com.badlogic.gdx.physics.box2d.Contact Java Examples
The following examples show how to use
com.badlogic.gdx.physics.box2d.Contact.
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Example #1
Source File: JumpingSample.java From Codelabs with MIT License | 6 votes |
@Override public void endContact(Contact contact) { /* * For each fixture contacting (A and B) check if it has user data * associated. In that case and only if it is the number 3 that we * previously associated to our player, change isPlayerGrounded false to * indicate that our player is jumping. */ Object userData = contact.getFixtureA().getUserData(); if (userData != null && (Integer) userData == 3) { isPlayerGrounded = false; hasDoubleJump = false; } else { userData = contact.getFixtureB().getUserData(); if (userData != null && (Integer) userData == 3) { isPlayerGrounded = false; } } }
Example #2
Source File: JumpingSample.java From Codelabs with MIT License | 6 votes |
@Override public void beginContact(Contact contact) { /* * For each fixture contacting (A and B) check if it has user data * associated. In that case and only if it is the number 3 that we * previously associated to our player, change isPlayerGrounded and * hasDobleJump variables to true. */ Object userData = contact.getFixtureA().getUserData(); if (userData != null && (Integer) userData == 3) { isPlayerGrounded = true; hasDoubleJump = true; } else { userData = contact.getFixtureB().getUserData(); if (userData != null && (Integer) userData == 3) { isPlayerGrounded = true; hasDoubleJump = true; } } }
Example #3
Source File: Field.java From homescreenarcade with GNU General Public License v3.0 | 6 votes |
@Override public void endContact(Contact contact) { Fixture fixture = null; Ball ball = ballWithBody(contact.getFixtureA().getBody()); if (ball != null) { fixture = contact.getFixtureB(); } else { ball = ballWithBody(contact.getFixtureB().getBody()); if (ball != null) { fixture = contact.getFixtureA(); } } if (ball != null) { contactedBalls.add(ball); contactedFixtures.add(fixture); } }
Example #4
Source File: GameLevelController.java From tilt-game-android with MIT License | 5 votes |
private boolean checkContact(Contact contact) { // ignore not touching contacts if (!contact.isTouching()) return false; Fixture fixtureA = contact.getFixtureA(); if (fixtureA == null) return false; Fixture fixtureB = contact.getFixtureB(); if (fixtureB == null) return false; Body bodyA = fixtureA.getBody(); Body bodyB = fixtureB.getBody(); String nameA = (String) bodyA.getUserData(); String nameB = (String) bodyB.getUserData(); if (nameA == null || nameB == null) { // nameless bodies, check if sound needs to be played checkCollisionSound(contact, bodyA, bodyB); return false; } else if (nameA.equals(ObjectName.EDGE_SENSOR_NAME) || nameB.equals(ObjectName.EDGE_SENSOR_NAME)) { // check edges Log.d(TAG, "onUpdate: OFF THE EDGE"); setBallOut(); return true; } else if (nameA.equals(ObjectName.SINKHOLE_NAME) || nameB.equals(ObjectName.SINKHOLE_NAME)) { // check sinkhole Log.d(TAG, "onUpdate: SINKHOLE"); setLevelComplete(); return true; } return false; }
Example #5
Source File: CollisionsSample.java From Codelabs with MIT License | 5 votes |
@Override public void beginContact(Contact contact) { Fixture fixtureA = contact.getFixtureA(); Fixture fixtureB = contact.getFixtureB(); /* * If one of the fixture contacting is an static body, and is the wall, * set ballTouchedWall to true. */ if (fixtureA.getBody().getType() == BodyType.StaticBody) { if (fixtureA.getBody().equals(walls)) { ballTouchedBox = false; ballTouchedWall = true; } else { ballTouchedBox = true; ballTouchedWall = false; } } else if (fixtureB.getBody().getType() == BodyType.StaticBody) { if (fixtureA.getBody().equals(walls)) { ballTouchedBox = false; ballTouchedWall = true; } else { ballTouchedBox = true; ballTouchedWall = false; } } }
Example #6
Source File: BaseLevelController.java From tilt-game-android with MIT License | 5 votes |
@Override public void init(GameLevel gameLevel, PhysicsWorld physicsWorld, Engine engine) { _gameLevel = gameLevel; _physicsWorld = physicsWorld; _engine = engine; _contactListener = new ContactListenerAdapter() { @Override public void beginContact(Contact contact) { checkCollision(contact); } }; _physicsWorld.setContactListener(_contactListener); }
Example #7
Source File: GameLevelController.java From tilt-game-android with MIT License | 5 votes |
private void checkCollisionSound(Contact contact, Body bodyA, Body bodyB) { WorldManifold manifold = contact.getWorldManifold(); Vector2 contactPoint = manifold.getPoints()[0]; Vector2 vel1 = bodyA.getLinearVelocityFromWorldPoint(contactPoint); Vector2 vel2 = bodyB.getLinearVelocityFromWorldPoint(contactPoint); Vector2 impactVelocity = vel1.sub(vel2); float impactLen = impactVelocity.len(); if (impactLen > MIN_BALL_SOUND_SPEED) { float dot = Math.abs(impactVelocity.dot(manifold.getNormal())); if (dot > MIN_IMPACT_SOUND_SPEED) { float volume = (float) Math.min((dot - MIN_IMPACT_SOUND_SPEED) / MAX_IMPACT_SOUND_SPEED, 1.0); SoundManager.getInstance().play(R.raw.bounce_1, volume); } } }
Example #8
Source File: BuoyancySample.java From Codelabs with MIT License | 5 votes |
@Override public void beginContact(Contact contact) { Fixture fixtureA = contact.getFixtureA(); Fixture fixtureB = contact.getFixtureB(); if (fixtureA.isSensor() && fixtureB.getBody().getType() == BodyType.DynamicBody) { buoyancyController.addBody(fixtureB); } else if (fixtureB.isSensor() && fixtureA.getBody().getType() == BodyType.DynamicBody) { buoyancyController.addBody(fixtureA); } }
Example #9
Source File: BuoyancySample.java From Codelabs with MIT License | 5 votes |
@Override public void endContact(Contact contact) { Fixture fixtureA = contact.getFixtureA(); Fixture fixtureB = contact.getFixtureB(); if (fixtureA.isSensor() && fixtureB.getBody().getType() == BodyType.DynamicBody) { buoyancyController.removeBody(fixtureB); } else if (fixtureB.isSensor() && fixtureA.getBody().getType() == BodyType.DynamicBody) { if (fixtureA.getBody().getWorldCenter().y > -1) { buoyancyController.removeBody(fixtureA); } } }
Example #10
Source File: CarrotPhysicsProcessor.java From ninja-rabbit with GNU General Public License v2.0 | 5 votes |
@Override public void beginContact(final Contact contact) { if (CARROT_IDENTIFIER.equals(contact.getFixtureA().getUserData())) { collectCarrot(contact.getFixtureA()); } else if (CARROT_IDENTIFIER.equals(contact.getFixtureB().getUserData())) { collectCarrot(contact.getFixtureB()); } }
Example #11
Source File: CarImpactManager.java From uracer-kotd with Apache License 2.0 | 5 votes |
@Override public void process (Contact contact, ContactImpulse impulse) { Fixture a = contact.getFixtureA(); Fixture b = contact.getFixtureB(); ifCarThenCollide(contact, a, b, impulse); ifCarThenCollide(contact, b, a, impulse); }
Example #12
Source File: NinjaRabbitPhysicsProcessor.java From ninja-rabbit with GNU General Public License v2.0 | 5 votes |
@Override public void beginContact(final Contact contact) { // Foot sensor is touching the ground if (FOOT_IDENTIFIER.equals(contact.getFixtureA().getUserData()) || FOOT_IDENTIFIER.equals(contact.getFixtureB().getUserData()) && (GROUND_IDENTIFIER.equals(contact.getFixtureA().getUserData()) || GROUND_IDENTIFIER.equals(contact.getFixtureB().getUserData()))) { groundContacts++; } }
Example #13
Source File: NinjaRabbitPhysicsProcessor.java From ninja-rabbit with GNU General Public License v2.0 | 5 votes |
@Override public void endContact(final Contact contact) { if (FOOT_IDENTIFIER.equals(contact.getFixtureA().getUserData()) || FOOT_IDENTIFIER.equals(contact.getFixtureB().getUserData()) && (GROUND_IDENTIFIER.equals(contact.getFixtureA().getUserData()) || GROUND_IDENTIFIER.equals(contact.getFixtureB().getUserData()))) { groundContacts--; } }
Example #14
Source File: B2DWorldContactListener.java From Bomberman_libGdx with MIT License | 4 votes |
@Override public void postSolve(Contact contact, ContactImpulse impulse) { }
Example #15
Source File: GameWorldContactListener.java From uracer-kotd with Apache License 2.0 | 4 votes |
@Override public void beginContact (Contact contact) { // if(Box2DUtils.isCar(contact.getFixtureA()) || Box2DUtils.isCar(contact.getFixtureB())) // System.out.println("beginContact"); }
Example #16
Source File: B2DWorldContactListener.java From Bomberman_libGdx with MIT License | 4 votes |
@Override public void preSolve(Contact contact, Manifold oldManifold) { }
Example #17
Source File: LevelPhysicsProcessor.java From ninja-rabbit with GNU General Public License v2.0 | 4 votes |
@Override public void postSolve(final Contact contact, final ContactImpulse impulse) { // TODO Auto-generated method stub }
Example #18
Source File: ContactListenerMultiplexer.java From ninja-rabbit with GNU General Public License v2.0 | 4 votes |
@Override public void preSolve(final Contact contact, final Manifold oldManifold) { for (ContactListener listener : receivers) { listener.preSolve(contact, oldManifold); } }
Example #19
Source File: ContactListenerMultiplexer.java From ninja-rabbit with GNU General Public License v2.0 | 4 votes |
@Override public void beginContact(final Contact contact) { for (ContactListener listener : receivers) { listener.beginContact(contact); } }
Example #20
Source File: PhysicsWorld.java From tilt-game-android with MIT License | 4 votes |
public List<Contact> getContactList() { return this.mWorld.getContactList(); }
Example #21
Source File: LevelPhysicsProcessor.java From ninja-rabbit with GNU General Public License v2.0 | 4 votes |
@Override public void preSolve(final Contact contact, final Manifold oldManifold) { // TODO Auto-generated method stub }
Example #22
Source File: LevelPhysicsProcessor.java From ninja-rabbit with GNU General Public License v2.0 | 4 votes |
@Override public void endContact(final Contact contact) { // TODO Auto-generated method stub }
Example #23
Source File: NinjaRabbitPhysicsProcessor.java From ninja-rabbit with GNU General Public License v2.0 | 4 votes |
@Override public void preSolve(final Contact contact, final Manifold oldManifold) { // TODO Auto-generated method stub }
Example #24
Source File: NinjaRabbitPhysicsProcessor.java From ninja-rabbit with GNU General Public License v2.0 | 4 votes |
@Override public void postSolve(final Contact contact, final ContactImpulse impulse) { // TODO Auto-generated method stub }
Example #25
Source File: Field.java From homescreenarcade with GNU General Public License v3.0 | 4 votes |
@Override public void preSolve(Contact arg0, Manifold arg1) { // Not used. }
Example #26
Source File: GameWorldContactListener.java From uracer-kotd with Apache License 2.0 | 4 votes |
@Override public void endContact (Contact contact) { // if(Box2DUtils.isCar(contact.getFixtureA()) || Box2DUtils.isCar(contact.getFixtureB())) // System.out.println("endContact"); }
Example #27
Source File: GameWorldContactListener.java From uracer-kotd with Apache License 2.0 | 4 votes |
@Override public void preSolve (Contact contact, Manifold oldManifold) { }
Example #28
Source File: GameWorldContactListener.java From uracer-kotd with Apache License 2.0 | 4 votes |
@Override public void postSolve (Contact contact, ContactImpulse impulse) { impactManager.process(contact, impulse); }
Example #29
Source File: ContactListenerMultiplexer.java From ninja-rabbit with GNU General Public License v2.0 | 4 votes |
@Override public void endContact(final Contact contact) { for (ContactListener listener : receivers) { listener.endContact(contact); } }
Example #30
Source File: CarImpactManager.java From uracer-kotd with Apache License 2.0 | 4 votes |
private void ifCarThenCollide (Contact contact, Fixture f, Fixture other, ContactImpulse impulse) { Body body = f.getBody(); Object userData = f.getUserData(); if ((body != null) && (userData == CarType.PlayerCar || userData == CarType.ReplayCar)) { Car car = (Car)body.getUserData(); float[] impulses = impulse.getNormalImpulses(); tmpVec2.set(impulses[0], impulses[1]); // dbg Fixture fcar = null; if (contact.getFixtureA().getUserData() == CarType.PlayerCar) { fcar = contact.getFixtureA(); } else if (contact.getFixtureB().getUserData() == CarType.PlayerCar) { fcar = contact.getFixtureB(); } // assumes perfect side collision float front_ratio = 0.5f; // compute median front/rear ratio for collision points if (fcar != null) { front_ratio = 0; float ml = car.getCarModel().length; float half_ml = ml * 0.5f; Vector2[] pts = contact.getWorldManifold().getPoints(); int num_points = contact.getWorldManifold().getNumberOfContactPoints(); for (int i = 0; i < num_points; i++) { Vector2 lp = fcar.getBody().getLocalPoint(pts[i]); // examine front/rear ratio float r = MathUtils.clamp(lp.y + half_ml, 0, ml); r /= ml; front_ratio += r; } front_ratio /= (float)num_points; // Gdx.app.log("Cntct", "" + front_ratio); } // dbg car.onCollide(other, tmpVec2, front_ratio); } }