Java Code Examples for org.bukkit.Material#LEATHER_BOOTS
The following examples show how to use
org.bukkit.Material#LEATHER_BOOTS .
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Example 1
Source File: KitUtils.java From AnnihilationPro with MIT License | 5 votes |
public static ItemStack[] getLeatherArmor() { ItemStack[] stacks = new ItemStack[]{ new ItemStack(Material.LEATHER_BOOTS), new ItemStack(Material.LEATHER_LEGGINGS), new ItemStack(Material.LEATHER_CHESTPLATE), new ItemStack(Material.LEATHER_HELMET)}; for(int x = 0; x < stacks.length; x++) stacks[x] = KitUtils.addSoulbound(stacks[x]); return stacks; }
Example 2
Source File: ItemStackBuilder.java From ZombieEscape with GNU General Public License v2.0 | 5 votes |
public ItemStackBuilder withColor(Color color) { Material type = ITEM_STACK.getType(); if (type == Material.LEATHER_BOOTS || type == Material.LEATHER_CHESTPLATE || type == Material.LEATHER_HELMET || type == Material.LEATHER_LEGGINGS) { LeatherArmorMeta meta = (LeatherArmorMeta) ITEM_STACK.getItemMeta(); meta.setColor(color); ITEM_STACK.setItemMeta(meta); return this; } else { throw new IllegalArgumentException("withColor is only applicable for leather armor!"); } }
Example 3
Source File: CraftItemStack.java From Carbon with GNU Lesser General Public License v3.0 | 5 votes |
public static ItemMeta getItemMeta(net.minecraft.server.v1_7_R4.ItemStack item) { if (!hasItemMeta(item)) { return CraftItemFactory.instance().getItemMeta(getType(item)); } Material mat = getType(item); if (mat == Material.WRITTEN_BOOK || mat == Material.BOOK_AND_QUILL) { return new CraftMetaBook(item.tag); } if (mat == Material.SKULL_ITEM) { return new CraftMetaSkull(item.tag); } if (mat == Material.LEATHER_HELMET || mat == Material.LEATHER_CHESTPLATE || mat == Material.LEATHER_LEGGINGS || mat == Material.LEATHER_BOOTS) { return new CraftMetaLeatherArmor(item.tag); } if (mat == Material.POTION) { return new CraftMetaPotion(item.tag); } if (mat == Material.MAP) { return new CraftMetaMap(item.tag); } if (mat == Material.FIREWORK) { return new CraftMetaFirework(item.tag); } if (mat == Material.FIREWORK_CHARGE) { return new CraftMetaCharge(item.tag); } if (mat == Material.ENCHANTED_BOOK) { return new CraftMetaEnchantedBook(item.tag); } if (mat.toString().equals("BANNER")) { return new BannerMeta(item.getData(), item.tag); } return new CraftMetaItem(item.tag); }
Example 4
Source File: CraftItemFactory.java From Carbon with GNU Lesser General Public License v3.0 | 5 votes |
private ItemMeta getItemMeta(Material material, CraftMetaItem meta) { if (material == Material.AIR) { return null; } if (material == Material.WRITTEN_BOOK || material == Material.BOOK_AND_QUILL) { return (meta instanceof CraftMetaBook) ? meta : new CraftMetaBook(meta); } if (material == Material.SKULL_ITEM) { return (meta instanceof CraftMetaSkull) ? meta : new CraftMetaSkull(meta); } if (material == Material.LEATHER_HELMET || material == Material.LEATHER_CHESTPLATE || material == Material.LEATHER_LEGGINGS || material == Material.LEATHER_BOOTS) { return (meta instanceof CraftMetaLeatherArmor) ? meta : new CraftMetaLeatherArmor(meta); } if (material == Material.POTION) { return (meta instanceof CraftMetaPotion) ? meta : new CraftMetaPotion(meta); } if (material == Material.MAP) { return (meta instanceof CraftMetaMap) ? meta : new CraftMetaMap(meta); } if (material == Material.FIREWORK) { return (meta instanceof CraftMetaFirework) ? meta : new CraftMetaFirework(meta); } if (material == Material.FIREWORK_CHARGE) { return (meta instanceof CraftMetaCharge) ? meta : new CraftMetaCharge(meta); } if (material == Material.ENCHANTED_BOOK) { return (meta instanceof CraftMetaEnchantedBook) ? meta : new CraftMetaEnchantedBook(meta); } if (material.toString().equals("BANNER")) { if (meta != null && BannerMeta.class.isAssignableFrom(meta.getClass())) { return meta; } else { return new BannerMeta(meta); } } return new CraftMetaItem(meta); }
Example 5
Source File: DamageEffect.java From Civs with GNU General Public License v3.0 | 4 votes |
public static int adjustForArmor(int damage, Player player) { org.bukkit.inventory.PlayerInventory inv = player.getInventory(); ItemStack boots = inv.getBoots(); ItemStack helmet = inv.getHelmet(); ItemStack chest = inv.getChestplate(); ItemStack pants = inv.getLeggings(); double red = 0.0; if (helmet != null) { if (helmet.getType() == Material.LEATHER_HELMET) red = red + 0.04; else if (helmet.getType() == Material.GOLDEN_HELMET) red = red + 0.08; else if (helmet.getType() == Material.CHAINMAIL_HELMET) red = red + 0.08; else if (helmet.getType() == Material.IRON_HELMET) red = red + 0.08; else if (helmet.getType() == Material.DIAMOND_HELMET) red = red + 0.12; } if (boots != null) { if (boots.getType() == Material.LEATHER_BOOTS) red = red + 0.04; else if (boots.getType() == Material.GOLDEN_BOOTS) red = red + 0.04; else if (boots.getType() == Material.CHAINMAIL_BOOTS) red = red + 0.04; else if (boots.getType() == Material.IRON_BOOTS) red = red + 0.08; else if (boots.getType() == Material.DIAMOND_BOOTS) red = red + 0.12; } if (pants != null) { if (pants.getType() == Material.LEATHER_LEGGINGS) red = red + 0.08; else if (pants.getType() == Material.GOLDEN_LEGGINGS) red = red + 0.12; else if (pants.getType() == Material.CHAINMAIL_LEGGINGS) red = red + 0.16; else if (pants.getType() == Material.IRON_LEGGINGS) red = red + 0.20; else if (pants.getType() == Material.DIAMOND_LEGGINGS) red = red + 0.24; } if (chest != null) { if (chest.getType() == Material.LEATHER_CHESTPLATE) red = red + 0.12; else if (chest.getType() == Material.GOLDEN_CHESTPLATE) red = red + 0.20; else if (chest.getType() == Material.CHAINMAIL_CHESTPLATE) red = red + 0.20; else if (chest.getType() == Material.IRON_CHESTPLATE) red = red + 0.24; else if (chest.getType() == Material.DIAMOND_CHESTPLATE) red = red + 0.32; } if (red == 0) { return damage; } else { return (int) Math.round(damage / (1 - red)); } }
Example 6
Source File: ArmorRatingCondition.java From BetonQuest with GNU General Public License v3.0 | 4 votes |
@Override protected Boolean execute(String playerID) throws QuestRuntimeException { PlayerInventory inv = PlayerConverter.getPlayer(playerID).getInventory(); int rating = 0; ItemStack boots = inv.getBoots(); ItemStack helmet = inv.getHelmet(); ItemStack chest = inv.getChestplate(); ItemStack leggings = inv.getLeggings(); if (helmet != null) { if (helmet.getType() == Material.LEATHER_HELMET) rating += 1; else if (helmet.getType() == Material.GOLDEN_HELMET) rating += 2; else if (helmet.getType() == Material.CHAINMAIL_HELMET) rating += 2; else if (helmet.getType() == Material.IRON_HELMET) rating += 2; else if (helmet.getType() == Material.DIAMOND_HELMET) rating += 3; } if (boots != null) { if (boots.getType() == Material.LEATHER_BOOTS) rating += 1; else if (boots.getType() == Material.GOLDEN_BOOTS) rating += 1; else if (boots.getType() == Material.CHAINMAIL_BOOTS) rating += 1; else if (boots.getType() == Material.IRON_BOOTS) rating += 2; else if (boots.getType() == Material.DIAMOND_BOOTS) rating += 3; } if (leggings != null) { if (leggings.getType() == Material.LEATHER_LEGGINGS) rating += 2; else if (leggings.getType() == Material.GOLDEN_LEGGINGS) rating += 3; else if (leggings.getType() == Material.CHAINMAIL_LEGGINGS) rating += 4; else if (leggings.getType() == Material.IRON_LEGGINGS) rating += 5; else if (leggings.getType() == Material.DIAMOND_LEGGINGS) rating += 6; } if (chest != null) { if (chest.getType() == Material.LEATHER_CHESTPLATE) rating += 3; else if (chest.getType() == Material.GOLDEN_CHESTPLATE) rating += 5; else if (chest.getType() == Material.CHAINMAIL_CHESTPLATE) rating += 5; else if (chest.getType() == Material.IRON_CHESTPLATE) rating += 6; else if (chest.getType() == Material.DIAMOND_CHESTPLATE) rating += 8; } return rating >= required.getInt(playerID); }
Example 7
Source File: ExprArmorValue.java From skRayFall with GNU General Public License v3.0 | 4 votes |
@Override @Nullable public Number convert(Player evt) { Number armorValue = 0; // Check boots if (evt.getInventory().getBoots() != null) { if (evt.getInventory().getBoots().getType() == Material.LEATHER_BOOTS) { armorValue = armorValue.doubleValue() + 0.5; } else if (evt.getInventory().getBoots().getType() == Material.CHAINMAIL_BOOTS) { armorValue = armorValue.doubleValue() + 0.5; } else if (evt.getInventory().getBoots().getType() == Material.IRON_BOOTS) { armorValue = armorValue.doubleValue() + 1; } else if (evt.getInventory().getBoots().getType() == Material.GOLD_BOOTS) { armorValue = armorValue.doubleValue() + 0.5; } else if (evt.getInventory().getBoots().getType() == Material.DIAMOND_BOOTS) { armorValue = armorValue.doubleValue() + 1.5; } } // Check legs if (evt.getInventory().getLeggings() != null) { if (evt.getInventory().getLeggings().getType() == Material.LEATHER_LEGGINGS) { armorValue = armorValue.doubleValue() + 1; } else if (evt.getInventory().getLeggings().getType() == Material.CHAINMAIL_LEGGINGS) { armorValue = armorValue.doubleValue() + 2; } else if (evt.getInventory().getLeggings().getType() == Material.IRON_LEGGINGS) { armorValue = armorValue.doubleValue() + 2.5; } else if (evt.getInventory().getLeggings().getType() == Material.GOLD_LEGGINGS) { armorValue = armorValue.doubleValue() + 1.5; } else if (evt.getInventory().getLeggings().getType() == Material.DIAMOND_LEGGINGS) { armorValue = armorValue.doubleValue() + 3; } } // Check chest plate if (evt.getInventory().getChestplate() != null) { if (evt.getInventory().getChestplate().getType() == Material.LEATHER_CHESTPLATE) { armorValue = armorValue.doubleValue() + 1.5; } else if (evt.getInventory().getChestplate().getType() == Material.CHAINMAIL_CHESTPLATE) { armorValue = armorValue.doubleValue() + 2.5; } else if (evt.getInventory().getChestplate().getType() == Material.IRON_CHESTPLATE) { armorValue = armorValue.doubleValue() + 3; } else if (evt.getInventory().getChestplate().getType() == Material.GOLD_CHESTPLATE) { armorValue = armorValue.doubleValue() + 2.5; } else if (evt.getInventory().getChestplate().getType() == Material.DIAMOND_CHESTPLATE) { armorValue = armorValue.doubleValue() + 4; } } // Check helm if (evt.getInventory().getHelmet() != null) { if (evt.getInventory().getHelmet().getType() == Material.LEATHER_HELMET) { armorValue = armorValue.doubleValue() + 0.5; } else if (evt.getInventory().getHelmet().getType() == Material.CHAINMAIL_HELMET) { armorValue = armorValue.doubleValue() + 1; } else if (evt.getInventory().getHelmet().getType() == Material.IRON_HELMET) { armorValue = armorValue.doubleValue() + 1; } else if (evt.getInventory().getHelmet().getType() == Material.GOLD_HELMET) { armorValue = armorValue.doubleValue() + 1; } else if (evt.getInventory().getHelmet().getType() == Material.DIAMOND_HELMET) { armorValue = armorValue.doubleValue() + 1.5; } } return armorValue; }
Example 8
Source File: AcidEffect.java From askyblock with GNU General Public License v2.0 | 4 votes |
/** * @param player * @return A double between 0.0 and 0.80 that reflects how much armor the * player has on. The higher the value, the more protection they * have. */ static public double getDamageReduced(Player player) { org.bukkit.inventory.PlayerInventory inv = player.getInventory(); ItemStack boots = inv.getBoots(); ItemStack helmet = inv.getHelmet(); ItemStack chest = inv.getChestplate(); ItemStack pants = inv.getLeggings(); double red = 0.0; if (helmet != null) { if (helmet.getType() == Material.LEATHER_HELMET) red = red + 0.04; else if (helmet.getType() == Material.GOLD_HELMET) red = red + 0.08; else if (helmet.getType() == Material.CHAINMAIL_HELMET) red = red + 0.08; else if (helmet.getType() == Material.IRON_HELMET) red = red + 0.08; else if (helmet.getType() == Material.DIAMOND_HELMET) red = red + 0.12; } if (boots != null) { if (boots.getType() == Material.LEATHER_BOOTS) red = red + 0.04; else if (boots.getType() == Material.GOLD_BOOTS) red = red + 0.04; else if (boots.getType() == Material.CHAINMAIL_BOOTS) red = red + 0.04; else if (boots.getType() == Material.IRON_BOOTS) red = red + 0.08; else if (boots.getType() == Material.DIAMOND_BOOTS) red = red + 0.12; } // Pants if (pants != null) { if (pants.getType() == Material.LEATHER_LEGGINGS) red = red + 0.08; else if (pants.getType() == Material.GOLD_LEGGINGS) red = red + 0.12; else if (pants.getType() == Material.CHAINMAIL_LEGGINGS) red = red + 0.16; else if (pants.getType() == Material.IRON_LEGGINGS) red = red + 0.20; else if (pants.getType() == Material.DIAMOND_LEGGINGS) red = red + 0.24; } // Chest plate if (chest != null) { if (chest.getType() == Material.LEATHER_CHESTPLATE) red = red + 0.12; else if (chest.getType() == Material.GOLD_CHESTPLATE) red = red + 0.20; else if (chest.getType() == Material.CHAINMAIL_CHESTPLATE) red = red + 0.20; else if (chest.getType() == Material.IRON_CHESTPLATE) red = red + 0.24; else if (chest.getType() == Material.DIAMOND_CHESTPLATE) red = red + 0.32; } return red; }
Example 9
Source File: DeprecatedMethodUtil.java From PerWorldInventory with GNU General Public License v3.0 | 2 votes |
/** * Test * * @param material * @return True if the given material is Material.LEATHER_HELMET, Material.LEATHER_CHESTPLATE, * Material.LEATHER_LEGGINGS, or Material.LEATHER_BOOTS; */ public static boolean isLeatherArmor(Material material) { return material == Material.LEATHER_HELMET || material == Material.LEATHER_CHESTPLATE || material == Material.LEATHER_LEGGINGS || material == Material.LEATHER_BOOTS; }
Example 10
Source File: DeprecatedMethodUtil.java From PerWorldInventory with GNU General Public License v3.0 | 2 votes |
/** * Test * * @param material * @return True if the given material is Material.LEATHER_HELMET, Material.LEATHER_CHESTPLATE, * Material.LEATHER_LEGGINGS, or Material.LEATHER_BOOTS; */ public static boolean isLeatherArmor(Material material) { return material == Material.LEATHER_HELMET || material == Material.LEATHER_CHESTPLATE || material == Material.LEATHER_LEGGINGS || material == Material.LEATHER_BOOTS; }