Java Code Examples for org.bukkit.util.Vector#getBlockY()

The following examples show how to use org.bukkit.util.Vector#getBlockY() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: CuboidBlockIterator.java    From PGM with GNU Affero General Public License v3.0 5 votes vote down vote up
public CuboidBlockIterator(Vector min, Vector max) {
  this(
      min.getBlockX(),
      min.getBlockY(),
      min.getBlockZ(),
      max.getBlockX(),
      max.getBlockY(),
      max.getBlockZ());
}
 
Example 2
Source File: Region.java    From WildernessTp with MIT License 5 votes vote down vote up
public boolean contains(Vector position) {
    double x = position.getX();
    double y = position.getY();
    double z = position.getZ();

    Vector min = getMinimumPoint();
    Vector max = getMaximumPoint();
    if (x >= min.getBlockX() && x <= max.getBlockX()
            && y >= min.getBlockY() && y <= max.getBlockY()
            && z >= min.getBlockZ() && z <= max.getBlockZ())
        return true;
    else
        return false;

}
 
Example 3
Source File: ArenaDuplicator.java    From Survival-Games with GNU General Public License v3.0 5 votes vote down vote up
public void startDupe(Vector v1, Vector v2){

        int factor =  ManagementFactory.getOperatingSystemMXBean().getAvailableProcessors();
        factor = 4;
        int xspan = v2.getBlockX() - v1.getBlockX();
        int maxx = GameManager.getInstance().getGame(1).getArena().getMax().getBlockX();
        for(Game g: GameManager.getInstance().getGames()){
            Location a1 = g.getArena().getMin();
            Location a2 = g.getArena().getMax();

            if(a1.getBlockX()>maxx){
                maxx = a1.getBlockX();
            }
            if(a2.getBlockX()>maxx){
                maxx = a2.getBlockX();
            }
        }

        int divf = xspan / factor;
        background = new background(Math.abs(v2.getBlockX()-v1.getBlockX()) * Math.abs(v2.getBlockY()-v1.getBlockY()) * Math.abs(v1.getBlockZ()-v2.getBlockZ()));
        background.start();
        for(int a = 1; a<=factor; a++){
            System.out.println(xspan);
            int sp1 = divf * a + v1.getBlockX();
            int sp2 = divf * (a+1) + v1.getBlockX();
            int y1  =  v1.getBlockY();
            int y2  =  v2.getBlockY();
            int z1  =  v1.getBlockZ();
            int z2  =  v2.getBlockZ();


            Vector s1 = new Vector((sp1<sp2)?sp1:sp2 , (y1<y2)?y1:y2 , (z1<z2)?z1:z2);
            Vector s2 = new Vector((sp1>sp2)?sp1:sp2 , (y1>y2)?y1:y2 , (z1>z2)?z1:z2);
            System.out.println(s1);
            System.out.println(s2);
            new DupeThread(s1,s2, maxx - v1.getBlockX(), 0, a).start();
        }


    }
 
Example 4
Source File: Utils.java    From AreaShop with GNU General Public License v3.0 5 votes vote down vote up
/**
 * Get all WorldGuard regions intersecting with a WorldEdit selection.
 * @param selection The selection to check
 * @return A list with all the WorldGuard regions intersecting with the selection
 */
public static List<ProtectedRegion> getWorldEditRegionsInSelection(WorldEditSelection selection) {
	// Get all regions inside or intersecting with the WorldEdit selection of the player
	World world = selection.getWorld();
	RegionManager regionManager = AreaShop.getInstance().getRegionManager(world);
	ArrayList<ProtectedRegion> result = new ArrayList<>();
	Location selectionMin = selection.getMinimumLocation();
	Location selectionMax = selection.getMaximumLocation();
	for(ProtectedRegion region : regionManager.getRegions().values()) {
		Vector regionMin = AreaShop.getInstance().getWorldGuardHandler().getMinimumPoint(region);
		Vector regionMax = AreaShop.getInstance().getWorldGuardHandler().getMaximumPoint(region);
		if(
				(      // x part, resolves to true if the selection and region overlap anywhere on the x-axis
						(regionMin.getBlockX() <= selectionMax.getBlockX() && regionMin.getBlockX() >= selectionMin.getBlockX())
								|| (regionMax.getBlockX() <= selectionMax.getBlockX() && regionMax.getBlockX() >= selectionMin.getBlockX())
								|| (selectionMin.getBlockX() >= regionMin.getBlockX() && selectionMin.getBlockX() <= regionMax.getBlockX())
								|| (selectionMax.getBlockX() >= regionMin.getBlockX() && selectionMax.getBlockX() <= regionMax.getBlockX())
				) && ( // Y part, resolves to true if the selection and region overlap anywhere on the y-axis
						(regionMin.getBlockY() <= selectionMax.getBlockY() && regionMin.getBlockY() >= selectionMin.getBlockY())
								|| (regionMax.getBlockY() <= selectionMax.getBlockY() && regionMax.getBlockY() >= selectionMin.getBlockY())
								|| (selectionMin.getBlockY() >= regionMin.getBlockY() && selectionMin.getBlockY() <= regionMax.getBlockY())
								|| (selectionMax.getBlockY() >= regionMin.getBlockY() && selectionMax.getBlockY() <= regionMax.getBlockY())
				) && ( // Z part, resolves to true if the selection and region overlap anywhere on the z-axis
						(regionMin.getBlockZ() <= selectionMax.getBlockZ() && regionMin.getBlockZ() >= selectionMin.getBlockZ())
								|| (regionMax.getBlockZ() <= selectionMax.getBlockZ() && regionMax.getBlockZ() >= selectionMin.getBlockZ())
								|| (selectionMin.getBlockZ() >= regionMin.getBlockZ() && selectionMin.getBlockZ() <= regionMax.getBlockZ())
								|| (selectionMax.getBlockZ() >= regionMin.getBlockZ() && selectionMax.getBlockZ() <= regionMax.getBlockZ())
				)
		) {
			result.add(region);
		}
	}
	return result;
}
 
Example 5
Source File: BlockVectors.java    From PGM with GNU Affero General Public License v3.0 4 votes vote down vote up
static BlockVector center(Vector blockPos) {
  return new BlockVector(
      blockPos.getBlockX() + 0.5, blockPos.getBlockY() + 0.5, blockPos.getBlockZ() + 0.5);
}
 
Example 6
Source File: BlockRegion.java    From PGM with GNU Affero General Public License v3.0 4 votes vote down vote up
public BlockRegion(Vector block) {
  this.location = new Vector(block.getBlockX(), block.getBlockY(), block.getBlockZ());
}
 
Example 7
Source File: BlockRegion.java    From PGM with GNU Affero General Public License v3.0 4 votes vote down vote up
@Override
public boolean contains(Vector point) {
  return this.location.getBlockX() == point.getBlockX()
      && this.location.getBlockY() == point.getBlockY()
      && this.location.getBlockZ() == point.getBlockZ();
}
 
Example 8
Source File: BlockRegion.java    From ProjectAres with GNU Affero General Public License v3.0 4 votes vote down vote up
public BlockRegion(Vector block) {
    this.location = new Vector(block.getBlockX(), block.getBlockY(), block.getBlockZ());
}
 
Example 9
Source File: BlockRegion.java    From ProjectAres with GNU Affero General Public License v3.0 4 votes vote down vote up
@Override
public boolean contains(Vector point) {
    return this.location.getBlockX() == point.getBlockX() &&
            this.location.getBlockY() == point.getBlockY() &&
            this.location.getBlockZ() == point.getBlockZ();
}
 
Example 10
Source File: DeathContext.java    From UHC with MIT License 4 votes vote down vote up
public String blockCoords() {
    final Vector coords = rawCoords();
    return coords.getBlockX() + "," + coords.getBlockY() + "," + coords.getBlockZ();
}
 
Example 11
Source File: FastAsyncWorldEditWorldGuardHandler.java    From AreaShop with GNU General Public License v3.0 4 votes vote down vote up
@Override
public ProtectedCuboidRegion createCuboidRegion(String name, Vector corner1, Vector corner2) {
	return new ProtectedCuboidRegion(name, new BlockVector(corner1.getBlockX(), corner1.getBlockY(), corner1.getBlockZ()), new BlockVector(corner2.getBlockX(), corner2.getBlockY(), corner2.getBlockZ()));
}
 
Example 12
Source File: BlockRegion.java    From CardinalPGM with MIT License 4 votes vote down vote up
@Override
public boolean contains(Vector vector) {
    return vector.getBlockX() == getVector().getBlockX() &&
            vector.getBlockY() == getVector().getBlockY() &&
            vector.getBlockZ() == getVector().getBlockZ();
}