Java Code Examples for com.badlogic.gdx.scenes.scene2d.ui.Image#setScaling()
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.ui.Image#setScaling() .
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Example 1
Source File: AbilityIconCounter.java From dice-heroes with GNU General Public License v3.0 | 6 votes |
public AbilityIconCounter(Ability ability, int value) { if (ability == null) { ability = Config.abilities.get("skip-turn"); } image = new Image(Config.skin.getDrawable("ability/" + ability.name + "-icon")); if (ability.cost <0) image.setColor(AbilityIcon.unique); image.setScaling(Scaling.none); image.setAlign(Align.left | Align.top); image.moveBy(0, 1); counter = new Label("", Config.skin, "default", "inventory-counter"); counter.setAlignment(Align.right | Align.bottom); setCount(value); addActor(image); addActor(counter); setSize(image.getPrefWidth(), image.getPrefHeight()); }
Example 2
Source File: VisImageButton.java From vis-ui with Apache License 2.0 | 6 votes |
private void init () { image = new Image(); image.setScaling(Scaling.fit); add(image); setSize(getPrefWidth(), getPrefHeight()); addListener(new InputListener() { @Override public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) { if (isDisabled() == false) FocusManager.switchFocus(getStage(), VisImageButton.this); return false; } }); updateImage(); }
Example 3
Source File: SlotActor.java From Cubes with MIT License | 6 votes |
public SlotActor(Inventory inventory, int num) { super(new ButtonStyle()); Image image = new Image(); image.setScaling(Scaling.fit); image.setDrawable(new SlotDrawable()); image.setTouchable(Touchable.disabled); add(image); setSize(getPrefWidth(), getPrefHeight()); this.inventory = inventory; this.num = num; InventoryManager.newSlot(this); addListener(new SlotTooltipListener(this)); }
Example 4
Source File: GLTFDemoUI.java From gdx-gltf with Apache License 2.0 | 5 votes |
private void addMaterialTextureSwitch(String name, final Material material, long type){ final PBRTextureAttribute attribute = material.get(PBRTextureAttribute.class, type); if(attribute != null){ final TextButton bt = new TextButton(name, getSkin(), "toggle"); bt.setChecked(true); materialTable.add(bt); Image pict = new Image(attribute.textureDescription.texture); pict.setScaling(Scaling.fit); materialTable.add(pict).size(64); materialTable.row(); bt.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { if(bt.isChecked()){ material.set(attribute); }else{ material.remove(attribute.type); } } }); } }
Example 5
Source File: GLTFDemoUI.java From gdx-gltf with Apache License 2.0 | 5 votes |
public void setImage(Texture texture){ if(texture != null){ Image img = new Image(texture); img.setScaling(Scaling.fit); screenshotsTable.add(img).height(100); } }
Example 6
Source File: CreatureQueueWindow.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
@Override protected void initialize() { creaturesList.defaults().pad(2); creaturesList.padTop(12); Image left = new Image(Config.skin, "ui-creature-queue-gradient-left"); left.setScaling(Scaling.stretchY); left.setAlign(Align.left); left.setTouchable(Touchable.disabled); Image right = new Image(Config.skin, "ui-creature-queue-gradient-right"); right.setScaling(Scaling.stretchY); right.setAlign(Align.right); right.setTouchable(Touchable.disabled); Stack stack = new Stack(); stack.add(new ScrollPane(creaturesList, new ScrollPane.ScrollPaneStyle())); stack.add(left); stack.add(right); Table content = new Table(Config.skin); content.setTouchable(Touchable.enabled); content.setBackground("ui-inventory-ability-window-background"); content.defaults().pad(2); content.add(new LocLabel("ui-turns-order")).row(); content.add(new Image(Config.skin, "ui-creature-info-line")).width(100).row(); content.add(stack).maxWidth(table.getStage().getWidth() - 45).padRight(4).padLeft(4).row(); table.add(content); }
Example 7
Source File: DieSettingsWindow.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
private void updateChangeNameButton(Button button, Params params) { final Item coin = Config.items.get("coin"); button.setDisabled(params.die.renames == 0 && params.userData.getItemCount(coin) == 0); button.clearChildren(); if (params.die.renames == 0) { button.add(new LocLabel("ui-change-name-for")).padLeft(4); Image image = new Image(Config.skin, "item/coin"); image.setScaling(Scaling.none); button.add(image).padTop(0).padBottom(-4); button.add("1").padRight(4); } else { button.add(new LocLabel("ui-change-name")); } }
Example 8
Source File: SourceImage.java From gdx-texture-packer-gui with Apache License 2.0 | 4 votes |
public SourceImage(Pixmap pixmap) { this.pixmap = pixmap; image = new Image(); image.setScaling(Scaling.stretch); addActor(image); }
Example 9
Source File: Editor.java From bladecoder-adventure-engine with Apache License 2.0 | 4 votes |
@Override public void create() { if (EditorLogger.debugMode()) { EngineLogger.setDebug(); } Gdx.graphics.setWindowedMode(Math.max((int) (Gdx.graphics.getDisplayMode().width * 0.9), 1920 / 2), Math.max((int) (Gdx.graphics.getDisplayMode().height * 0.9), 1080 / 2)); skin = new BladeSkin(Gdx.files.internal(SKIN)); VisUI.load(); FileChooser.setDefaultPrefsName("com.bladecoder.engineeditor.filechooser"); /*** STAGE SETUP ***/ stage = new Stage(new ScreenViewport()); Gdx.input.setInputProcessor(stage); setCtx(); Message.init(skin); scnEditor = new ScnEditor(skin); scnEditor.setBackground("background"); skin.getFont("default-font").getData().markupEnabled = true; // RIGHT PANEL ScenePanel scenePanel = new ScenePanel(skin); ActorPanel actorPanel = new ActorPanel(skin); Table rightPanel = new Table(skin); rightPanel.top().left(); rightPanel.add(actorPanel).expand().fill().left(); rightPanel.setBackground("background"); SplitPane splitPaneRight = new SplitPane(scnEditor, rightPanel, false, skin); splitPaneRight.setSplitAmount(0.75f); // LEFT PANEL ProjectPanel projectPanel = new ProjectPanel(skin); Image img = new Image(Ctx.assetManager.getIcon("title")); img.setScaling(Scaling.none); img.setAlign(Align.left); Table leftPanel = new Table(skin); leftPanel.top().left().padLeft(10); leftPanel.add(img).expand().fill().padBottom(20).padTop(20).padLeft(0).left(); leftPanel.row(); leftPanel.add(new ProjectToolbar(skin)).expandX().fill().left(); leftPanel.row(); leftPanel.add(projectPanel).expand().fill().left(); leftPanel.row(); leftPanel.add(scenePanel).expand().fill().left(); leftPanel.setBackground("background"); SplitPane splitPaneLeft = new SplitPane(leftPanel, splitPaneRight, false, skin); splitPaneLeft.setFillParent(true); splitPaneLeft.setSplitAmount(0.25f); stage.addActor(splitPaneLeft); // LOAD LAST OPEN PROJECT String lastProject = Ctx.project.getEditorConfig().getProperty(Project.LAST_PROJECT_PROP, ""); final File lastProjectFile = new File(lastProject); if (!lastProject.isEmpty() && lastProjectFile.exists()) { EditorLogger.debug("Loading previous project: " + lastProject); try { EditorUtils.checkVersionAndLoadProject(lastProjectFile, stage, skin); } catch (Exception e) { EditorLogger.error("Error loading previous project.", e); Ctx.project.closeProject(); } } stage.setScrollFocus(scnEditor.getScnWidget()); stage.setKeyboardFocus(scnEditor.getScnWidget()); // TooltipManager.getInstance().instant(); TooltipManager.getInstance().initialTime = 0.2f; TooltipManager.getInstance().hideAll(); TooltipManager.getInstance().subsequentTime = 0.2f; }