanceSqPosVec = eyesPos.squaredDistanceTo(posVec); for(Direction side : Direction.values()) { BlockPos neighbor = pos.offset(side); // check if neighbor can be right clicked if(!BlockUtils.canBeClicked(neighbor)) continue; Vec3d dirVec = Vec3d.of(side.getVector()); Vec3d hitVec = posVec.add(dirVec.multiply(0.5)); // check if hitVec is within range (4.25 blocks) if(eyesPos.squaredDistanceTo(hitVec) > 18.0625) continue; // check if side is visible (facing away from player) if(distanceSqPosVec > eyesPos.squaredDistanceTo(posVec.add(dirVec))) continue; // check line of sight if(MC.world .rayTrace(new RayTraceContext(eyesPos, hitVec, RayTraceContext.ShapeType.COLLIDER, RayTraceContext.FluidHandling.NONE, MC.player)) .getType() != HitResult.Type.MISS) continue; // face block Rotation rotation = RotationUtils.getNeededRotations(hitVec); PlayerMoveC2SPacket.LookOnly packet = new PlayerMoveC2SPacket.LookOnly(rotation.getYaw(), rotation.getPitch(), MC.player.isOnGround()); MC.player.networkHandler.sendPacket(packet); // place block IMC.getInteractionManager().rightClickBlock(neighbor, side.getOpposite(), hitVec); MC.player.swingHand(Hand.MAIN_HAND); IMC.setItemUseCooldown(4); return true; } return false; }