Java Code Examples for org.jfree.ui.RectangleAnchor#TOP_LEFT
The following examples show how to use
org.jfree.ui.RectangleAnchor#TOP_LEFT .
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Example 1
Source File: CrosshairOverlay.java From buffer_bci with GNU General Public License v3.0 | 6 votes |
private RectangleAnchor flipAnchorH(RectangleAnchor anchor) { RectangleAnchor result = anchor; if (anchor.equals(RectangleAnchor.TOP_LEFT)) { result = RectangleAnchor.TOP_RIGHT; } else if (anchor.equals(RectangleAnchor.TOP_RIGHT)) { result = RectangleAnchor.TOP_LEFT; } else if (anchor.equals(RectangleAnchor.LEFT)) { result = RectangleAnchor.RIGHT; } else if (anchor.equals(RectangleAnchor.RIGHT)) { result = RectangleAnchor.LEFT; } else if (anchor.equals(RectangleAnchor.BOTTOM_LEFT)) { result = RectangleAnchor.BOTTOM_RIGHT; } else if (anchor.equals(RectangleAnchor.BOTTOM_RIGHT)) { result = RectangleAnchor.BOTTOM_LEFT; } return result; }
Example 2
Source File: CrosshairOverlay.java From buffer_bci with GNU General Public License v3.0 | 6 votes |
private RectangleAnchor flipAnchorH(RectangleAnchor anchor) { RectangleAnchor result = anchor; if (anchor.equals(RectangleAnchor.TOP_LEFT)) { result = RectangleAnchor.TOP_RIGHT; } else if (anchor.equals(RectangleAnchor.TOP_RIGHT)) { result = RectangleAnchor.TOP_LEFT; } else if (anchor.equals(RectangleAnchor.LEFT)) { result = RectangleAnchor.RIGHT; } else if (anchor.equals(RectangleAnchor.RIGHT)) { result = RectangleAnchor.LEFT; } else if (anchor.equals(RectangleAnchor.BOTTOM_LEFT)) { result = RectangleAnchor.BOTTOM_RIGHT; } else if (anchor.equals(RectangleAnchor.BOTTOM_RIGHT)) { result = RectangleAnchor.BOTTOM_LEFT; } return result; }
Example 3
Source File: CrosshairOverlay.java From buffer_bci with GNU General Public License v3.0 | 6 votes |
private RectangleAnchor flipAnchorV(RectangleAnchor anchor) { RectangleAnchor result = anchor; if (anchor.equals(RectangleAnchor.TOP_LEFT)) { result = RectangleAnchor.BOTTOM_LEFT; } else if (anchor.equals(RectangleAnchor.TOP_RIGHT)) { result = RectangleAnchor.BOTTOM_RIGHT; } else if (anchor.equals(RectangleAnchor.TOP)) { result = RectangleAnchor.BOTTOM; } else if (anchor.equals(RectangleAnchor.BOTTOM)) { result = RectangleAnchor.TOP; } else if (anchor.equals(RectangleAnchor.BOTTOM_LEFT)) { result = RectangleAnchor.TOP_LEFT; } else if (anchor.equals(RectangleAnchor.BOTTOM_RIGHT)) { result = RectangleAnchor.TOP_RIGHT; } return result; }
Example 4
Source File: CategoricalChartExpression.java From pentaho-reporting with GNU Lesser General Public License v2.1 | 6 votes |
public RectangleAnchor asRectangleAnchor() { switch ( this ) { case RIGHT: return RectangleAnchor.RIGHT; case TOP_RIGHT: return RectangleAnchor.TOP_RIGHT; case TOP: return RectangleAnchor.TOP; case TOP_LEFT: return RectangleAnchor.TOP_LEFT; case LEFT: return RectangleAnchor.LEFT; case BOTTOM_LEFT: return RectangleAnchor.BOTTOM_LEFT; case BOTTOM: return RectangleAnchor.BOTTOM; case BOTTOM_RIGHT: return RectangleAnchor.BOTTOM_RIGHT; default: return null; } }
Example 5
Source File: CrosshairOverlay.java From ECG-Viewer with GNU General Public License v2.0 | 6 votes |
private RectangleAnchor flipAnchorV(RectangleAnchor anchor) { RectangleAnchor result = anchor; if (anchor.equals(RectangleAnchor.TOP_LEFT)) { result = RectangleAnchor.BOTTOM_LEFT; } else if (anchor.equals(RectangleAnchor.TOP_RIGHT)) { result = RectangleAnchor.BOTTOM_RIGHT; } else if (anchor.equals(RectangleAnchor.TOP)) { result = RectangleAnchor.BOTTOM; } else if (anchor.equals(RectangleAnchor.BOTTOM)) { result = RectangleAnchor.TOP; } else if (anchor.equals(RectangleAnchor.BOTTOM_LEFT)) { result = RectangleAnchor.TOP_LEFT; } else if (anchor.equals(RectangleAnchor.BOTTOM_RIGHT)) { result = RectangleAnchor.TOP_RIGHT; } return result; }
Example 6
Source File: CrosshairOverlay.java From ECG-Viewer with GNU General Public License v2.0 | 6 votes |
private RectangleAnchor flipAnchorH(RectangleAnchor anchor) { RectangleAnchor result = anchor; if (anchor.equals(RectangleAnchor.TOP_LEFT)) { result = RectangleAnchor.TOP_RIGHT; } else if (anchor.equals(RectangleAnchor.TOP_RIGHT)) { result = RectangleAnchor.TOP_LEFT; } else if (anchor.equals(RectangleAnchor.LEFT)) { result = RectangleAnchor.RIGHT; } else if (anchor.equals(RectangleAnchor.RIGHT)) { result = RectangleAnchor.LEFT; } else if (anchor.equals(RectangleAnchor.BOTTOM_LEFT)) { result = RectangleAnchor.BOTTOM_RIGHT; } else if (anchor.equals(RectangleAnchor.BOTTOM_RIGHT)) { result = RectangleAnchor.BOTTOM_LEFT; } return result; }
Example 7
Source File: CrosshairOverlay.java From SIMVA-SoS with Apache License 2.0 | 6 votes |
private RectangleAnchor flipAnchorH(RectangleAnchor anchor) { RectangleAnchor result = anchor; if (anchor.equals(RectangleAnchor.TOP_LEFT)) { result = RectangleAnchor.TOP_RIGHT; } else if (anchor.equals(RectangleAnchor.TOP_RIGHT)) { result = RectangleAnchor.TOP_LEFT; } else if (anchor.equals(RectangleAnchor.LEFT)) { result = RectangleAnchor.RIGHT; } else if (anchor.equals(RectangleAnchor.RIGHT)) { result = RectangleAnchor.LEFT; } else if (anchor.equals(RectangleAnchor.BOTTOM_LEFT)) { result = RectangleAnchor.BOTTOM_RIGHT; } else if (anchor.equals(RectangleAnchor.BOTTOM_RIGHT)) { result = RectangleAnchor.BOTTOM_LEFT; } return result; }
Example 8
Source File: CrosshairOverlay.java From ccu-historian with GNU General Public License v3.0 | 6 votes |
private RectangleAnchor flipAnchorV(RectangleAnchor anchor) { RectangleAnchor result = anchor; if (anchor.equals(RectangleAnchor.TOP_LEFT)) { result = RectangleAnchor.BOTTOM_LEFT; } else if (anchor.equals(RectangleAnchor.TOP_RIGHT)) { result = RectangleAnchor.BOTTOM_RIGHT; } else if (anchor.equals(RectangleAnchor.TOP)) { result = RectangleAnchor.BOTTOM; } else if (anchor.equals(RectangleAnchor.BOTTOM)) { result = RectangleAnchor.TOP; } else if (anchor.equals(RectangleAnchor.BOTTOM_LEFT)) { result = RectangleAnchor.TOP_LEFT; } else if (anchor.equals(RectangleAnchor.BOTTOM_RIGHT)) { result = RectangleAnchor.TOP_RIGHT; } return result; }
Example 9
Source File: CrosshairOverlay.java From ccu-historian with GNU General Public License v3.0 | 6 votes |
private RectangleAnchor flipAnchorH(RectangleAnchor anchor) { RectangleAnchor result = anchor; if (anchor.equals(RectangleAnchor.TOP_LEFT)) { result = RectangleAnchor.TOP_RIGHT; } else if (anchor.equals(RectangleAnchor.TOP_RIGHT)) { result = RectangleAnchor.TOP_LEFT; } else if (anchor.equals(RectangleAnchor.LEFT)) { result = RectangleAnchor.RIGHT; } else if (anchor.equals(RectangleAnchor.RIGHT)) { result = RectangleAnchor.LEFT; } else if (anchor.equals(RectangleAnchor.BOTTOM_LEFT)) { result = RectangleAnchor.BOTTOM_RIGHT; } else if (anchor.equals(RectangleAnchor.BOTTOM_RIGHT)) { result = RectangleAnchor.BOTTOM_LEFT; } return result; }
Example 10
Source File: CrosshairOverlay.java From openstock with GNU General Public License v3.0 | 6 votes |
private RectangleAnchor flipAnchorV(RectangleAnchor anchor) { RectangleAnchor result = anchor; if (anchor.equals(RectangleAnchor.TOP_LEFT)) { result = RectangleAnchor.BOTTOM_LEFT; } else if (anchor.equals(RectangleAnchor.TOP_RIGHT)) { result = RectangleAnchor.BOTTOM_RIGHT; } else if (anchor.equals(RectangleAnchor.TOP)) { result = RectangleAnchor.BOTTOM; } else if (anchor.equals(RectangleAnchor.BOTTOM)) { result = RectangleAnchor.TOP; } else if (anchor.equals(RectangleAnchor.BOTTOM_LEFT)) { result = RectangleAnchor.TOP_LEFT; } else if (anchor.equals(RectangleAnchor.BOTTOM_RIGHT)) { result = RectangleAnchor.TOP_RIGHT; } return result; }
Example 11
Source File: Marker.java From buffer_bci with GNU General Public License v3.0 | 5 votes |
/** * Constructs a new marker. * * @param paint the paint ({@code null} not permitted). * @param stroke the stroke ({@code null} not permitted). * @param outlinePaint the outline paint ({@code null} permitted). * @param outlineStroke the outline stroke ({@code null} permitted). * @param alpha the alpha transparency (must be in the range 0.0f to * 1.0f). * * @throws IllegalArgumentException if {@code paint} or * {@code stroke} is {@code null}, or {@code alpha} is * not in the specified range. */ protected Marker(Paint paint, Stroke stroke, Paint outlinePaint, Stroke outlineStroke, float alpha) { ParamChecks.nullNotPermitted(paint, "paint"); ParamChecks.nullNotPermitted(stroke, "stroke"); if (alpha < 0.0f || alpha > 1.0f) { throw new IllegalArgumentException( "The 'alpha' value must be in the range 0.0f to 1.0f"); } this.paint = paint; this.stroke = stroke; this.outlinePaint = outlinePaint; this.outlineStroke = outlineStroke; this.alpha = alpha; this.labelFont = new Font("SansSerif", Font.PLAIN, 9); this.labelPaint = Color.black; this.labelBackgroundColor = new Color(100, 100, 100, 100); this.labelAnchor = RectangleAnchor.TOP_LEFT; this.labelOffset = new RectangleInsets(3.0, 3.0, 3.0, 3.0); this.labelOffsetType = LengthAdjustmentType.CONTRACT; this.labelTextAnchor = TextAnchor.CENTER; this.listenerList = new EventListenerList(); }
Example 12
Source File: Marker.java From SIMVA-SoS with Apache License 2.0 | 5 votes |
/** * Constructs a new marker. * * @param paint the paint ({@code null} not permitted). * @param stroke the stroke ({@code null} not permitted). * @param outlinePaint the outline paint ({@code null} permitted). * @param outlineStroke the outline stroke ({@code null} permitted). * @param alpha the alpha transparency (must be in the range 0.0f to * 1.0f). * * @throws IllegalArgumentException if {@code paint} or * {@code stroke} is {@code null}, or {@code alpha} is * not in the specified range. */ protected Marker(Paint paint, Stroke stroke, Paint outlinePaint, Stroke outlineStroke, float alpha) { ParamChecks.nullNotPermitted(paint, "paint"); ParamChecks.nullNotPermitted(stroke, "stroke"); if (alpha < 0.0f || alpha > 1.0f) { throw new IllegalArgumentException( "The 'alpha' value must be in the range 0.0f to 1.0f"); } this.paint = paint; this.stroke = stroke; this.outlinePaint = outlinePaint; this.outlineStroke = outlineStroke; this.alpha = alpha; this.labelFont = new Font("SansSerif", Font.PLAIN, 9); this.labelPaint = Color.black; this.labelBackgroundColor = new Color(100, 100, 100, 100); this.labelAnchor = RectangleAnchor.TOP_LEFT; this.labelOffset = new RectangleInsets(3.0, 3.0, 3.0, 3.0); this.labelOffsetType = LengthAdjustmentType.CONTRACT; this.labelTextAnchor = TextAnchor.CENTER; this.listenerList = new EventListenerList(); }
Example 13
Source File: Marker.java From ECG-Viewer with GNU General Public License v2.0 | 5 votes |
/** * Constructs a new marker. * * @param paint the paint ({@code null} not permitted). * @param stroke the stroke ({@code null} not permitted). * @param outlinePaint the outline paint ({@code null} permitted). * @param outlineStroke the outline stroke ({@code null} permitted). * @param alpha the alpha transparency (must be in the range 0.0f to * 1.0f). * * @throws IllegalArgumentException if {@code paint} or * {@code stroke} is {@code null}, or {@code alpha} is * not in the specified range. */ protected Marker(Paint paint, Stroke stroke, Paint outlinePaint, Stroke outlineStroke, float alpha) { ParamChecks.nullNotPermitted(paint, "paint"); ParamChecks.nullNotPermitted(stroke, "stroke"); if (alpha < 0.0f || alpha > 1.0f) { throw new IllegalArgumentException( "The 'alpha' value must be in the range 0.0f to 1.0f"); } this.paint = paint; this.stroke = stroke; this.outlinePaint = outlinePaint; this.outlineStroke = outlineStroke; this.alpha = alpha; this.labelFont = new Font("SansSerif", Font.PLAIN, 9); this.labelPaint = Color.black; this.labelBackgroundColor = new Color(100, 100, 100, 100); this.labelAnchor = RectangleAnchor.TOP_LEFT; this.labelOffset = new RectangleInsets(3.0, 3.0, 3.0, 3.0); this.labelOffsetType = LengthAdjustmentType.CONTRACT; this.labelTextAnchor = TextAnchor.CENTER; this.listenerList = new EventListenerList(); }
Example 14
Source File: Marker.java From opensim-gui with Apache License 2.0 | 5 votes |
/** * Constructs a new marker. * * @param paint the paint (<code>null</code> not permitted). * @param stroke the stroke (<code>null</code> not permitted). * @param outlinePaint the outline paint (<code>null</code> permitted). * @param outlineStroke the outline stroke (<code>null</code> permitted). * @param alpha the alpha transparency (must be in the range 0.0f to * 1.0f). * * @throws IllegalArgumentException if <code>paint</code> or * <code>stroke</code> is <code>null</code>, or <code>alpha</code> is * not in the specified range. */ protected Marker(Paint paint, Stroke stroke, Paint outlinePaint, Stroke outlineStroke, float alpha) { if (paint == null) { throw new IllegalArgumentException("Null 'paint' argument."); } if (stroke == null) { throw new IllegalArgumentException("Null 'stroke' argument."); } if (alpha < 0.0f || alpha > 1.0f) throw new IllegalArgumentException( "The 'alpha' value must be in the range 0.0f to 1.0f"); this.paint = paint; this.stroke = stroke; this.outlinePaint = outlinePaint; this.outlineStroke = outlineStroke; this.alpha = alpha; this.labelFont = new Font("SansSerif", Font.PLAIN, 9); this.labelPaint = Color.black; this.labelAnchor = RectangleAnchor.TOP_LEFT; this.labelOffset = new RectangleInsets(3.0, 3.0, 3.0, 3.0); this.labelOffsetType = LengthAdjustmentType.CONTRACT; this.labelTextAnchor = TextAnchor.CENTER; this.listenerList = new EventListenerList(); }
Example 15
Source File: Marker.java From openstock with GNU General Public License v3.0 | 5 votes |
/** * Constructs a new marker. * * @param paint the paint ({@code null} not permitted). * @param stroke the stroke ({@code null} not permitted). * @param outlinePaint the outline paint ({@code null} permitted). * @param outlineStroke the outline stroke ({@code null} permitted). * @param alpha the alpha transparency (must be in the range 0.0f to * 1.0f). * * @throws IllegalArgumentException if {@code paint} or * {@code stroke} is {@code null}, or {@code alpha} is * not in the specified range. */ protected Marker(Paint paint, Stroke stroke, Paint outlinePaint, Stroke outlineStroke, float alpha) { ParamChecks.nullNotPermitted(paint, "paint"); ParamChecks.nullNotPermitted(stroke, "stroke"); if (alpha < 0.0f || alpha > 1.0f) { throw new IllegalArgumentException( "The 'alpha' value must be in the range 0.0f to 1.0f"); } this.paint = paint; this.stroke = stroke; this.outlinePaint = outlinePaint; this.outlineStroke = outlineStroke; this.alpha = alpha; this.labelFont = new Font("SansSerif", Font.PLAIN, 9); this.labelPaint = Color.black; this.labelBackgroundColor = new Color(100, 100, 100, 100); this.labelAnchor = RectangleAnchor.TOP_LEFT; this.labelOffset = new RectangleInsets(3.0, 3.0, 3.0, 3.0); this.labelOffsetType = LengthAdjustmentType.CONTRACT; this.labelTextAnchor = TextAnchor.CENTER; this.listenerList = new EventListenerList(); }
Example 16
Source File: Marker.java From buffer_bci with GNU General Public License v3.0 | 5 votes |
/** * Constructs a new marker. * * @param paint the paint ({@code null} not permitted). * @param stroke the stroke ({@code null} not permitted). * @param outlinePaint the outline paint ({@code null} permitted). * @param outlineStroke the outline stroke ({@code null} permitted). * @param alpha the alpha transparency (must be in the range 0.0f to * 1.0f). * * @throws IllegalArgumentException if {@code paint} or * {@code stroke} is {@code null}, or {@code alpha} is * not in the specified range. */ protected Marker(Paint paint, Stroke stroke, Paint outlinePaint, Stroke outlineStroke, float alpha) { ParamChecks.nullNotPermitted(paint, "paint"); ParamChecks.nullNotPermitted(stroke, "stroke"); if (alpha < 0.0f || alpha > 1.0f) { throw new IllegalArgumentException( "The 'alpha' value must be in the range 0.0f to 1.0f"); } this.paint = paint; this.stroke = stroke; this.outlinePaint = outlinePaint; this.outlineStroke = outlineStroke; this.alpha = alpha; this.labelFont = new Font("SansSerif", Font.PLAIN, 9); this.labelPaint = Color.black; this.labelBackgroundColor = new Color(100, 100, 100, 100); this.labelAnchor = RectangleAnchor.TOP_LEFT; this.labelOffset = new RectangleInsets(3.0, 3.0, 3.0, 3.0); this.labelOffsetType = LengthAdjustmentType.CONTRACT; this.labelTextAnchor = TextAnchor.CENTER; this.listenerList = new EventListenerList(); }
Example 17
Source File: CrosshairOverlay.java From SIMVA-SoS with Apache License 2.0 | 4 votes |
/** * Calculates the anchor point for a label. * * @param line the line for the crosshair. * @param anchor the anchor point. * @param deltaX the x-offset. * @param deltaY the y-offset. * * @return The anchor point. */ private Point2D calculateLabelPoint(Line2D line, RectangleAnchor anchor, double deltaX, double deltaY) { double x, y; boolean left = (anchor == RectangleAnchor.BOTTOM_LEFT || anchor == RectangleAnchor.LEFT || anchor == RectangleAnchor.TOP_LEFT); boolean right = (anchor == RectangleAnchor.BOTTOM_RIGHT || anchor == RectangleAnchor.RIGHT || anchor == RectangleAnchor.TOP_RIGHT); boolean top = (anchor == RectangleAnchor.TOP_LEFT || anchor == RectangleAnchor.TOP || anchor == RectangleAnchor.TOP_RIGHT); boolean bottom = (anchor == RectangleAnchor.BOTTOM_LEFT || anchor == RectangleAnchor.BOTTOM || anchor == RectangleAnchor.BOTTOM_RIGHT); Rectangle rect = line.getBounds(); // we expect the line to be vertical or horizontal if (line.getX1() == line.getX2()) { // vertical x = line.getX1(); y = (line.getY1() + line.getY2()) / 2.0; if (left) { x = x - deltaX; } if (right) { x = x + deltaX; } if (top) { y = Math.min(line.getY1(), line.getY2()) + deltaY; } if (bottom) { y = Math.max(line.getY1(), line.getY2()) - deltaY; } } else { // horizontal x = (line.getX1() + line.getX2()) / 2.0; y = line.getY1(); if (left) { x = Math.min(line.getX1(), line.getX2()) + deltaX; } if (right) { x = Math.max(line.getX1(), line.getX2()) - deltaX; } if (top) { y = y - deltaY; } if (bottom) { y = y + deltaY; } } return new Point2D.Double(x, y); }
Example 18
Source File: CrosshairOverlay.java From openstock with GNU General Public License v3.0 | 4 votes |
/** * Calculates the anchor point for a label. * * @param line the line for the crosshair. * @param anchor the anchor point. * @param deltaX the x-offset. * @param deltaY the y-offset. * * @return The anchor point. */ private Point2D calculateLabelPoint(Line2D line, RectangleAnchor anchor, double deltaX, double deltaY) { double x, y; boolean left = (anchor == RectangleAnchor.BOTTOM_LEFT || anchor == RectangleAnchor.LEFT || anchor == RectangleAnchor.TOP_LEFT); boolean right = (anchor == RectangleAnchor.BOTTOM_RIGHT || anchor == RectangleAnchor.RIGHT || anchor == RectangleAnchor.TOP_RIGHT); boolean top = (anchor == RectangleAnchor.TOP_LEFT || anchor == RectangleAnchor.TOP || anchor == RectangleAnchor.TOP_RIGHT); boolean bottom = (anchor == RectangleAnchor.BOTTOM_LEFT || anchor == RectangleAnchor.BOTTOM || anchor == RectangleAnchor.BOTTOM_RIGHT); Rectangle rect = line.getBounds(); // we expect the line to be vertical or horizontal if (line.getX1() == line.getX2()) { // vertical x = line.getX1(); y = (line.getY1() + line.getY2()) / 2.0; if (left) { x = x - deltaX; } if (right) { x = x + deltaX; } if (top) { y = Math.min(line.getY1(), line.getY2()) + deltaY; } if (bottom) { y = Math.max(line.getY1(), line.getY2()) - deltaY; } } else { // horizontal x = (line.getX1() + line.getX2()) / 2.0; y = line.getY1(); if (left) { x = Math.min(line.getX1(), line.getX2()) + deltaX; } if (right) { x = Math.max(line.getX1(), line.getX2()) - deltaX; } if (top) { y = y - deltaY; } if (bottom) { y = y + deltaY; } } return new Point2D.Double(x, y); }
Example 19
Source File: CrosshairOverlay.java From buffer_bci with GNU General Public License v3.0 | 4 votes |
/** * Calculates the anchor point for a label. * * @param line the line for the crosshair. * @param anchor the anchor point. * @param deltaX the x-offset. * @param deltaY the y-offset. * * @return The anchor point. */ private Point2D calculateLabelPoint(Line2D line, RectangleAnchor anchor, double deltaX, double deltaY) { double x, y; boolean left = (anchor == RectangleAnchor.BOTTOM_LEFT || anchor == RectangleAnchor.LEFT || anchor == RectangleAnchor.TOP_LEFT); boolean right = (anchor == RectangleAnchor.BOTTOM_RIGHT || anchor == RectangleAnchor.RIGHT || anchor == RectangleAnchor.TOP_RIGHT); boolean top = (anchor == RectangleAnchor.TOP_LEFT || anchor == RectangleAnchor.TOP || anchor == RectangleAnchor.TOP_RIGHT); boolean bottom = (anchor == RectangleAnchor.BOTTOM_LEFT || anchor == RectangleAnchor.BOTTOM || anchor == RectangleAnchor.BOTTOM_RIGHT); Rectangle rect = line.getBounds(); // we expect the line to be vertical or horizontal if (line.getX1() == line.getX2()) { // vertical x = line.getX1(); y = (line.getY1() + line.getY2()) / 2.0; if (left) { x = x - deltaX; } if (right) { x = x + deltaX; } if (top) { y = Math.min(line.getY1(), line.getY2()) + deltaY; } if (bottom) { y = Math.max(line.getY1(), line.getY2()) - deltaY; } } else { // horizontal x = (line.getX1() + line.getX2()) / 2.0; y = line.getY1(); if (left) { x = Math.min(line.getX1(), line.getX2()) + deltaX; } if (right) { x = Math.max(line.getX1(), line.getX2()) - deltaX; } if (top) { y = y - deltaY; } if (bottom) { y = y + deltaY; } } return new Point2D.Double(x, y); }
Example 20
Source File: CrosshairOverlay.java From ccu-historian with GNU General Public License v3.0 | 4 votes |
/** * Calculates the anchor point for a label. * * @param line the line for the crosshair. * @param anchor the anchor point. * @param deltaX the x-offset. * @param deltaY the y-offset. * * @return The anchor point. */ private Point2D calculateLabelPoint(Line2D line, RectangleAnchor anchor, double deltaX, double deltaY) { double x, y; boolean left = (anchor == RectangleAnchor.BOTTOM_LEFT || anchor == RectangleAnchor.LEFT || anchor == RectangleAnchor.TOP_LEFT); boolean right = (anchor == RectangleAnchor.BOTTOM_RIGHT || anchor == RectangleAnchor.RIGHT || anchor == RectangleAnchor.TOP_RIGHT); boolean top = (anchor == RectangleAnchor.TOP_LEFT || anchor == RectangleAnchor.TOP || anchor == RectangleAnchor.TOP_RIGHT); boolean bottom = (anchor == RectangleAnchor.BOTTOM_LEFT || anchor == RectangleAnchor.BOTTOM || anchor == RectangleAnchor.BOTTOM_RIGHT); Rectangle rect = line.getBounds(); // we expect the line to be vertical or horizontal if (line.getX1() == line.getX2()) { // vertical x = line.getX1(); y = (line.getY1() + line.getY2()) / 2.0; if (left) { x = x - deltaX; } if (right) { x = x + deltaX; } if (top) { y = Math.min(line.getY1(), line.getY2()) + deltaY; } if (bottom) { y = Math.max(line.getY1(), line.getY2()) - deltaY; } } else { // horizontal x = (line.getX1() + line.getX2()) / 2.0; y = line.getY1(); if (left) { x = Math.min(line.getX1(), line.getX2()) + deltaX; } if (right) { x = Math.max(line.getX1(), line.getX2()) - deltaX; } if (top) { y = y - deltaY; } if (bottom) { y = y + deltaY; } } return new Point2D.Double(x, y); }