com.badlogic.gdx.graphics.g3d.ModelBatch Java Examples
The following examples show how to use
com.badlogic.gdx.graphics.g3d.ModelBatch.
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Example #1
Source File: Renderer.java From buffer_bci with GNU General Public License v3.0 | 6 votes |
public Renderer () { try { lights = new Environment(); lights.add(new DirectionalLight().set(Color.WHITE, new Vector3(-1, -0.5f, 0).nor())); spriteBatch = new SpriteBatch(); modelBatch = new ModelBatch(); backgroundTexture = new Texture(Gdx.files.internal("data/planet.jpg"), Format.RGB565, true); backgroundTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear); font = new BitmapFont(Gdx.files.internal("data/font10.fnt"), Gdx.files.internal("data/font10.png"), false); camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); } catch (Exception ex) { ex.printStackTrace(); } }
Example #2
Source File: ScaleTool.java From Mundus with Apache License 2.0 | 6 votes |
public ScaleTool(ProjectManager projectManager, GameObjectPicker goPicker, ToolHandlePicker handlePicker, ShapeRenderer shapeRenderer, ModelBatch batch, CommandHistory history) { super(projectManager, goPicker, handlePicker, batch, history); this.shapeRenderer = shapeRenderer; ModelBuilder modelBuilder = new ModelBuilder(); Model xPlaneHandleModel = UsefulMeshs.createArrowStub(new Material(ColorAttribute.createDiffuse(COLOR_X)), Vector3.Zero, new Vector3(15, 0, 0)); Model yPlaneHandleModel = UsefulMeshs.createArrowStub(new Material(ColorAttribute.createDiffuse(COLOR_Y)), Vector3.Zero, new Vector3(0, 15, 0)); Model zPlaneHandleModel = UsefulMeshs.createArrowStub(new Material(ColorAttribute.createDiffuse(COLOR_Z)), Vector3.Zero, new Vector3(0, 0, 15)); Model xyzPlaneHandleModel = modelBuilder.createBox(3, 3, 3, new Material(ColorAttribute.createDiffuse(COLOR_XYZ)), VertexAttributes.Usage.Position | VertexAttributes.Usage.Normal); xHandle = new ScaleHandle(X_HANDLE_ID, xPlaneHandleModel); yHandle = new ScaleHandle(Y_HANDLE_ID, yPlaneHandleModel); zHandle = new ScaleHandle(Z_HANDLE_ID, zPlaneHandleModel); xyzHandle = new ScaleHandle(XYZ_HANDLE_ID, xyzPlaneHandleModel); handles = new ScaleHandle[] { xHandle, yHandle, zHandle, xyzHandle }; }
Example #3
Source File: Stage3d.java From Scene3d with Apache License 2.0 | 6 votes |
public Stage3d (float width, float height, boolean keepAspectRatio) { this.width = width; this.height = height; root = new Group3d(); root.setStage3d(this); modelBatch = new ModelBatch(); camera = new Camera3d(); environment = new Environment(); environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.9f, 0.9f, 0.9f, 1f)); environment.add(new DirectionalLight().set(0.8f, 0f, 0f, -1f, -0.8f, -0.2f)); setViewport(width, height, keepAspectRatio); }
Example #4
Source File: ToolManager.java From Mundus with Apache License 2.0 | 6 votes |
public ToolManager(InputManager inputManager, ProjectManager projectManager, GameObjectPicker goPicker, ToolHandlePicker toolHandlePicker, ModelBatch modelBatch, ShapeRenderer shapeRenderer, CommandHistory history) { this.inputManager = inputManager; this.activeTool = null; terrainBrushes = new Array<>(); terrainBrushes.add(new SmoothCircleBrush(projectManager, modelBatch, history)); terrainBrushes.add(new CircleBrush(projectManager, modelBatch, history)); terrainBrushes.add(new StarBrush(projectManager, modelBatch, history)); terrainBrushes.add(new ConfettiBrush(projectManager, modelBatch, history)); modelPlacementTool = new ModelPlacementTool(projectManager, modelBatch, history); selectionTool = new SelectionTool(projectManager, goPicker, modelBatch, history); translateTool = new TranslateTool(projectManager, goPicker, toolHandlePicker, modelBatch, history); rotateTool = new RotateTool(projectManager, goPicker, toolHandlePicker, shapeRenderer, modelBatch, history); scaleTool = new ScaleTool(projectManager, goPicker, toolHandlePicker, shapeRenderer, modelBatch, history); }
Example #5
Source File: GameRenderer.java From GdxDemo3D with Apache License 2.0 | 6 votes |
public GameRenderer(Viewport viewport, Camera camera, GameEngine engine) { this.viewport = viewport; this.camera = camera; this.engine = engine; shapeRenderer = new MyShapeRenderer(); shapeRenderer.setAutoShapeType(true); spriteBatch = new SpriteBatch(); font = new BitmapFont(); font.setColor(Color.WHITE); font.setUseIntegerPositions(false); font.getData().setScale(0.01f); shadowBatch = new ModelBatch(new DepthShaderProvider()); ShaderProgram.pedantic = false; final String vertUber = Gdx.files.internal("shaders/uber.vert").readString(); final String fragUber = Gdx.files.internal("shaders/uber.frag").readString(); modelBatch = new ModelBatch(new DefaultShaderProvider(vertUber, fragUber) { @Override protected Shader createShader(final Renderable renderable) { return new UberShader(renderable, config); } }); }
Example #6
Source File: LibgdxUtils.java From libgdx-utils with MIT License | 6 votes |
@Override public void create() { try { logger.setLevel(Logger.DEBUG); Gdx.app.setLogLevel(Application.LOG_DEBUG); Texture.setAssetManager(assets); spriteBatch = new SpriteBatch(); modelBatch = new ModelBatch(); game.create(); } catch (Exception e) { logger.error(e.getMessage(), e); Gdx.app.exit(); } }
Example #7
Source File: SimpleRoom.java From gdx-vr with Apache License 2.0 | 6 votes |
@Override public void create() { assets = new AssetManager(); String model = "Bambo_House.g3db"; assets.load(model, Model.class); assets.finishLoading(); modelInstance = new ModelInstance(assets.get(model, Model.class), new Matrix4().setToScaling(0.6f, 0.6f, 0.6f)); DefaultShader.Config config = new Config(); config.defaultCullFace = GL20.GL_NONE; ShaderProvider shaderProvider = new DefaultShaderProvider(config); modelBatch = new ModelBatch(shaderProvider); ModelBuilder builder = new ModelBuilder(); float groundSize = 1000f; ground = new ModelInstance(builder.createRect(-groundSize, 0, groundSize, groundSize, 0, groundSize, groundSize, 0, -groundSize, -groundSize, 0, -groundSize, 0, 1, 0, new Material(), Usage.Position | Usage.Normal), new Matrix4().setToTranslation(0, -0.01f, 0)); environment = new Environment(); environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f)); environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f)); VirtualReality.renderer.listeners.add(this); // VirtualReality.head.setCyclops(true); }
Example #8
Source File: Renderer.java From VuforiaLibGDX with MIT License | 6 votes |
public Renderer() { lights = new Environment(); lights.set(new ColorAttribute(ColorAttribute.AmbientLight, Color.WHITE)); camera = new PerspectiveCamera(60, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); camera.near = 1.0F; camera.far = 1000.0F; //set camera into "Vuforia - style" direction camera.position.set(new Vector3(0,0,0)); camera.lookAt(new Vector3(0,0,1)); IntBuffer buffer = BufferUtils.newIntBuffer(16); Gdx.gl.glGetIntegerv(GL20.GL_MAX_TEXTURE_IMAGE_UNITS, buffer); int units = buffer.get(0); Log.d("TAG", "Max texture units: "+units); modelBatch = new ModelBatch(new RenderContext(new DefaultTextureBinder(DefaultTextureBinder.WEIGHTED, 0))); }
Example #9
Source File: MenuScene.java From Skyland with MIT License | 5 votes |
private void init3d() { camera = WorldGenerator.generatePerspectiveCamera(1, 150, new Vector3(-8, 6, 15), new Vector3(0, -2, 0)); batch = new ModelBatch(); particleUtils = new ParticleUtils(); particleUtils.initBillBoardParticles(camera); world = WorldGenerator.generateBaseWorld(false, false); cloudGenerator = new CloudGenerator(world, 40); environment = WorldGenerator.generateBaseEnvironment(new Vector3(8, 14, 6)); island = WorldGenerator.createKinematicIsland(world, new Vector3(8, 1, 0), false); WorldHover.reinit(); }
Example #10
Source File: GameScene.java From Skyland with MIT License | 5 votes |
private void initWorld() { camera = WorldGenerator.generatePerspectiveCamera(1, 150, new Vector3(-8, 10, 15), new Vector3(0, 2, 0)); batch = new ModelBatch(); particleUtils = new ParticleUtils(); particleUtils.initBillBoardParticles(camera); //adding generators world = WorldGenerator.generateBaseWorld(false, false); cloudGenerator = new CloudGenerator(world, 30); environment = WorldGenerator.generateBaseEnvironment(new Vector3(-6, 14, 6)); WorldGenerator.createKinematicIsland(world, new Vector3(0, 0, 0), true); WorldHover.reinit(); }
Example #11
Source File: SunRenderer.java From Cubes with MIT License | 5 votes |
public static void draw(ModelBatch modelBatch) { if (SUN == null) SUN = new SunRenderer(false); SUN.render(modelBatch); if (MOON == null) MOON = new SunRenderer(true); MOON.render(modelBatch); }
Example #12
Source File: SceneManager.java From gdx-gltf with Apache License 2.0 | 5 votes |
public SceneManager(ShaderProvider shaderProvider, DepthShaderProvider depthShaderProvider, RenderableSorter renderableSorter) { this.renderableSorter = renderableSorter; batch = new ModelBatch(shaderProvider, renderableSorter); depthBatch = new ModelBatch(depthShaderProvider); float lum = 1f; environment.set(new ColorAttribute(ColorAttribute.AmbientLight, lum, lum, lum, 1)); }
Example #13
Source File: CubesModelBatch.java From Cubes with MIT License | 5 votes |
public CubesModelBatch() { super(new CubesShaderProvider(), new CubesRenderableSorter()); try { Field field = ModelBatch.class.getDeclaredField("renderablesPool"); field.setAccessible(true); field.set(this, new CubesRenderablePool()); field.setAccessible(false); if (!(renderablesPool instanceof CubesRenderablePool)) throw new CubesException("Not instance of CubesRenderablePool"); } catch (Exception e) { Debug.crash(new CubesException("Failed to setup CubesRenderablePool", e)); } }
Example #14
Source File: TerrainBrush.java From Mundus with Apache License 2.0 | 5 votes |
public TerrainBrush(ProjectManager projectManager, ModelBatch batch, CommandHistory history, FileHandle pixmapBrush) { super(projectManager, batch, history); brushPixmap = new Pixmap(pixmapBrush); pixmapCenter = brushPixmap.getWidth() / 2; }
Example #15
Source File: Sprite3DRenderer.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
public static void createBatchs() { Config modelConfigShader = new Config(Gdx.files.classpath(VERTEX_SHADER).readString(), Gdx.files.classpath(FRAGMENT_SHADER).readString()); modelConfigShader.numBones = MAX_BONES; modelConfigShader.numDirectionalLights = 0; modelConfigShader.numPointLights = 0; modelConfigShader.numSpotLights = 0; modelBatch = new ModelBatch(new DefaultShaderProvider(modelConfigShader)); shadowBatch = new ModelBatch(new DepthShaderProvider()); floorBatch = new ModelBatch(new DefaultShaderProvider(Gdx.files.classpath(VERTEX_SHADER), Gdx.files.classpath(FLOOR_FRAGMENT_SHADER))); }
Example #16
Source File: FluidSimulatorGeneric.java From fluid-simulator-v2 with Apache License 2.0 | 5 votes |
public FluidSimulatorGeneric(FluidSimulatorStarter fluidSimulatorStarter) { this.game = fluidSimulatorStarter; // LibGDX single batches cannot have a size more than 5460 batch = new SpriteBatch(IS_DESKTOP ? 5460 : ANDROID_SIZE); font = new BitmapFont(); camera = new OrthographicCamera(WORLD_WIDTH, WORLD_HEIGHT); camera.position.set(0, (WORLD_HEIGHT / 2) - 1, 0); immediateRenderer = new ImmediateModeRenderer20(SIZE*6, false, true, 0); irt = new Renderer20(SIZE*6, false, true, 1); irt2 = new ImmediateModeRenderer20(SIZE*11, false, true, 1); shapeRenderer = new ShapeRenderer(SIZE); renderer = new Box2DDebugRenderer(true, true, false, true, false, false); //3D camera3D = new PerspectiveCamera(67, WORLD_WIDTH, WORLD_HEIGHT); camera3D.position.set(0, 130f, 250f); camera3D.lookAt(0,150f,0); camera3D.near = 0.1f; camera3D.far = 500f; camera3D.update(); ModelBuilder modelBuilder = new ModelBuilder(); // model = modelBuilder.createSphere(5f, 5f, 5f, 4, 4, GL10.GL_TRIANGLES, // new Material(ColorAttribute.createDiffuse(Color.GREEN)), // Usage.Position | Usage.Normal); model = modelBuilder.createBox(5f, 5f, 5f, new Material(ColorAttribute.createDiffuse(Color.GREEN)), Usage.Position | Usage.Normal); instance = new ModelInstance(model); modelBatch = new ModelBatch(); environment = new Environment(); environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f)); environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, 0, -0.8f, -0.2f)); camController = new Camera3DController(camera3D); camController.setFluidSimulator(this); world = new World(new Vector2(0, -9.8f), false); world.setContactListener(this); }
Example #17
Source File: TransformTool.java From Mundus with Apache License 2.0 | 5 votes |
public TransformTool(ProjectManager projectManager, GameObjectPicker goPicker, ToolHandlePicker handlePicker, ModelBatch batch, CommandHistory history) { super(projectManager, goPicker, batch, history); this.handlePicker = handlePicker; gameObjectModifiedEvent = new GameObjectModifiedEvent(null); }
Example #18
Source File: Stage3d.java From Scene3d with Apache License 2.0 | 5 votes |
public Stage3d (float width, float height, PerspectiveCamera camera, Environment environment) { this.width = width; this.height = height; root = new Group3d(); root.setStage3d(this); modelBatch = new ModelBatch(); this.camera = camera; this.environment = environment; }
Example #19
Source File: RotateTool.java From Mundus with Apache License 2.0 | 5 votes |
public RotateTool(ProjectManager projectManager, GameObjectPicker goPicker, ToolHandlePicker handlePicker, ShapeRenderer shapeRenderer, ModelBatch batch, CommandHistory history) { super(projectManager, goPicker, handlePicker, batch, history); this.shapeRenderer = shapeRenderer; xHandle = new RotateHandle(X_HANDLE_ID, COLOR_X); yHandle = new RotateHandle(Y_HANDLE_ID, COLOR_Y); zHandle = new RotateHandle(Z_HANDLE_ID, COLOR_Z); handles = new RotateHandle[] { xHandle, yHandle, zHandle }; }
Example #20
Source File: Stage3d.java From Scene3d with Apache License 2.0 | 5 votes |
public Stage3d (float width, float height, PerspectiveCamera camera) { this.width = width; this.height = height; root = new Group3d(); root.setStage3d(this); modelBatch = new ModelBatch(); this.camera = camera; }
Example #21
Source File: ToolHandlePicker.java From Mundus with Apache License 2.0 | 5 votes |
private void renderPickableScene(ToolHandle[] handles, ModelBatch batch, PerspectiveCamera cam) { batch.begin(cam); for (ToolHandle handle : handles) { handle.renderPick(batch); } batch.end(); }
Example #22
Source File: TerrainChunk.java From gdx-proto with Apache License 2.0 | 5 votes |
public void render(ModelBatch batch, Environment env) { batch.render(modelInstance, env); for (ModelInstance m : sceneObjects) { batch.render(m, env); } }
Example #23
Source File: Entity.java From Radix with MIT License | 5 votes |
public void render(ModelBatch batch) { if (model != null) { // TODO: support subtle action. need to create instance every time? ModelInstance instance = new ModelInstance(model); instance.materials.get(0).set(TextureAttribute.createDiffuse(texture)); instance.transform.translate(position.getX(), position.getY(), position.getZ()); batch.render(instance); } }
Example #24
Source File: BulletWorld.java From gdx-ai with Apache License 2.0 | 5 votes |
@Override public void render (ModelBatch batch, Environment lights, Iterable<BulletEntity> entities) { if (renderMeshes) super.render(batch, lights, entities); if (debugDrawer != null && debugDrawer.getDebugMode() > 0) { batch.flush(); debugDrawer.begin(batch.getCamera()); collisionWorld.debugDrawWorld(); debugDrawer.end(); } }
Example #25
Source File: TranslateTool.java From Mundus with Apache License 2.0 | 5 votes |
public TranslateTool(ProjectManager projectManager, GameObjectPicker goPicker, ToolHandlePicker handlePicker, ModelBatch batch, CommandHistory history) { super(projectManager, goPicker, handlePicker, batch, history); ModelBuilder modelBuilder = new ModelBuilder(); Model xHandleModel = modelBuilder.createArrow(0, 0, 0, 1, 0, 0, ARROW_CAP_SIZE, ARROW_THIKNESS, ARROW_DIVISIONS, GL20.GL_TRIANGLES, new Material(ColorAttribute.createDiffuse(COLOR_X)), VertexAttributes.Usage.Position); Model yHandleModel = modelBuilder.createArrow(0, 0, 0, 0, 1, 0, ARROW_CAP_SIZE, ARROW_THIKNESS, ARROW_DIVISIONS, GL20.GL_TRIANGLES, new Material(ColorAttribute.createDiffuse(COLOR_Y)), VertexAttributes.Usage.Position); Model zHandleModel = modelBuilder.createArrow(0, 0, 0, 0, 0, 1, ARROW_CAP_SIZE, ARROW_THIKNESS, ARROW_DIVISIONS, GL20.GL_TRIANGLES, new Material(ColorAttribute.createDiffuse(COLOR_Z)), VertexAttributes.Usage.Position); Model xzPlaneHandleModel = modelBuilder.createSphere(1, 1, 1, 20, 20, new Material(ColorAttribute.createDiffuse(COLOR_XZ)), VertexAttributes.Usage.Position); xHandle = new TranslateHandle(X_HANDLE_ID, xHandleModel); yHandle = new TranslateHandle(Y_HANDLE_ID, yHandleModel); zHandle = new TranslateHandle(Z_HANDLE_ID, zHandleModel); xzPlaneHandle = new TranslateHandle(XZ_HANDLE_ID, xzPlaneHandleModel); handles = new TranslateHandle[] { xHandle, yHandle, zHandle, xzPlaneHandle }; gameObjectModifiedEvent = new GameObjectModifiedEvent(null); }
Example #26
Source File: GameRenderer.java From Radix with MIT License | 5 votes |
@Override public void init() { initted = true; frustum = game.getCamera().frustum; debugTextRenderer = new BitmapFont(); fpsRender = debugTextRenderer.newFontCache(); awrtRender = debugTextRenderer.newFontCache(); glInfoRender = debugTextRenderer.newFontCache(); positionRender = debugTextRenderer.newFontCache(); headingRender = debugTextRenderer.newFontCache(); chunkposRender = debugTextRenderer.newFontCache(); lightlevelRender = debugTextRenderer.newFontCache(); activeThreadsRender = debugTextRenderer.newFontCache(); selectedBlockRender = debugTextRenderer.newFontCache(); glDebugRender = debugTextRenderer.newFontCache(); blockOverlayBatch = new ModelBatch(Gdx.files.internal("shaders/gdx/world.vert.glsl"), Gdx.files.internal("shaders/gdx/world.frag.glsl")); entityBatch = new ModelBatch(Gdx.files.internal("shaders/gdx/world.vert.glsl"), Gdx.files.internal("shaders/gdx/world.frag.glsl")); String destroyStageFmt = "textures/block/overlay/destroy_stage_%d.png"; for (int stage = 0; stage < 10; stage++) { blockBreakStages[stage] = new Texture(Gdx.files.internal(String.format(destroyStageFmt, stage))); } }
Example #27
Source File: SmoothCircleBrush.java From Mundus with Apache License 2.0 | 4 votes |
public SmoothCircleBrush(ProjectManager projectManager, ModelBatch batch, CommandHistory history) { super(projectManager, batch, history, Gdx.files.internal("brushes/circle_smooth.png")); }
Example #28
Source File: BaseWorld.java From gdx-ai with Apache License 2.0 | 4 votes |
public void render (final ModelBatch batch, final Environment lights, final T entity) { batch.render(entity.modelInstance, lights); }
Example #29
Source File: BaseWorld.java From gdx-ai with Apache License 2.0 | 4 votes |
public void render (final ModelBatch batch, final Environment lights, final Iterable<T> entities) { for (final T e : entities) { batch.render(e.modelInstance, lights); } }
Example #30
Source File: BaseWorld.java From gdx-ai with Apache License 2.0 | 4 votes |
public void render (final ModelBatch batch, final Environment lights) { render(batch, lights, entities); }