Java Code Examples for javax.media.opengl.GL#glClear()
The following examples show how to use
javax.media.opengl.GL#glClear() .
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Example 1
Source File: BloomOpenGL.java From filthy-rich-clients with BSD 3-Clause "New" or "Revised" License | 6 votes |
public void display(GLAutoDrawable glAutoDrawable) { GL gl = glAutoDrawable.getGL(); gl.glLoadIdentity(); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); viewOrtho(gl, image.getWidth(), image.getHeight()); gl.glEnable(GL.GL_TEXTURE_2D); int width = image.getWidth(); int height = image.getHeight(); // Source Image/bright pass on FBO1 renderBrightPass(gl, width, height); // Source image on FBO2 renderImage(gl, width, height); // On screen renderTextureOnScreen(gl, width, height); //render5x5(gl, width, height); render11x11(gl, width, height); render21x21(gl, width, height); render41x41(gl, width, height); gl.glDisable(GL.GL_TEXTURE_2D); gl.glFlush(); }
Example 2
Source File: BloomOpenGL.java From filthy-rich-clients with BSD 3-Clause "New" or "Revised" License | 6 votes |
private void renderBlur(GL gl, float width, float height) { // Draw into the FBO gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, frameBufferObject2); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); enableBlurFragmentProgram(gl, blurShader, width, height); gl.glBindTexture(GL.GL_TEXTURE_2D, frameBufferTexture1); renderTexturedQuad(gl, width, height, texture.getMustFlipVertically()); gl.glBindTexture(GL.GL_TEXTURE_2D, 0); disableFragmentProgram(gl); gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, 0); }
Example 3
Source File: BloomOpenGL.java From filthy-rich-clients with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void renderBrightPass(GL gl, float width, float height) { // Draw into the FBO gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, frameBufferObject1); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); enableBrightPassFragmentProgram(gl, brightPassShader, threshold); gl.glBindTexture(GL.GL_TEXTURE_2D, texture.getTextureObject()); renderTexturedQuad(gl, width, height, texture.getMustFlipVertically()); gl.glBindTexture(GL.GL_TEXTURE_2D, 0); disableFragmentProgram(gl); gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, 0); }
Example 4
Source File: BloomOpenGL.java From filthy-rich-clients with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void renderImage(GL gl, float width, float height) { // Draw into the FBO gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, frameBufferObject2); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); gl.glBindTexture(GL.GL_TEXTURE_2D, texture.getTextureObject()); renderTexturedQuad(gl, width, height, texture.getMustFlipVertically()); gl.glBindTexture(GL.GL_TEXTURE_2D, 0); gl.glBindFramebufferEXT(GL.GL_FRAMEBUFFER_EXT, 0); }