Java Code Examples for org.bukkit.event.entity.EntityShootBowEvent#setProjectile()
The following examples show how to use
org.bukkit.event.entity.EntityShootBowEvent#setProjectile() .
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Example 1
Source File: Projectiles.java From CardinalPGM with MIT License | 5 votes |
@EventHandler public void onEntityShootBowEvent(EntityShootBowEvent event) { if (!projectile.equals(EntityType.ARROW) || velocityMod != 1.0) { Vector vector = event.getProjectile().getVelocity(); event.setProjectile(GameHandler.getGameHandler().getMatchWorld().spawnEntity(event.getProjectile().getLocation(), projectile)); ((Projectile) event.getProjectile()).setShooter(event.getEntity()); event.getProjectile().setVelocity(vector.multiply(velocityMod)); event.getProjectile().setMetadata("custom", new FixedMetadataValue(GameHandler.getGameHandler().getPlugin(), true)); } }
Example 2
Source File: ModifyBowProjectileMatchModule.java From PGM with GNU Affero General Public License v3.0 | 4 votes |
@EventHandler(ignoreCancelled = true) public void changeBowProjectile(EntityShootBowEvent event) { Plugin plugin = PGM.get(); Entity newProjectile; if (this.cls == Arrow.class && event.getProjectile() instanceof Arrow) { // Don't change the projectile if it's an Arrow and the custom entity type is also Arrow newProjectile = event.getProjectile(); } else { // Replace the projectile Projectile oldEntity = (Projectile) event.getProjectile(); if (Projectile.class.isAssignableFrom(this.cls)) { newProjectile = event.getEntity().launchProjectile((Class<? extends Projectile>) this.cls); } else { World world = event.getEntity().getWorld(); newProjectile = world.spawn(oldEntity.getLocation(), this.cls); } event.setProjectile(newProjectile); // Copy some things from the old projectile newProjectile.setVelocity(oldEntity.getVelocity()); newProjectile.setFallDistance(oldEntity.getFallDistance()); newProjectile.setFireTicks(oldEntity.getFireTicks()); if (newProjectile instanceof Projectile) { ((Projectile) newProjectile).setShooter(oldEntity.getShooter()); ((Projectile) newProjectile).setBounce(oldEntity.doesBounce()); } // Save some special properties of Arrows if (oldEntity instanceof Arrow) { Arrow arrow = (Arrow) oldEntity; newProjectile.setMetadata("critical", new FixedMetadataValue(plugin, arrow.isCritical())); newProjectile.setMetadata( "knockback", new FixedMetadataValue(plugin, arrow.getKnockbackStrength())); newProjectile.setMetadata( "damage", new FixedMetadataValue(plugin, arrow.spigot().getDamage())); } } // Tag the projectile as custom newProjectile.setMetadata("customProjectile", new FixedMetadataValue(plugin, true)); match.callEvent(new EntityLaunchEvent(newProjectile, event.getEntity())); }
Example 3
Source File: ModifyBowProjectileMatchModule.java From ProjectAres with GNU Affero General Public License v3.0 | 4 votes |
@EventHandler(ignoreCancelled = true) public void changeBowProjectile(EntityShootBowEvent event) { Plugin plugin = this.getMatch().getPlugin(); Entity newProjectile; if(this.projectile == Arrow.class && event.getProjectile() instanceof Arrow) { // Don't change the projectile if it's an Arrow and the custom entity type is also Arrow newProjectile = event.getProjectile(); } else { // Replace the projectile World world = event.getEntity().getWorld(); Projectile oldEntity = (Projectile) event.getProjectile(); if(Projectile.class.isAssignableFrom(projectile)) { // Ender Pearls need to be soawned this way, otherwise they will hit the shooter sometimes newProjectile = event.getEntity().launchProjectile(projectile.asSubclass(Projectile.class), oldEntity.getVelocity()); } else { newProjectile = world.spawn(oldEntity.getLocation(), projectile); newProjectile.setVelocity(oldEntity.getVelocity()); } event.setProjectile(newProjectile); // Copy some things from the old projectile newProjectile.setFallDistance(oldEntity.getFallDistance()); newProjectile.setFireTicks(oldEntity.getFireTicks()); if(newProjectile instanceof Projectile) { ((Projectile) newProjectile).setShooter(oldEntity.getShooter()); ((Projectile) newProjectile).setBounce(oldEntity.doesBounce()); } // Save some special properties of Arrows if(oldEntity instanceof Arrow) { Arrow arrow = (Arrow) oldEntity; newProjectile.setMetadata("critical", new FixedMetadataValue(plugin, arrow.isCritical())); newProjectile.setMetadata("knockback", new FixedMetadataValue(plugin, arrow.getKnockbackStrength())); newProjectile.setMetadata("damage", new FixedMetadataValue(plugin, arrow.getDamage())); } } // Tag the projectile as custom newProjectile.setMetadata("customProjectile", new FixedMetadataValue(plugin, true)); getMatch().callEvent(new EntityLaunchEvent(newProjectile, event.getEntity())); }
Example 4
Source File: EnderBow.java From NBTEditor with GNU General Public License v3.0 | 4 votes |
@Override public void onShootBow(EntityShootBowEvent event, DelayedPlayerDetails details) { Entity perl = event.getEntity().launchProjectile(EnderPearl.class); perl.setVelocity(event.getProjectile().getVelocity()); event.setProjectile(perl); }
Example 5
Source File: WitherBow.java From NBTEditor with GNU General Public License v3.0 | 4 votes |
@Override public void onShootBow(EntityShootBowEvent event, DelayedPlayerDetails details) { Entity skull = event.getEntity().launchProjectile(WitherSkull.class); skull.setVelocity(event.getProjectile().getVelocity()); event.setProjectile(skull); }