Java Code Examples for org.bukkit.block.BlockState#getRawData()
The following examples show how to use
org.bukkit.block.BlockState#getRawData() .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: LWC.java From Modern-LWC with MIT License | 5 votes |
@SuppressWarnings("deprecation") public String resolveProtectionConfiguration(BlockState state, String node) { Material material = state.getType(); String cacheKey = state.getRawData() + "-" + material.toString() + "-" + node; if (protectionConfigurationCache.containsKey(cacheKey)) { return protectionConfigurationCache.get(cacheKey); } List<String> names = new ArrayList<String>(); String materialName = normalizeMaterialName(material); // add the name & the block id names.add(materialName); names.add(materialName + ":" + state.getRawData()); // add both upper and lower material name names.add(material.toString()); names.add(material.toString().toLowerCase()); // Add the wildcards last so it can be overriden names.add("*"); if (materialName.contains("_")) { // Prefix wildcarding for shulker boxes & gates names.add("*_" + materialName.substring(materialName.indexOf("_") + 1)); } String value = configuration.getString("protections." + node); for (String name : names) { String temp = configuration.getString("protections.blocks." + name + "." + node); if (temp != null && !temp.isEmpty()) { value = temp; } } protectionConfigurationCache.put(cacheKey, value); return value; }
Example 2
Source File: MagicBlockCompat.java From Skript with GNU General Public License v3.0 | 5 votes |
@SuppressWarnings("null") public MagicBlockValues(BlockState block) { this.id = ItemUtils.asItem(block.getType()); this.data = block.getRawData(); // Some black magic here, please look away... // We don't know whether block data 0 has been set explicitly this.itemFlags = ItemFlags.CHANGED_DURABILITY; }
Example 3
Source File: WoolMatchModule.java From PGM with GNU Affero General Public License v3.0 | 4 votes |
@SuppressWarnings("deprecation") private static boolean isValidWool(DyeColor expectedColor, BlockState state) { return state.getType() == Material.WOOL && expectedColor.getWoolData() == state.getRawData(); }
Example 4
Source File: BlockDropsMatchModule.java From PGM with GNU Affero General Public License v3.0 | 4 votes |
/** * This is not an event handler. It is called explicitly by BlockTransformListener after all event * handlers have been called. */ @SuppressWarnings("deprecation") public void doBlockDrops(final BlockTransformEvent event) { if (!causesDrops(event.getCause())) { return; } final BlockDrops drops = event.getDrops(); if (drops != null) { event.setCancelled(true); final BlockState oldState = event.getOldState(); final BlockState newState = event.getNewState(); final Block block = event.getOldState().getBlock(); final int newTypeId = newState.getTypeId(); final byte newData = newState.getRawData(); block.setTypeIdAndData(newTypeId, newData, true); if (event.getCause() instanceof EntityExplodeEvent) { EntityExplodeEvent explodeEvent = (EntityExplodeEvent) event.getCause(); final float yield = explodeEvent.getYield(); if (drops.fallChance != null && oldState.getType().isBlock() && oldState.getType() != Material.AIR && match.getRandom().nextFloat() < drops.fallChance) { FallingBlock fallingBlock = match .getWorld() .spawnFallingBlock( block.getLocation(), event.getOldState().getType(), event.getOldState().getRawData()); fallingBlock.setDropItem(false); if (drops.landChance != null && match.getRandom().nextFloat() >= drops.landChance) { this.fallingBlocksThatWillNotLand.add(fallingBlock); } Vector v = fallingBlock.getLocation().subtract(explodeEvent.getLocation()).toVector(); double distance = v.length(); v.normalize().multiply(BASE_FALL_SPEED * drops.fallSpeed / Math.max(1d, distance)); // A very simple deflection model. Check for a solid // neighbor block and "bounce" the velocity off of it. Block west = block.getRelative(BlockFace.WEST); Block east = block.getRelative(BlockFace.EAST); Block down = block.getRelative(BlockFace.DOWN); Block up = block.getRelative(BlockFace.UP); Block north = block.getRelative(BlockFace.NORTH); Block south = block.getRelative(BlockFace.SOUTH); if ((v.getX() < 0 && west != null && west.getType().isSolid()) || v.getX() > 0 && east != null && east.getType().isSolid()) { v.setX(-v.getX()); } if ((v.getY() < 0 && down != null && down.getType().isSolid()) || v.getY() > 0 && up != null && up.getType().isSolid()) { v.setY(-v.getY()); } if ((v.getZ() < 0 && north != null && north.getType().isSolid()) || v.getZ() > 0 && south != null && south.getType().isSolid()) { v.setZ(-v.getZ()); } fallingBlock.setVelocity(v); } // Defer item drops so the explosion doesn't destroy them match .getExecutor(MatchScope.RUNNING) .execute(() -> dropItems(drops, newState.getLocation(), yield)); } else { MatchPlayer player = ParticipantBlockTransformEvent.getParticipant(event); if (player == null || player.getBukkit().getGameMode() != GameMode.CREATIVE) { // Don't drop items in creative mode dropItems(drops, newState.getLocation(), 1d); dropExperience(drops, newState.getLocation()); } } } }
Example 5
Source File: WoolMatchModule.java From ProjectAres with GNU Affero General Public License v3.0 | 4 votes |
@SuppressWarnings("deprecation") private static boolean isValidWool(DyeColor expectedColor, BlockState state) { return state.getType() == Material.WOOL && expectedColor.getWoolData() == state.getRawData(); }
Example 6
Source File: BlockDropsMatchModule.java From ProjectAres with GNU Affero General Public License v3.0 | 4 votes |
/** * This is not an event handler. It is called explicitly by BlockTransformListener * after all event handlers have been called. */ @SuppressWarnings("deprecation") public void doBlockDrops(final BlockTransformEvent event) { if(!causesDrops(event.getCause())) { return; } final BlockDrops drops = event.getDrops(); if(drops != null) { event.setCancelled(true); final BlockState oldState = event.getOldState(); final BlockState newState = event.getNewState(); final Block block = event.getOldState().getBlock(); final int newTypeId = newState.getTypeId(); final byte newData = newState.getRawData(); block.setTypeIdAndData(newTypeId, newData, true); boolean explosion = false; MatchPlayer player = ParticipantBlockTransformEvent.getParticipant(event); if(event.getCause() instanceof EntityExplodeEvent) { EntityExplodeEvent explodeEvent = (EntityExplodeEvent) event.getCause(); explosion = true; if(drops.fallChance != null && oldState.getType().isBlock() && oldState.getType() != Material.AIR && this.getMatch().getRandom().nextFloat() < drops.fallChance) { FallingBlock fallingBlock = event.getOldState().spawnFallingBlock(); fallingBlock.setDropItem(false); if(drops.landChance != null && this.getMatch().getRandom().nextFloat() >= drops.landChance) { this.fallingBlocksThatWillNotLand.add(fallingBlock); } Vector v = fallingBlock.getLocation().subtract(explodeEvent.getLocation()).toVector(); double distance = v.length(); v.normalize().multiply(BASE_FALL_SPEED * drops.fallSpeed / Math.max(1d, distance)); // A very simple deflection model. Check for a solid // neighbor block and "bounce" the velocity off of it. Block west = block.getRelative(BlockFace.WEST); Block east = block.getRelative(BlockFace.EAST); Block down = block.getRelative(BlockFace.DOWN); Block up = block.getRelative(BlockFace.UP); Block north = block.getRelative(BlockFace.NORTH); Block south = block.getRelative(BlockFace.SOUTH); if((v.getX() < 0 && west != null && Materials.isColliding(west.getType())) || v.getX() > 0 && east != null && Materials.isColliding(east.getType())) { v.setX(-v.getX()); } if((v.getY() < 0 && down != null && Materials.isColliding(down.getType())) || v.getY() > 0 && up != null && Materials.isColliding(up.getType())) { v.setY(-v.getY()); } if((v.getZ() < 0 && north != null && Materials.isColliding(north.getType())) || v.getZ() > 0 && south != null && Materials.isColliding(south.getType())) { v.setZ(-v.getZ()); } fallingBlock.setVelocity(v); } } dropObjects(drops, player, newState.getLocation(), 1d, explosion); } }
Example 7
Source File: ItemManager.java From civcraft with GNU General Public License v2.0 | 4 votes |
@SuppressWarnings("deprecation") public static byte getData(BlockState state) { return state.getRawData(); }
Example 8
Source File: LWC.java From Modern-LWC with MIT License | 3 votes |
/** * Find a protection linked to the block at [x, y, z] * * @param block * @param block2 * @return */ @SuppressWarnings("deprecation") public boolean blockEquals(BlockState block, BlockState block2) { return block.getType() == block2.getType() && block.getX() == block2.getX() && block.getY() == block2.getY() && block.getZ() == block2.getZ() && block.getRawData() == block2.getRawData(); }