com.badlogic.gdx.graphics.g3d.shaders.DefaultShader Java Examples
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com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.
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Example #1
Source File: UberShader.java From GdxDemo3D with Apache License 2.0 | 6 votes |
public UberShader(Renderable renderable, Config config) { super(renderable, config); String prefix = DefaultShader.createPrefix(renderable, config); if (renderable.material.has(VertexColorTextureBlend.Red)) { prefix += "#define redVertexColorBlendFlag\n"; } if (renderable.material.has(VertexColorTextureBlend.Green)) { prefix += "#define greenVertexColorBlendFlag\n"; } if (renderable.material.has(VertexColorTextureBlend.Blue)) { prefix += "#define blueVertexColorBlendFlag\n"; } program = new ShaderProgram(prefix + config.vertexShader, prefix + config.fragmentShader); if (!program.isCompiled()) { Gdx.app.debug(TAG, program.getLog()); } }
Example #2
Source File: SimpleRoom.java From gdx-vr with Apache License 2.0 | 6 votes |
@Override public void create() { assets = new AssetManager(); String model = "Bambo_House.g3db"; assets.load(model, Model.class); assets.finishLoading(); modelInstance = new ModelInstance(assets.get(model, Model.class), new Matrix4().setToScaling(0.6f, 0.6f, 0.6f)); DefaultShader.Config config = new Config(); config.defaultCullFace = GL20.GL_NONE; ShaderProvider shaderProvider = new DefaultShaderProvider(config); modelBatch = new ModelBatch(shaderProvider); ModelBuilder builder = new ModelBuilder(); float groundSize = 1000f; ground = new ModelInstance(builder.createRect(-groundSize, 0, groundSize, groundSize, 0, groundSize, groundSize, 0, -groundSize, -groundSize, 0, -groundSize, 0, 1, 0, new Material(), Usage.Position | Usage.Normal), new Matrix4().setToTranslation(0, -0.01f, 0)); environment = new Environment(); environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f)); environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f)); VirtualReality.renderer.listeners.add(this); // VirtualReality.head.setCyclops(true); }