com.badlogic.gdx.physics.box2d.Manifold Java Examples

The following examples show how to use com.badlogic.gdx.physics.box2d.Manifold. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: GameWorldContactListener.java    From uracer-kotd with Apache License 2.0 4 votes vote down vote up
@Override
public void preSolve (Contact contact, Manifold oldManifold) {
}
 
Example #2
Source File: Field.java    From homescreenarcade with GNU General Public License v3.0 4 votes vote down vote up
@Override public void preSolve(Contact arg0, Manifold arg1) {
    // Not used.
}
 
Example #3
Source File: WorldContactListener.java    From Pacman_libGdx with MIT License 4 votes vote down vote up
@Override
public void preSolve(Contact contact, Manifold oldManifold) {
}
 
Example #4
Source File: ContactListenerAdapter.java    From tilt-game-android with MIT License 4 votes vote down vote up
@Override
public void preSolve(Contact contact, Manifold oldManifold) {
}
 
Example #5
Source File: B2DWorldContactListener.java    From Bomberman_libGdx with MIT License 4 votes vote down vote up
@Override
public void preSolve(Contact contact, Manifold oldManifold) {
}
 
Example #6
Source File: NinjaRabbitPhysicsProcessor.java    From ninja-rabbit with GNU General Public License v2.0 4 votes vote down vote up
@Override
public void preSolve(final Contact contact, final Manifold oldManifold) {
	// TODO Auto-generated method stub
}
 
Example #7
Source File: LevelPhysicsProcessor.java    From ninja-rabbit with GNU General Public License v2.0 4 votes vote down vote up
@Override
public void preSolve(final Contact contact, final Manifold oldManifold) {
	// TODO Auto-generated method stub
}
 
Example #8
Source File: ContactListenerMultiplexer.java    From ninja-rabbit with GNU General Public License v2.0 4 votes vote down vote up
@Override
public void preSolve(final Contact contact, final Manifold oldManifold) {
	for (ContactListener listener : receivers) {
		listener.preSolve(contact, oldManifold);
	}
}
 
Example #9
Source File: JumpingSample.java    From Codelabs with MIT License 2 votes vote down vote up
@Override
public void preSolve(Contact contact, Manifold oldManifold) {

}
 
Example #10
Source File: CollisionsSample.java    From Codelabs with MIT License 2 votes vote down vote up
@Override
public void preSolve(Contact contact, Manifold oldManifold) {

}
 
Example #11
Source File: BuoyancySample.java    From Codelabs with MIT License 2 votes vote down vote up
@Override
public void preSolve(Contact contact, Manifold oldManifold) {

}
 
Example #12
Source File: FluidSimulatorGeneric.java    From fluid-simulator-v2 with Apache License 2.0 2 votes vote down vote up
@Override
public void preSolve(Contact contact, Manifold oldManifold) {
	
	
}
 
Example #13
Source File: CarrotPhysicsProcessor.java    From ninja-rabbit with GNU General Public License v2.0 2 votes vote down vote up
@Override
public void preSolve(final Contact contact, final Manifold oldManifold) {

}
 
Example #14
Source File: Collidable.java    From RuinsOfRevenge with MIT License votes vote down vote up
public void collide(Fixture other, Contact contact, Manifold manifold);