cn.nukkit.network.protocol.InventoryContentPacket Java Examples
The following examples show how to use
cn.nukkit.network.protocol.InventoryContentPacket.
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Example #1
Source File: PlayerInventory.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public void sendArmorSlot(int index, Player[] players) { Item[] armor = this.getArmorContents(); MobArmorEquipmentPacket pk = new MobArmorEquipmentPacket(); pk.eid = this.getHolder().getId(); pk.slots = armor; pk.encode(); pk.isEncoded = true; for (Player player : players) { if (player.equals(this.getHolder())) { InventorySlotPacket pk2 = new InventorySlotPacket(); pk2.inventoryId = InventoryContentPacket.SPECIAL_ARMOR; pk2.slot = index - this.getSize(); pk2.item = this.getItem(index); player.dataPacket(pk2); } else { player.dataPacket(pk); } } }
Example #2
Source File: BaseInventory.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void sendContents(Player... players) { InventoryContentPacket pk = new InventoryContentPacket(); pk.slots = new Item[this.getSize()]; for (int i = 0; i < this.getSize(); ++i) { pk.slots[i] = this.getItem(i); } for (Player player : players) { int id = player.getWindowId(this); if (id == -1 || !player.spawned) { this.close(player); continue; } pk.inventoryId = id; player.dataPacket(pk); } }
Example #3
Source File: PlayerInventory.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void sendContents(Player[] players) { InventoryContentPacket pk = new InventoryContentPacket(); pk.slots = new Item[this.getSize()]; for (int i = 0; i < this.getSize(); ++i) { pk.slots[i] = this.getItem(i); } /*//Because PE is stupid and shows 9 less slots than you send it, give it 9 dummy slots so it shows all the REAL slots. for(int i = this.getSize(); i < this.getSize() + this.getHotbarSize(); ++i){ pk.slots[i] = new ItemBlock(new BlockAir()); } pk.slots[i] = new ItemBlock(new BlockAir()); }*/ for (Player player : players) { int id = player.getWindowId(this); if (id == -1 || !player.spawned) { this.close(player); continue; } pk.inventoryId = id; player.dataPacket(pk.clone()); } }
Example #4
Source File: PlayerInventory.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public void sendArmorSlot(int index, Player[] players) { Item[] armor = this.getArmorContents(); MobArmorEquipmentPacket pk = new MobArmorEquipmentPacket(); pk.eid = this.getHolder().getId(); pk.slots = armor; pk.encode(); pk.isEncoded = true; for (Player player : players) { if (player.equals(this.getHolder())) { InventorySlotPacket pk2 = new InventorySlotPacket(); pk2.inventoryId = InventoryContentPacket.SPECIAL_ARMOR; pk2.slot = index - this.getSize(); pk2.item = this.getItem(index); player.dataPacket(pk2); } else { player.dataPacket(pk); } } }
Example #5
Source File: PlayerInventory.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public void sendArmorContents(Player[] players) { Item[] armor = this.getArmorContents(); MobArmorEquipmentPacket pk = new MobArmorEquipmentPacket(); pk.eid = this.getHolder().getId(); pk.slots = armor; pk.encode(); pk.isEncoded = true; for (Player player : players) { if (player.equals(this.getHolder())) { InventoryContentPacket pk2 = new InventoryContentPacket(); pk2.inventoryId = InventoryContentPacket.SPECIAL_ARMOR; pk2.slots = armor; player.dataPacket(pk2); } else { player.dataPacket(pk); } } }
Example #6
Source File: PlayerOffhandInventory.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void sendContents(Player... players) { Item item = this.getItem(0); MobEquipmentPacket pk = this.createMobEquipmentPacket(item); for (Player player : players) { if (player == this.getHolder()) { InventoryContentPacket pk2 = new InventoryContentPacket(); pk2.inventoryId = ContainerIds.OFFHAND; pk2.slots = new Item[]{item}; player.dataPacket(pk2); } else { player.dataPacket(pk); } } }
Example #7
Source File: BaseInventory.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void sendContents(Player... players) { InventoryContentPacket pk = new InventoryContentPacket(); pk.slots = new Item[this.getSize()]; for (int i = 0; i < this.getSize(); ++i) { pk.slots[i] = this.getItem(i); } for (Player player : players) { int id = player.getWindowId(this); if (id == -1 || !player.spawned) { this.close(player); continue; } pk.inventoryId = id; player.dataPacket(pk); } }
Example #8
Source File: PlayerInventory.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void sendContents(Player[] players) { InventoryContentPacket pk = new InventoryContentPacket(); pk.slots = new Item[this.getSize()]; for (int i = 0; i < this.getSize(); ++i) { pk.slots[i] = this.getItem(i); } /*//Because PE is stupid and shows 9 less slots than you send it, give it 9 dummy slots so it shows all the REAL slots. for(int i = this.getSize(); i < this.getSize() + this.getHotbarSize(); ++i){ pk.slots[i] = new ItemBlock(Block.get(BlockID.AIR)); } pk.slots[i] = new ItemBlock(Block.get(BlockID.AIR)); }*/ for (Player player : players) { int id = player.getWindowId(this); if (id == -1 || !player.spawned) { if (this.getHolder() != player) this.close(player); continue; } pk.inventoryId = id; player.dataPacket(pk.clone()); } }
Example #9
Source File: PlayerInventory.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public void sendArmorContents(Player[] players) { Item[] armor = this.getArmorContents(); MobArmorEquipmentPacket pk = new MobArmorEquipmentPacket(); pk.eid = this.getHolder().getId(); pk.slots = armor; pk.encode(); pk.isEncoded = true; for (Player player : players) { if (player.equals(this.getHolder())) { InventoryContentPacket pk2 = new InventoryContentPacket(); pk2.inventoryId = InventoryContentPacket.SPECIAL_ARMOR; pk2.slots = armor; player.dataPacket(pk2); } else { player.dataPacket(pk); } } }
Example #10
Source File: PlayerUIInventory.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void sendContents(Player... target) { InventoryContentPacket pk = new InventoryContentPacket(); pk.slots = new Item[this.getSize()]; for (int i = 0; i < this.getSize(); ++i) { pk.slots[i] = this.getItem(i); } for (Player p : target) { if (p == this.getHolder()) { pk.inventoryId = ContainerIds.UI; p.dataPacket(pk); } else { int id; if ((id = p.getWindowId(this)) == ContainerIds.NONE) { this.close(p); continue; } pk.inventoryId = id; p.dataPacket(pk); } } }
Example #11
Source File: PlayerOffhandInventory.java From Jupiter with GNU General Public License v3.0 | 6 votes |
public void sendContents(Player... players) { InventoryContentPacket pk = new InventoryContentPacket(); pk.slots = new Item[this.getSize()]; for (int i = 0; i < this.getSize(); ++i) { pk.slots[i] = this.getItem(i); } for (Player player : players) { int id = player.getWindowId(this); if (id == -1 || !player.spawned) { this.close(player); continue; } pk.inventoryId = id; player.dataPacket(pk.clone()); } }
Example #12
Source File: BaseInventory.java From Jupiter with GNU General Public License v3.0 | 6 votes |
@Override public void sendContents(Player... players) { InventoryContentPacket pk = new InventoryContentPacket(); pk.slots = new Item[this.getSize()]; for (int i = 0; i < this.getSize(); ++i) { pk.slots[i] = this.getItem(i); } for (Player player : players) { int id = player.getWindowId(this); if (id == -1 || !player.spawned) { this.close(player); continue; } pk.inventoryId = id; player.dataPacket(pk); } }
Example #13
Source File: PlayerInventory.java From Jupiter with GNU General Public License v3.0 | 6 votes |
@Override public void sendContents(Player... players) { InventoryContentPacket pk = new InventoryContentPacket(); pk.slots = new Item[this.getSize()]; for (int i = 0; i < this.getSize(); ++i) { pk.slots[i] = this.getItem(i); } /*//Because PE is stupid and shows 9 less slots than you send it, give it 9 dummy slots so it shows all the REAL slots. for(int i = this.getSize(); i < this.getSize() + this.getHotbarSize(); ++i){ pk.slots[i] = new ItemBlock(new BlockAir()); } pk.slots[i] = new ItemBlock(new BlockAir()); }*/ for (Player player : players) { int id = player.getWindowId(this); if (id == -1 || !player.spawned) { this.close(player); continue; } pk.inventoryId = id; player.dataPacket(pk.clone()); } }
Example #14
Source File: PlayerInventory.java From Jupiter with GNU General Public License v3.0 | 6 votes |
public void sendArmorSlot(int index, Player[] players) { Item[] armor = this.getArmorContents(); MobArmorEquipmentPacket pk = new MobArmorEquipmentPacket(); pk.eid = this.getHolder().getId(); pk.slots = armor; pk.encode(); pk.isEncoded = true; for (Player player : players) { if (player.equals(this.getHolder())) { InventorySlotPacket pk2 = new InventorySlotPacket(); pk2.inventoryId = InventoryContentPacket.SPECIAL_ARMOR; pk2.slot = index - this.getSize(); pk2.item = this.getItem(index); player.dataPacket(pk2); } else { player.dataPacket(pk); } } }
Example #15
Source File: PlayerInventory.java From Jupiter with GNU General Public License v3.0 | 6 votes |
public void sendArmorContents(Player[] players) { Item[] armor = this.getArmorContents(); MobArmorEquipmentPacket pk = new MobArmorEquipmentPacket(); pk.eid = this.getHolder().getId(); pk.slots = armor; pk.encode(); pk.isEncoded = true; for (Player player : players) { if (player.equals(this.getHolder())) { InventoryContentPacket pk2 = new InventoryContentPacket(); pk2.inventoryId = InventoryContentPacket.SPECIAL_ARMOR; pk2.slots = armor; player.dataPacket(pk2); } else { player.dataPacket(pk); } } }
Example #16
Source File: PlayerInventory.java From Nukkit with GNU General Public License v3.0 | 5 votes |
public void sendCreativeContents() { if (!(this.getHolder() instanceof Player)) { return; } Player p = (Player) this.getHolder(); InventoryContentPacket pk = new InventoryContentPacket(); pk.inventoryId = ContainerIds.CREATIVE; if (!p.isSpectator()) { //fill it for all gamemodes except spectator pk.slots = Item.getCreativeItems().toArray(new Item[0]); } p.dataPacket(pk); }
Example #17
Source File: PlayerInventory.java From Jupiter with GNU General Public License v3.0 | 5 votes |
public void sendCreativeContents() { if (!(this.getHolder() instanceof Player)) { return; } Player p = (Player) this.getHolder(); InventoryContentPacket pk = new InventoryContentPacket(); pk.inventoryId = ContainerIds.CREATIVE; if (!p.isSpectator()) { //fill it for all gamemodes except spectator pk.slots = Item.getCreativeItems().stream().toArray(Item[]::new); } p.dataPacket(pk); }
Example #18
Source File: PlayerInventory.java From Nukkit with GNU General Public License v3.0 | 5 votes |
public void sendCreativeContents() { if (!(this.getHolder() instanceof Player)) { return; } Player p = (Player) this.getHolder(); InventoryContentPacket pk = new InventoryContentPacket(); pk.inventoryId = ContainerIds.CREATIVE; if (!p.isSpectator()) { //fill it for all gamemodes except spectator pk.slots = Item.getCreativeItems().stream().toArray(Item[]::new); } p.dataPacket(pk); }
Example #19
Source File: Network.java From Jupiter with GNU General Public License v3.0 | 4 votes |
private void registerPackets() { this.packetPool = new Class[256]; this.registerPacket(ProtocolInfo.ADD_BEHAVIOR_TREE_PACKET, AddBehaviorTreePacket.class);//new this.registerPacket(ProtocolInfo.ADD_ENTITY_PACKET, AddEntityPacket.class); this.registerPacket(ProtocolInfo.ADD_ITEM_ENTITY_PACKET, AddItemEntityPacket.class); this.registerPacket(ProtocolInfo.ADD_PAINTING_PACKET, AddPaintingPacket.class); this.registerPacket(ProtocolInfo.ADD_PLAYER_PACKET, AddPlayerPacket.class); this.registerPacket(ProtocolInfo.ADVENTURE_SETTINGS_PACKET, AdventureSettingsPacket.class); this.registerPacket(ProtocolInfo.ANIMATE_PACKET, AnimatePacket.class); this.registerPacket(ProtocolInfo.AVAILABLE_COMMANDS_PACKET, AvailableCommandsPacket.class); this.registerPacket(ProtocolInfo.BATCH_PACKET, BatchPacket.class); this.registerPacket(ProtocolInfo.BLOCK_ENTITY_DATA_PACKET, BlockEntityDataPacket.class); this.registerPacket(ProtocolInfo.BLOCK_EVENT_PACKET, BlockEventPacket.class); this.registerPacket(ProtocolInfo.BLOCK_PICK_REQUEST_PACKET, BlockPickRequestPacket.class); this.registerPacket(ProtocolInfo.BOOK_EDIT_PACKET, BookEditPacket.class);//new this.registerPacket(ProtocolInfo.BOSS_EVENT_PACKET, BossEventPacket.class); this.registerPacket(ProtocolInfo.CAMERA_PACKET, CameraPacket.class);//new this.registerPacket(ProtocolInfo.CHANGE_DIMENSION_PACKET, ChangeDimensionPacket.class); this.registerPacket(ProtocolInfo.CHUNK_RADIUS_UPDATED_PACKET, ChunkRadiusUpdatedPacket.class); this.registerPacket(ProtocolInfo.CLIENTBOUND_MAP_ITEM_DATA_PACKET, ClientboundMapItemDataPacket.class); this.registerPacket(ProtocolInfo.COMMAND_BLOCK_UPDATE_PACKET, CommandBlockUpdatePacket.class);//new this.registerPacket(ProtocolInfo.COMMAND_REQUEST_PACKET, CommandRequestPacket.class); this.registerPacket(ProtocolInfo.CONTAINER_CLOSE_PACKET, ContainerClosePacket.class); this.registerPacket(ProtocolInfo.CONTAINER_OPEN_PACKET, ContainerOpenPacket.class); this.registerPacket(ProtocolInfo.CONTAINER_SET_DATA_PACKET, ContainerSetDataPacket.class); this.registerPacket(ProtocolInfo.CRAFTING_DATA_PACKET, CraftingDataPacket.class); this.registerPacket(ProtocolInfo.CRAFTING_EVENT_PACKET, CraftingEventPacket.class); this.registerPacket(ProtocolInfo.DISCONNECT_PACKET, DisconnectPacket.class); this.registerPacket(ProtocolInfo.ENTITY_EVENT_PACKET, EntityEventPacket.class); this.registerPacket(ProtocolInfo.ENTITY_FALL_PACKET, EntityFallPacket.class); this.registerPacket(ProtocolInfo.EXPLODE_PACKET, ExplodePacket.class); this.registerPacket(ProtocolInfo.FULL_CHUNK_DATA_PACKET, FullChunkDataPacket.class); this.registerPacket(ProtocolInfo.GAME_RULES_CHANGED_PACKET, GameRulesChangedPacket.class); this.registerPacket(ProtocolInfo.GUI_DATA_PICK_ITEM_PACKET, GUIDataPickItemPacket.class);//new this.registerPacket(ProtocolInfo.HURT_ARMOR_PACKET, HurtArmorPacket.class); this.registerPacket(ProtocolInfo.INTERACT_PACKET, InteractPacket.class); this.registerPacket(ProtocolInfo.INVENTORY_CONTENT_PACKET, InventoryContentPacket.class); this.registerPacket(ProtocolInfo.INVENTORY_SLOT_PACKET, InventorySlotPacket.class); this.registerPacket(ProtocolInfo.INVENTORY_TRANSACTION_PACKET, InventoryTransactionPacket.class); this.registerPacket(ProtocolInfo.ITEM_FRAME_DROP_ITEM_PACKET, ItemFrameDropItemPacket.class); this.registerPacket(ProtocolInfo.LEVEL_EVENT_PACKET, LevelEventPacket.class); this.registerPacket(ProtocolInfo.LEVEL_SOUND_EVENT_PACKET, LevelSoundEventPacket.class); this.registerPacket(ProtocolInfo.LOGIN_PACKET, LoginPacket.class); this.registerPacket(ProtocolInfo.MAP_INFO_REQUEST_PACKET, MapInfoRequestPacket.class); this.registerPacket(ProtocolInfo.MOB_ARMOR_EQUIPMENT_PACKET, MobArmorEquipmentPacket.class); this.registerPacket(ProtocolInfo.MOB_EQUIPMENT_PACKET, MobEquipmentPacket.class); this.registerPacket(ProtocolInfo.MODAL_FORM_REQUEST_PACKET, ModalFormRequestPacket.class);//new this.registerPacket(ProtocolInfo.MODAL_FORM_RESPONSE_PACKET, ModalFormResponsePacket.class);//new this.registerPacket(ProtocolInfo.MOVE_ENTITY_PACKET, MoveEntityPacket.class); this.registerPacket(ProtocolInfo.MOVE_PLAYER_PACKET, MovePlayerPacket.class); this.registerPacket(ProtocolInfo.NPC_REQUEST_PACKET, NPCRequestPacket.class);//new this.registerPacket(ProtocolInfo.PLAYER_ACTION_PACKET, PlayerActionPacket.class); this.registerPacket(ProtocolInfo.PLAYER_HOTBAR_PACKET, PlayerListPacket.class); this.registerPacket(ProtocolInfo.PLAYER_INPUT_PACKET, PlayerInputPacket.class); this.registerPacket(ProtocolInfo.PLAYER_LIST_PACKET, PlayerListPacket.class); this.registerPacket(ProtocolInfo.PLAYER_SKIN_PACKET, PlayerSkinPacket.class);//new this.registerPacket(ProtocolInfo.PLAY_SOUND_PACKET, PlaySoundPacket.class); this.registerPacket(ProtocolInfo.PLAY_STATUS_PACKET, PlayStatusPacket.class); this.registerPacket(ProtocolInfo.REMOVE_ENTITY_PACKET, RemoveEntityPacket.class); this.registerPacket(ProtocolInfo.REQUEST_CHUNK_RADIUS_PACKET, RequestChunkRadiusPacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACK_CHUNK_DATA_PACKET, ResourcePackChunkDataPacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACK_CHUNK_REQUEST_PACKET, ResourcePackChunkRequestPacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACK_CLIENT_RESPONSE_PACKET, ResourcePackClientResponsePacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACK_DATA_INFO_PACKET, ResourcePackDataInfoPacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACKS_INFO_PACKET, ResourcePacksInfoPacket.class); this.registerPacket(ProtocolInfo.RESOURCE_PACK_STACK_PACKET, ResourcePackStackPacket.class); this.registerPacket(ProtocolInfo.RESPAWN_PACKET, RespawnPacket.class); this.registerPacket(ProtocolInfo.RIDER_JUMP_PACKET, RiderJumpPacket.class); this.registerPacket(ProtocolInfo.SERVER_SETTINGS_REQUEST_PACKET, ServerSettingsRequestPacket.class);//new this.registerPacket(ProtocolInfo.SERVER_SETTINGS_RESPONSE_PACKET, ServerSettingsResponsePacket.class);//new this.registerPacket(ProtocolInfo.SERVER_TO_CLIENT_HANDSHAKE_PACKET, ServerToClientHandshakePacket.class);//new this.registerPacket(ProtocolInfo.SET_COMMANDS_ENABLED_PACKET, SetCommandsEnabledPacket.class); this.registerPacket(ProtocolInfo.SET_DEFAULT_GAME_TYPE_PACKET, SetDefaultGameTypePacket.class); this.registerPacket(ProtocolInfo.SET_DIFFICULTY_PACKET, SetDifficultyPacket.class); this.registerPacket(ProtocolInfo.SET_ENTITY_DATA_PACKET, SetEntityDataPacket.class); this.registerPacket(ProtocolInfo.SET_ENTITY_LINK_PACKET, SetEntityLinkPacket.class); this.registerPacket(ProtocolInfo.SET_ENTITY_MOTION_PACKET, SetEntityMotionPacket.class); this.registerPacket(ProtocolInfo.SET_HEALTH_PACKET, SetHealthPacket.class); this.registerPacket(ProtocolInfo.SET_PLAYER_GAME_TYPE_PACKET, SetPlayerGameTypePacket.class); this.registerPacket(ProtocolInfo.SET_SPAWN_POSITION_PACKET, SetSpawnPositionPacket.class); this.registerPacket(ProtocolInfo.SET_TITLE_PACKET, SetTitlePacket.class); this.registerPacket(ProtocolInfo.SET_TIME_PACKET, SetTimePacket.class); this.registerPacket(ProtocolInfo.SHOW_CREDITS_PACKET, ShowCreditsPacket.class); this.registerPacket(ProtocolInfo.SHOW_PROFILE_PACKET, ShowProfilePacket.class); this.registerPacket(ProtocolInfo.SPAWN_EXPERIENCE_ORB_PACKET, SpawnExperienceOrbPacket.class); this.registerPacket(ProtocolInfo.START_GAME_PACKET, StartGamePacket.class); this.registerPacket(ProtocolInfo.STOP_SOUND_PACKET, StopSoundPacket.class);//new this.registerPacket(ProtocolInfo.STRUCTURE_BLOCK_UPDATE_PACKET, StructureBlockUpdatePacket.class);//new this.registerPacket(ProtocolInfo.SUB_CLIENT_LOGIN_PACKET, SubClientLoginPacket.class);//new this.registerPacket(ProtocolInfo.TAKE_ITEM_ENTITY_PACKET, TakeItemEntityPacket.class); this.registerPacket(ProtocolInfo.TELEMETRY_EVENT_PACKET, TelemetryEventPacket.class);//new this.registerPacket(ProtocolInfo.TEXT_PACKET, TextPacket.class); this.registerPacket(ProtocolInfo.TRANSFER_PACKET, TransferPacket.class);//new this.registerPacket(ProtocolInfo.UPDATE_ATTRIBUTES_PACKET, UpdateAttributesPacket.class);//new this.registerPacket(ProtocolInfo.UPDATE_BLOCK_PACKET, UpdateBlockPacket.class); this.registerPacket(ProtocolInfo.UPDATE_EQUIPMENT_PACKET, UpdateEquipmentPacket.class);//new this.registerPacket(ProtocolInfo.UPDATE_TRADE_PACKET, UpdateTradePacket.class); }