Java Code Examples for com.watabou.noosa.Game#scene()
The following examples show how to use
com.watabou.noosa.Game#scene() .
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Example 1
Source File: ExitButton.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
@Override protected void onClick() { if (Game.scene() instanceof TitleScene) { Game.instance.finish(); } else { YetAnotherPixelDungeon.switchNoFade(TitleScene.class); } }
Example 2
Source File: ExitButton.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
@Override protected void onClick() { if (Game.scene() instanceof TitleScene) { Game.instance.finish(); } else { ShatteredPixelDungeon.switchNoFade( TitleScene.class ); } }
Example 3
Source File: ExitButton.java From pixel-dungeon with GNU General Public License v3.0 | 5 votes |
@Override protected void onClick() { if (Game.scene() instanceof TitleScene) { Game.instance.finish(); } else { PixelDungeon.switchNoFade( TitleScene.class ); } }
Example 4
Source File: ExitButton.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
@Override protected void onClick() { if (Game.scene() instanceof TitleScene) { Game.instance.finish(); } else { ShatteredPixelDungeon.switchNoFade( TitleScene.class ); } }
Example 5
Source File: PixelScene.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
public static void showBadge(Badges.Badge badge) { if(!(Game.scene() instanceof GameScene)) { return; } if (uiCamera != null && !Game.isPaused()) { BadgeBanner banner = BadgeBanner.show(badge.image); banner.camera = uiCamera; banner.x = align(banner.camera, (banner.camera.width - banner.width) / 2); banner.y = align(banner.camera, (banner.camera.height - banner.height) / 3); Game.addToScene(banner); } }
Example 6
Source File: InterlevelScene.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
static public void Do(InterlevelScene.Mode mode) { if(Game.scene() instanceof GameScene && Dungeon.level!=null && Dungeon.hero!=null) { // not game start Dungeon.hero.getSprite().completeForce(); for(Mob mob:Dungeon.level.getCopyOfMobsArray()) { mob.getSprite().completeForce(); } } InterlevelScene.mode = mode; Game.switchScene(InterlevelScene.class); }
Example 7
Source File: ExitButton.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
@Override protected void onClick() { if (Game.scene() instanceof TitleScene) { Game.shutdown(); } else { RemixedDungeon.switchNoFade( TitleScene.class ); } }
Example 8
Source File: ExitButton.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 5 votes |
@Override protected void onClick() { if (Game.scene() instanceof TitleScene) { Game.instance.finish(); } else { ShatteredPixelDungeon.switchNoFade( TitleScene.class ); } }
Example 9
Source File: BadgesScene.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override public void create() { super.create(); Music.INSTANCE.play( Assets.THEME, true ); Music.INSTANCE.volume( 1f ); uiCamera.visible = false; int w = Camera.main.width; int h = Camera.main.height; Archs archs = new Archs(); archs.setSize( w, h ); add( archs ); int pw = Math.min( MAX_PANE_WIDTH, w - 6 ); int ph = h - 30; NinePatch panel = Chrome.get( Chrome.Type.WINDOW ); panel.size( pw, ph ); panel.x = (w - pw) / 2; panel.y = (h - ph) / 2; add( panel ); BitmapText title = PixelScene.createText( TXT_TITLE, 9 ); title.hardlight( Window.TITLE_COLOR ); title.measure(); title.x = align( (w - title.width()) / 2 ); title.y = align( (panel.y - title.baseLine()) / 2 ); add( title ); Badges.loadGlobal(); ScrollPane list = new BadgesList( true ); add( list ); list.setRect( panel.x + panel.marginLeft(), panel.y + panel.marginTop(), panel.innerWidth(), panel.innerHeight() ); ExitButton btnExit = new ExitButton(); btnExit.setPos( Camera.main.width - btnExit.width(), 0 ); add( btnExit ); fadeIn(); Badges.loadingListener = new Callback() { @Override public void call() { if (Game.scene() == BadgesScene.this) { ShatteredPixelDungeon.switchNoFade( BadgesScene.class ); } } }; }
Example 10
Source File: BadgesScene.java From pixel-dungeon with GNU General Public License v3.0 | 4 votes |
@Override public void create() { super.create(); Music.INSTANCE.play( Assets.THEME, true ); Music.INSTANCE.volume( 1f ); uiCamera.visible = false; int w = Camera.main.width; int h = Camera.main.height; Archs archs = new Archs(); archs.setSize( w, h ); add( archs ); int pw = (int)Math.min( w, (PixelDungeon.landscape() ? MIN_WIDTH_L : MIN_WIDTH_P) * 3 ) - 16; int ph = (int)Math.min( h, (PixelDungeon.landscape() ? MIN_HEIGHT_L : MIN_HEIGHT_P) * 3 ) - 32; float size = (float)Math.sqrt( pw * ph / 27f ); int nCols = (int)Math.ceil( pw / size ); int nRows = (int)Math.ceil( ph / size ); size = Math.min( pw / nCols, ph / nRows ); float left = (w - size * nCols) / 2; float top = (h - size * nRows) / 2; BitmapText title = PixelScene.createText( TXT_TITLE, 9 ); title.hardlight( Window.TITLE_COLOR ); title.measure(); title.x = align( (w - title.width()) / 2 ); title.y = align( (top - title.baseLine()) / 2 ); add( title ); Badges.loadGlobal(); List<Badges.Badge> badges = Badges.filtered( true ); for (int i=0; i < nRows; i++) { for (int j=0; j < nCols; j++) { int index = i * nCols + j; Badges.Badge b = index < badges.size() ? badges.get( index ) : null; BadgeButton button = new BadgeButton( b ); button.setPos( left + j * size + (size - button.width()) / 2, top + i * size + (size - button.height()) / 2); add( button ); } } ExitButton btnExit = new ExitButton(); btnExit.setPos( Camera.main.width - btnExit.width(), 0 ); add( btnExit ); fadeIn(); Badges.loadingListener = new Callback() { @Override public void call() { if (Game.scene() == BadgesScene.this) { PixelDungeon.switchNoFade( BadgesScene.class ); } } }; }