Java Code Examples for com.badlogic.gdx.Input.Buttons#RIGHT
The following examples show how to use
com.badlogic.gdx.Input.Buttons#RIGHT .
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Example 1
Source File: FluidSimulatorSPH.java From fluid-simulator-v2 with Apache License 2.0 | 6 votes |
public boolean touchDown(int x, int y, int pointer, int button) { touching = true; camera.unproject(testPoint.set(x, y, 0)); testPoint2D.x = testPoint.x; testPoint2D.y = testPoint.y; if (button == Buttons.LEFT) { if (!IS_DESKTOP) { isRepulsing = true; isAttracting = false; } else { isAttracting = false; isRepulsing = false; } } if (button == Buttons.RIGHT) { isAttracting = true; } if (button == Buttons.MIDDLE) { isRepulsing = true; } return false; }
Example 2
Source File: AttackBattleState.java From Norii with Apache License 2.0 | 5 votes |
@Override public void buttonPressed(int button) { switch (button) { case Buttons.RIGHT: ParticleMaker.deactivateAllParticlesOfType(ParticleType.ATTACK); exit(); break; case Buttons.LEFT: break; case Buttons.MIDDLE: break; default: break; } }
Example 3
Source File: MovementBattleState.java From Norii with Apache License 2.0 | 5 votes |
@Override public void buttonPressed(int button) { switch (button) { case Buttons.RIGHT: ParticleMaker.deactivateAllParticlesOfType(ParticleType.MOVE); exit(); break; case Buttons.LEFT: break; case Buttons.MIDDLE: break; default: break; } }
Example 4
Source File: SpellBattleState.java From Norii with Apache License 2.0 | 5 votes |
@Override public void buttonPressed(final int button) { switch (button) { case Buttons.RIGHT: ParticleMaker.deactivateAllParticlesOfType(ParticleType.SPELL); exit(); break; case Buttons.LEFT: break; case Buttons.MIDDLE: break; default: break; } }
Example 5
Source File: InputController.java From TerraLegion with MIT License | 5 votes |
/** * Returns the last input that was pressed. * * @return an integer representing either Buttons.LEFT, Buttons.MIDDLE, or Buttons.RIGHT. -1 if not one of the buttons. */ private int getButtonPressed() { if (Gdx.input.isButtonPressed(Buttons.LEFT)) return Buttons.LEFT; else if (Gdx.input.isButtonPressed(Buttons.MIDDLE)) return Buttons.MIDDLE; else if (Gdx.input.isButtonPressed(Buttons.RIGHT)) return Buttons.RIGHT; return -1; }
Example 6
Source File: FluidSimulatorSPH.java From fluid-simulator-v2 with Apache License 2.0 | 5 votes |
public boolean touchUp(int x, int y, int pointer, int button) { touching = false; if (!IS_DESKTOP) { isRepulsing = false; isAttracting = false; } if (button == Buttons.RIGHT) { isAttracting = false; } if (button == Buttons.MIDDLE) { isRepulsing = false; } return false; }
Example 7
Source File: FluidSimulatorMPM.java From fluid-simulator-v2 with Apache License 2.0 | 5 votes |
@Override public boolean touchUp(int x, int y, int pointer, int button) { touching = false; // MPM Fluid interaction mpmSolver.pressed = false; if (!IS_DESKTOP) { isRepulsing = false; isAttracting = false; } if (button == Buttons.RIGHT) { isAttracting = false; } if (button == Buttons.MIDDLE) { isRepulsing = false; } // if a mouse joint exists we simply destroy it if (mouseJoint != null) { if (dragVelocity.len() > 1) mouseJoint.getBodyB().setLinearVelocity(dragVelocity.scl(50000)); world.destroyJoint(mouseJoint); mouseJoint = null; } hitBody = null; dragVelocity.set(0, 0); if (pointer == 2) { emitType ++; if (emitType > 3) emitType = 1; } return false; }
Example 8
Source File: FluidSimulatorLiquid.java From fluid-simulator-v2 with Apache License 2.0 | 4 votes |
@Override public boolean touchDown(int x, int y, int pointer, int button) { touching = true; camera.unproject(testPoint.set(x, y, 0)); testPoint2D.x = testPoint.x; testPoint2D.y = testPoint.y; oldDragPos.set(testPoint2D); if (button == Buttons.LEFT) { // Drag Mode if (isDragging) { for (Piece piece : pieces.values()) { hitBody = null; if (piece.body.getFixtureList().get(0).testPoint(testPoint2D)) { hitBody = piece.body; if (hitBody.getType() == BodyType.KinematicBody || hitBody.getType() == BodyType.StaticBody) continue; MouseJointDef def = new MouseJointDef(); def.bodyA = groundBody; def.bodyB = hitBody; def.collideConnected = true; def.target.set(testPoint2D); def.maxForce = 10.0f * hitBody.getMass(); mouseJoint = (MouseJoint)world.createJoint(def); hitBody.setAwake(true); break; } } if (mouseJoint != null) return false; } if (!IS_DESKTOP) { isRepulsing = true; isAttracting = false; } else { isAttracting = false; isRepulsing = false; } } if (button == Buttons.RIGHT) { isAttracting = true; } if (button == Buttons.MIDDLE) { isRepulsing = true; } return false; }
Example 9
Source File: FluidSimulatorLiquid.java From fluid-simulator-v2 with Apache License 2.0 | 4 votes |
@Override public boolean touchUp(int x, int y, int pointer, int button) { touching = false; if (!IS_DESKTOP) { isRepulsing = false; isAttracting = false; } if (button == Buttons.RIGHT) { isAttracting = false; } if (button == Buttons.MIDDLE) { isRepulsing = false; } // if a mouse joint exists we simply destroy it if (mouseJoint != null) { if (dragVelocity.len() > 1) mouseJoint.getBodyB().setLinearVelocity(dragVelocity.scl(50000)); world.destroyJoint(mouseJoint); mouseJoint = null; } hitBody = null; dragVelocity.set(0, 0); if (pointer == 1 || pointer == 3) { if (pointer == 3) enableBox2DCollisions = !enableBox2DCollisions; if (pointer == 1) bgMode = !bgMode; // if (shapes) // dropRadiusK = 1.3f; // else // dropRadiusK = 2.5f; // dropRadius = 0.1f + dropRadiusK; // dropRadiusPixel = (int) (dropRadius * PARTICLE_SIZE); // dropRadiusPixel2 = dropRadiusPixel * dropRadiusPixel; // dropSprite.setSize(dropRadiusPixel, dropRadiusPixel); } else if (pointer == 2) { emitType ++; if (emitType > 3) emitType = 1; for (Particle p : particles) p.type = emitType; } return false; }
Example 10
Source File: FluidSimulator.java From fluid-simulator-v2 with Apache License 2.0 | 4 votes |
@Override public boolean touchDown(int x, int y, int pointer, int button) { touching = true; camera.unproject(testPoint.set(x, y, 0)); testPoint2D.x = testPoint.x; testPoint2D.y = testPoint.y; oldDragPos.set(testPoint2D); if (button == Buttons.LEFT) { // Drag Mode if (isDragging) { for (Piece piece : pieces.values()) { hitBody = null; if (piece.body.getFixtureList().get(0).testPoint(testPoint2D)) { hitBody = piece.body; if (hitBody.getType() == BodyType.KinematicBody || hitBody.getType() == BodyType.StaticBody) continue; MouseJointDef def = new MouseJointDef(); def.bodyA = groundBody; def.bodyB = hitBody; def.collideConnected = true; def.target.set(testPoint2D); def.maxForce = 10.0f * hitBody.getMass(); mouseJoint = (MouseJoint)world.createJoint(def); hitBody.setAwake(true); break; } } if (mouseJoint != null) return false; } if (!IS_DESKTOP) { isRepulsing = true; isAttracting = false; } else { isAttracting = false; isRepulsing = false; } } if (button == Buttons.RIGHT) { isAttracting = true; } if (button == Buttons.MIDDLE) { isRepulsing = true; } return false; }
Example 11
Source File: FluidSimulator.java From fluid-simulator-v2 with Apache License 2.0 | 4 votes |
@Override public boolean touchUp(int x, int y, int pointer, int button) { touching = false; if (!IS_DESKTOP) { isRepulsing = false; isAttracting = false; } if (button == Buttons.RIGHT) { isAttracting = false; } if (button == Buttons.MIDDLE) { isRepulsing = false; } // if a mouse joint exists we simply destroy it if (mouseJoint != null) { if (dragVelocity.len() > 1) mouseJoint.getBodyB().setLinearVelocity(dragVelocity.scl(50000)); world.destroyJoint(mouseJoint); mouseJoint = null; } hitBody = null; dragVelocity.set(0, 0); if (pointer == 1 || pointer == 3) { if (pointer == 3) enableBox2DCollisions = !enableBox2DCollisions; if (pointer == 1) bgMode = !bgMode; // if (shapes) // dropRadiusK = 1.3f; // else // dropRadiusK = 2.5f; // dropRadius = 0.1f + dropRadiusK; // dropRadiusPixel = (int) (dropRadius * PARTICLE_SIZE); // dropRadiusPixel2 = dropRadiusPixel * dropRadiusPixel; // dropSprite.setSize(dropRadiusPixel, dropRadiusPixel); } else if (pointer == 2) { emitType ++; if (emitType > 3) emitType = 1; for (Particle p : particles) p.type = emitType; } return false; }
Example 12
Source File: FluidSimulatorMPM.java From fluid-simulator-v2 with Apache License 2.0 | 4 votes |
@Override public boolean touchDown(int x, int y, int pointer, int button) { touching = true; camera.unproject(testPoint.set(x, y, 0)); testPoint2D.x = testPoint.x; testPoint2D.y = testPoint.y; oldDragPos.set(testPoint2D); if (button == Buttons.LEFT) { // MPM mpmSolver.pressed = true; mpmSolver.mx = (int)testPoint2D.x; mpmSolver.my = BOX_HEIGHT - (int)testPoint2D.y; // Drag Mode if (isDragging) { for (Piece piece : pieces.values()) { hitBody = null; if (piece.body.getFixtureList().get(0).testPoint(testPoint2D)) { hitBody = piece.body; if (hitBody.getType() == BodyType.KinematicBody || hitBody.getType() == BodyType.StaticBody) continue; MouseJointDef def = new MouseJointDef(); def.bodyA = groundBody; def.bodyB = hitBody; def.collideConnected = true; def.target.set(testPoint2D); def.maxForce = 10.0f * hitBody.getMass(); mouseJoint = (MouseJoint)world.createJoint(def); hitBody.setAwake(true); break; } } if (mouseJoint != null) return false; } if (!IS_DESKTOP) { isRepulsing = true; isAttracting = false; } else { isAttracting = false; isRepulsing = false; } } if (button == Buttons.RIGHT) { isAttracting = true; } if (button == Buttons.MIDDLE) { isRepulsing = true; } return false; }