Java Code Examples for org.newdawn.slick.Graphics#translate()
The following examples show how to use
org.newdawn.slick.Graphics#translate() .
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Example 1
Source File: InkscapeTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void render(GameContainer container, Graphics g) throws SlickException { g.scale(zoom,zoom); g.translate(x, y); g.scale(0.3f,0.3f); //renderer[0].render(g); g.scale(1/0.3f,1/0.3f); g.translate(400, 0); //renderer[1].render(g); g.translate(100, 300); g.scale(0.7f,0.7f); //renderer[2].render(g); g.scale(1/0.7f,1/0.7f); g.scale(0.5f,0.5f); g.translate(-1100, -380); renderer[3].render(g); g.scale(1/0.5f,1/0.5f); // g.translate(280, 100); // g.scale(0.5f,0.5f); // renderer[4].render(g); g.resetTransform(); }
Example 2
Source File: CanvasContainerTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void render(GameContainer container, Graphics g) { image.draw(0,0); image.draw(500,0,200,100); scaleMe.draw(500,100,200,100); scaled.draw(400,500); Image flipped = scaled.getFlippedCopy(true, false); flipped.draw(520,500); Image flipped2 = flipped.getFlippedCopy(false, true); flipped2.draw(520,380); Image flipped3 = flipped2.getFlippedCopy(true, false); flipped3.draw(400,380); for (int i=0;i<3;i++) { subImage.draw(200+(i*30),300); } g.translate(500, 200); g.rotate(50, 50, rot); g.scale(0.3f,0.3f); image.draw(); g.resetTransform(); }
Example 3
Source File: SelectTransition.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * @see org.newdawn.slick.state.transition.Transition#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void preRender(StateBasedGame game, GameContainer container, Graphics g) throws SlickException { if (moveBackDone) { g.translate(xp1,yp1); g.scale(scale1, scale1); g.setClip((int) xp1,(int) yp1,(int) (scale1*container.getWidth()),(int) (scale1*container.getHeight())); prev.render(container, game, g); g.resetTransform(); g.clearClip(); } g.translate(xp2,yp2); g.scale(scale2, scale2); g.setClip((int) xp2,(int) yp2,(int) (scale2*container.getWidth()),(int) (scale2*container.getHeight())); }
Example 4
Source File: RotateTransition.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * @see org.newdawn.slick.state.transition.Transition#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void postRender(StateBasedGame game, GameContainer container, Graphics g) throws SlickException { g.translate(container.getWidth()/2, container.getHeight()/2); g.scale(scale,scale); g.rotate(0, 0, ang); g.translate(-container.getWidth()/2, -container.getHeight()/2); if (background != null) { Color c = g.getColor(); g.setColor(background); g.fillRect(0,0,container.getWidth(),container.getHeight()); g.setColor(c); } prev.render(container, game, g); g.translate(container.getWidth()/2, container.getHeight()/2); g.rotate(0, 0, -ang); g.scale(1/scale,1/scale); g.translate(-container.getWidth()/2, -container.getHeight()/2); }
Example 5
Source File: GradientImageTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void render(GameContainer container, Graphics g) { g.drawString("R - Toggle Rotationg",10,50); g.drawImage(image1, 100, 236); g.drawImage(image2, 600, 236); g.translate(0, -150); g.rotate(400, 300, ang); g.texture(shape, image2); g.texture(shape, image1, fill); g.resetTransform(); g.translate(0, 150); g.rotate(400, 300, ang); g.texture(poly, image2); g.texture(poly, image1, fill); g.resetTransform(); }
Example 6
Source File: ImageOutTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void render(GameContainer container, Graphics g) { g.drawString("T - TGA Snapshot", 10,50); g.drawString("J - JPG Snapshot", 10,70); g.drawString("P - PNG Snapshot", 10,90); g.setDrawMode(Graphics.MODE_ADD); g.drawImage(copy, 200, 300); g.setDrawMode(Graphics.MODE_NORMAL); g.drawString(message, 10,400); g.drawRect(200,0,400,300); g.translate(400, 250); fire.render(); this.g = g; }
Example 7
Source File: TransformTest2.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void render(GameContainer contiainer, Graphics g) { g.translate(320,240); g.translate( -camX * scale, -camY * scale); g.scale(scale, scale); g.setColor(Color.red); for (int x=0;x<10;x++) { for (int y=0;y<10;y++) { g.fillRect(-500+(x*100), -500+(y*100), 80, 80); } } g.setColor(new Color(1,1,1,0.5f)); g.fillRect(-320,-240,640,480); g.setColor(Color.white); g.drawRect(-320,-240,640,480); }
Example 8
Source File: DistanceFieldTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void render(GameContainer container, Graphics g) throws SlickException { String text = "abc"; font.drawString(610,100,text); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.5f); font.drawString(610,150,text); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); g.translate(-50,-130); g.scale(10,10); font.drawString(0,0,text); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.5f); font.drawString(0,26,text); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); g.resetTransform(); g.setColor(Color.lightGray); g.drawString("Original Size on Sheet", 620, 210); g.drawString("10x Scale Up", 40, 575); g.setColor(Color.darkGray); g.drawRect(40, 40, 560,530); g.drawRect(610, 105, 150,100); g.setColor(Color.white); g.drawString("512x512 Font Sheet", 620, 300); g.drawString("NEHE Charset", 620, 320); g.drawString("4096x4096 (8x) Source Image", 620, 340); g.drawString("ScanSize = 20", 620, 360); }
Example 9
Source File: ImageTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void render(GameContainer container, Graphics g) { g.drawRect(0,0,image.getWidth(),image.getHeight()); image.draw(0,0); image.draw(500,0,200,100); scaleMe.draw(500,100,200,100); scaled.draw(400,500); Image flipped = scaled.getFlippedCopy(true, false); flipped.draw(520,500); Image flipped2 = flipped.getFlippedCopy(false, true); flipped2.draw(520,380); Image flipped3 = flipped2.getFlippedCopy(true, false); flipped3.draw(400,380); for (int i=0;i<3;i++) { subImage.draw(200+(i*30),300); } g.translate(500, 200); g.rotate(50, 50, rot); g.scale(0.3f,0.3f); image.draw(); g.resetTransform(); rotImage.setRotation(rot); rotImage.draw(100, 200); }
Example 10
Source File: PedigreeTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void render(GameContainer container, Graphics g) { ((ConfigurableEmitter) trail.getEmitter(0)).setPosition(rx+14,ry+35); trail.render(); image.draw((int) rx,(int) ry); g.translate(400, 300); fire.render(); }
Example 11
Source File: ParticleTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void render(GameContainer container, Graphics g) { for (int i=0;i<100;i++) { g.translate(1,1); system.render(); } g.resetTransform(); g.drawString("Press space to toggle blending mode", 200, 500); g.drawString("Particle Count: "+(system.getParticleCount()*100), 200, 520); }
Example 12
Source File: TextField.java From opsu-dance with GNU General Public License v3.0 | 5 votes |
public void render(Graphics g) { Rectangle oldClip = g.getClip(); g.setWorldClip(x,y,width, height); // Someone could have set a color for me to blend... Color clr = g.getColor(); if (backgroundCol != null) { g.setColor(backgroundCol.multiply(clr)); g.fillRect(x, y, width, height); } g.setColor(textCol.multiply(clr)); Font temp = g.getFont(); int cursorpos = font.getWidth(value); int tx = 0; if (cursorpos > width) { tx = width - cursorpos - font.getWidth("_"); } g.translate(tx + 2, 0); g.setFont(font); g.drawString(value, x + 1, y + 1); if (focused) { g.drawString("|", x + cursorpos, y + 1); } g.translate(-tx - 2, 0); if (borderCol != null) { g.setColor(borderCol.multiply(clr)); g.drawRect(x, y, width, height); } g.setColor(clr); g.setFont(temp); g.clearWorldClip(); g.setClip(oldClip); }
Example 13
Source File: Scroller.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void render(GameContainer container, Graphics g) throws SlickException { // draw the appropriate section of the tilemap based on the centre (hence the -(TANK_SIZE/2)) of // the player int playerTileX = (int) playerX; int playerTileY = (int) playerY; // caculate the offset of the player from the edge of the tile. As the player moves around this // varies and this tells us how far to offset the tile based rendering to give the smooth // motion of scrolling int playerTileOffsetX = (int) ((playerTileX - playerX) * TILE_SIZE); int playerTileOffsetY = (int) ((playerTileY - playerY) * TILE_SIZE); // render the section of the map that should be visible. Notice the -1 and +3 which renders // a little extra map around the edge of the screen to cope with tiles scrolling on and off // the screen map.render(playerTileOffsetX - (TANK_SIZE / 2), playerTileOffsetY - (TANK_SIZE / 2), playerTileX - leftOffsetInTiles - 1, playerTileY - topOffsetInTiles - 1, widthInTiles + 3, heightInTiles + 3); // draw entities relative to the player that must appear in the centre of the screen g.translate(400 - (int) (playerX * 32), 300 - (int) (playerY * 32)); drawTank(g, playerX, playerY, ang); // draw other entities here if there were any g.resetTransform(); }
Example 14
Source File: SelectTransition.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * @see org.newdawn.slick.state.transition.Transition#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void postRender(StateBasedGame game, GameContainer container, Graphics g) throws SlickException { g.resetTransform(); if (!moveBackDone) { g.translate(xp1,yp1); g.scale(scale1, scale1); g.setClip((int) xp1,(int) yp1,(int) (scale1*container.getWidth()),(int) (scale1*container.getHeight())); prev.render(container, game, g); g.resetTransform(); g.clearClip(); } }
Example 15
Source File: GeomTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void render(GameContainer container, Graphics g) { g.setColor(Color.white); g.drawString("Red indicates a collision, green indicates no collision", 50, 420); g.drawString("White are the targets", 50, 435); g.pushTransform(); g.translate(100,100); g.pushTransform(); g.translate(-50,-50); g.scale(10, 10); g.setColor(Color.red); g.fillRect(0,0,5,5); g.setColor(Color.white); g.drawRect(0,0,5,5); g.popTransform(); g.setColor(Color.green); g.fillRect(20,20,50,50); g.popTransform(); g.setColor(Color.white); g.draw(rect); g.draw(circle); g.setColor(rect1.intersects(rect) ? Color.red : Color.green); g.draw(rect1); g.setColor(rect2.intersects(rect) ? Color.red : Color.green); g.draw(rect2); g.setColor(roundRect.intersects(rect) ? Color.red : Color.green); g.draw(roundRect); g.setColor(circle1.intersects(rect) ? Color.red : Color.green); g.draw(circle1); g.setColor(circle2.intersects(rect) ? Color.red : Color.green); g.draw(circle2); g.setColor(circle3.intersects(circle) ? Color.red : Color.green); g.fill(circle3); g.setColor(circle4.intersects(circle) ? Color.red : Color.green); g.draw(circle4); g.fill(roundRect2); g.setColor(Color.blue); g.draw(roundRect2); g.setColor(Color.blue); g.draw(new Circle(100,100,50)); g.drawRect(50,50,100,100); }
Example 16
Source File: TextField.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * @see org.newdawn.slick.gui.AbstractComponent#render(org.newdawn.slick.gui.GUIContext, * org.newdawn.slick.Graphics) */ public void render(GUIContext container, Graphics g) { if (lastKey != -1) { if (input.isKeyDown(lastKey)) { if (repeatTimer < System.currentTimeMillis()) { repeatTimer = System.currentTimeMillis() + KEY_REPEAT_INTERVAL; keyPressed(lastKey, lastChar); } } else { lastKey = -1; } } Rectangle oldClip = g.getClip(); g.setWorldClip(x,y,width, height); // Someone could have set a color for me to blend... Color clr = g.getColor(); if (background != null) { g.setColor(background.multiply(clr)); g.fillRect(x, y, width, height); } g.setColor(text.multiply(clr)); Font temp = g.getFont(); int cpos = font.getWidth(value.substring(0, cursorPos)); int tx = 0; if (cpos > width) { tx = width - cpos - font.getWidth("_"); } g.translate(tx + 2, 0); g.setFont(font); g.drawString(value, x + 1, y + 1); if (hasFocus() && visibleCursor) { g.drawString("_", x + 1 + cpos + 2, y + 1); } g.translate(-tx - 2, 0); if (border != null) { g.setColor(border.multiply(clr)); g.drawRect(x, y, width, height); } g.setColor(clr); g.setFont(temp); g.clearWorldClip(); g.setClip(oldClip); }
Example 17
Source File: MorphSVGTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * @see org.newdawn.slick.Game#render(GameContainer, Graphics) */ public void render(GameContainer container, Graphics g) throws SlickException { g.translate(x, 0); SimpleDiagramRenderer.render(g, morph); }
Example 18
Source File: GraphicsTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics) */ public void render(GameContainer container, Graphics g) throws SlickException { g.setColor(Color.white); g.setAntiAlias(true); for (int x=0;x<360;x+=10) { g.drawLine(700,100,(int) (700+(Math.cos(Math.toRadians(x))*100)), (int) (100+(Math.sin(Math.toRadians(x))*100))); } g.setAntiAlias(false); g.setColor(Color.yellow); g.drawString("The Graphics Test!", 300, 50); g.setColor(Color.white); g.drawString("Space - Toggles clipping", 400, 80); g.drawString("Frame rate capped to 100", 400, 120); if (clip) { g.setColor(Color.gray); g.drawRect(100,260,400,100); g.setClip(100,260,400,100); } g.setColor(Color.yellow); g.translate(100, 120); g.fill(poly); g.setColor(Color.blue); g.setLineWidth(3); g.draw(poly); g.setLineWidth(1); g.translate(0, 230); g.draw(poly); g.resetTransform(); g.setColor(Color.magenta); g.drawRoundRect(10, 10, 100, 100, 10); g.fillRoundRect(10, 210, 100, 100, 10); g.rotate(400, 300, ang); g.setColor(Color.green); g.drawRect(200,200,200,200); g.setColor(Color.blue); g.fillRect(250,250,100,100); g.drawImage(image, 300,270); g.setColor(Color.red); g.drawOval(100,100,200,200); g.setColor(Color.red.darker()); g.fillOval(300,300,150,100); g.setAntiAlias(true); g.setColor(Color.white); g.setLineWidth(5.0f); g.drawOval(300,300,150,100); g.setAntiAlias(true); g.resetTransform(); if (clip) { g.clearClip(); } }
Example 19
Source File: Game.java From opsu with GNU General Public License v3.0 | 4 votes |
/** * Draws hit objects, hit results, and follow points. * @param g the graphics context * @param trackPosition the track position */ private void drawHitObjects(Graphics g, int trackPosition) { // draw result objects (under) data.drawHitResults(trackPosition, false); // include previous object in follow points int lastObjectIndex = -1; if (objectIndex > 0 && objectIndex < beatmap.objects.length && trackPosition < beatmap.objects[objectIndex].getTime() && !beatmap.objects[objectIndex - 1].isSpinner()) lastObjectIndex = objectIndex - 1; boolean loseState = (playState == PlayState.LOSE); if (loseState) trackPosition = failTrackTime + (int) (System.currentTimeMillis() - failTime); // draw merged slider if (!loseState && mergedSlider != null && Options.isExperimentalSliderMerging()) { mergedSlider.draw(Color.white); mergedSlider.clearPoints(); } // get hit objects in reverse order, or else overlapping objects are unreadable Stack<Integer> stack = new Stack<Integer>(); int spinnerIndex = -1; // draw spinner first (assume there can only be 1...) for (int index : passedObjects) { if (beatmap.objects[index].isSpinner()) { if (spinnerIndex == -1) spinnerIndex = index; } else stack.add(index); } for (int index = objectIndex; index < gameObjects.length && beatmap.objects[index].getTime() < trackPosition + approachTime; index++) { if (beatmap.objects[index].isSpinner()) { if (spinnerIndex == -1) spinnerIndex = index; } else stack.add(index); // draw follow points if (Options.isFollowPointEnabled() && !loseState) lastObjectIndex = drawFollowPointsBetween(objectIndex, lastObjectIndex, trackPosition); } if (spinnerIndex != -1) stack.add(spinnerIndex); // draw hit objects while (!stack.isEmpty()){ int idx = stack.pop(); GameObject gameObj = gameObjects[idx]; // normal case if (!loseState) gameObj.draw(g, trackPosition); // death: make objects "fall" off the screen else { // time the object began falling int objTime = Math.max(beatmap.objects[idx].getTime() - approachTime, failTrackTime); float dt = (trackPosition - objTime) / (float) (MUSIC_FADEOUT_TIME); // would the object already be visible? if (dt <= 0) continue; // generate rotation speeds for each objects final float rotSpeed; if (rotations.containsKey(gameObj)) { rotSpeed = rotations.get(gameObj); } else { rotSpeed = (float) (2.0f * (Math.random() - 0.5f) * MAX_ROTATION); rotations.put(gameObj, rotSpeed); } g.pushTransform(); // translate and rotate the object g.translate(0, dt * dt * container.getHeight()); Vec2f rotationCenter = gameObj.getPointAt((beatmap.objects[idx].getTime() + beatmap.objects[idx].getEndTime()) / 2); g.rotate(rotationCenter.x, rotationCenter.y, rotSpeed * dt); gameObj.draw(g, trackPosition); g.popTransform(); } } // draw result objects (over) data.drawHitResults(trackPosition, true); }
Example 20
Source File: LightTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * Render the tile map and lighting to the game window * * @param container The container the game is running in * @param g The graphics context to which we can render */ public void render(GameContainer container, Graphics g) throws SlickException { // display some instructions on how to use the example g.setColor(Color.white); g.drawString("Lighting Example", 440, 5); g.drawString("Press L to toggle light", 80, 560); g.drawString("Press C to toggle coloured lights", 80, 575); g.drawString("Click or Drag to move the main light", 80, 545); // move the display to nicely position the tilemap g.translate(64,50); tiles.startUse(); // cycle round every tile in the map for (int y=0;y<HEIGHT;y++) { for (int x=0;x<WIDTH;x++) { // get the appropriate image to draw for the current tile int tile = map[x][y]; Image image = tiles.getSubImage(tile % 4, tile / 4); if (lightingOn) { // if lighting is on apply the lighting values we've // calculated for each vertex to the image. We can apply // colour components here as well as just a single value. image.setColor(Image.TOP_LEFT, lightValue[x][y][0], lightValue[x][y][1], lightValue[x][y][2], 1); image.setColor(Image.TOP_RIGHT, lightValue[x+1][y][0], lightValue[x+1][y][1], lightValue[x+1][y][2], 1); image.setColor(Image.BOTTOM_RIGHT, lightValue[x+1][y+1][0], lightValue[x+1][y+1][1], lightValue[x+1][y+1][2], 1); image.setColor(Image.BOTTOM_LEFT, lightValue[x][y+1][0], lightValue[x][y+1][1], lightValue[x][y+1][2], 1); } else { // if lighting is turned off then use "1" for every value // so we just have full colour everywhere. float light = 1; image.setColor(Image.TOP_LEFT, light, light, light, 1); image.setColor(Image.TOP_RIGHT, light, light, light, 1); image.setColor(Image.BOTTOM_RIGHT, light, light, light, 1); image.setColor(Image.BOTTOM_LEFT, light, light, light, 1); } // draw the image with it's newly declared vertex colours // to the display image.drawEmbedded(x*32,y*32,32,32); } } tiles.endUse(); }