Java Code Examples for codechicken.lib.vec.Matrix4#rotate()
The following examples show how to use
codechicken.lib.vec.Matrix4#rotate() .
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Example 1
Source File: MetaTileEntityQuantumTank.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void renderMetaTileEntity(CCRenderState renderState, Matrix4 translation, IVertexOperation[] pipeline) { Textures.VOLTAGE_CASINGS[tier].render(renderState, translation, ArrayUtils.add(pipeline, new ColourMultiplier(GTUtility.convertRGBtoOpaqueRGBA_CL(getPaintingColorForRendering())))); translation.translate(0.5, 0.001, 0.5); translation.rotate(Math.toRadians(rotations[getFrontFacing().getIndex() - 2]), new Vector3(0.0, 1.0, 0.0)); translation.translate(-0.5, 0.0, -0.5); Textures.SCREEN.renderSided(EnumFacing.UP, renderState, translation, pipeline); }
Example 2
Source File: MetaTileEntityQuantumChest.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void renderMetaTileEntity(CCRenderState renderState, Matrix4 translation, IVertexOperation[] pipeline) { Textures.VOLTAGE_CASINGS[tier].render(renderState, translation, ArrayUtils.add(pipeline, new ColourMultiplier(GTUtility.convertRGBtoOpaqueRGBA_CL(getPaintingColorForRendering())))); translation.translate(0.5, 0.001, 0.5); translation.rotate(Math.toRadians(rotations[getFrontFacing().getIndex() - 2]), new Vector3(0.0, 1.0, 0.0)); translation.translate(-0.5, 0.0, -0.5); Textures.SCREEN.renderSided(EnumFacing.UP, renderState, translation, pipeline); }
Example 3
Source File: TileEntityCrusherBladeRenderer.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
@Override protected void draw(TileEntityCrusherBlade tileEntity, CCRenderState renderState, Matrix4 translation, float partialTicks) { translation.translate(0.5, 0.5, 0.5); IBlockState blockState = tileEntity.getBlockState(); switch (blockState.getValue(BlockCrusherBlade.AXIS)) { case Y: break; case X: translation.rotate(Math.toRadians(90.0), Rotation.axes[3]); break; case Z: translation.rotate(Math.toRadians(90.0), Rotation.axes[5]); break; } if (blockState.getValue(BlockCrusherBlade.ACTIVE)) { long currentWorldTime = tileEntity.hasWorld() ? tileEntity.getWorld().getTotalWorldTime() : 0; translation.rotate(Math.toRadians(currentWorldTime * 12.0 % 180), Rotation.axes[1]); } translation.translate(-0.5, -0.5, -0.5); TextureAtlasSprite ironBlockTexture = TextureUtils.getBlockTexture("iron_block"); IVertexOperation[] operations = {}; for (Cuboid6 cuboid6 : BlockCrusherBlade.basicModel) { for (EnumFacing renderSide : EnumFacing.VALUES) { Textures.renderFace(renderState, translation, operations, renderSide, cuboid6, ironBlockTexture); } } }
Example 4
Source File: TankLayerRenderer.java From EnderStorage with MIT License | 5 votes |
@Override public void render(MatrixStack mStack, IRenderTypeBuffer getter, int packedLight, AbstractClientPlayerEntity entity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) { if (UUIDS.contains(entity.getUniqueID())) { CCRenderState ccrs = CCRenderState.instance(); ccrs.brightness = packedLight; ccrs.overlay = OverlayTexture.NO_OVERLAY; Matrix4 mat = new Matrix4(mStack); mat.rotate(MathHelper.torad * 180, Vector3.X_POS); mat.scale(0.5); if (entity.isShiftKeyDown()) { mat.translate(0, -0.5, 0); } if (entity.isElytraFlying()) { headPitch = -45; } mat.rotate(netHeadYaw * MathHelper.torad, Vector3.Y_NEG); mat.rotate(headPitch * MathHelper.torad, Vector3.X_POS); mat.translate(-0.5, 1, -0.5); RenderTileEnderTank.renderTank(ccrs, mat, getter, 0, (float) (MathHelper.torad * 90F), 0, BLANK, 0); FluidStack stack = FluidUtils.water.copy(); float bob = 0.45F + RenderUtils.getPearlBob(ClientUtils.getRenderTime()) * 2; stack.setAmount((int) MathHelper.map(bob, 0.2, 0.6, 1000, 14000)); mat.translate(-0.5, 0, -0.5); RenderTileEnderTank.renderFluid(ccrs, mat, getter, stack); } }