Java Code Examples for org.jfree.ui.RectangleAnchor#TOP_LEFT

The following examples show how to use org.jfree.ui.RectangleAnchor#TOP_LEFT . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: CrosshairOverlay.java    From buffer_bci with GNU General Public License v3.0 6 votes vote down vote up
private RectangleAnchor flipAnchorH(RectangleAnchor anchor) {
    RectangleAnchor result = anchor;
    if (anchor.equals(RectangleAnchor.TOP_LEFT)) {
        result = RectangleAnchor.TOP_RIGHT;
    }
    else if (anchor.equals(RectangleAnchor.TOP_RIGHT)) {
        result = RectangleAnchor.TOP_LEFT;
    }
    else if (anchor.equals(RectangleAnchor.LEFT)) {
        result = RectangleAnchor.RIGHT;
    }
    else if (anchor.equals(RectangleAnchor.RIGHT)) {
        result = RectangleAnchor.LEFT;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM_LEFT)) {
        result = RectangleAnchor.BOTTOM_RIGHT;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM_RIGHT)) {
        result = RectangleAnchor.BOTTOM_LEFT;
    }
    return result;
}
 
Example 2
Source File: CrosshairOverlay.java    From buffer_bci with GNU General Public License v3.0 6 votes vote down vote up
private RectangleAnchor flipAnchorH(RectangleAnchor anchor) {
    RectangleAnchor result = anchor;
    if (anchor.equals(RectangleAnchor.TOP_LEFT)) {
        result = RectangleAnchor.TOP_RIGHT;
    }
    else if (anchor.equals(RectangleAnchor.TOP_RIGHT)) {
        result = RectangleAnchor.TOP_LEFT;
    }
    else if (anchor.equals(RectangleAnchor.LEFT)) {
        result = RectangleAnchor.RIGHT;
    }
    else if (anchor.equals(RectangleAnchor.RIGHT)) {
        result = RectangleAnchor.LEFT;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM_LEFT)) {
        result = RectangleAnchor.BOTTOM_RIGHT;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM_RIGHT)) {
        result = RectangleAnchor.BOTTOM_LEFT;
    }
    return result;
}
 
Example 3
Source File: CrosshairOverlay.java    From buffer_bci with GNU General Public License v3.0 6 votes vote down vote up
private RectangleAnchor flipAnchorV(RectangleAnchor anchor) {
    RectangleAnchor result = anchor;
    if (anchor.equals(RectangleAnchor.TOP_LEFT)) {
        result = RectangleAnchor.BOTTOM_LEFT;
    }
    else if (anchor.equals(RectangleAnchor.TOP_RIGHT)) {
        result = RectangleAnchor.BOTTOM_RIGHT;
    }
    else if (anchor.equals(RectangleAnchor.TOP)) {
        result = RectangleAnchor.BOTTOM;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM)) {
        result = RectangleAnchor.TOP;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM_LEFT)) {
        result = RectangleAnchor.TOP_LEFT;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM_RIGHT)) {
        result = RectangleAnchor.TOP_RIGHT;
    }
    return result;
}
 
Example 4
Source File: CategoricalChartExpression.java    From pentaho-reporting with GNU Lesser General Public License v2.1 6 votes vote down vote up
public RectangleAnchor asRectangleAnchor() {
  switch ( this ) {
    case RIGHT:
      return RectangleAnchor.RIGHT;
    case TOP_RIGHT:
      return RectangleAnchor.TOP_RIGHT;
    case TOP:
      return RectangleAnchor.TOP;
    case TOP_LEFT:
      return RectangleAnchor.TOP_LEFT;
    case LEFT:
      return RectangleAnchor.LEFT;
    case BOTTOM_LEFT:
      return RectangleAnchor.BOTTOM_LEFT;
    case BOTTOM:
      return RectangleAnchor.BOTTOM;
    case BOTTOM_RIGHT:
      return RectangleAnchor.BOTTOM_RIGHT;
    default:
      return null;
  }
}
 
Example 5
Source File: CrosshairOverlay.java    From ECG-Viewer with GNU General Public License v2.0 6 votes vote down vote up
private RectangleAnchor flipAnchorV(RectangleAnchor anchor) {
    RectangleAnchor result = anchor;
    if (anchor.equals(RectangleAnchor.TOP_LEFT)) {
        result = RectangleAnchor.BOTTOM_LEFT;
    }
    else if (anchor.equals(RectangleAnchor.TOP_RIGHT)) {
        result = RectangleAnchor.BOTTOM_RIGHT;
    }
    else if (anchor.equals(RectangleAnchor.TOP)) {
        result = RectangleAnchor.BOTTOM;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM)) {
        result = RectangleAnchor.TOP;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM_LEFT)) {
        result = RectangleAnchor.TOP_LEFT;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM_RIGHT)) {
        result = RectangleAnchor.TOP_RIGHT;
    }
    return result;
}
 
Example 6
Source File: CrosshairOverlay.java    From ECG-Viewer with GNU General Public License v2.0 6 votes vote down vote up
private RectangleAnchor flipAnchorH(RectangleAnchor anchor) {
    RectangleAnchor result = anchor;
    if (anchor.equals(RectangleAnchor.TOP_LEFT)) {
        result = RectangleAnchor.TOP_RIGHT;
    }
    else if (anchor.equals(RectangleAnchor.TOP_RIGHT)) {
        result = RectangleAnchor.TOP_LEFT;
    }
    else if (anchor.equals(RectangleAnchor.LEFT)) {
        result = RectangleAnchor.RIGHT;
    }
    else if (anchor.equals(RectangleAnchor.RIGHT)) {
        result = RectangleAnchor.LEFT;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM_LEFT)) {
        result = RectangleAnchor.BOTTOM_RIGHT;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM_RIGHT)) {
        result = RectangleAnchor.BOTTOM_LEFT;
    }
    return result;
}
 
Example 7
Source File: CrosshairOverlay.java    From SIMVA-SoS with Apache License 2.0 6 votes vote down vote up
private RectangleAnchor flipAnchorH(RectangleAnchor anchor) {
    RectangleAnchor result = anchor;
    if (anchor.equals(RectangleAnchor.TOP_LEFT)) {
        result = RectangleAnchor.TOP_RIGHT;
    }
    else if (anchor.equals(RectangleAnchor.TOP_RIGHT)) {
        result = RectangleAnchor.TOP_LEFT;
    }
    else if (anchor.equals(RectangleAnchor.LEFT)) {
        result = RectangleAnchor.RIGHT;
    }
    else if (anchor.equals(RectangleAnchor.RIGHT)) {
        result = RectangleAnchor.LEFT;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM_LEFT)) {
        result = RectangleAnchor.BOTTOM_RIGHT;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM_RIGHT)) {
        result = RectangleAnchor.BOTTOM_LEFT;
    }
    return result;
}
 
Example 8
Source File: CrosshairOverlay.java    From ccu-historian with GNU General Public License v3.0 6 votes vote down vote up
private RectangleAnchor flipAnchorV(RectangleAnchor anchor) {
    RectangleAnchor result = anchor;
    if (anchor.equals(RectangleAnchor.TOP_LEFT)) {
        result = RectangleAnchor.BOTTOM_LEFT;
    }
    else if (anchor.equals(RectangleAnchor.TOP_RIGHT)) {
        result = RectangleAnchor.BOTTOM_RIGHT;
    }
    else if (anchor.equals(RectangleAnchor.TOP)) {
        result = RectangleAnchor.BOTTOM;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM)) {
        result = RectangleAnchor.TOP;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM_LEFT)) {
        result = RectangleAnchor.TOP_LEFT;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM_RIGHT)) {
        result = RectangleAnchor.TOP_RIGHT;
    }
    return result;
}
 
Example 9
Source File: CrosshairOverlay.java    From ccu-historian with GNU General Public License v3.0 6 votes vote down vote up
private RectangleAnchor flipAnchorH(RectangleAnchor anchor) {
    RectangleAnchor result = anchor;
    if (anchor.equals(RectangleAnchor.TOP_LEFT)) {
        result = RectangleAnchor.TOP_RIGHT;
    }
    else if (anchor.equals(RectangleAnchor.TOP_RIGHT)) {
        result = RectangleAnchor.TOP_LEFT;
    }
    else if (anchor.equals(RectangleAnchor.LEFT)) {
        result = RectangleAnchor.RIGHT;
    }
    else if (anchor.equals(RectangleAnchor.RIGHT)) {
        result = RectangleAnchor.LEFT;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM_LEFT)) {
        result = RectangleAnchor.BOTTOM_RIGHT;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM_RIGHT)) {
        result = RectangleAnchor.BOTTOM_LEFT;
    }
    return result;
}
 
Example 10
Source File: CrosshairOverlay.java    From openstock with GNU General Public License v3.0 6 votes vote down vote up
private RectangleAnchor flipAnchorV(RectangleAnchor anchor) {
    RectangleAnchor result = anchor;
    if (anchor.equals(RectangleAnchor.TOP_LEFT)) {
        result = RectangleAnchor.BOTTOM_LEFT;
    }
    else if (anchor.equals(RectangleAnchor.TOP_RIGHT)) {
        result = RectangleAnchor.BOTTOM_RIGHT;
    }
    else if (anchor.equals(RectangleAnchor.TOP)) {
        result = RectangleAnchor.BOTTOM;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM)) {
        result = RectangleAnchor.TOP;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM_LEFT)) {
        result = RectangleAnchor.TOP_LEFT;
    }
    else if (anchor.equals(RectangleAnchor.BOTTOM_RIGHT)) {
        result = RectangleAnchor.TOP_RIGHT;
    }
    return result;
}
 
Example 11
Source File: Marker.java    From buffer_bci with GNU General Public License v3.0 5 votes vote down vote up
/**
 * Constructs a new marker.
 *
 * @param paint  the paint ({@code null} not permitted).
 * @param stroke  the stroke ({@code null} not permitted).
 * @param outlinePaint  the outline paint ({@code null} permitted).
 * @param outlineStroke  the outline stroke ({@code null} permitted).
 * @param alpha  the alpha transparency (must be in the range 0.0f to
 *     1.0f).
 *
 * @throws IllegalArgumentException if {@code paint} or
 *     {@code stroke} is {@code null}, or {@code alpha} is
 *     not in the specified range.
 */
protected Marker(Paint paint, Stroke stroke, Paint outlinePaint, 
        Stroke outlineStroke, float alpha) {

    ParamChecks.nullNotPermitted(paint, "paint");
    ParamChecks.nullNotPermitted(stroke, "stroke");
    if (alpha < 0.0f || alpha > 1.0f) {
        throw new IllegalArgumentException(
                "The 'alpha' value must be in the range 0.0f to 1.0f");
    }

    this.paint = paint;
    this.stroke = stroke;
    this.outlinePaint = outlinePaint;
    this.outlineStroke = outlineStroke;
    this.alpha = alpha;

    this.labelFont = new Font("SansSerif", Font.PLAIN, 9);
    this.labelPaint = Color.black;
    this.labelBackgroundColor = new Color(100, 100, 100, 100);
    this.labelAnchor = RectangleAnchor.TOP_LEFT;
    this.labelOffset = new RectangleInsets(3.0, 3.0, 3.0, 3.0);
    this.labelOffsetType = LengthAdjustmentType.CONTRACT;
    this.labelTextAnchor = TextAnchor.CENTER;

    this.listenerList = new EventListenerList();
}
 
Example 12
Source File: Marker.java    From SIMVA-SoS with Apache License 2.0 5 votes vote down vote up
/**
 * Constructs a new marker.
 *
 * @param paint  the paint ({@code null} not permitted).
 * @param stroke  the stroke ({@code null} not permitted).
 * @param outlinePaint  the outline paint ({@code null} permitted).
 * @param outlineStroke  the outline stroke ({@code null} permitted).
 * @param alpha  the alpha transparency (must be in the range 0.0f to
 *     1.0f).
 *
 * @throws IllegalArgumentException if {@code paint} or
 *     {@code stroke} is {@code null}, or {@code alpha} is
 *     not in the specified range.
 */
protected Marker(Paint paint, Stroke stroke, Paint outlinePaint, 
        Stroke outlineStroke, float alpha) {

    ParamChecks.nullNotPermitted(paint, "paint");
    ParamChecks.nullNotPermitted(stroke, "stroke");
    if (alpha < 0.0f || alpha > 1.0f) {
        throw new IllegalArgumentException(
                "The 'alpha' value must be in the range 0.0f to 1.0f");
    }

    this.paint = paint;
    this.stroke = stroke;
    this.outlinePaint = outlinePaint;
    this.outlineStroke = outlineStroke;
    this.alpha = alpha;

    this.labelFont = new Font("SansSerif", Font.PLAIN, 9);
    this.labelPaint = Color.black;
    this.labelBackgroundColor = new Color(100, 100, 100, 100);
    this.labelAnchor = RectangleAnchor.TOP_LEFT;
    this.labelOffset = new RectangleInsets(3.0, 3.0, 3.0, 3.0);
    this.labelOffsetType = LengthAdjustmentType.CONTRACT;
    this.labelTextAnchor = TextAnchor.CENTER;

    this.listenerList = new EventListenerList();
}
 
Example 13
Source File: Marker.java    From ECG-Viewer with GNU General Public License v2.0 5 votes vote down vote up
/**
 * Constructs a new marker.
 *
 * @param paint  the paint ({@code null} not permitted).
 * @param stroke  the stroke ({@code null} not permitted).
 * @param outlinePaint  the outline paint ({@code null} permitted).
 * @param outlineStroke  the outline stroke ({@code null} permitted).
 * @param alpha  the alpha transparency (must be in the range 0.0f to
 *     1.0f).
 *
 * @throws IllegalArgumentException if {@code paint} or
 *     {@code stroke} is {@code null}, or {@code alpha} is
 *     not in the specified range.
 */
protected Marker(Paint paint, Stroke stroke, Paint outlinePaint, 
        Stroke outlineStroke, float alpha) {

    ParamChecks.nullNotPermitted(paint, "paint");
    ParamChecks.nullNotPermitted(stroke, "stroke");
    if (alpha < 0.0f || alpha > 1.0f) {
        throw new IllegalArgumentException(
                "The 'alpha' value must be in the range 0.0f to 1.0f");
    }

    this.paint = paint;
    this.stroke = stroke;
    this.outlinePaint = outlinePaint;
    this.outlineStroke = outlineStroke;
    this.alpha = alpha;

    this.labelFont = new Font("SansSerif", Font.PLAIN, 9);
    this.labelPaint = Color.black;
    this.labelBackgroundColor = new Color(100, 100, 100, 100);
    this.labelAnchor = RectangleAnchor.TOP_LEFT;
    this.labelOffset = new RectangleInsets(3.0, 3.0, 3.0, 3.0);
    this.labelOffsetType = LengthAdjustmentType.CONTRACT;
    this.labelTextAnchor = TextAnchor.CENTER;

    this.listenerList = new EventListenerList();
}
 
Example 14
Source File: Marker.java    From opensim-gui with Apache License 2.0 5 votes vote down vote up
/**
 * Constructs a new marker.
 *
 * @param paint  the paint (<code>null</code> not permitted).
 * @param stroke  the stroke (<code>null</code> not permitted).
 * @param outlinePaint  the outline paint (<code>null</code> permitted).
 * @param outlineStroke  the outline stroke (<code>null</code> permitted).
 * @param alpha  the alpha transparency (must be in the range 0.0f to 
 *     1.0f).
 *     
 * @throws IllegalArgumentException if <code>paint</code> or 
 *     <code>stroke</code> is <code>null</code>, or <code>alpha</code> is 
 *     not in the specified range.
 */
protected Marker(Paint paint, Stroke stroke, 
                 Paint outlinePaint, Stroke outlineStroke, 
                 float alpha) {

    if (paint == null) {
        throw new IllegalArgumentException("Null 'paint' argument.");
    }
    if (stroke == null) {
        throw new IllegalArgumentException("Null 'stroke' argument.");
    }
    if (alpha < 0.0f || alpha > 1.0f)
        throw new IllegalArgumentException(
                "The 'alpha' value must be in the range 0.0f to 1.0f");
    
    this.paint = paint;
    this.stroke = stroke;
    this.outlinePaint = outlinePaint;
    this.outlineStroke = outlineStroke;
    this.alpha = alpha;
    
    this.labelFont = new Font("SansSerif", Font.PLAIN, 9);
    this.labelPaint = Color.black;
    this.labelAnchor = RectangleAnchor.TOP_LEFT;
    this.labelOffset = new RectangleInsets(3.0, 3.0, 3.0, 3.0);
    this.labelOffsetType = LengthAdjustmentType.CONTRACT;
    this.labelTextAnchor = TextAnchor.CENTER;
    
    this.listenerList = new EventListenerList();
}
 
Example 15
Source File: Marker.java    From openstock with GNU General Public License v3.0 5 votes vote down vote up
/**
 * Constructs a new marker.
 *
 * @param paint  the paint ({@code null} not permitted).
 * @param stroke  the stroke ({@code null} not permitted).
 * @param outlinePaint  the outline paint ({@code null} permitted).
 * @param outlineStroke  the outline stroke ({@code null} permitted).
 * @param alpha  the alpha transparency (must be in the range 0.0f to
 *     1.0f).
 *
 * @throws IllegalArgumentException if {@code paint} or
 *     {@code stroke} is {@code null}, or {@code alpha} is
 *     not in the specified range.
 */
protected Marker(Paint paint, Stroke stroke, Paint outlinePaint, 
        Stroke outlineStroke, float alpha) {

    ParamChecks.nullNotPermitted(paint, "paint");
    ParamChecks.nullNotPermitted(stroke, "stroke");
    if (alpha < 0.0f || alpha > 1.0f) {
        throw new IllegalArgumentException(
                "The 'alpha' value must be in the range 0.0f to 1.0f");
    }

    this.paint = paint;
    this.stroke = stroke;
    this.outlinePaint = outlinePaint;
    this.outlineStroke = outlineStroke;
    this.alpha = alpha;

    this.labelFont = new Font("SansSerif", Font.PLAIN, 9);
    this.labelPaint = Color.black;
    this.labelBackgroundColor = new Color(100, 100, 100, 100);
    this.labelAnchor = RectangleAnchor.TOP_LEFT;
    this.labelOffset = new RectangleInsets(3.0, 3.0, 3.0, 3.0);
    this.labelOffsetType = LengthAdjustmentType.CONTRACT;
    this.labelTextAnchor = TextAnchor.CENTER;

    this.listenerList = new EventListenerList();
}
 
Example 16
Source File: Marker.java    From buffer_bci with GNU General Public License v3.0 5 votes vote down vote up
/**
 * Constructs a new marker.
 *
 * @param paint  the paint ({@code null} not permitted).
 * @param stroke  the stroke ({@code null} not permitted).
 * @param outlinePaint  the outline paint ({@code null} permitted).
 * @param outlineStroke  the outline stroke ({@code null} permitted).
 * @param alpha  the alpha transparency (must be in the range 0.0f to
 *     1.0f).
 *
 * @throws IllegalArgumentException if {@code paint} or
 *     {@code stroke} is {@code null}, or {@code alpha} is
 *     not in the specified range.
 */
protected Marker(Paint paint, Stroke stroke, Paint outlinePaint, 
        Stroke outlineStroke, float alpha) {

    ParamChecks.nullNotPermitted(paint, "paint");
    ParamChecks.nullNotPermitted(stroke, "stroke");
    if (alpha < 0.0f || alpha > 1.0f) {
        throw new IllegalArgumentException(
                "The 'alpha' value must be in the range 0.0f to 1.0f");
    }

    this.paint = paint;
    this.stroke = stroke;
    this.outlinePaint = outlinePaint;
    this.outlineStroke = outlineStroke;
    this.alpha = alpha;

    this.labelFont = new Font("SansSerif", Font.PLAIN, 9);
    this.labelPaint = Color.black;
    this.labelBackgroundColor = new Color(100, 100, 100, 100);
    this.labelAnchor = RectangleAnchor.TOP_LEFT;
    this.labelOffset = new RectangleInsets(3.0, 3.0, 3.0, 3.0);
    this.labelOffsetType = LengthAdjustmentType.CONTRACT;
    this.labelTextAnchor = TextAnchor.CENTER;

    this.listenerList = new EventListenerList();
}
 
Example 17
Source File: CrosshairOverlay.java    From SIMVA-SoS with Apache License 2.0 4 votes vote down vote up
/**
 * Calculates the anchor point for a label.
 *
 * @param line  the line for the crosshair.
 * @param anchor  the anchor point.
 * @param deltaX  the x-offset.
 * @param deltaY  the y-offset.
 *
 * @return The anchor point.
 */
private Point2D calculateLabelPoint(Line2D line, RectangleAnchor anchor,
        double deltaX, double deltaY) {
    double x, y;
    boolean left = (anchor == RectangleAnchor.BOTTOM_LEFT 
            || anchor == RectangleAnchor.LEFT 
            || anchor == RectangleAnchor.TOP_LEFT);
    boolean right = (anchor == RectangleAnchor.BOTTOM_RIGHT 
            || anchor == RectangleAnchor.RIGHT 
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean top = (anchor == RectangleAnchor.TOP_LEFT 
            || anchor == RectangleAnchor.TOP 
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean bottom = (anchor == RectangleAnchor.BOTTOM_LEFT
            || anchor == RectangleAnchor.BOTTOM
            || anchor == RectangleAnchor.BOTTOM_RIGHT);
    Rectangle rect = line.getBounds();
    
    // we expect the line to be vertical or horizontal
    if (line.getX1() == line.getX2()) {  // vertical
        x = line.getX1();
        y = (line.getY1() + line.getY2()) / 2.0;
        if (left) {
            x = x - deltaX;
        }
        if (right) {
            x = x + deltaX;
        }
        if (top) {
            y = Math.min(line.getY1(), line.getY2()) + deltaY;
        }
        if (bottom) {
            y = Math.max(line.getY1(), line.getY2()) - deltaY;
        }
    }
    else {  // horizontal
        x = (line.getX1() + line.getX2()) / 2.0;
        y = line.getY1();
        if (left) {
            x = Math.min(line.getX1(), line.getX2()) + deltaX;
        }
        if (right) {
            x = Math.max(line.getX1(), line.getX2()) - deltaX;
        }
        if (top) {
            y = y - deltaY;
        }
        if (bottom) {
            y = y + deltaY;
        }
    }
    return new Point2D.Double(x, y);
}
 
Example 18
Source File: CrosshairOverlay.java    From openstock with GNU General Public License v3.0 4 votes vote down vote up
/**
 * Calculates the anchor point for a label.
 *
 * @param line  the line for the crosshair.
 * @param anchor  the anchor point.
 * @param deltaX  the x-offset.
 * @param deltaY  the y-offset.
 *
 * @return The anchor point.
 */
private Point2D calculateLabelPoint(Line2D line, RectangleAnchor anchor,
        double deltaX, double deltaY) {
    double x, y;
    boolean left = (anchor == RectangleAnchor.BOTTOM_LEFT 
            || anchor == RectangleAnchor.LEFT 
            || anchor == RectangleAnchor.TOP_LEFT);
    boolean right = (anchor == RectangleAnchor.BOTTOM_RIGHT 
            || anchor == RectangleAnchor.RIGHT 
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean top = (anchor == RectangleAnchor.TOP_LEFT 
            || anchor == RectangleAnchor.TOP 
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean bottom = (anchor == RectangleAnchor.BOTTOM_LEFT
            || anchor == RectangleAnchor.BOTTOM
            || anchor == RectangleAnchor.BOTTOM_RIGHT);
    Rectangle rect = line.getBounds();
    
    // we expect the line to be vertical or horizontal
    if (line.getX1() == line.getX2()) {  // vertical
        x = line.getX1();
        y = (line.getY1() + line.getY2()) / 2.0;
        if (left) {
            x = x - deltaX;
        }
        if (right) {
            x = x + deltaX;
        }
        if (top) {
            y = Math.min(line.getY1(), line.getY2()) + deltaY;
        }
        if (bottom) {
            y = Math.max(line.getY1(), line.getY2()) - deltaY;
        }
    }
    else {  // horizontal
        x = (line.getX1() + line.getX2()) / 2.0;
        y = line.getY1();
        if (left) {
            x = Math.min(line.getX1(), line.getX2()) + deltaX;
        }
        if (right) {
            x = Math.max(line.getX1(), line.getX2()) - deltaX;
        }
        if (top) {
            y = y - deltaY;
        }
        if (bottom) {
            y = y + deltaY;
        }
    }
    return new Point2D.Double(x, y);
}
 
Example 19
Source File: CrosshairOverlay.java    From buffer_bci with GNU General Public License v3.0 4 votes vote down vote up
/**
 * Calculates the anchor point for a label.
 *
 * @param line  the line for the crosshair.
 * @param anchor  the anchor point.
 * @param deltaX  the x-offset.
 * @param deltaY  the y-offset.
 *
 * @return The anchor point.
 */
private Point2D calculateLabelPoint(Line2D line, RectangleAnchor anchor,
        double deltaX, double deltaY) {
    double x, y;
    boolean left = (anchor == RectangleAnchor.BOTTOM_LEFT 
            || anchor == RectangleAnchor.LEFT 
            || anchor == RectangleAnchor.TOP_LEFT);
    boolean right = (anchor == RectangleAnchor.BOTTOM_RIGHT 
            || anchor == RectangleAnchor.RIGHT 
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean top = (anchor == RectangleAnchor.TOP_LEFT 
            || anchor == RectangleAnchor.TOP 
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean bottom = (anchor == RectangleAnchor.BOTTOM_LEFT
            || anchor == RectangleAnchor.BOTTOM
            || anchor == RectangleAnchor.BOTTOM_RIGHT);
    Rectangle rect = line.getBounds();
    
    // we expect the line to be vertical or horizontal
    if (line.getX1() == line.getX2()) {  // vertical
        x = line.getX1();
        y = (line.getY1() + line.getY2()) / 2.0;
        if (left) {
            x = x - deltaX;
        }
        if (right) {
            x = x + deltaX;
        }
        if (top) {
            y = Math.min(line.getY1(), line.getY2()) + deltaY;
        }
        if (bottom) {
            y = Math.max(line.getY1(), line.getY2()) - deltaY;
        }
    }
    else {  // horizontal
        x = (line.getX1() + line.getX2()) / 2.0;
        y = line.getY1();
        if (left) {
            x = Math.min(line.getX1(), line.getX2()) + deltaX;
        }
        if (right) {
            x = Math.max(line.getX1(), line.getX2()) - deltaX;
        }
        if (top) {
            y = y - deltaY;
        }
        if (bottom) {
            y = y + deltaY;
        }
    }
    return new Point2D.Double(x, y);
}
 
Example 20
Source File: CrosshairOverlay.java    From ccu-historian with GNU General Public License v3.0 4 votes vote down vote up
/**
 * Calculates the anchor point for a label.
 *
 * @param line  the line for the crosshair.
 * @param anchor  the anchor point.
 * @param deltaX  the x-offset.
 * @param deltaY  the y-offset.
 *
 * @return The anchor point.
 */
private Point2D calculateLabelPoint(Line2D line, RectangleAnchor anchor,
        double deltaX, double deltaY) {
    double x, y;
    boolean left = (anchor == RectangleAnchor.BOTTOM_LEFT 
            || anchor == RectangleAnchor.LEFT 
            || anchor == RectangleAnchor.TOP_LEFT);
    boolean right = (anchor == RectangleAnchor.BOTTOM_RIGHT 
            || anchor == RectangleAnchor.RIGHT 
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean top = (anchor == RectangleAnchor.TOP_LEFT 
            || anchor == RectangleAnchor.TOP 
            || anchor == RectangleAnchor.TOP_RIGHT);
    boolean bottom = (anchor == RectangleAnchor.BOTTOM_LEFT
            || anchor == RectangleAnchor.BOTTOM
            || anchor == RectangleAnchor.BOTTOM_RIGHT);
    Rectangle rect = line.getBounds();
    
    // we expect the line to be vertical or horizontal
    if (line.getX1() == line.getX2()) {  // vertical
        x = line.getX1();
        y = (line.getY1() + line.getY2()) / 2.0;
        if (left) {
            x = x - deltaX;
        }
        if (right) {
            x = x + deltaX;
        }
        if (top) {
            y = Math.min(line.getY1(), line.getY2()) + deltaY;
        }
        if (bottom) {
            y = Math.max(line.getY1(), line.getY2()) - deltaY;
        }
    }
    else {  // horizontal
        x = (line.getX1() + line.getX2()) / 2.0;
        y = line.getY1();
        if (left) {
            x = Math.min(line.getX1(), line.getX2()) + deltaX;
        }
        if (right) {
            x = Math.max(line.getX1(), line.getX2()) - deltaX;
        }
        if (top) {
            y = y - deltaY;
        }
        if (bottom) {
            y = y + deltaY;
        }
    }
    return new Point2D.Double(x, y);
}