Java Code Examples for cn.nukkit.network.protocol.InventoryContentPacket#SPECIAL_ARMOR
The following examples show how to use
cn.nukkit.network.protocol.InventoryContentPacket#SPECIAL_ARMOR .
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Example 1
Source File: PlayerInventory.java From Jupiter with GNU General Public License v3.0 | 6 votes |
public void sendArmorContents(Player[] players) { Item[] armor = this.getArmorContents(); MobArmorEquipmentPacket pk = new MobArmorEquipmentPacket(); pk.eid = this.getHolder().getId(); pk.slots = armor; pk.encode(); pk.isEncoded = true; for (Player player : players) { if (player.equals(this.getHolder())) { InventoryContentPacket pk2 = new InventoryContentPacket(); pk2.inventoryId = InventoryContentPacket.SPECIAL_ARMOR; pk2.slots = armor; player.dataPacket(pk2); } else { player.dataPacket(pk); } } }
Example 2
Source File: PlayerInventory.java From Jupiter with GNU General Public License v3.0 | 6 votes |
public void sendArmorSlot(int index, Player[] players) { Item[] armor = this.getArmorContents(); MobArmorEquipmentPacket pk = new MobArmorEquipmentPacket(); pk.eid = this.getHolder().getId(); pk.slots = armor; pk.encode(); pk.isEncoded = true; for (Player player : players) { if (player.equals(this.getHolder())) { InventorySlotPacket pk2 = new InventorySlotPacket(); pk2.inventoryId = InventoryContentPacket.SPECIAL_ARMOR; pk2.slot = index - this.getSize(); pk2.item = this.getItem(index); player.dataPacket(pk2); } else { player.dataPacket(pk); } } }
Example 3
Source File: PlayerInventory.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public void sendArmorContents(Player[] players) { Item[] armor = this.getArmorContents(); MobArmorEquipmentPacket pk = new MobArmorEquipmentPacket(); pk.eid = this.getHolder().getId(); pk.slots = armor; pk.encode(); pk.isEncoded = true; for (Player player : players) { if (player.equals(this.getHolder())) { InventoryContentPacket pk2 = new InventoryContentPacket(); pk2.inventoryId = InventoryContentPacket.SPECIAL_ARMOR; pk2.slots = armor; player.dataPacket(pk2); } else { player.dataPacket(pk); } } }
Example 4
Source File: PlayerInventory.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public void sendArmorSlot(int index, Player[] players) { Item[] armor = this.getArmorContents(); MobArmorEquipmentPacket pk = new MobArmorEquipmentPacket(); pk.eid = this.getHolder().getId(); pk.slots = armor; pk.encode(); pk.isEncoded = true; for (Player player : players) { if (player.equals(this.getHolder())) { InventorySlotPacket pk2 = new InventorySlotPacket(); pk2.inventoryId = InventoryContentPacket.SPECIAL_ARMOR; pk2.slot = index - this.getSize(); pk2.item = this.getItem(index); player.dataPacket(pk2); } else { player.dataPacket(pk); } } }
Example 5
Source File: PlayerInventory.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public void sendArmorContents(Player[] players) { Item[] armor = this.getArmorContents(); MobArmorEquipmentPacket pk = new MobArmorEquipmentPacket(); pk.eid = this.getHolder().getId(); pk.slots = armor; pk.encode(); pk.isEncoded = true; for (Player player : players) { if (player.equals(this.getHolder())) { InventoryContentPacket pk2 = new InventoryContentPacket(); pk2.inventoryId = InventoryContentPacket.SPECIAL_ARMOR; pk2.slots = armor; player.dataPacket(pk2); } else { player.dataPacket(pk); } } }
Example 6
Source File: PlayerInventory.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public void sendArmorSlot(int index, Player[] players) { Item[] armor = this.getArmorContents(); MobArmorEquipmentPacket pk = new MobArmorEquipmentPacket(); pk.eid = this.getHolder().getId(); pk.slots = armor; pk.encode(); pk.isEncoded = true; for (Player player : players) { if (player.equals(this.getHolder())) { InventorySlotPacket pk2 = new InventorySlotPacket(); pk2.inventoryId = InventoryContentPacket.SPECIAL_ARMOR; pk2.slot = index - this.getSize(); pk2.item = this.getItem(index); player.dataPacket(pk2); } else { player.dataPacket(pk); } } }