Java Code Examples for org.bukkit.block.BlockFace#SELF
The following examples show how to use
org.bukkit.block.BlockFace#SELF .
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Example 1
Source File: GrindStone.java From Slimefun4 with GNU General Public License v3.0 | 6 votes |
public GrindStone(Category category, SlimefunItemStack item) { super(category, item, new ItemStack[] {null, null, null, null, new ItemStack(Material.OAK_FENCE), null, null, new CustomItem(Material.DISPENSER, "Dispenser (Facing up)"), null}, new ItemStack[] { new ItemStack(Material.BLAZE_ROD), new ItemStack(Material.BLAZE_POWDER, 4), new ItemStack(Material.BONE), new ItemStack(Material.BONE_MEAL, 4), new ItemStack(Material.GRAVEL), new ItemStack(Material.FLINT), new ItemStack(Material.ENDER_EYE), new CustomItem(SlimefunItems.ENDER_LUMP_1, 2), new ItemStack(Material.COBBLESTONE), new ItemStack(Material.GRAVEL), new ItemStack(Material.ANDESITE), new ItemStack(Material.GRAVEL), new ItemStack(Material.DIORITE), new ItemStack(Material.GRAVEL), new ItemStack(Material.GRANITE), new ItemStack(Material.GRAVEL), new ItemStack(Material.DIRT), SlimefunItems.STONE_CHUNK, new ItemStack(Material.SANDSTONE), new ItemStack(Material.SAND, 4), new ItemStack(Material.RED_SANDSTONE), new ItemStack(Material.RED_SAND, 4), new ItemStack(Material.PRISMARINE_BRICKS), new ItemStack(Material.PRISMARINE, 2), new ItemStack(Material.PRISMARINE), new ItemStack(Material.PRISMARINE_SHARD, 4) }, BlockFace.SELF ); }
Example 2
Source File: PistonExtensionMaterial.java From Kettle with GNU General Public License v3.0 | 6 votes |
public BlockFace getFacing() { byte dir = (byte) (getData() & 7); switch (dir) { case 0: return BlockFace.DOWN; case 1: return BlockFace.UP; case 2: return BlockFace.NORTH; case 3: return BlockFace.SOUTH; case 4: return BlockFace.WEST; case 5: return BlockFace.EAST; default: return BlockFace.SELF; } }
Example 3
Source File: Skull.java From Kettle with GNU General Public License v3.0 | 6 votes |
public BlockFace getFacing() { int data = getData(); switch (data) { case 0x1: default: return BlockFace.SELF; case 0x2: return BlockFace.NORTH; case 0x3: return BlockFace.SOUTH; case 0x4: return BlockFace.WEST; case 0x5: return BlockFace.EAST; } }
Example 4
Source File: CraftBlock.java From Thermos with GNU General Public License v3.0 | 6 votes |
/** * Notch uses a 0-5 to mean DOWN, UP, NORTH, SOUTH, WEST, EAST * in that order all over. This method is convenience to convert for us. * * @return BlockFace the BlockFace represented by this number */ public static BlockFace notchToBlockFace(int notch) { switch (notch) { case 0: return BlockFace.DOWN; case 1: return BlockFace.UP; case 2: return BlockFace.NORTH; case 3: return BlockFace.SOUTH; case 4: return BlockFace.WEST; case 5: return BlockFace.EAST; default: return BlockFace.SELF; } }
Example 5
Source File: ArmorForge.java From Slimefun4 with GNU General Public License v3.0 | 5 votes |
public ArmorForge(Category category, SlimefunItemStack item) { super(category, item, new ItemStack[] { null, null, null, null, new ItemStack(Material.ANVIL), null, null, new CustomItem(Material.DISPENSER, "Dispenser (Facing up)"), null }, new ItemStack[0], BlockFace.SELF); }
Example 6
Source File: Compressor.java From Slimefun4 with GNU General Public License v3.0 | 5 votes |
public Compressor(Category category, SlimefunItemStack item) { super(category, item, new ItemStack[] {null, null, null, null, new ItemStack(Material.NETHER_BRICK_FENCE), null, new ItemStack(Material.PISTON), new CustomItem(Material.DISPENSER, "Dispenser (Facing up)"), new ItemStack(Material.PISTON)}, new ItemStack[] { new CustomItem(SlimefunItems.STONE_CHUNK, 4), new ItemStack(Material.COBBLESTONE), new ItemStack(Material.FLINT, 8), new ItemStack(Material.COBBLESTONE) }, BlockFace.SELF ); }
Example 7
Source File: TestMultiBlocks.java From Slimefun4 with GNU General Public License v3.0 | 5 votes |
@Test public void testNotEqual() { SlimefunItem item = TestUtilities.mockSlimefunItem(plugin, "MULTIBLOCK_TEST", new CustomItem(Material.BRICK, "&5Multiblock Test")); MultiBlock multiblock = new MultiBlock(item, new Material[] { Material.BIRCH_WOOD, Material.BIRCH_WOOD, Material.BIRCH_WOOD, null, Material.CRAFTING_TABLE, null, Material.BIRCH_WOOD, Material.DISPENSER, Material.BIRCH_WOOD }, BlockFace.DOWN); MultiBlock multiblock2 = new MultiBlock(item, new Material[] { Material.BIRCH_WOOD, Material.BIRCH_WOOD, Material.BIRCH_WOOD, null, Material.EMERALD_BLOCK, null, Material.BIRCH_WOOD, Material.DISPENSER, Material.BIRCH_WOOD }, BlockFace.DOWN); MultiBlock multiblock3 = new MultiBlock(item, new Material[] { Material.DROPPER, Material.BIRCH_WOOD, Material.BIRCH_WOOD, null, Material.DIAMOND_BLOCK, null, Material.BIRCH_WOOD, Material.DISPENSER, Material.TNT }, BlockFace.DOWN); MultiBlock multiblock4 = new MultiBlock(item, new Material[] { Material.BIRCH_WOOD, Material.BIRCH_WOOD, Material.BIRCH_WOOD, null, Material.CRAFTING_TABLE, null, Material.BIRCH_WOOD, Material.DISPENSER, Material.BIRCH_WOOD }, BlockFace.SELF); Assertions.assertFalse(multiblock.equals(null)); Assertions.assertFalse(multiblock.equals(multiblock2)); Assertions.assertFalse(multiblock.equals(multiblock3)); Assertions.assertFalse(multiblock.equals(multiblock4)); }
Example 8
Source File: CraftBlock.java From Thermos with GNU General Public License v3.0 | 5 votes |
public int getBlockPower(BlockFace face) { int power = 0; BlockRedstoneWire wire = Blocks.redstone_wire; net.minecraft.world.World world = chunk.getHandle().worldObj; if ((face == BlockFace.DOWN || face == BlockFace.SELF) && world.getIndirectPowerOutput(x, y - 1, z, 0)) power = wire.func_150178_a(world, x, y - 1, z, power); if ((face == BlockFace.UP || face == BlockFace.SELF) && world.getIndirectPowerOutput(x, y + 1, z, 1)) power = wire.func_150178_a(world, x, y + 1, z, power); if ((face == BlockFace.EAST || face == BlockFace.SELF) && world.getIndirectPowerOutput(x + 1, y, z, 2)) power = wire.func_150178_a(world, x + 1, y, z, power); if ((face == BlockFace.WEST || face == BlockFace.SELF) && world.getIndirectPowerOutput(x - 1, y, z, 3)) power = wire.func_150178_a(world, x - 1, y, z, power); if ((face == BlockFace.NORTH || face == BlockFace.SELF) && world.getIndirectPowerOutput(x, y, z - 1, 4)) power = wire.func_150178_a(world, x, y, z - 1, power); if ((face == BlockFace.SOUTH || face == BlockFace.SELF) && world.getIndirectPowerOutput(x, y, z + 1, 5)) power = wire.func_150178_a(world, x, y, z - 1, power); return power > 0 ? power : (face == BlockFace.SELF ? isBlockIndirectlyPowered() : isBlockFaceIndirectlyPowered(face)) ? 15 : 0; }
Example 9
Source File: Direction.java From Skript with GNU General Public License v3.0 | 5 votes |
/** * @param b * @return The facing of the block or {@link BlockFace#SELF} if the block doesn't have a facing. */ @SuppressWarnings({"deprecation", "null"}) public static BlockFace getFacing(final Block b) { final Material m = b.getType(); if (!Directional.class.isAssignableFrom(m.getData())) return BlockFace.SELF; return ((Directional) m.getNewData(b.getData())).getFacing(); }
Example 10
Source File: DirectionUtil.java From VoxelGamesLibv2 with MIT License | 5 votes |
/** * Gets the next BlockFace clock wise * * @param direction the starting direction * @param steps the amount of steps to go * @return the direction */ @Nonnull public static BlockFace getNext(@Nonnull BlockFace direction, int steps) { for (int i = 0; i < RADIAL.length; i++) { if (RADIAL[i] == direction) { return RADIAL[Math.floorMod(i + steps, RADIAL.length)]; } } return BlockFace.SELF; }
Example 11
Source File: CraftHanging.java From Kettle with GNU General Public License v3.0 | 5 votes |
public BlockFace getFacing() { EnumFacing direction = this.getHandle().facingDirection; if (direction == null) return BlockFace.SELF; switch (direction) { case SOUTH: default: return BlockFace.SOUTH; case WEST: return BlockFace.WEST; case NORTH: return BlockFace.NORTH; case EAST: return BlockFace.EAST; } }
Example 12
Source File: TestMultiblockListener.java From Slimefun4 with GNU General Public License v3.0 | 5 votes |
@BeforeAll public static void load() { server = MockBukkit.mock(); TestUtilities.registerDefaultTags(server); plugin = MockBukkit.load(SlimefunPlugin.class); listener = new MultiBlockListener(plugin); SlimefunItem item = TestUtilities.mockSlimefunItem(plugin, "MULTIBLOCK_LISTENER_TEST", new CustomItem(Material.DIAMOND, "&9Some multiblock item")); multiblock = new MultiBlock(item, new Material[] { null, Material.EMERALD_BLOCK, null, null, Material.DIAMOND_BLOCK, null, null, Material.LAPIS_BLOCK, null }, BlockFace.SELF); SlimefunPlugin.getRegistry().getMultiBlocks().add(multiblock); }
Example 13
Source File: Tree.java From Kettle with GNU General Public License v3.0 | 5 votes |
/** * Get direction of the log * * @return one of: * <ul> * <li>BlockFace.TOP for upright (default) * <li>BlockFace.NORTH (east-west) * <li>BlockFace.WEST (north-south) * <li>BlockFace.SELF (directionless) * </ul> */ @SuppressWarnings("deprecation") public BlockFace getDirection() { switch ((getData() >> 2) & 0x3) { case 0: // Up-down default: return BlockFace.UP; case 1: // North-south return BlockFace.WEST; case 2: // East-west return BlockFace.NORTH; case 3: // Directionless (bark on all sides) return BlockFace.SELF; } }
Example 14
Source File: TableSaw.java From Slimefun4 with GNU General Public License v3.0 | 5 votes |
public TableSaw(Category category, SlimefunItemStack item) { super(category, item, new ItemStack[] { null, null, null, new ItemStack(Material.SMOOTH_STONE_SLAB), new ItemStack(Material.STONECUTTER), new ItemStack(Material.SMOOTH_STONE_SLAB), null, new ItemStack(Material.IRON_BLOCK), null }, new ItemStack[0], BlockFace.SELF); for (Material log : Tag.LOGS.getValues()) { Optional<Material> planks = MaterialConverter.getPlanksFromLog(log); if (planks.isPresent()) { displayedRecipes.add(new ItemStack(log)); displayedRecipes.add(new ItemStack(planks.get(), 8)); } } }
Example 15
Source File: XBlock.java From IridiumSkyblock with GNU General Public License v2.0 | 5 votes |
public static BlockFace getDirection(Block block) { if (XMaterial.ISFLAT) { if (!(block.getBlockData() instanceof Directional)) return BlockFace.SELF; Directional direction = (Directional) block.getBlockData(); return direction.getFacing(); } BlockState state = block.getState(); MaterialData data = state.getData(); if (data instanceof org.bukkit.material.Directional) { return ((org.bukkit.material.Directional) data).getFacing(); } return null; }
Example 16
Source File: VisualEffect.java From Skript with GNU General Public License v3.0 | 4 votes |
@Override public Object getData(final @Nullable Object raw, final Location l) { if (raw == null) return BlockFace.SELF; return Direction.getFacing(((Direction) raw).getDirection(l), false); // TODO allow this to not be a literal }
Example 17
Source File: AutomatedPanningMachine.java From Slimefun4 with GNU General Public License v3.0 | 4 votes |
public AutomatedPanningMachine(Category category, SlimefunItemStack item) { super(category, item, new ItemStack[] { null, null, null, null, new ItemStack(Material.OAK_TRAPDOOR), null, null, new ItemStack(Material.CAULDRON), null }, new ItemStack[0], BlockFace.SELF); }
Example 18
Source File: BlockFromToEvent.java From Kettle with GNU General Public License v3.0 | 4 votes |
public BlockFromToEvent(final Block block, final Block toBlock) { super(block); this.to = toBlock; this.face = BlockFace.SELF; this.cancel = false; }
Example 19
Source File: EnhancedCraftingTable.java From Slimefun4 with GNU General Public License v3.0 | 4 votes |
public EnhancedCraftingTable(Category category, SlimefunItemStack item) { super(category, item, new ItemStack[] { null, null, null, null, new ItemStack(Material.CRAFTING_TABLE), null, null, new ItemStack(Material.DISPENSER), null }, new ItemStack[0], BlockFace.SELF); }
Example 20
Source File: OreCrusher.java From Slimefun4 with GNU General Public License v3.0 | 4 votes |
public OreCrusher(Category category, SlimefunItemStack item) { super(category, item, new ItemStack[] { null, null, null, null, new ItemStack(Material.NETHER_BRICK_FENCE), null, new ItemStack(Material.IRON_BARS), new CustomItem(Material.DISPENSER, "Dispenser (Facing up)"), new ItemStack(Material.IRON_BARS) }, new ItemStack[] { new ItemStack(Material.COBBLESTONE, 8), new ItemStack(Material.SAND, 1), SlimefunItems.GOLD_4K, SlimefunItems.GOLD_DUST, new ItemStack(Material.GRAVEL), new ItemStack(Material.SAND), new ItemStack(Material.MAGMA_BLOCK, 4), SlimefunItems.SULFATE }, BlockFace.SELF); addItemSetting(doubleOres); }