Java Code Examples for android.opengl.GLU#gluUnProject()
The following examples show how to use
android.opengl.GLU#gluUnProject() .
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Example 1
Source File: TouchSurfaceView.java From retrobreaker with MIT License | 5 votes |
@Override public boolean onTouchEvent(MotionEvent e) { switch (e.getAction()) { case MotionEvent.ACTION_MOVE: final float screenX = e.getX(); final float screenY = mScreenHeight - e.getY(); final int[] viewport = { 0, 0, mScreenWidth, mScreenHeight }; float[] resultWorldPos = { 0.0f, 0.0f, 0.0f, 0.0f }; GLU.gluUnProject(screenX, screenY, 0, mUnprojectViewMatrix, 0, mUnprojectProjMatrix, 0, viewport, 0, resultWorldPos, 0); resultWorldPos[0] /= resultWorldPos[3]; resultWorldPos[1] /= resultWorldPos[3]; resultWorldPos[2] /= resultWorldPos[3]; resultWorldPos[3] = 1.0f; mRenderer.updatePaddlePosition(resultWorldPos[0]); break; case MotionEvent.ACTION_DOWN: // Only start the game when the user clicks on the screen State.setGamePaused(false); break; } return true; }
Example 2
Source File: CollisionDetection.java From android-3D-model-viewer with GNU Lesser General Public License v3.0 | 5 votes |
/** * Map window coordinates to object coordinates. * * @param height viewport height * @param width viewport width * @param modelViewMatrix model view matrix * @param modelProjectionMatrix model projection matrix * @param rx x point * @param ry y point * @param rz z point * @return the corresponding near and far vertex for the specified window coordinates */ private static float[] unProject(int width, int height, float[] modelViewMatrix, float[] modelProjectionMatrix, float rx, float ry, float rz) { float[] xyzw = {0, 0, 0, 0}; ry = (float) height - ry; int[] viewport = {0, 0, width, height}; GLU.gluUnProject(rx, ry, rz, modelViewMatrix, 0, modelProjectionMatrix, 0, viewport, 0, xyzw, 0); xyzw[0] /= xyzw[3]; xyzw[1] /= xyzw[3]; xyzw[2] /= xyzw[3]; xyzw[3] = 1; return xyzw; }