Java Code Examples for com.jme3.math.Quaternion#toAngles()
The following examples show how to use
com.jme3.math.Quaternion#toAngles() .
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Example 1
Source File: CameraMovementState.java From Lemur with BSD 3-Clause "New" or "Revised" License | 5 votes |
public void setRotation( Quaternion rotation ) { // Do our best float[] angle = rotation.toAngles(null); this.pitch = angle[0]; this.yaw = angle[1]; updateFacing(); }
Example 2
Source File: CameraMovementState.java From Lemur with BSD 3-Clause "New" or "Revised" License | 5 votes |
public void setRotation( Quaternion rotation ) { // Do our best float[] angle = rotation.toAngles(null); this.pitch = angle[0]; this.yaw = angle[1]; updateFacing(); }
Example 3
Source File: ConstraintDefinitionRotLike.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void bake(Transform ownerTransform, Transform targetTransform, float influence) { Quaternion ownerRotation = ownerTransform.getRotation(); ownerAngles = ownerRotation.toAngles(ownerAngles); targetAngles = targetTransform.getRotation().toAngles(targetAngles); Quaternion startRotation = ownerRotation.clone(); Quaternion offset = Quaternion.IDENTITY; if ((flag & ROTLIKE_OFFSET) != 0) {// we add the original rotation to // the copied rotation offset = startRotation; } if ((flag & ROTLIKE_X) != 0) { ownerAngles[0] = targetAngles[0]; if ((flag & ROTLIKE_X_INVERT) != 0) { ownerAngles[0] = -ownerAngles[0]; } } if ((flag & ROTLIKE_Y) != 0) { ownerAngles[1] = targetAngles[1]; if ((flag & ROTLIKE_Y_INVERT) != 0) { ownerAngles[1] = -ownerAngles[1]; } } if ((flag & ROTLIKE_Z) != 0) { ownerAngles[2] = targetAngles[2]; if ((flag & ROTLIKE_Z_INVERT) != 0) { ownerAngles[2] = -ownerAngles[2]; } } ownerRotation.fromAngles(ownerAngles).multLocal(offset); if (influence < 1.0f) { // startLocation.subtractLocal(ownerLocation).normalizeLocal().mult(influence); // ownerLocation.addLocal(startLocation); // TODO } }