Java Code Examples for com.badlogic.gdx.scenes.scene2d.Actor#getHeight()
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.Actor#getHeight() .
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Example 1
Source File: Scene2dUtils.java From gdx-vfx with Apache License 2.0 | 6 votes |
public static Vector2 setPositionRelative(Actor srcActor, int srcAlign, Actor dstActor, int dstAlign, float dstX, float dstY, boolean round) { Vector2 pos = tmpVec2.set(srcActor.getX(srcAlign), srcActor.getY(srcAlign)); if ((dstAlign & right) != 0) pos.x -= dstActor.getWidth(); else if ((dstAlign & left) == 0) pos.x -= dstActor.getWidth() / 2; if ((dstAlign & top) != 0) pos.y -= dstActor.getHeight(); else if ((dstAlign & bottom) == 0) pos.y -= dstActor.getHeight() / 2; pos.add(dstX, dstY); if (round) { pos.set(pos.x, pos.y); } dstActor.setPosition(pos.x, pos.y); return pos; }
Example 2
Source File: FilteredTree.java From talos with Apache License 2.0 | 5 votes |
private void computeSize (Array<Node<T>> nodes, float indent) { float ySpacing = this.ySpacing; float spacing = iconSpacingLeft + iconSpacingRight; for (int i = 0, n = nodes.size; i < n; i++) { Node node = nodes.get(i); if (node.filtered) continue; float rowWidth = indent + iconSpacingRight; Actor actor = node.actor; if (actor instanceof Layout) { Layout layout = (Layout)actor; rowWidth += layout.getPrefWidth(); node.height = layout.getPrefHeight(); layout.pack(); } else { rowWidth += actor.getWidth(); node.height = actor.getHeight(); } if (node.icon != null) { rowWidth += spacing + node.icon.getMinWidth(); node.height = Math.max(node.height, node.icon.getMinHeight()); } prefWidth = Math.max(prefWidth, rowWidth); prefHeight -= node.height + ySpacing; if (node.expanded) computeSize(node.children, indent + indentSpacing); } }
Example 3
Source File: ScrollFocusCaptureInputListener.java From gdx-texture-packer-gui with Apache License 2.0 | 5 votes |
@Override public void exit(InputEvent event, float x, float y, int pointer, Actor toActor) { Actor actor = event.getListenerActor(); Stage stage = actor.getStage(); if (stage == null) return; // Stage fires "exit" event upon touchUp() even if pointer is still over the actor. // This is simple workaround. if (x > 0 && y > 0 && x < actor.getWidth() && y < actor.getHeight()) return; if (stage.getScrollFocus() == actor) { stage.setScrollFocus(null); } }
Example 4
Source File: GameScreen.java From riiablo with Apache License 2.0 | 5 votes |
public void setDetails(Actor details, Item item, Actor parent, Actor slot) { if (this.details == details) return; this.details = details; if (slot != null) { details.setPosition(slot.getX() + slot.getWidth() / 2, slot.getY() + slot.getHeight(), Align.bottom | Align.center); tmpVec2.set(details.getX(), details.getY()); parent.localToStageCoordinates(tmpVec2); tmpVec2.x = MathUtils.clamp(tmpVec2.x, 0, stage.getWidth() - details.getWidth()); tmpVec2.y = MathUtils.clamp(tmpVec2.y, 0, stage.getHeight() - details.getHeight()); details.setPosition(tmpVec2.x, tmpVec2.y); tmpVec2.set(slot.getX(), slot.getY()); parent.localToStageCoordinates(tmpVec2); if (details.getY() < tmpVec2.y + slot.getHeight()) { details.setPosition(slot.getX() + slot.getWidth() / 2, slot.getY(), Align.top | Align.center); tmpVec2.set(details.getX(), details.getY()); parent.localToStageCoordinates(tmpVec2); tmpVec2.x = MathUtils.clamp(tmpVec2.x, 0, stage.getWidth() - details.getWidth()); tmpVec2.y = MathUtils.clamp(tmpVec2.y, 0, stage.getHeight() - details.getHeight()); details.setPosition(tmpVec2.x, tmpVec2.y); } } else { details.setPosition(item.getX() + item.getWidth() / 2, item.getY(), Align.top | Align.center); tmpVec2.set(details.getX(), details.getY()); parent.localToStageCoordinates(tmpVec2); tmpVec2.x = MathUtils.clamp(tmpVec2.x, 0, stage.getWidth() - details.getWidth()); tmpVec2.y = MathUtils.clamp(tmpVec2.y, 0, stage.getHeight() - details.getHeight()); details.setPosition(tmpVec2.x, tmpVec2.y); } }
Example 5
Source File: MundusMultiSplitPane.java From Mundus with Apache License 2.0 | 5 votes |
@Override public float getPrefHeight() { float height = 0; for (Actor actor : getChildren()) { height = actor instanceof Layout ? ((Layout) actor).getPrefHeight() : actor.getHeight(); } if (vertical) height += handleBounds.size * style.handle.getMinHeight(); return height; }
Example 6
Source File: MultiSplitPane.java From vis-ui with Apache License 2.0 | 5 votes |
@Override public float getPrefHeight () { float height = 0; for (Actor actor : getChildren()) { height = actor instanceof Layout ? ((Layout) actor).getPrefHeight() : actor.getHeight(); } if (vertical) height += handleBounds.size * style.handle.getMinHeight(); return height; }
Example 7
Source File: VerticalFlowGroup.java From vis-ui with Apache License 2.0 | 5 votes |
private void computeSize () { prefWidth = 0; prefHeight = getHeight(); sizeInvalid = false; SnapshotArray<Actor> children = getChildren(); float y = 0; float columnWidth = 0; for (int i = 0; i < children.size; i++) { Actor child = children.get(i); float width = child.getWidth(); float height = child.getHeight(); if (child instanceof Layout) { Layout layout = (Layout) child; width = layout.getPrefWidth(); height = layout.getPrefHeight(); } if (y + height > getHeight()) { y = 0; prefWidth += columnWidth + spacing; columnWidth = width; } else { columnWidth = Math.max(width, columnWidth); } y += height + spacing; } //handle last column width prefWidth += columnWidth + spacing; }
Example 8
Source File: HorizontalFlowGroup.java From vis-ui with Apache License 2.0 | 5 votes |
private void computeSize () { prefWidth = getWidth(); prefHeight = 0; sizeInvalid = false; SnapshotArray<Actor> children = getChildren(); float x = 0; float rowHeight = 0; for (int i = 0; i < children.size; i++) { Actor child = children.get(i); float width = child.getWidth(); float height = child.getHeight(); if (child instanceof Layout) { Layout layout = (Layout) child; width = layout.getPrefWidth(); height = layout.getPrefHeight(); } if (x + width > getWidth()) { x = 0; prefHeight += rowHeight + spacing; rowHeight = height; } else { rowHeight = Math.max(height, rowHeight); } x += width + spacing; } //handle last row height prefHeight += rowHeight + spacing; }
Example 9
Source File: Scene2dUtils.java From gdx-texture-packer-gui with Apache License 2.0 | 4 votes |
public static boolean containsLocal(Actor actor, float x, float y) { return x > 0f && y > 0f && x < actor.getWidth() && y < actor.getHeight(); }