Java Code Examples for com.badlogic.gdx.scenes.scene2d.ui.Label#setWrap()
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.ui.Label#setWrap() .
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Example 1
Source File: VectorFieldModuleWrapper.java From talos with Apache License 2.0 | 6 votes |
@Override protected void configureSlots () { addInputSlot("field position", VectorFieldModule.POSITION); addInputSlot("field size", VectorFieldModule.SIZE_SCALE); addInputSlot("field force", VectorFieldModule.FORCE_SCALE); addOutputSlot("velocity", VectorFieldModule.VELOCITY); addOutputSlot("angle", VectorFieldModule.ANGLE); leftWrapper.add().expandY().row(); rightWrapper.add().expandY().row(); vectorFieldLabel = new Label("drop .fga file here", getSkin()); vectorFieldLabel.setAlignment(Align.center); vectorFieldLabel.setWrap(true); contentWrapper.add(vectorFieldLabel).padTop(60f).padBottom(10f).size(180, 50).center().expand(); }
Example 2
Source File: ArrowMessageNet.java From dice-heroes with GNU General Public License v3.0 | 6 votes |
@Override protected Table getMessageTable() { LocLabel label = new LocLabel(locKey); label.setWrap(true); label.setAlignment(Align.center); Label tapToContinue = new LocLabel("tap-to-continue", ShowTutorialMessage.Message.TAP_TO_CONTINUE); tapToContinue.setWrap(true); tapToContinue.setAlignment(Align.center); Table result = new Table(); result.align(Align.top); result.add(label).width(stage.getWidth() / 1.5f).row(); result.add(new Image(Config.skin, "ui-creature-info-line")).width(120).padTop(4).row(); result.add(tapToContinue); return result; }
Example 3
Source File: TutorialMessageWindow.java From dice-heroes with GNU General Public License v3.0 | 6 votes |
@Override protected void initialize() { Table table = new Table(Config.skin); table.setBackground(Config.skin.getDrawable("ui-tutorial-window-background")); label = new LocLabel("", DieMessageWindow.ACTIVE); label.setWrap(true); label.setAlignment(Align.center); table.setTouchable(Touchable.disabled); Label tapToContinue = new LocLabel("tap-to-continue", DieMessageWindow.INACTIVE); tapToContinue.setWrap(true); tapToContinue.setAlignment(Align.center); if (image != null) { image.setTouchable(Touchable.disabled); table.add(image).padTop(-15 - dy).row(); } final Cell<LocLabel> cell = table.add(label).width(100); if (forceLabelHeight) cell.height(labelHeight); cell.row(); table.add(new Image(Config.skin, "ui-tutorial-window-line")).padTop(4).row(); table.add(tapToContinue).width(80).row(); this.table.add(table); }
Example 4
Source File: DieMessageWindow.java From dice-heroes with GNU General Public License v3.0 | 6 votes |
@Override protected void initialize() { Table table = new Table(Config.skin); table.setBackground(Config.skin.getDrawable("ui-tutorial-window-background")); label = new LocLabel("", ACTIVE); label.setWrap(true); label.setAlignment(Align.center); table.setTouchable(Touchable.disabled); Label tapToContinue = new LocLabel("tap-to-continue", INACTIVE); tapToContinue.setWrap(true); tapToContinue.setAlignment(Align.center); table.add(imageTable).padTop(6).row(); table.add(label).width(100).row(); table.add(new Image(Config.skin, "ui-tutorial-window-line")).padTop(4).row(); table.add(tapToContinue).width(80).row(); this.table.add(table); }
Example 5
Source File: Message.java From bladecoder-adventure-engine with Apache License 2.0 | 6 votes |
public static void init(Skin skin) { msg = new Label("", skin, "message") { @Override public Actor hit(float x, float y, boolean touchable) { if (isModal) return this; return null; } }; Message.skin = skin; msg.setWrap(true); msg.setAlignment(Align.center, Align.center); }
Example 6
Source File: ArrowForceClickInventory.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
@Override protected Table getMessageTable() { Table table = new Table(Config.skin); table.align(Align.top); Label label = new LocLabel("tutorial-open-dice-window"); label.setWrap(true); label.setAlignment(Align.center); table.add(label); return table; }
Example 7
Source File: ProfessionAbilityDescriptionWindow.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
@Override protected void doShow(Params params) { Table content = new Table(Config.skin); content.defaults().pad(2); content.setBackground("ui-creature-info-background"); content.setTouchable(Touchable.enabled); table.add(content); Image image = new Image(Config.skin, "ability/" + params.ability.name + "-icon"); Image line = new Image(Config.skin, "ui-creature-info-line"); Thesaurus.Params dp = Thesaurus.params(); params.ability.fillDescriptionParams(dp, params.creature); Label desc = new LocLabel(params.ability.locDescKey(), dp); desc.setWrap(true); desc.setAlignment(Align.center); content.add(image).size(image.getWidth() * 2, image.getHeight() * 2).padBottom(-6).padTop(0).row(); content.add(new LocLabel(params.ability.locNameKey())).padBottom(3).row(); content.add(line).width(50).row(); content.add(desc).width(120).row(); if (!params.ability.requirement.isSatisfied(params.creature.description)) { Label label = new LocLabel(params.ability.requirement.describe(params.creature.description), StoreWindow.INACTIVE); label.setWrap(true); label.setAlignment(Align.center); content.add(label).padLeft(4).padRight(4).padBottom(3).width(120).row(); } }
Example 8
Source File: EditDialog.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
public EditDialog(String title, Skin skin) { super(title, skin); this.skin = skin; setResizable(false); setKeepWithinStage(false); infoLbl = new Label("", skin); infoLbl.setWrap(true); centerPanel = new Table(skin); infoCell = getContentTable().add((Widget) infoLbl).prefWidth(200).height(Gdx.graphics.getHeight() * 0.5f); getContentTable().add(new ScrollPane(centerPanel, skin)).maxHeight(Gdx.graphics.getHeight() * 0.8f) .maxWidth(Gdx.graphics.getWidth() * 0.7f).minHeight(Gdx.graphics.getHeight() * 0.5f) .minWidth(Gdx.graphics.getWidth() * 0.5f); getContentTable().setHeight(Gdx.graphics.getHeight() * 0.7f); centerPanel.addListener(new InputListener() { @Override public void enter(InputEvent event, float x, float y, int pointer, com.badlogic.gdx.scenes.scene2d.Actor fromActor) { // EditorLogger.debug("ENTER - X: " + x + " Y: " + y); getStage().setScrollFocus(centerPanel); } }); button("OK", true); button("Cancel", false); // DISABLE the enter key because conflicts when newline in TextFields // key(Keys.ENTER, true); key(Keys.ESCAPE, false); padBottom(10); padLeft(10); padRight(10); }
Example 9
Source File: LogMenu.java From Cubes with MIT License | 5 votes |
public LogMenu() { label = new Label("", new LabelStyle(Fonts.smallHUD, Color.BLACK)); label.setWrap(true); Drawable background = new TextureRegionDrawable(Assets.getTextureRegion("core:hud/LogBackground.png")); scrollPane = new ScrollPane(label, new ScrollPaneStyle(background, null, null, null, null)); scrollPane.setScrollingDisabled(true, false); back = MenuTools.getBackButton(this); stage.addActor(scrollPane); stage.addActor(back); refresh(); }
Example 10
Source File: UIUtils.java From uracer-kotd with Apache License 2.0 | 4 votes |
public static Label newLabel (String text, boolean wrap) { Label l = new Label(text, Art.scrSkin); l.setWrap(wrap); return l; }
Example 11
Source File: BattleEventHandler.java From Unlucky with MIT License | 4 votes |
public BattleEventHandler(GameScreen gameScreen, TileMap tileMap, Player player, Battle battle, BattleUIHandler uiHandler, Stage stage, final ResourceManager rm) { super(gameScreen, tileMap, player, battle, uiHandler, rm); this.stage = stage; // create main UI ui = new Image(rm.dialogBox400x80); ui.setSize(200, 40); ui.setPosition(0, 0); ui.setTouchable(Touchable.disabled); stage.addActor(ui); // create Labels BitmapFont bitmapFont = rm.pixel10; Label.LabelStyle font = new Label.LabelStyle(bitmapFont, new Color(0, 0, 0, 255)); textLabel = new Label("", font); textLabel.setWrap(true); textLabel.setTouchable(Touchable.disabled); textLabel.setFontScale(1.7f / 2); textLabel.setPosition(8, 6); textLabel.setSize(175, 26); textLabel.setAlignment(Align.topLeft); stage.addActor(textLabel); clickLabel = new Label("", font); clickLabel.setSize(200, 120); clickLabel.setPosition(0, 0); final Player p = player; clickLabel.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (dialogIndex + 1 == currentDialog.length && endCycle) { if (!p.settings.muteSfx) rm.textprogression.play(p.settings.sfxVolume); // the text animation has run through every element of the text array endDialog(); handleBattleEvent(nextEvent); } // after a cycle of text animation ends, clicking the UI goes to the next cycle else if (endCycle && dialogIndex < currentDialog.length) { if (!p.settings.muteSfx) rm.textprogression.play(p.settings.sfxVolume); dialogIndex++; reset(); currentText = currentDialog[dialogIndex]; anim = currentText.split(""); beginCycle = true; } // clicking on the box during a text animation completes it early else if (beginCycle && !endCycle) { resultingText = currentText; textLabel.setText(resultingText); beginCycle = false; endCycle = true; } } }); stage.addActor(clickLabel); }
Example 12
Source File: DialogScreen.java From Unlucky with MIT License | 4 votes |
public DialogScreen(GameScreen gameScreen, TileMap tileMap, Player player, final ResourceManager rm) { super(gameScreen, tileMap, player, rm); // create main UI ui = new Image(rm.dialogBox400x80); ui.setSize(200, 40); ui.setPosition(0, 0); ui.setTouchable(Touchable.disabled); stage.addActor(ui); // create Labels BitmapFont bitmapFont = rm.pixel10; Label.LabelStyle font = new Label.LabelStyle(bitmapFont, new Color(0, 0, 0, 255)); textLabel = new Label("", font); textLabel.setWrap(true); textLabel.setTouchable(Touchable.disabled); textLabel.setFontScale(1.7f / 2); textLabel.setPosition(8, 6); textLabel.setSize(350 / 2, 52 / 2); textLabel.setAlignment(Align.topLeft); stage.addActor(textLabel); clickLabel = new Label("", font); clickLabel.setSize(200, 120); clickLabel.setPosition(0, 0); final Player p = player; clickLabel.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (dialogIndex + 1 == currentDialog.length && endCycle) { if (!p.settings.muteSfx) rm.textprogression.play(p.settings.sfxVolume); // the text animation has run through every element of the text array endDialog(); handleEvent(nextEvent); } // after a cycle of text animation ends, clicking the UI goes to the next cycle else if (endCycle && dialogIndex < currentDialog.length) { if (!p.settings.muteSfx) rm.textprogression.play(p.settings.sfxVolume); dialogIndex++; reset(); currentText = currentDialog[dialogIndex]; anim = currentText.split(""); beginCycle = true; } // clicking on the box during a text animation completes it early else if (beginCycle && !endCycle) { resultingText = currentText; textLabel.setText(resultingText); beginCycle = false; endCycle = true; } } }); stage.addActor(clickLabel); }
Example 13
Source File: ProfessionAbilityPlayWindow.java From dice-heroes with GNU General Public License v3.0 | 4 votes |
@Override protected void doShow(Params params) { callback = params.callback; Table content = new Table(Config.skin); content.defaults().pad(2); content.setBackground("ui-creature-info-background"); content.setTouchable(Touchable.enabled); table.add(content); Image image = new Image(Config.skin, "ability/" + params.ability.name + "-icon"); Image line = new Image(Config.skin, "ui-creature-info-line"); TextButton use = new LocTextButton("ui-use-ability"); Thesaurus.Params dp = Thesaurus.params(); params.ability.fillDescriptionParams(dp, params.creature); Label desc = new LocLabel(params.ability.locDescKey(), dp); desc.setWrap(true); desc.setAlignment(Align.center); content.add(image).size(image.getWidth() * 2, image.getHeight() * 2).padBottom(-6).padTop(0).row(); content.add(new LocLabel(params.ability.locNameKey())).padBottom(3).row(); content.add(line).width(50).row(); content.add(desc).width(120).row(); content.add(use).padBottom(6).padTop(6).width(90).row(); Thesaurus.LocalizationData reason = new Thesaurus.LocalizationData(); if (!params.ability.action.canBeApplied(params.creature, reason)) { use.setDisabled(true); CooldownEffect cooldown = params.creature.get(Attribute.cooldownFor(params.ability.name)); LocLabel label; if (cooldown == null) { label = new LocLabel(reason.key, reason.params, StoreWindow.INACTIVE); } else { Thesaurus.Params p = Thesaurus.params() .with("desc", cooldown.locDescKey()) .with("turn-count", String.valueOf(cooldown.getTurnCount())) .with("die", params.creature.description.nameLocKey()); params.ability.fillDescriptionParams(p, params.creature); label = new LocLabel("ui-creature-info-window-effect-description", p, StoreWindow.INACTIVE); } label.setWrap(true); label.setAlignment(Align.center); content.add(label).padLeft(4).padRight(4).padBottom(3).width(120).row(); } else { use.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { doUse = true; hide(); } }); } }
Example 14
Source File: LoadSaveScreen.java From bladecoder-adventure-engine with Apache License 2.0 | 4 votes |
@Override public void clicked(InputEvent event, float x, float y) { final Actor listenerActor = event.getListenerActor(); Dialog d = new Dialog("", ui.getSkin()) { @Override protected void result(Object object) { if (((Boolean) object).booleanValue()) { final World world = ui.getWorld(); final String filename = listenerActor.getName() + WorldSerialization.GAMESTATE_EXT; try { world.removeGameState(filename); listenerActor.getParent().getParent().getParent() .removeActor(listenerActor.getParent().getParent()); } catch (IOException e) { EngineLogger.error(e.getMessage()); } } } }; d.pad(DPIUtils.getMarginSize()); d.getButtonTable().padTop(DPIUtils.getMarginSize()); d.getButtonTable().defaults().padLeft(DPIUtils.getMarginSize()).padRight(DPIUtils.getMarginSize()); Label l = new Label(ui.getWorld().getI18N().getString("ui.remove"), ui.getSkin(), "ui-dialog"); l.setWrap(true); l.setAlignment(Align.center); d.getContentTable().add(l).prefWidth(Gdx.graphics.getWidth() * .7f); d.button(ui.getWorld().getI18N().getString("ui.yes"), true, ui.getSkin().get("ui-dialog", TextButtonStyle.class)); d.button(ui.getWorld().getI18N().getString("ui.no"), false, ui.getSkin().get("ui-dialog", TextButtonStyle.class)); d.key(Keys.ENTER, true).key(Keys.ESCAPE, false); d.show(stage); }
Example 15
Source File: DefaultSceneScreen.java From bladecoder-adventure-engine with Apache License 2.0 | 4 votes |
void showUIText(Text t) { // Type UI texts will show at the same time that TextManagerUI texts. String style = t.style == null ? "ui-text" : t.style; Label msg = new Label(t.str, getUI().getSkin(), style); msg.setWrap(true); msg.setAlignment(Align.center, Align.center); if (t.color != null) msg.setColor(t.color); msg.setSize(msg.getWidth() + DPIUtils.getMarginSize() * 2, msg.getHeight() + DPIUtils.getMarginSize() * 2); stage.addActor(msg); unprojectTmp.set(t.x, t.y, 0); getWorld().getSceneCamera().scene2screen(getStage().getViewport(), unprojectTmp); float posx, posy; if (t.x == TextManager.POS_CENTER) { posx = (getStage().getViewport().getScreenWidth() - msg.getWidth()) / 2; } else if (t.x == TextManager.POS_SUBTITLE) { posx = DPIUtils.getMarginSize(); } else { posx = unprojectTmp.x; } if (t.y == TextManager.POS_CENTER) { posy = (getStage().getViewport().getScreenHeight() - msg.getHeight()) / 2; } else if (t.y == TextManager.POS_SUBTITLE) { posy = getStage().getViewport().getScreenHeight() - msg.getHeight() - DPIUtils.getMarginSize() * 3; } else { posy = unprojectTmp.y; } msg.setPosition(posx, posy); msg.getColor().a = 0; msg.addAction(sequence(Actions.fadeIn(0.4f, Interpolation.fade), Actions.delay(t.time, sequence(fadeOut(0.4f, Interpolation.fade), Actions.removeActor())))); }