Java Code Examples for org.newdawn.slick.Image#getWidth()
The following examples show how to use
org.newdawn.slick.Image#getWidth() .
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Example 1
Source File: CurveRenderState.java From opsu-dance with GNU General Public License v3.0 | 6 votes |
/** * Reads the first row of the slider gradient texture and upload it as * a 1D texture to OpenGL if it hasn't already been done. */ public void initGradient() { if (gradientTexture == 0) { Image slider = GameImage.SLIDER_GRADIENT.getImage().getScaledCopy(1.0f / GameImage.getUIscale()); staticState.gradientTexture = GL11.glGenTextures(); ByteBuffer buff = BufferUtils.createByteBuffer(slider.getWidth() * 4); for (int i = 0; i < slider.getWidth(); ++i) { Color col = slider.getColor(i, 0); buff.put((byte) (255 * col.b)); buff.put((byte) (255 * col.b)); // I know this looks strange... buff.put((byte) (255 * col.b)); buff.put((byte) (255 * col.a)); } buff.flip(); GL11.glBindTexture(GL11.GL_TEXTURE_1D, gradientTexture); GL11.glTexImage1D(GL11.GL_TEXTURE_1D, 0, GL11.GL_RGBA, slider.getWidth(), 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, buff); EXTFramebufferObject.glGenerateMipmapEXT(GL11.GL_TEXTURE_1D); } }
Example 2
Source File: MenuButton.java From opsu with GNU General Public License v3.0 | 6 votes |
/** * Set x and y radius of the button based on current scale factor * and expansion direction. */ private void setHoverRadius() { Image image = this.img; if (image == null) image = anim.getCurrentFrame(); int xOffset = 0, yOffset = 0; float currentScale = scale.getValue(); if (dir != Expand.CENTER) { // offset by difference between normal/scaled image dimensions xOffset = (int) ((currentScale - 1f) * image.getWidth()); yOffset = (int) ((currentScale - 1f) * image.getHeight()); if (dir == Expand.UP || dir == Expand.DOWN) xOffset = 0; // no horizontal offset if (dir == Expand.RIGHT || dir == Expand.LEFT) yOffset = 0; // no vertical offset if (dir == Expand.RIGHT || dir == Expand.DOWN_RIGHT || dir == Expand.UP_RIGHT) xOffset *= -1; // flip x for right if (dir == Expand.DOWN || dir == Expand.DOWN_LEFT || dir == Expand.DOWN_RIGHT) yOffset *= -1; // flip y for down } this.xRadius = ((image.getWidth() * currentScale) + xOffset) / 2f; this.yRadius = ((image.getHeight() * currentScale) + yOffset) / 2f; }
Example 3
Source File: GameRanking.java From opsu with GNU General Public License v3.0 | 6 votes |
@Override public void init(GameContainer container, StateBasedGame game) throws SlickException { this.game = game; this.input = container.getInput(); int width = container.getWidth(); int height = container.getHeight(); // buttons Image retry = GameImage.PAUSE_RETRY.getImage(); Image replay = GameImage.PAUSE_REPLAY.getImage(); replayY = (height * 0.985f) - replay.getHeight() / 2f; retryY = replayY - (replay.getHeight() / 2f) - (retry.getHeight() / 1.975f); retryButton = new MenuButton(retry, width - (retry.getWidth() / 2f), retryY); replayButton = new MenuButton(replay, width - (replay.getWidth() / 2f), replayY); retryButton.setHoverFade(); replayButton.setHoverFade(); }
Example 4
Source File: CurveRenderState.java From opsu with GNU General Public License v3.0 | 6 votes |
/** * Reads the first row of the slider gradient texture and upload it as * a 1D texture to OpenGL if it hasn't already been done. */ public void initGradient() { if (gradientTexture == 0) { Image slider = GameImage.SLIDER_GRADIENT.getImage().getScaledCopy(1.0f / GameImage.getUIscale()); staticState.gradientTexture = GL11.glGenTextures(); ByteBuffer buff = BufferUtils.createByteBuffer(slider.getWidth() * 4); for (int i = 0; i < slider.getWidth(); ++i) { Color col = slider.getColor(i, 0); buff.put((byte) (255 * col.r)); buff.put((byte) (255 * col.g)); buff.put((byte) (255 * col.b)); buff.put((byte) (255 * col.a)); } buff.flip(); GL11.glBindTexture(GL11.GL_TEXTURE_1D, gradientTexture); GL11.glTexImage1D(GL11.GL_TEXTURE_1D, 0, GL11.GL_RGBA, slider.getWidth(), 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, buff); ContextCapabilities capabilities = GLContext.getCapabilities(); if (capabilities.OpenGL30) { GL30.glGenerateMipmap(GL11.GL_TEXTURE_1D); } else if (capabilities.GL_EXT_framebuffer_object) { EXTFramebufferObject.glGenerateMipmapEXT(GL11.GL_TEXTURE_1D); } else { GL11.glTexParameteri(GL11.GL_TEXTURE_1D, GL14.GL_GENERATE_MIPMAP, GL11.GL_TRUE); } } }
Example 5
Source File: LegacyCurveRenderState.java From opsu with GNU General Public License v3.0 | 6 votes |
/** * Reads the first row of the slider gradient texture and upload it as * a 1D texture to OpenGL if it hasn't already been done. */ public void initGradient() { if (gradientTexture == 0) { Image slider = GameImage.SLIDER_GRADIENT_EXPERIMENTAL.getImage().getScaledCopy(1.0f / GameImage.getUIscale()); staticState.gradientTexture = GL11.glGenTextures(); ByteBuffer buff = BufferUtils.createByteBuffer(slider.getWidth() * 4); for (int i = 0; i < slider.getWidth(); ++i) { Color col = slider.getColor(i, 0); buff.put((byte) (255 * col.r)); buff.put((byte) (255 * col.g)); buff.put((byte) (255 * col.b)); buff.put((byte) (255 * col.a)); } buff.flip(); GL11.glBindTexture(GL11.GL_TEXTURE_1D, gradientTexture); GL11.glTexImage1D(GL11.GL_TEXTURE_1D, 0, GL11.GL_RGBA, slider.getWidth(), 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, buff); EXTFramebufferObject.glGenerateMipmapEXT(GL11.GL_TEXTURE_1D); } }
Example 6
Source File: UI.java From opsu with GNU General Public License v3.0 | 6 votes |
/** * Draws the volume bar on the middle right-hand side of the game container. * Only draws if the volume has recently been changed using with {@link #changeVolume(int)}. * @param g the graphics context */ public static void drawVolume(Graphics g) { if (volumeDisplay == -1) return; int width = container.getWidth(), height = container.getHeight(); Image img = GameImage.VOLUME.getImage(); // move image in/out float xOffset = 0; float ratio = (float) volumeDisplay / VOLUME_DISPLAY_TIME; if (ratio <= 0.1f) xOffset = img.getWidth() * (1 - (ratio * 10f)); else if (ratio >= 0.9f) xOffset = img.getWidth() * (1 - ((1 - ratio) * 10f)); img.drawCentered(width - img.getWidth() / 2f + xOffset, height / 2f); float barHeight = img.getHeight() * 0.9f; float volume = Options.getMasterVolume(); g.setColor(Color.white); g.fillRoundRect( width - (img.getWidth() * 0.368f) + xOffset, (height / 2f) - (img.getHeight() * 0.47f) + (barHeight * (1 - volume)), img.getWidth() * 0.15f, barHeight * volume, 3 ); }
Example 7
Source File: UI.java From opsu-dance with GNU General Public License v3.0 | 5 votes |
private static int calcTooltipLocationForImage(GameImage gi) { Image img = gi.getImage(); int w2 = img.getWidth() / 2; int h2 = img.getHeight() / 2; for (int i = 10; i > 0; i--) { float p = i / 10.0f; float a = img.getAlphaAt(w2 + (int) (w2 * p), h2 + (int) (h2 * p)); System.out.printf("%f: %f%n", p, a); if (a > .7f) { return (int) (gi.getWidth() / 2.0f * p); } } return 0; }
Example 8
Source File: LocatedImage.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Create a new located image * * @param image The image to be drawn * @param x The x location at which the image should be drawn * @param y The y location at which the image should be drawn */ public LocatedImage(Image image, int x, int y) { this.image = image; this.x = x; this.y = y; this.width = image.getWidth(); this.height = image.getHeight(); }
Example 9
Source File: ImageCornerTest.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer) */ public void init(GameContainer container) throws SlickException { image = new Image("testdata/logo.png"); width = image.getWidth() / 3; height = image.getHeight() / 3; images = new Image[] { image.getSubImage(0, 0, width, height), image.getSubImage(width,0,width,height), image.getSubImage(width*2,0,width,height), image.getSubImage(0, height, width, height), image.getSubImage(width,height,width,height), image.getSubImage(width*2,height,width,height), image.getSubImage(0, height*2, width, height), image.getSubImage(width,height*2,width,height), image.getSubImage(width*2,height*2,width,height), }; images[0].setColor(Image.BOTTOM_RIGHT, 0,1,1,1); images[1].setColor(Image.BOTTOM_LEFT, 0,1,1,1); images[1].setColor(Image.BOTTOM_RIGHT, 0,1,1,1); images[2].setColor(Image.BOTTOM_LEFT, 0,1,1,1); images[3].setColor(Image.TOP_RIGHT, 0,1,1,1); images[3].setColor(Image.BOTTOM_RIGHT, 0,1,1,1); images[4].setColor(Image.TOP_RIGHT, 0,1,1,1); images[4].setColor(Image.TOP_LEFT, 0,1,1,1); images[4].setColor(Image.BOTTOM_LEFT, 0,1,1,1); images[4].setColor(Image.BOTTOM_RIGHT, 0,1,1,1); images[5].setColor(Image.TOP_LEFT, 0,1,1,1); images[5].setColor(Image.BOTTOM_LEFT, 0,1,1,1); images[6].setColor(Image.TOP_RIGHT, 0,1,1,1); images[7].setColor(Image.TOP_RIGHT, 0,1,1,1); images[7].setColor(Image.TOP_LEFT, 0,1,1,1); images[8].setColor(Image.TOP_LEFT, 0,1,1,1); }
Example 10
Source File: Beatmap.java From opsu-dance with GNU General Public License v3.0 | 5 votes |
/** * Draws the beatmap background image. * @param width the container width * @param height the container height * @param alpha the alpha value * @param stretch if true, stretch to screen dimensions; otherwise, maintain aspect ratio * @return true if successful, false if any errors were produced */ public boolean drawBackground(int width, int height, float alpha, boolean stretch) { if (bg == null) { return false; } ImageLoader imageLoader = bgImageCache.get(bg); if (imageLoader == null) return false; Image bgImage = imageLoader.getImage(); if (bgImage == null) return true; int swidth = width; int sheight = height; if (!stretch) { // fit image to screen if (bgImage.getWidth() / (float) bgImage.getHeight() > width / (float) height) // x > y sheight = (int) (width * bgImage.getHeight() / (float) bgImage.getWidth()); else swidth = (int) (height * bgImage.getWidth() / (float) bgImage.getHeight()); } else { // fill screen while maintaining aspect ratio if (bgImage.getWidth() / (float) bgImage.getHeight() > width / (float) height) // x > y swidth = (int) (height * bgImage.getWidth() / (float) bgImage.getHeight()); else sheight = (int) (width * bgImage.getHeight() / (float) bgImage.getWidth()); } bgImage = bgImage.getScaledCopy(swidth, sheight); bgImage.setAlpha(alpha); bgImage.drawCentered(width / 2, height / 2); return true; }
Example 11
Source File: MenuButton.java From opsu with GNU General Public License v3.0 | 5 votes |
/** * Creates a new button from an Image. * @param img the image * @param x the center x coordinate * @param y the center y coordinate */ public MenuButton(Image img, float x, float y) { this.img = img; this.x = x; this.y = y; this.xRadius = img.getWidth() / 2f; this.yRadius = img.getHeight() / 2f; }
Example 12
Source File: StarFountain.java From opsu-dance with GNU General Public License v3.0 | 5 votes |
/** * Initializes the star fountain. * @param containerWidth the container width * @param containerHeight the container height */ public StarFountain(int containerWidth, int containerHeight) { Image img = GameImage.STAR2.getImage(); float xOffset = containerWidth * 0.125f; this.xDirection = containerWidth / 2f - xOffset; this.yDirection = -containerHeight * 0.85f; this.left = new StarStream(xOffset - img.getWidth() / 2f, containerHeight, 0, yDirection, 0); this.right = new StarStream(containerWidth - xOffset - img.getWidth() / 2f, containerHeight, 0, yDirection, 0); left.setScaleSpread(1.1f, 0.2f); right.setScaleSpread(1.1f, 0.2f); }
Example 13
Source File: GameData.java From opsu with GNU General Public License v3.0 | 5 votes |
/** * Updates displayed ranking elements based on a delta value. * @param delta the delta interval since the last call * @param mouseX the mouse x coordinate * @param mouseY the mouse y coordinate */ public void updateRankingDisplays(int delta, int mouseX, int mouseY) { // graph tooltip Image graphImg = GameImage.RANKING_GRAPH.getImage(); float graphX = 416 * GameImage.getUIscale(); float graphY = 688 * GameImage.getUIscale(); if (isGameplay && mouseX >= graphX - graphImg.getWidth() / 2f && mouseX <= graphX + graphImg.getWidth() / 2f && mouseY >= graphY - graphImg.getHeight() / 2f && mouseY <= graphY + graphImg.getHeight() / 2f) { if (performanceString == null) performanceString = getPerformanceString(hitErrors); UI.updateTooltip(delta, performanceString, true); } }
Example 14
Source File: GameRanking.java From opsu-dance with GNU General Public License v3.0 | 5 votes |
@Override public void revalidate() { super.revalidate(); // buttons Image retry = GameImage.PAUSE_RETRY.getImage(); Image replay = GameImage.PAUSE_REPLAY.getImage(); replayY = height * 0.985f - replay.getHeight() / 2f; retryY = replayY - (replay.getHeight() / 2f) - (retry.getHeight() / 1.975f); retryButton = new MenuButton(retry, width - (retry.getWidth() / 2f), retryY); replayButton = new MenuButton(replay, width - (replay.getWidth() / 2f), replayY); retryButton.setHoverFade(); replayButton.setHoverFade(); }
Example 15
Source File: MainMenu.java From opsu-dance with GNU General Public License v3.0 | 5 votes |
private void drawMenuButton( Image img, int x, int y, int clipxtop, int clipxbot, Color col) { col.bind(); final Texture t = img.getTexture(); t.bind(); final int width = img.getWidth(); final int height = img.getHeight(); final float twidth = t.getWidth(); final float theight = t.getHeight(); y -= height / 2; final float texXtop = clipxtop > 0 ? (float) clipxtop / width * twidth : 0f; final float texXbot = clipxbot > 0 ? (float) clipxbot / width * twidth : 0f; GL11.glBegin(SGL.GL_QUADS); GL11.glTexCoord2f(texXtop, 0); GL11.glVertex3i(x + clipxtop, y, 0); GL11.glTexCoord2f(twidth, 0); GL11.glVertex3i(x + width, y, 0); GL11.glTexCoord2f(twidth, theight); GL11.glVertex3i(x + width, y + height, 0); GL11.glTexCoord2f(texXbot, theight); GL11.glVertex3i(x + clipxbot, y + height, 0); GL11.glEnd(); }
Example 16
Source File: TGAWriter.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * @see org.newdawn.slick.imageout.ImageWriter#saveImage(org.newdawn.slick.Image, java.lang.String, java.io.OutputStream, boolean) */ public void saveImage(Image image, String format, OutputStream output, boolean writeAlpha) throws IOException { DataOutputStream out = new DataOutputStream(new BufferedOutputStream(output)); // ID Length out.writeByte((byte) 0); // Color Map out.writeByte((byte) 0); // Image Type out.writeByte((byte) 2); // Color Map - Ignored out.writeShort(flipEndian((short) 0)); out.writeShort(flipEndian((short) 0)); out.writeByte((byte) 0); // X, Y Offset out.writeShort(flipEndian((short) 0)); out.writeShort(flipEndian((short) 0)); // Width, Height, Depth out.writeShort(flipEndian((short) image.getWidth())); out.writeShort(flipEndian((short) image.getHeight())); if (writeAlpha) { out.writeByte((byte) 32); // Image Descriptor (can't be 0 since we're using 32-bit TGAs) // needs to not have 0x20 set to indicate it's not a flipped image out.writeByte((byte) 1); } else { out.writeByte((byte) 24); // Image Descriptor (must be 0 since we're using 24-bit TGAs) // needs to not have 0x20 set to indicate it's not a flipped image out.writeByte((byte) 0); } // Write out the image data Color c; for (int y = image.getHeight()-1; y <= 0; y--) { for (int x = 0; x < image.getWidth(); x++) { c = image.getColor(x, y); out.writeByte((byte) (c.b * 255.0f)); out.writeByte((byte) (c.g * 255.0f)); out.writeByte((byte) (c.r * 255.0f)); if (writeAlpha) { out.writeByte((byte) (c.a * 255.0f)); } } } out.close(); }
Example 17
Source File: MenuButton.java From opsu with GNU General Public License v3.0 | 4 votes |
/** * Draw the button with a color filter at the given scale. * @param filter the color to filter with when drawing * @param scaleOverride the scale to use when drawing (only works for normal images) */ @SuppressWarnings("deprecation") public void draw(Color filter, float scaleOverride) { // animations: get current frame Image image = this.img; if (image == null) { anim.updateNoDraw(); image = anim.getCurrentFrame(); } // normal images if (imgL == null) { float xScaleOffset = 0f, yScaleOffset = 0f; if (scaleOverride != 1f) { image = image.getScaledCopy(scaleOverride); xScaleOffset = image.getWidth() / 2f - xRadius; yScaleOffset = image.getHeight() / 2f - yRadius; } lastScale = scaleOverride; if (hoverEffect == 0) image.draw(x - xRadius, y - yRadius, filter); else { float oldAlpha = image.getAlpha(); float oldAngle = image.getRotation(); if ((hoverEffect & EFFECT_EXPAND) > 0) { if (scale.getValue() != 1f) { image = image.getScaledCopy(scale.getValue()); image.setAlpha(oldAlpha); if (scaleOverride != 1f) { xScaleOffset = image.getWidth() / 2f - xRadius; yScaleOffset = image.getHeight() / 2f - yRadius; } lastScale *= scale.getValue(); } } if ((hoverEffect & EFFECT_FADE) > 0) image.setAlpha(alpha.getValue()); if ((hoverEffect & EFFECT_ROTATE) > 0) image.setRotation(angle.getValue()); image.draw(x - xRadius - xScaleOffset, y - yRadius - yScaleOffset, filter); if (image == this.img) { image.setAlpha(oldAlpha); image.setRotation(oldAngle); } } } // 3-part images else { if (hoverEffect == 0) { image.draw(x - xRadius + imgL.getWidth(), y - yRadius, filter); imgL.draw(x - xRadius, y - yRadius, filter); imgR.draw(x + xRadius - imgR.getWidth(), y - yRadius, filter); } else if ((hoverEffect & EFFECT_FADE) > 0) { float a = image.getAlpha(), aL = imgL.getAlpha(), aR = imgR.getAlpha(); float currentAlpha = alpha.getValue(); image.setAlpha(currentAlpha); imgL.setAlpha(currentAlpha); imgR.setAlpha(currentAlpha); image.draw(x - xRadius + imgL.getWidth(), y - yRadius, filter); imgL.draw(x - xRadius, y - yRadius, filter); imgR.draw(x + xRadius - imgR.getWidth(), y - yRadius, filter); image.setAlpha(a); imgL.setAlpha(aL); imgR.setAlpha(aR); } } // text if (text != null) font.drawString(x - font.getWidth(text) / 2f, y - font.getLineHeight() / 2f, text, color); }
Example 18
Source File: ScoreData.java From opsu with GNU General Public License v3.0 | 4 votes |
/** * Draws the score data as a rectangular button. * @param g the graphics context * @param position the index (to offset the button from the topmost button) * @param rank the score rank * @param prevScore the previous (lower) score, or -1 if none * @param focus whether the button is focused * @param t the animation progress [0,1] */ public void draw(Graphics g, float position, int rank, long prevScore, boolean focus, float t) { float x = baseX - buttonWidth * (1 - AnimationEquation.OUT_BACK.calc(t)) / 2.5f; float rankX = x + buttonWidth * 0.04f; float edgeX = x + buttonWidth * 0.98f; float y = baseY + position; float midY = y + buttonHeight / 2f; float marginY = Fonts.DEFAULT.getLineHeight() * 0.01f; Color c = Colors.WHITE_FADE; float alpha = t; float oldAlpha = c.a; c.a = alpha; // rectangle outline g.setLineWidth(1f); Color rectColor = (focus) ? Colors.BLACK_BG_HOVER : Colors.BLACK_BG_NORMAL; float oldRectAlpha = rectColor.a; rectColor.a *= AnimationEquation.IN_QUAD.calc(alpha); g.setColor(rectColor); g.fillRect(x + 1, y + 1, buttonWidth - 1, buttonHeight - 1); rectColor.a *= 1.25f; g.setColor(rectColor); g.drawRect(x, y, buttonWidth, buttonHeight); rectColor.a = oldRectAlpha; // rank if (focus) { Fonts.LARGE.drawString( rankX, y + (buttonHeight - Fonts.LARGE.getLineHeight()) / 2f, Integer.toString(rank + 1), c ); } // grade image float gradeX = rankX + Fonts.LARGE.getWidth("###"); Image img = getGrade().getMenuImage(); img.setAlpha(alpha); img.draw(gradeX, midY - img.getHeight() / 2f); img.setAlpha(1f); // player float textX = gradeX + img.getWidth() * 1.2f; float textOffset = (buttonHeight - Fonts.LARGE.getLineHeight() - Fonts.MEDIUM.getLineHeight()) / 2f; if (playerName != null) Fonts.LARGE.drawString(textX, y + textOffset, playerName); textOffset += Fonts.LARGE.getLineHeight() - 4; // score Fonts.MEDIUM.drawString( textX, y + textOffset, String.format("Score: %s (%dx)", NumberFormat.getNumberInstance().format(score), combo), c ); // mods StringBuilder sb = new StringBuilder(); for (GameMod mod : GameMod.values()) { if ((mod.getBit() & mods) > 0) { sb.append(mod.getAbbreviation()); sb.append(','); } } if (sb.length() > 0) { sb.setLength(sb.length() - 1); String modString = sb.toString(); Fonts.DEFAULT.drawString(edgeX - Fonts.DEFAULT.getWidth(modString), y + marginY, modString, c); } // accuracy String accuracy = String.format("%.2f%%", getScorePercent()); Fonts.DEFAULT.drawString(edgeX - Fonts.DEFAULT.getWidth(accuracy), y + marginY + Fonts.DEFAULT.getLineHeight(), accuracy, c); // score difference String diff = (prevScore < 0 || score < prevScore) ? "-" : String.format("+%s", NumberFormat.getNumberInstance().format(score - prevScore)); Fonts.DEFAULT.drawString(edgeX - Fonts.DEFAULT.getWidth(diff), y + marginY + Fonts.DEFAULT.getLineHeight() * 2, diff, c); // time since if (getTimeSince() != null) { Image clock = GameImage.HISTORY.getImage(); clock.drawCentered(x + buttonWidth * 1.02f + clock.getWidth() / 2f, midY); Fonts.DEFAULT.drawString( x + buttonWidth * 1.03f + clock.getWidth(), midY - Fonts.DEFAULT.getLineHeight() / 2f, getTimeSince(), c ); } c.a = oldAlpha; }
Example 19
Source File: DownloadNode.java From opsu with GNU General Public License v3.0 | 4 votes |
/** * Draws the download result as a rectangular button. * @param g the graphics context * @param position the index (to offset the button from the topmost button) * @param hover true if the mouse is hovering over this button * @param focus true if the button is focused * @param previewing true if the beatmap is currently being previewed */ public void drawResult(Graphics g, float position, boolean hover, boolean focus, boolean previewing) { float textX = buttonBaseX + buttonWidth * 0.001f; float edgeX = buttonBaseX + buttonWidth * 0.985f; float y = buttonBaseY + position; float marginY = buttonHeight * 0.04f; Download dl = DownloadList.get().getDownload(beatmapSetID); // rectangle outline g.setColor((focus) ? Colors.BLACK_BG_FOCUS : (hover) ? Colors.BLACK_BG_HOVER : Colors.BLACK_BG_NORMAL); g.fillRect(buttonBaseX, y, buttonWidth, buttonHeight); // map is already loaded if (BeatmapSetList.get().containsBeatmapSetID(beatmapSetID)) { g.setColor(Colors.BLUE_BUTTON); g.fillRect(buttonBaseX, y, buttonWidth, buttonHeight); } // download progress if (dl != null) { float progress = dl.getProgress(); if (progress > 0f) { g.setColor(Colors.GREEN); g.fillRect(buttonBaseX, y, buttonWidth * progress / 100f, buttonHeight); } } // preview button Image img = (previewing) ? GameImage.MUSIC_PAUSE.getImage() : GameImage.MUSIC_PLAY.getImage(); img.drawCentered(textX + img.getWidth() / 2, y + buttonHeight / 2f); textX += img.getWidth() + buttonWidth * 0.001f; // text // TODO: if the title/artist line is too long, shorten it (e.g. add "...") instead of just clipping if (Options.useUnicodeMetadata()) { // load glyphs Fonts.loadGlyphs(Fonts.BOLD, getTitle()); Fonts.loadGlyphs(Fonts.BOLD, getArtist()); } // TODO can't set clip again or else old clip will be cleared //g.setClip((int) textX, (int) (y + marginY), (int) (edgeX - textX - Fonts.DEFAULT.getWidth(creator)), Fonts.BOLD.getLineHeight()); Fonts.BOLD.drawString( textX, y + marginY, String.format("%s - %s%s", getArtist(), getTitle(), (dl != null) ? String.format(" [%s]", dl.getStatus().getName()) : ""), Color.white); //g.clearClip(); Fonts.DEFAULT.drawString( textX, y + marginY + Fonts.BOLD.getLineHeight(), String.format("Last updated: %s", date), Color.white); Fonts.DEFAULT.drawString( edgeX - Fonts.DEFAULT.getWidth(creator), y + marginY, creator, Color.white); }
Example 20
Source File: MainMenu.java From opsu-dance with GNU General Public License v3.0 | 4 votes |
@Override protected void revalidate() { this.barHeight = height * 0.1125f; this.textMarginX = (int) (width * 0.015f); this.textTopMarginY = (int) (height * 0.01f); this.textLineHeight = (int) (Fonts.MEDIUM.getLineHeight() * 0.925f); // initialize music buttons final int musicSize = (int) (this.textLineHeight * 0.8f); final float musicScale = (float) musicSize / MUSIC_STOP.getWidth(); final int musicSpacing = (int) (musicSize * 0.8f) + musicSize; // (center to center) int x = width - this.textMarginX - musicSize / 2; int y = this.textLineHeight * 2 + this.textLineHeight / 2; this.musicNext = new MenuButton(MUSIC_NEXT.getScaledImage(musicScale), x, y); x -= musicSpacing; this.musicStop = new MenuButton(MUSIC_STOP.getScaledImage(musicScale), x, y); x -= musicSpacing; this.musicPause = new MenuButton(MUSIC_PAUSE.getScaledImage(musicScale), x, y); x -= musicSpacing; this.musicPlay = new MenuButton(MUSIC_PLAY.getScaledImage(musicScale), x, y); x -= musicSpacing; this.musicPrev = new MenuButton(MUSIC_PREVIOUS.getScaledImage(musicScale), x, y); this.musicButtons[0] = this.musicPrev; this.musicButtons[1] = this.musicPlay; this.musicButtons[2] = this.musicPause; this.musicButtons[3] = this.musicStop; this.musicButtons[4] = this.musicNext; for (MenuButton b : this.musicButtons) { b.setHoverExpand(1.15f); } // initialize music position bar location this.musicBarX = x - musicSize / 2; this.musicBarY = y + musicSize; this.musicBarWidth = musicSize + musicSpacing * 4; this.musicBarHeight = (int) (musicSize * 0.3f); // initialize repository button (only if a webpage can be opened) if (Desktop.isDesktopSupported() && Desktop.getDesktop().isSupported(BROWSE)) { final Image repoImg = GameImage.REPOSITORY.getImage(); float repoX = this.textMarginX + repoImg.getWidth() / 2; final float repoY = height - this.barHeight / 2; repoButton = new MenuButton(repoImg, repoX, repoY); repoButton.setHoverAnimationDuration(100); repoButton.setHoverExpand(1.1f); repoX += repoImg.getWidth() * 1.5f; danceRepoButton = new MenuButton(repoImg, repoX, repoY); danceRepoButton.setHoverAnimationDuration(100); danceRepoButton.setHoverExpand(1.1f); } // initialize update buttons final float updateY = height * 17 / 18f; final Image downloadImg = GameImage.DOWNLOAD.getImage(); updateButton = new MenuButton(downloadImg, width2, updateY); updateButton.setHoverAnimationDuration(400); updateButton.setHoverAnimationEquation(AnimationEquation.IN_OUT_QUAD); updateButton.setHoverExpand(1.1f); final Image updateImg = GameImage.UPDATE.getImage(); restartButton = new MenuButton(updateImg, width2, updateY); restartButton.setHoverAnimationDuration(2000); restartButton.setHoverAnimationEquation(AnimationEquation.LINEAR); restartButton.setHoverRotate(360); // initialize star fountain starFountain = new StarFountain(width, height); // logo & buttons this.logo = new ImagePosition(MENU_LOGO.getImage()); this.logoPositionOffsetX = 0.35f * MENU_LOGO.getHeight(); this.logoPosition.setValues(0, logoPositionOffsetX); this.buttonsX = width2 - MENU_OPTIONS.getWidth() / 2; this.buttonPositions[0] = new ImagePosition(MENU_PLAY.getImage()); this.buttonPositions[1] = new ImagePosition(MENU_OPTIONS.getImage()); this.buttonPositions[2] = new ImagePosition(MENU_EXIT.getImage()); final int basey = height2 - MENU_OPTIONS.getHeight() / 2; final float yoffset = MENU_LOGO.getHeight() * 0.196378f; for (int i = 0; i < 3; i++) { this.buttonPositions[i].width = MENU_OPTIONS.getWidth(); this.buttonPositions[i].y = (int) (basey + (i - 1f) * yoffset); this.buttonPositions[i].height = MENU_OPTIONS.getHeight(); } }