Java Code Examples for com.google.common.collect.Multimap#keys()
The following examples show how to use
com.google.common.collect.Multimap#keys() .
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Example 1
Source File: ProjectStatePersister.java From n4js with Eclipse Public License 1.0 | 6 votes |
private void writeValidationIssues(Multimap<URI, LSPIssue> validationIssues, DataOutput output) throws IOException { int numberSources = validationIssues.size(); output.writeInt(numberSources); for (URI source : validationIssues.keys()) { Collection<LSPIssue> issues = validationIssues.get(source); output.writeUTF(source.toString()); int numberIssues = issues.size(); output.writeInt(numberIssues); for (LSPIssue issue : issues) { issue.writeExternal(output); } } }
Example 2
Source File: StandardTransactionBuilder.java From AndroidWallet with GNU General Public License v3.0 | 5 votes |
private Address getRichest(Multimap<Address, UnspentTransactionOutput> index) { Address ret = null; long maxSum = 0; for (Address address : index.keys()) { Collection<UnspentTransactionOutput> unspentTransactionOutputs = index.get(address); long newSum = sum(unspentTransactionOutputs); if (newSum > maxSum) { ret = address; maxSum = newSum; } } return ret; }
Example 3
Source File: KeyValueCountingContextWriter.java From datawave with Apache License 2.0 | 5 votes |
@Override public void write(Multimap<BulkIngestKey,Value> entries, TaskInputOutputContext<?,?,OK,OV> context) throws IOException, InterruptedException { inner.write(entries, context); for (BulkIngestKey key : entries.keys()) { counts.add(key.getTableName(), 1); } }
Example 4
Source File: StandardTransactionBuilder.java From guarda-android-wallets with GNU General Public License v3.0 | 5 votes |
private Address getRichest(Multimap<Address, UnspentTransactionOutput> index) { Address ret = null; long maxSum = 0; for (Address address : index.keys()) { Collection<UnspentTransactionOutput> unspentTransactionOutputs = index.get(address); long newSum = sum(unspentTransactionOutputs); if (newSum > maxSum) { ret = address; maxSum = newSum; } } return ret; }
Example 5
Source File: XProjectManager.java From n4js with Eclipse Public License 1.0 | 5 votes |
/** * Initial build reads the project state and resolves changes. Generate output files. * <p> * This method assumes that it is only invoked in situations when the client does not have any diagnostics stored, * e.g. directly after invoking {@link #doClean(CancelIndicator)}, and that therefore no 'publishDiagnostics' events * with an empty list of diagnostics need to be sent to the client in order to remove obsolete diagnostics. The same * applies to updates of {@link #issueRegistry}, accordingly. * <p> * NOTE: this is not only invoked shortly after server startup but also at various other occasions, for example * <ul> * <li>when the client executes the {@link N4JSCommandService#rebuild(ILanguageServerAccess, CancelIndicator) * rebuild command}, * <li>when the workspace folder is changed in VS Code. * </ul> */ public XBuildResult doInitialBuild(CancelIndicator cancelIndicator) { ResourceChangeSet changeSet = projectStateHolder.readProjectState(projectConfig); XBuildResult result = doBuild( changeSet.getModified(), changeSet.getDeleted(), Collections.emptyList(), false, true, cancelIndicator); // send issues to client // (below code won't send empty 'publishDiagnostics' events for resources without validation issues, see API doc // of this method for details) Multimap<URI, LSPIssue> validationIssues = projectStateHolder.getValidationIssues(); for (URI location : validationIssues.keys()) { Collection<LSPIssue> issues = validationIssues.get(location); publishIssues(location, issues); } // clear the resource set to release memory boolean wasDeliver = resourceSet.eDeliver(); try { resourceSet.eSetDeliver(false); resourceSet.getResources().clear(); } finally { resourceSet.eSetDeliver(wasDeliver); } LOG.info("Project built: " + this.projectConfig.getName()); return result; }
Example 6
Source File: AtlasDexArchiveBuilderCacheHander.java From atlas with Apache License 2.0 | 5 votes |
void populateCache(Multimap<QualifiedContent, File> cacheableItems) throws Exception { for (QualifiedContent input : cacheableItems.keys()) { FileCache cache = getBuildCache( input.getFile(), isExternalLib(input), userLevelCache); if (cache != null) { FileCache.Inputs buildCacheInputs = AtlasDexArchiveBuilderCacheHander.getBuildCacheInputs( input.getFile(), dexOptions, dexer, minSdkVersion, isDebuggable); FileCache.QueryResult result = cache.createFileInCacheIfAbsent( buildCacheInputs, in -> { Collection<File> dexArchives = cacheableItems.get(input); logger.verbose( "Merging %1$s into %2$s", Joiner.on(',').join(dexArchives), in.getAbsolutePath()); mergeJars(in, cacheableItems.get(input)); }); if (result.getQueryEvent().equals(FileCache.QueryEvent.CORRUPTED)) { Verify.verifyNotNull(result.getCauseOfCorruption()); logger.info( "The build cache at '%1$s' contained an invalid cache entry.\n" + "Cause: %2$s\n" + "We have recreated the cache entry.\n" + "%3$s", cache.getCacheDirectory().getAbsolutePath(), Throwables.getStackTraceAsString(result.getCauseOfCorruption()), BuildCacheUtils.BUILD_CACHE_TROUBLESHOOTING_MESSAGE); } } } }
Example 7
Source File: StandardTransactionBuilder.java From bitshares_wallet with MIT License | 5 votes |
private Address getRichest(Multimap<Address, UnspentTransactionOutput> index) { Address ret = null; long maxSum = 0; for (Address address : index.keys()) { Collection<UnspentTransactionOutput> unspentTransactionOutputs = index.get(address); long newSum = sum(unspentTransactionOutputs); if (newSum > maxSum) { ret = address; maxSum = newSum; } } return ret; }
Example 8
Source File: CheckJavaValidator.java From dsl-devkit with Eclipse Public License 1.0 | 5 votes |
/** * Checks that a check's context types are all unique. * * @param check * the check */ // TODO there is no reason for a context type to be unique, except that we are too lazy to generate the right code, right? @Check public void checkContextTypeIsUnique(final com.avaloq.tools.ddk.check.check.Check check) { if (check.getContexts().size() < 1) { return; } Multimap<String, Context> mm = Multimaps.newMultimap(Maps.<String, Collection<Context>> newHashMap(), new Supplier<Collection<Context>>() { @Override public Collection<Context> get() { return Lists.newArrayList(); } }); for (final Context c : check.getContexts()) { final ContextVariable var = c.getContextVariable(); if (var != null) { final JvmTypeReference contextType = var.getType(); if (contextType != null && contextType.getType() != null && !contextType.getType().eIsProxy()) { mm.put(contextType.getType().getIdentifier(), c); } } } for (String type : mm.keys()) { final Collection<Context> duplicatesForType = mm.get(type); if (duplicatesForType.size() > 1) { for (final Context duplicateContext : duplicatesForType) { error(Messages.CheckJavaValidator_CONTEXT_TYPES_UNIQUE, duplicateContext.getContextVariable(), // CheckPackage.Literals.CONTEXT_VARIABLE__TYPE, IssueCodes.CONTEXT_TYPES_NOT_UNIQUE); } } } }
Example 9
Source File: Bomberman.java From codenjoy with GNU General Public License v3.0 | 5 votes |
private void killPerks(List<Blast> blasts) { // собираем все перки которые уже есть в радиусе // надо определить кто кого чем кикнул (ызрывные волны могут пересекаться) Multimap<Hero, PerkOnBoard> deathMatch = HashMultimap.create(); for (Blast blast : blasts) { Hero hunter = blast.owner(); int index = perks.indexOf(blast); if (index != -1) { PerkOnBoard perk = perks.get(index); deathMatch.put(hunter, perk); } } // у нас есть два списка, прибитые перки // и те, благодаря кому Set<PerkOnBoard> preys = new HashSet<>(deathMatch.values()); Set<Hero> hunters = new HashSet<>(deathMatch.keys()); // вначале прибиваем перки preys.forEach(perk -> pickPerk(perk)); // а потом все виновники получают свои результаты ) hunters.forEach(hunter -> { if (!hunter.hasPlayer()) { return; } deathMatch.get(hunter).forEach(perk -> { hunter.event(Events.DROP_PERK); // TODO может это делать на этапе, когда balsts развиднеется в removeBlasts blasts.remove(perk); walls.add(new MeatChopperHunter(perk, hunter)); }); }); }
Example 10
Source File: Investor_1880.java From Rails with GNU General Public License v2.0 | 4 votes |
public boolean isConnectedToLinkedCompany() { Multimap<MapHex,Station> lStations; Multimap<MapHex,Station> iStations; NetworkGraph nwGraph = NetworkGraph.createMapGraph(getRoot()); NetworkGraph companyGraph = NetworkGraph.createRouteGraph(nwGraph, this, true, false); SimpleGraph<NetworkVertex, NetworkEdge> graph = companyGraph.getGraph(); Set<NetworkVertex> verticies = graph.vertexSet(); PublicCompany_1880 linkedCompany = (PublicCompany_1880) ((Investor_1880) this).getLinkedCompany(); if (linkedCompany != null) { NetworkGraph linkedCompanyGraph=NetworkGraph.createRouteGraph(nwGraph, linkedCompany, true, false); // Creating a list of stations blocked by tokens. // The connection between investor and Linked Company is NOT blocked by any token of any company. // A token that is counted as blocked can be reached by the company for which it blocks the route. // Based on that logic a blocking token is reachable by both actors. lStations = linkedCompanyGraph.getNonPassableStations(); iStations = companyGraph.getNonPassableStations(); //Case A) the token in Question from a linked Company is actually on the route of the Investor for (BaseToken token : linkedCompany.getLaidBaseTokens()) { Owner holder = token.getOwner(); if (!(holder instanceof Stop)) continue; Stop stop = (Stop) holder; for (NetworkVertex vertex : verticies) { if (vertex.getType() == NetworkVertex.VertexType.STATION) { if ((stop.getRelatedStation() == vertex.getStation()) && (stop.getParent() == vertex.getHex())) { return true; } } } } // Case B) the Blocking Token is not from the linked Company // so we need to check if the MapHex of a blocking station is showing up in the // List of non Passable Stations for (MapHex blockedHex:lStations.keys()) { if (iStations.containsKey(blockedHex)) { //Make sure its not an Offboard Map Hex if (blockedHex.getCurrentTile().getColour().toString() == "RED" ) continue; if (blockedHex.getStopName().equals("Beijing")) continue; return true; } } } return false; }
Example 11
Source File: Bomberman.java From codenjoy with GNU General Public License v3.0 | 4 votes |
private void killWallsAndChoppers(List<Blast> blasts) { // собираем все разрушаемые стенки которые уже есть в радиусе // надо определить кто кого чем кикнул (ызрывные волны могут пересекаться) List<Wall> all = walls.listSubtypes(Wall.class); Multimap<Hero, Wall> deathMatch = HashMultimap.create(); for (Blast blast : blasts) { Hero hunter = blast.owner(); int index = all.indexOf(blast); if (index != -1) { Wall wall = all.get(index); deathMatch.put(hunter, wall); } } // у нас есть два списка, прибитые стенки // и те, благодаря кому они разрушены Set<Wall> preys = new HashSet<>(deathMatch.values()); Set<Hero> hunters = new HashSet<>(deathMatch.keys()); // вначале прибиваем стенки preys.forEach(wall -> { if (wall instanceof MeatChopperHunter) { ((MeatChopperHunter)wall).die(); } else { destroyedWalls.add(wall); } }); // а потом все виновники получают свои ачивки hunters.forEach(hunter -> { if (!hunter.hasPlayer()) { return; } deathMatch.get(hunter).forEach(wall -> { if (wall instanceof MeatChopper) { hunter.event(Events.KILL_MEAT_CHOPPER); } else if (wall instanceof DestroyWall) { hunter.event(Events.KILL_DESTROY_WALL); } }); }); }
Example 12
Source File: Bomberman.java From codenjoy with GNU General Public License v3.0 | 4 votes |
private void killHeroes(List<Blast> blasts) { // беремся за бомберов, если у них только нет иммунитета // надо определить кто кого чем кикнул (ызрывные волны могут пересекаться) Multimap<Hero, Hero> deathMatch = HashMultimap.create(); for (Blast blast : blasts) { Hero hunter = blast.owner(); for (Player player : aliveActive()) { Hero prey = player.getHero(); if (prey.itsMe(blast)) { Perk immune = prey.getPerk(Elements.BOMB_IMMUNE); if (immune == null) { deathMatch.put(hunter, prey); } } } } // у нас есть два списка, те кого прибили // и те, благодаря кому Set<Hero> preys = new HashSet<>(deathMatch.values()); Set<Hero> hunters = new HashSet<>(deathMatch.keys()); // вначале прибиваем жертв preys.forEach(hero -> { if (!hero.hasPlayer()) { return; } hero.die(); }); // а потом все, кто выжил получают за это очки за всех тех, кого зацепили взрывной волной // не стоит беспокоиться что они погибли сами - за это есть регулируемые штрафные очки hunters.forEach(hunter -> { if (!hunter.hasPlayer()) { return; } deathMatch.get(hunter).forEach(prey -> { if (hunter != prey) { hunter.event(Events.KILL_OTHER_HERO); } } ); }); }