Java Code Examples for com.jme3.renderer.ViewPort#addProcessor()
The following examples show how to use
com.jme3.renderer.ViewPort#addProcessor() .
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Example 1
Source File: ScreenshotAppState.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void initialize(AppStateManager stateManager, Application app) { if (!super.isInitialized()){ InputManager inputManager = app.getInputManager(); inputManager.addMapping("ScreenShot", new KeyTrigger(KeyInput.KEY_SYSRQ)); inputManager.addListener(this, "ScreenShot"); List<ViewPort> vps = app.getRenderManager().getPostViews(); ViewPort last = vps.get(vps.size()-1); last.addProcessor(this); if (shotName == null) { shotName = app.getClass().getSimpleName(); } } super.initialize(stateManager, app); }
Example 2
Source File: ScreenshotAppState.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
@Override public void initialize(AppStateManager stateManager, Application app) { if (!super.isInitialized()){ InputManager inputManager = app.getInputManager(); inputManager.addMapping("ScreenShot", new KeyTrigger(KeyInput.KEY_SYSRQ)); inputManager.addListener(this, "ScreenShot"); List<ViewPort> vps = app.getRenderManager().getPostViews(); ViewPort last = vps.get(vps.size()-1); last.addProcessor(this); appName = app.getClass().getSimpleName(); } super.initialize(stateManager, app); }
Example 3
Source File: TestNiftyToMesh.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { ViewPort niftyView = renderManager.createPreView("NiftyView", new Camera(1024, 768)); niftyView.setClearFlags(true, true, true); NiftyJmeDisplay niftyDisplay = new NiftyJmeDisplay(assetManager, inputManager, audioRenderer, niftyView); nifty = niftyDisplay.getNifty(); nifty.fromXml("all/intro.xml", "start"); niftyView.addProcessor(niftyDisplay); Texture2D depthTex = new Texture2D(1024, 768, Format.Depth); FrameBuffer fb = new FrameBuffer(1024, 768, 1); fb.setDepthTexture(depthTex); Texture2D tex = new Texture2D(1024, 768, Format.RGBA8); tex.setMinFilter(MinFilter.Trilinear); tex.setMagFilter(MagFilter.Bilinear); fb.setColorTexture(tex); niftyView.setClearFlags(true, true, true); niftyView.setOutputFrameBuffer(fb); Box b = new Box(1, 1, 1); Geometry geom = new Geometry("Box", b); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setTexture("ColorMap", tex); geom.setMaterial(mat); rootNode.attachChild(geom); }
Example 4
Source File: Sea.java From chuidiang-ejemplos with GNU Lesser General Public License v3.0 | 5 votes |
public Sea(AssetManager assetManager, Node sceneNode, ViewPort viewPort) { super("water"); // we create a water processor SimpleWaterProcessor waterProcessor = new SimpleWaterProcessor(assetManager); waterProcessor.setReflectionScene(sceneNode); // we set the water plane Vector3f waterLocation = new Vector3f(0, 0, 0); waterProcessor.setPlane(new Plane(Vector3f.UNIT_Y, waterLocation.dot(Vector3f.UNIT_Y))); viewPort.addProcessor(waterProcessor); // we set wave properties waterProcessor.setWaterDepth(4); // transparency of water waterProcessor.setDistortionScale(0.15f); // strength of waves waterProcessor.setWaveSpeed(0.05f); // speed of waves // we define the wave size by setting the size of the texture coordinates Quad quad = new Quad(2000, 2000); quad.scaleTextureCoordinates(new Vector2f(6f, 6f)); // we create the water geometry from the quad setMesh(quad); setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X)); setLocalTranslation(-1000, 0, 1000); setShadowMode(RenderQueue.ShadowMode.Receive); setMaterial(waterProcessor.getMaterial()); }
Example 5
Source File: LightDrawer.java From OpenRTS with MIT License | 5 votes |
public LightDrawer(MapView view, AssetManager am, Node rootNode, ViewPort vp) { this.view = view; this.rootNode = rootNode; FilterPostProcessor fpp = new FilterPostProcessor(am); int SHADOWMAP_SIZE = 4096; // sr = new DirectionalLightShadowRenderer(am, SHADOWMAP_SIZE, 1); // sr.setEdgeFilteringMode(EdgeFilteringMode.PCF4); // sr.setShadowIntensity((float) ModelManager.getBattlefield().getSunLight().shadowCaster.intensity); // vp.addProcessor(sr); sf = new DirectionalLightShadowFilter(am, SHADOWMAP_SIZE, 1); sf.setEnabled(true); sf.setEdgeFilteringMode(EdgeFilteringMode.PCF4); sf.setShadowZExtend(SHADOWMAP_SIZE); fpp.addFilter(sf); // Ambiant occlusion filter SSAOFilter ssaoFilter = new SSAOFilter(0.5f, 4f, 0.2f, 0.3f); // fpp.addFilter(ssaoFilter); // Glow filter BloomFilter bloom = new BloomFilter(BloomFilter.GlowMode.Objects); fpp.addFilter(bloom); vp.addProcessor(fpp); }
Example 6
Source File: TestNiftyToMesh.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void simpleInitApp() { ViewPort niftyView = renderManager.createPreView("NiftyView", new Camera(1024, 768)); niftyView.setClearFlags(true, true, true); NiftyJmeDisplay niftyDisplay = new NiftyJmeDisplay(assetManager, inputManager, audioRenderer, niftyView); nifty = niftyDisplay.getNifty(); nifty.fromXml("all/intro.xml", "start"); niftyView.addProcessor(niftyDisplay); Texture2D depthTex = new Texture2D(1024, 768, Format.Depth); FrameBuffer fb = new FrameBuffer(1024, 768, 1); fb.setDepthTexture(depthTex); Texture2D tex = new Texture2D(1024, 768, Format.RGBA8); tex.setMinFilter(MinFilter.Trilinear); tex.setMagFilter(MagFilter.Bilinear); fb.setColorTexture(tex); niftyView.setClearFlags(true, true, true); niftyView.setOutputFrameBuffer(fb); Box b = new Box(Vector3f.ZERO, 1, 1, 1); Geometry geom = new Geometry("Box", b); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setTexture("ColorMap", tex); geom.setMaterial(mat); rootNode.attachChild(geom); }
Example 7
Source File: SimpleWaterProcessor.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
protected void createPreViews() { reflectionCam = new Camera(renderWidth, renderHeight); refractionCam = new Camera(renderWidth, renderHeight); // create a pre-view. a view that is rendered before the main view reflectionView = new ViewPort("Reflection View", reflectionCam); reflectionView.setClearFlags(true, true, true); reflectionView.setBackgroundColor(ColorRGBA.Black); // create offscreen framebuffer reflectionBuffer = new FrameBuffer(renderWidth, renderHeight, 1); //setup framebuffer to use texture reflectionBuffer.setDepthBuffer(Format.Depth); reflectionBuffer.setColorTexture(reflectionTexture); //set viewport to render to offscreen framebuffer reflectionView.setOutputFrameBuffer(reflectionBuffer); reflectionView.addProcessor(new ReflectionProcessor(reflectionCam, reflectionBuffer, reflectionClipPlane)); // attach the scene to the viewport to be rendered reflectionView.attachScene(reflectionScene); // create a pre-view. a view that is rendered before the main view refractionView = new ViewPort("Refraction View", refractionCam); refractionView.setClearFlags(true, true, true); refractionView.setBackgroundColor(ColorRGBA.Black); // create offscreen framebuffer refractionBuffer = new FrameBuffer(renderWidth, renderHeight, 1); //setup framebuffer to use texture refractionBuffer.setDepthBuffer(Format.Depth); refractionBuffer.setColorTexture(refractionTexture); refractionBuffer.setDepthTexture(depthTexture); //set viewport to render to offscreen framebuffer refractionView.setOutputFrameBuffer(refractionBuffer); refractionView.addProcessor(new RefractionProcessor()); // attach the scene to the viewport to be rendered refractionView.attachScene(reflectionScene); }