Java Code Examples for org.lwjgl.input.Keyboard#KEY_R

The following examples show how to use org.lwjgl.input.Keyboard#KEY_R . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: GuiProgrammer.java    From PneumaticCraft with GNU General Public License v3.0 5 votes vote down vote up
@Override
protected void keyTyped(char key, int keyCode){
    super.keyTyped(key, keyCode);

    if(Keyboard.KEY_I == keyCode && Loader.isModLoaded(ModIds.IGWMOD)) {
        onIGWAction();
    }
    if(Keyboard.KEY_R == keyCode) {
        if(exportButton.getBounds().contains(lastMouseX, lastMouseY)) {
            NetworkHandler.sendToServer(new PacketGuiButton(0));
        }
    }
    if(Keyboard.KEY_SPACE == keyCode) {
        toggleShowWidgets();
    }
    if(Keyboard.KEY_DELETE == keyCode) {
        IProgWidget widget = programmerUnit.getHoveredWidget(lastMouseX, lastMouseY);
        if(widget != null) {
            te.progWidgets.remove(widget);
            NetworkHandler.sendToServer(new PacketProgrammerUpdate(te));
        }
    }
    if(Keyboard.KEY_Z == keyCode) {
        NetworkHandler.sendToServer(new PacketGuiButton(undoButton.id));
    }
    if(Keyboard.KEY_Y == keyCode) {
        NetworkHandler.sendToServer(new PacketGuiButton(redoButton.id));
    }
}
 
Example 2
Source File: TestUtils.java    From slick2d-maven with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
/**
 * Game loop update
 */
public void update() {
	while (Keyboard.next()) {
		if (Keyboard.getEventKeyState()) {
			if (Keyboard.getEventKey() == Keyboard.KEY_Q) {
				// play as a one off sound effect
				oggEffect.playAsSoundEffect(1.0f, 1.0f, false);
			}
			if (Keyboard.getEventKey() == Keyboard.KEY_W) {
				// replace the music thats curretly playing with 
				// the ogg
				oggStream.playAsMusic(1.0f, 1.0f, true);
			}
			if (Keyboard.getEventKey() == Keyboard.KEY_E) {
				// replace the music thats curretly playing with 
				// the mod
				modStream.playAsMusic(1.0f, 1.0f, true);
			}
			if (Keyboard.getEventKey() == Keyboard.KEY_R) {
				// play as a one off sound effect
				aifEffect.playAsSoundEffect(1.0f, 1.0f, false);
			}
			if (Keyboard.getEventKey() == Keyboard.KEY_T) {
				// play as a one off sound effect
				wavEffect.playAsSoundEffect(1.0f, 1.0f, false);
			}
		}
	}
	
	// polling is required to allow streaming to get a chance to
	// queue buffers.
	SoundStore.get().poll(0);
}
 
Example 3
Source File: RearCamKeybind.java    From Hyperium with GNU Lesser General Public License v3.0 4 votes vote down vote up
public RearCamKeybind() {
    super("Rear Cam", Keyboard.KEY_R);
}
 
Example 4
Source File: KeyBinds.java    From Cyberware with MIT License 4 votes vote down vote up
public static void init()
{
	menu = new KeyBinding("cyberware.keybinds.menu", Keyboard.KEY_R, "cyberware.keybinds.category");
	ClientRegistry.registerKeyBinding(menu);
}
 
Example 5
Source File: ActionButtonPanel.java    From tribaltrouble with GNU General Public License v2.0 4 votes vote down vote up
public final boolean doKeyPressed(KeyboardEvent event) {
	switch (event.getKeyCode()) {
		case Keyboard.KEY_M:
		case Keyboard.KEY_Q:
			if (current_unit)
				return true;
			break;
		case Keyboard.KEY_A:
			if ((current_unit || current_armory || current_tower) && !event.isControlDown())
				return true;
			break;
		case Keyboard.KEY_P:
			if (current_quarters)
				return true;
			if (current_unit)
				break;
		case Keyboard.KEY_G:
		case Keyboard.KEY_T:
			if (current_unit || current_armory)
				return true;
		case Keyboard.KEY_C:
		case Keyboard.KEY_I:
		case Keyboard.KEY_W:
		case Keyboard.KEY_ESCAPE:
			if (current_armory)
				if (current_submenu == harvest_group ||
						current_submenu == build_group ||
						current_submenu == army_group ||
						current_submenu == transport_group)
					return true;
			break;
		case Keyboard.KEY_R:
			if (current_armory || current_quarters)
				return true;
			break;
		case Keyboard.KEY_X:
			if (current_tower)
				return true;
			break;
		default:
			break;
	}
	return false;
}
 
Example 6
Source File: ActionButtonPanel.java    From tribaltrouble with GNU General Public License v2.0 4 votes vote down vote up
public final boolean doKeyReleased(KeyboardEvent event) {
	switch (event.getKeyCode()) {
		case Keyboard.KEY_C:
			if (current_armory) {
				if (current_submenu == harvest_group) {
					harvest_rubber_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else if (current_submenu == build_group) {
					build_weapon_rubber_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else if (current_submenu == army_group) {
					army_warrior_rubber_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else if (current_submenu == transport_group) {
					transport_rubber_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else {
					break;
				}
				return true;
			}
			break;
		case Keyboard.KEY_P:
			if (current_quarters) {
				quarters_peon_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				return true;
			}
			if (current_armory) {
				if (current_submenu == army_group) {
					army_peon_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else {
					break;
				}
				return true;
			}
			break;
		case Keyboard.KEY_I:
			if (current_armory) {
				if (current_submenu == harvest_group) {
					harvest_iron_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else if (current_submenu == build_group) {
					build_weapon_iron_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else if (current_submenu == army_group) {
					army_warrior_iron_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else if (current_submenu == transport_group) {
					transport_iron_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else {
					break;
				}
				return true;
			}
			break;
		case Keyboard.KEY_R:
			if (current_armory) {
				if (current_submenu == harvest_group) {
					harvest_rock_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else if (current_submenu == build_group) {
					build_weapon_rock_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else if (current_submenu == army_group) {
					army_warrior_rock_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else if (current_submenu == transport_group) {
					transport_rock_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else {
					break;
				}
				return true;
			}
			break;
		case Keyboard.KEY_T:
			if (current_armory) {
				if (current_submenu == null) {
					transport_button.mouseClickedAll(LocalInput.LEFT_BUTTON, 0, 0, 1);
				} else {
					break;
				}
				return true;
			}
			break;
		case Keyboard.KEY_W:
			if (current_armory) {
				if (current_submenu == harvest_group) {
					harvest_tree_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else if (current_submenu == transport_group) {
					transport_tree_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else {
					break;
				}
			return true;
			}
			break;
		default:
			break;
	}
	return false;
}