Java Code Examples for com.badlogic.gdx.math.Quaternion#set()
The following examples show how to use
com.badlogic.gdx.math.Quaternion#set() .
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Example 1
Source File: TypeTransformer.java From gdx-vr with Apache License 2.0 | 5 votes |
public static void transform(OvrQuaternionf sourceQuaternion, Quaternion quaternion) { float x = sourceQuaternion.x; float y = sourceQuaternion.y; float z = sourceQuaternion.z; float w = sourceQuaternion.w; quaternion.set(x, y, z, w); }
Example 2
Source File: VirtualRealityRenderer.java From gdx-vr with Apache License 2.0 | 5 votes |
private void renderEye(Viewport eye, Vector3 eyeOffset) { Camera camera = eye.getCamera(); Vector3 eyePosition = camera.position; eyePosition.set(VirtualReality.body.position); Vector3 headOffset = new Vector3(0, VirtualReality.head.getEyeHeight() / 2f, 0); headOffset.mul(VirtualReality.body.orientation); eyePosition.add(headOffset); Quaternion eyeOrientation = new Quaternion(); eyeOrientation.set(VirtualReality.head.getOrientation()); eyeOrientation.mul(VirtualReality.body.orientation); eyeOffset.mul(eyeOrientation); eyePosition.add(eyeOffset); Vector3 eyeDirection = new Vector3(0, 0, -1); eyeDirection.mul(eyeOrientation); Vector3 eyeUp = new Vector3(0, 1, 0); eyeUp.mul(eyeOrientation); camera.position.set(eyePosition); camera.direction.set(eyeDirection); camera.up.set(eyeUp); camera.update(true); for (VirtualRealityRenderListener listener : listeners) { listener.render(camera); } }
Example 3
Source File: GLTFTypes.java From gdx-gltf with Apache License 2.0 | 4 votes |
public static Quaternion map(Quaternion q, float[] fv) { return q.set(fv[0], fv[1], fv[2], fv[3]); }
Example 4
Source File: GLTFTypes.java From gdx-gltf with Apache License 2.0 | 4 votes |
public static Quaternion map(Quaternion q, float[] fv, int offset) { return q.set(fv[offset+0], fv[offset+1], fv[offset+2], fv[offset+3]); }
Example 5
Source File: SimpleNode.java From Mundus with Apache License 2.0 | 4 votes |
@Override public Quaternion getLocalRotation(Quaternion out) { return out.set(localRotation); }