Java Code Examples for org.bukkit.material.MaterialData#toItemStack()
The following examples show how to use
org.bukkit.material.MaterialData#toItemStack() .
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Example 1
Source File: FlagSpectate.java From HeavySpleef with GNU General Public License v3.0 | 6 votes |
private void addLeaveItem(Player player) { MaterialData data = config.getFlagSection().getLeaveItem(); if (data == null) { return; } MetadatableItemStack stack = new MetadatableItemStack(data.toItemStack(1)); ItemMeta meta = stack.getItemMeta(); meta.setDisplayName(getI18N().getString(Messages.Player.LEAVE_SPECTATE_DISPLAYNAME)); meta.setLore(Lists.newArrayList(getI18N().getString(Messages.Player.LEAVE_SPECTATE_LORE))); stack.setItemMeta(meta); stack.setMetadata(LEAVE_ITEM_KEY, null); player.getInventory().setItem(RIGHT_HOTBAR_SLOT, stack); player.updateInventory(); }
Example 2
Source File: CustomItem.java From CS-CoreLib with GNU General Public License v3.0 | 5 votes |
@Deprecated public CustomItem(MaterialData data, String name, String... lore) { super(data.toItemStack(1)); ItemMeta im = getItemMeta(); im.setDisplayName(ChatColor.translateAlternateColorCodes('&', name)); List<String> lines = new ArrayList<String>(); for (String line: lore) { lines.add(ChatColor.translateAlternateColorCodes('&', line)); } im.setLore(lines); setItemMeta(im); }
Example 3
Source File: FlagQueueLobby.java From HeavySpleef with GNU General Public License v3.0 | 5 votes |
@Subscribe(priority = Subscribe.Priority.MONITOR) public void onQueueEnter(PlayerEnterQueueEvent event) { if (event.isCancelled()) { return; } Location teleportPoint = getValue(); SpleefPlayer player = event.getPlayer(); Player bukkitPlayer = player.getBukkitPlayer(); PlayerStateHolder holder = new PlayerStateHolder(); holder.setLocation(bukkitPlayer.getLocation()); holder.setGamemode(bukkitPlayer.getGameMode()); bukkitPlayer.setGameMode(GameMode.SURVIVAL); player.teleport(teleportPoint); holder.updateState(bukkitPlayer, false, holder.getGamemode()); player.savePlayerState(this, holder); boolean adventureMode = config.getGeneralSection().isAdventureMode(); PlayerStateHolder.applyDefaultState(bukkitPlayer, adventureMode); MaterialData data = config.getFlagSection().getLeaveItem(); if (data != null) { MetadatableItemStack stack = new MetadatableItemStack(data.toItemStack(1)); ItemMeta meta = stack.getItemMeta(); meta.setDisplayName(getI18N().getString(Messages.Player.LEAVE_QUEUE_DISPLAYNAME)); meta.setLore(Lists.newArrayList(getI18N().getString(Messages.Player.LEAVE_QUEUE_LORE))); stack.setItemMeta(meta); stack.setMetadata(LEAVE_ITEM_KEY, null); bukkitPlayer.getInventory().setItem(RIGHT_HOTBAR_SLOT, stack); bukkitPlayer.updateInventory(); } }
Example 4
Source File: FlagTrackingSpectate.java From HeavySpleef with GNU General Public License v3.0 | 5 votes |
@SuppressWarnings("deprecation") @Subscribe public void onPlayerJoinGame(PlayerJoinGameEvent event) { SpleefPlayer player = event.getPlayer(); GuiInventory trackerInventory = getTrackerInventory(); //Insert the player's head somewhere in the tracker inventory for (int y = 0; y < trackerInventory.getLines(); y++) { for (int x = 0; x < GuiInventory.SLOTS_PER_LINE; x++) { trackerInventory.getSlot(x, y); GuiInventorySlot slot = trackerInventory.getSlot(x, y); if (slot.getItem() != null) { continue; } MaterialData data = new MaterialData(Material.SKULL_ITEM, (byte)SkullType.PLAYER.ordinal()); ItemStack skull = data.toItemStack(1); SkullMeta meta = (SkullMeta) skull.getItemMeta(); meta.setDisplayName(getI18N().getVarString(Messages.Player.TRACKER_SKULL_TITLE) .setVariable("tracking", player.getDisplayName()) .toString()); meta.setOwner(player.getName()); skull.setItemMeta(meta); slot.setItem(skull); slot.setValue(player); break; } } trackerInventory.updateViews(); }
Example 5
Source File: FlagLeaveItem.java From HeavySpleef with GNU General Public License v3.0 | 5 votes |
private void addLeaveItem(SpleefPlayer player) { MaterialData leaveItemData = config.getFlagSection().getLeaveItem(); MetadatableItemStack stack = new MetadatableItemStack(leaveItemData.toItemStack(1)); ItemMeta meta = stack.getItemMeta(); meta.setDisplayName(getI18N().getString(Messages.Player.LEAVE_GAME_DISPLAYNAME)); meta.setLore(Lists.newArrayList(getI18N().getString(Messages.Player.LEAVE_GAME_LORE))); stack.setItemMeta(meta); stack.setMetadata(LEAVE_ITEM_KEY, null); Player bukkitPlayer = player.getBukkitPlayer(); bukkitPlayer.getInventory().setItem(RIGHT_HOTBAR_SLOT, stack); bukkitPlayer.updateInventory(); }
Example 6
Source File: CustomItem.java From CS-CoreLib with GNU General Public License v3.0 | 4 votes |
@Deprecated public CustomItem(MaterialData data, int amount) { super(data.toItemStack(amount)); }
Example 7
Source File: ItemStackFlag.java From HeavySpleef with GNU General Public License v3.0 | 4 votes |
@Override public ItemStack parseInput(SpleefPlayer player, String input) throws InputParseException { String components[] = splitWithQuotes(input, " "); if (components.length == 0) { throw new InputParseException("No value was given for this itemstack flag\n" + HELP_STRING); } int amount = 1; MaterialData data = parseMaterial(components[0]); if (components.length > 1) { try { amount = Integer.parseInt(components[1]); } catch (NumberFormatException e) { throw new InputParseException("Invalid amount '" + components[1] + "' given\n" + HELP_STRING); } } ItemStack stack = data.toItemStack(amount); if (components.length > 2) { String displayName = ChatColor.translateAlternateColorCodes(TRANSLATE_CHAR, components[2]); ItemMeta meta = stack.getItemMeta(); meta.setDisplayName(displayName); if (components.length > 3) { List<String> lore = Lists.newArrayList(); for (int i = 3; i < components.length; i++) { String loreLine = components[i]; loreLine = ChatColor.translateAlternateColorCodes(TRANSLATE_CHAR, loreLine); lore.add(loreLine); } meta.setLore(lore); } stack.setItemMeta(meta); } return stack; }