Java Code Examples for javafx.scene.image.ImageView#setOnKeyPressed()
The following examples show how to use
javafx.scene.image.ImageView#setOnKeyPressed() .
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Example 1
Source File: Splash.java From marathonv5 with Apache License 2.0 | 4 votes |
Splash() { state = STATE_SHOW_TITLE; stateArg = 0; initTimeline(); background = new ImageView(); background.setFocusTraversable(true); background.setImage(Config.getImages().get(Config.IMAGE_BACKGROUND)); background.setFitWidth(Config.SCREEN_WIDTH); background.setFitHeight(Config.SCREEN_HEIGHT); background.setOnMousePressed(new EventHandler<MouseEvent>() { public void handle(MouseEvent me) { Main.getMainFrame().startGame(); } }); background.setOnKeyPressed(new EventHandler<KeyEvent>() { public void handle(KeyEvent ke) { Main.getMainFrame().startGame(); } }); brick = new ImageView(); brick.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BRICK)); brick.setTranslateX(-1000); brick.setTranslateY(brick.getImage().getHeight()); brickShadow = new ImageView(); brickShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BRICKSHADOW)); brickShadow.setTranslateX(-1000); breaker = new ImageView(); breaker.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BREAKER)); breaker.setTranslateX(-1000); breaker.setTranslateY(brick.getTranslateY() + brick.getImage().getHeight() * 5 / 4); breakerShadow = new ImageView(); breakerShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BREAKERSHADOW)); breakerShadow.setTranslateX(-1000); strike = new ImageView(); strike.setImage(Config.getImages().get(Config.IMAGE_SPLASH_STRIKE)); strike.setTranslateY(brick.getTranslateY() - (strike.getImage().getHeight() - brick.getImage().getHeight()) / 2); strike.setVisible(false); pressanykey = new ImageView(); pressanykey.setImage(Config.getImages().get(Config.IMAGE_SPLASH_PRESSANYKEY)); pressanykey.setTranslateX((Config.SCREEN_WIDTH - pressanykey.getImage().getWidth()) / 2); double y = breaker.getTranslateY() + breaker.getImage().getHeight(); pressanykey.setTranslateY(y + (Config.SCREEN_HEIGHT - y) / 2); pressanykey.setOpacity(0); strikeShadow = new ImageView(); strikeShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_STRIKESHADOW)); strikeShadow.setTranslateX(-1000); pressanykeyShadow = new ImageView(); pressanykeyShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_PRESSANYKEYSHADOW)); pressanykeyShadow.setTranslateX(-1000); sun = new ImageView(); sun.setImage(Config.getImages().get(Config.IMAGE_SPLASH_SUN)); sun.setTranslateX(-1000); NODES = new ImageView[] {brick, breaker, strike, pressanykey}; NODES_SHADOWS = new ImageView[] {brickShadow, breakerShadow, strikeShadow, pressanykeyShadow}; Group group = new Group(); group.getChildren().add(background); group.getChildren().addAll(NODES_SHADOWS); group.getChildren().addAll(NODES); group.getChildren().add(sun); getChildren().add(group); }
Example 2
Source File: Splash.java From marathonv5 with Apache License 2.0 | 4 votes |
Splash() { state = STATE_SHOW_TITLE; stateArg = 0; initTimeline(); background = new ImageView(); background.setFocusTraversable(true); background.setImage(Config.getImages().get(Config.IMAGE_BACKGROUND)); background.setFitWidth(Config.SCREEN_WIDTH); background.setFitHeight(Config.SCREEN_HEIGHT); background.setOnMousePressed(new EventHandler<MouseEvent>() { public void handle(MouseEvent me) { Main.getMainFrame().startGame(); } }); background.setOnKeyPressed(new EventHandler<KeyEvent>() { public void handle(KeyEvent ke) { Main.getMainFrame().startGame(); } }); brick = new ImageView(); brick.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BRICK)); brick.setTranslateX(-1000); brick.setTranslateY(brick.getImage().getHeight()); brickShadow = new ImageView(); brickShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BRICKSHADOW)); brickShadow.setTranslateX(-1000); breaker = new ImageView(); breaker.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BREAKER)); breaker.setTranslateX(-1000); breaker.setTranslateY(brick.getTranslateY() + brick.getImage().getHeight() * 5 / 4); breakerShadow = new ImageView(); breakerShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BREAKERSHADOW)); breakerShadow.setTranslateX(-1000); strike = new ImageView(); strike.setImage(Config.getImages().get(Config.IMAGE_SPLASH_STRIKE)); strike.setTranslateY(brick.getTranslateY() - (strike.getImage().getHeight() - brick.getImage().getHeight()) / 2); strike.setVisible(false); pressanykey = new ImageView(); pressanykey.setImage(Config.getImages().get(Config.IMAGE_SPLASH_PRESSANYKEY)); pressanykey.setTranslateX((Config.SCREEN_WIDTH - pressanykey.getImage().getWidth()) / 2); double y = breaker.getTranslateY() + breaker.getImage().getHeight(); pressanykey.setTranslateY(y + (Config.SCREEN_HEIGHT - y) / 2); pressanykey.setOpacity(0); strikeShadow = new ImageView(); strikeShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_STRIKESHADOW)); strikeShadow.setTranslateX(-1000); pressanykeyShadow = new ImageView(); pressanykeyShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_PRESSANYKEYSHADOW)); pressanykeyShadow.setTranslateX(-1000); sun = new ImageView(); sun.setImage(Config.getImages().get(Config.IMAGE_SPLASH_SUN)); sun.setTranslateX(-1000); NODES = new ImageView[] {brick, breaker, strike, pressanykey}; NODES_SHADOWS = new ImageView[] {brickShadow, breakerShadow, strikeShadow, pressanykeyShadow}; Group group = new Group(); group.getChildren().add(background); group.getChildren().addAll(NODES_SHADOWS); group.getChildren().addAll(NODES); group.getChildren().add(sun); getChildren().add(group); }
Example 3
Source File: Splash.java From netbeans with Apache License 2.0 | 4 votes |
Splash() { state = STATE_SHOW_TITLE; stateArg = 0; initTimeline(); background = new ImageView(); background.setFocusTraversable(true); background.setImage(Config.getImages().get(Config.IMAGE_BACKGROUND)); background.setFitWidth(Config.SCREEN_WIDTH); background.setFitHeight(Config.SCREEN_HEIGHT); background.setOnMousePressed(new EventHandler<MouseEvent>() { public void handle(MouseEvent me) { Main.getMainFrame().startGame(); } }); background.setOnKeyPressed(new EventHandler<KeyEvent>() { public void handle(KeyEvent ke) { Main.getMainFrame().startGame(); } }); brick = new ImageView(); brick.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BRICK)); brick.setTranslateX(-1000); brick.setTranslateY(brick.getImage().getHeight()); brickShadow = new ImageView(); brickShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BRICKSHADOW)); brickShadow.setTranslateX(-1000); breaker = new ImageView(); breaker.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BREAKER)); breaker.setTranslateX(-1000); breaker.setTranslateY(brick.getTranslateY() + brick.getImage().getHeight() * 5 / 4); breakerShadow = new ImageView(); breakerShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_BREAKERSHADOW)); breakerShadow.setTranslateX(-1000); strike = new ImageView(); strike.setImage(Config.getImages().get(Config.IMAGE_SPLASH_STRIKE)); strike.setTranslateY(brick.getTranslateY() - (strike.getImage().getHeight() - brick.getImage().getHeight()) / 2); strike.setVisible(false); pressanykey = new ImageView(); pressanykey.setImage(Config.getImages().get(Config.IMAGE_SPLASH_PRESSANYKEY)); pressanykey.setTranslateX((Config.SCREEN_WIDTH - pressanykey.getImage().getWidth()) / 2); double y = breaker.getTranslateY() + breaker.getImage().getHeight(); pressanykey.setTranslateY(y + (Config.SCREEN_HEIGHT - y) / 2); pressanykey.setOpacity(0); strikeShadow = new ImageView(); strikeShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_STRIKESHADOW)); strikeShadow.setTranslateX(-1000); pressanykeyShadow = new ImageView(); pressanykeyShadow.setImage(Config.getImages().get(Config.IMAGE_SPLASH_PRESSANYKEYSHADOW)); pressanykeyShadow.setTranslateX(-1000); sun = new ImageView(); sun.setImage(Config.getImages().get(Config.IMAGE_SPLASH_SUN)); sun.setTranslateX(-1000); NODES = new ImageView[] {brick, breaker, strike, pressanykey}; NODES_SHADOWS = new ImageView[] {brickShadow, breakerShadow, strikeShadow, pressanykeyShadow}; Group group = new Group(); group.getChildren().add(background); group.getChildren().addAll(NODES_SHADOWS); group.getChildren().addAll(NODES); group.getChildren().add(sun); getChildren().add(group); }