Java Code Examples for javafx.scene.layout.Pane#setOnMouseReleased()

The following examples show how to use javafx.scene.layout.Pane#setOnMouseReleased() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: Exercise_15_08b.java    From Intro-to-Java-Programming with MIT License 6 votes vote down vote up
@Override // Override the start method on the Application class
public void start(Stage primaryStage) {
	// Create a pane
	Pane pane = new Pane();

	// Create and register the handler
	pane.setOnMousePressed(e -> {
		pane.getChildren().add(new Text(e.getX(), e.getY(),
			"(" + e.getX() + ", " + e.getY() + ")"));
	});

	pane.setOnMouseReleased(e -> {
		pane.getChildren().clear();
	});

	// Create a scene and place it in the stage
	Scene scene = new Scene(pane, 200, 200);
	primaryStage.setTitle("Exercise_15_08b"); // Set the stage title
	primaryStage.setScene(scene); // Place the scene in the stage
	primaryStage.show(); // Display the stage
}
 
Example 2
Source File: DoodleTrace.java    From gluon-samples with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
/**
 * Apply mouse listener events for desktop platforms.
 * @param drawSurface The drawing surface to receive mouse input.
 */
private void applyMouseInput(Pane drawSurface) {
    // starting initial path
    drawSurface.setOnMousePressed(mouseEvent ->
        start.path(mouseEvent.getX(), mouseEvent.getY()));

    // dragging creates lineTos added to the path
    drawSurface.setOnMouseDragged(mouseEvent ->
        draw.path(mouseEvent.getX(), mouseEvent.getY()));

    // end the path when mouse released event
    drawSurface.setOnMouseReleased(mouseEvent ->
        end.path(mouseEvent.getX(), mouseEvent.getY()));
}
 
Example 3
Source File: Exercise_15_27.java    From Intro-to-Java-Programming with MIT License 5 votes vote down vote up
@Override // Override the start method in the Application class
public void start(Stage primaryStage) {
	// Create a pane
	Pane pane = new Pane();

	// Create a text
	Text text = new Text("Programing is fun");
	pane.getChildren().add(text);

	// Create a path transition
	PathTransition pt = new PathTransition(Duration.millis(10000), 
		new Line(-50, 50, 250, 50), text);
	pt.setCycleCount(Timeline.INDEFINITE);
	pt.play(); // Start animation

	// Create and register the handle
	pane.setOnMousePressed(e -> {
		pt.pause();
	});

	pane.setOnMouseReleased(e -> {
		pt.play();
	});

	// Create a scene and place it in the stage
	Scene scene = new Scene(pane, 200, 100);
	primaryStage.setTitle("Exercise_15_27"); // Set the stage title
	primaryStage.setScene(scene); // Place the scene in the stage
	primaryStage.show(); // Display the stage
}
 
Example 4
Source File: Exercise_15_24.java    From Intro-to-Java-Programming with MIT License 4 votes vote down vote up
@Override // Override the start method in the Application class
public void start(Stage primaryStage) {
	// Create a pane
	Pane pane = new Pane();

	// Create a arc
	Arc arc = new Arc(100, 50, 75, 25, 0, -180);
	arc.setFill(Color.WHITE);
	arc.setStroke(Color.BLACK);

	// Create a circle
	Circle circle = new Circle(100, 75, 5);

	// Place nodes in pane
	pane.getChildren().addAll(arc, circle);

	// Create a path transition
	PathTransition pt = new PathTransition();
	pt.setDuration(Duration.millis(4000));
	pt.setPath(arc);
	pt.setNode(circle);
	pt.setOrientation(
		PathTransition.OrientationType.ORTHOGONAL_TO_TANGENT);
	pt.setCycleCount(Timeline.INDEFINITE);
	pt.setAutoReverse(true);
	pt.play(); // Start animation

	// Create and register the handle
	pane.setOnMousePressed(e -> {
		pt.pause();
	});

	pane.setOnMouseReleased(e -> {
		pt.play();
	});

	// Create a scene and place it in the stage
	Scene scene = new Scene(pane, 200, 100);
	primaryStage.setTitle("Exercise_15_24"); // Set the stage title
	primaryStage.setScene(scene); // Place the scene in the stage
	primaryStage.show(); // Display the stage
}
 
Example 5
Source File: Exercise_15_26.java    From Intro-to-Java-Programming with MIT License 4 votes vote down vote up
@Override // Override the start method in the Application class
public void start(Stage primaryStage) {
	// Create a pane
	Pane pane = new Pane();

	// Create a arc
	Arc arc = new Arc(100, 50, 75, 25, 0, -180);
	arc.setFill(Color.WHITE);
	arc.setStroke(Color.BLACK);

	// Create a circle
	Circle ball = new Circle(100, 75, 10);

	// Place nodes in pane
	pane.getChildren().addAll(arc, ball);

	// Create a path transition
	PathTransition pt = new PathTransition();
	pt.setDuration(Duration.millis(4000));
	pt.setPath(arc);
	pt.setNode(ball);
	pt.setOrientation(
		PathTransition.OrientationType.ORTHOGONAL_TO_TANGENT);
	pt.setCycleCount(Timeline.INDEFINITE);
	pt.setAutoReverse(true);
	pt.play(); // Start animation

	// Create a fade transition to ball
	FadeTransition ft = 
		new FadeTransition(Duration.millis(4000), ball);
	ft.setFromValue(1.0);
	ft.setToValue(0.1);
	ft.setCycleCount(Timeline.INDEFINITE);
	ft.setAutoReverse(true);
	ft.play(); // Start animation

	// Create and register the handle
	pane.setOnMousePressed(e -> {
		pt.pause();
		ft.pause();
	});

	pane.setOnMouseReleased(e -> {
		pt.play();
		ft.play();
	});

	// Create a scene and place it in the stage
	Scene scene = new Scene(pane, 200, 100);
	primaryStage.setTitle("Exercise_15_26"); // Set the stage title
	primaryStage.setScene(scene); // Place the scene in the stage
	primaryStage.show(); // Display the stage
}