Java Code Examples for cn.nukkit.item.enchantment.Enchantment#getLevel()
The following examples show how to use
cn.nukkit.item.enchantment.Enchantment#getLevel() .
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Example 1
Source File: BlockOreLapis.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public Item[] getDrops(Item item) { if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_STONE) { int count = 4 + ThreadLocalRandom.current().nextInt(5); Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { int i = ThreadLocalRandom.current().nextInt(fortune.getLevel() + 2) - 1; if (i < 0) { i = 0; } count *= (i + 1); } return new Item[]{ new ItemDye(4, new Random().nextInt(4) + 4) }; } else { return new Item[0]; } }
Example 2
Source File: BlockOreDiamond.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public Item[] getDrops(Item item) { if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_IRON) { int count = 1; Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { int i = ThreadLocalRandom.current().nextInt(fortune.getLevel() + 2) - 1; if (i < 0) { i = 0; } count = i + 1; } return new Item[]{ new ItemDiamond(0, count) }; } else { return new Item[0]; } }
Example 3
Source File: BlockOreRedstone.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public Item[] getDrops(Item item) { if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_IRON) { int count = new Random().nextInt(2) + 4; Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { count += new Random().nextInt(fortune.getLevel() + 1); } return new Item[]{ new ItemRedstone(0, count) }; } else { return new Item[0]; } }
Example 4
Source File: BlockOreQuartz.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public Item[] getDrops(Item item) { if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_WOODEN) { int count = 1; Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { int i = ThreadLocalRandom.current().nextInt(fortune.getLevel() + 2) - 1; if (i < 0) { i = 0; } count = i + 1; } return new Item[]{ new ItemQuartz(0, count) }; } else { return new Item[0]; } }
Example 5
Source File: BlockOreLapis.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public Item[] getDrops(Item item) { if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_STONE) { int count = 4 + ThreadLocalRandom.current().nextInt(5); Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { int i = ThreadLocalRandom.current().nextInt(fortune.getLevel() + 2) - 1; if (i < 0) { i = 0; } count *= (i + 1); } return new Item[]{ new ItemDye(4, new Random().nextInt(4) + 4) }; } else { return new Item[0]; } }
Example 6
Source File: EntityHumanType.java From Jupiter with GNU General Public License v3.0 | 6 votes |
@Override public void setOnFire(int seconds) { int level = 0; for (Item armor : this.inventory.getArmorContents()) { Enchantment fireProtection = armor.getEnchantment(Enchantment.ID_PROTECTION_FIRE); if (fireProtection != null && fireProtection.getLevel() > 0) { level = Math.max(level, fireProtection.getLevel()); } } seconds = (int) (seconds * (1 - level * 0.15)); super.setOnFire(seconds); }
Example 7
Source File: BlockOreEmerald.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public Item[] getDrops(Item item) { if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_IRON) { int count = 1; Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { int i = ThreadLocalRandom.current().nextInt(fortune.getLevel() + 2) - 1; if (i < 0) { i = 0; } count = i + 1; } return new Item[]{ new ItemEmerald(0, count) }; } else { return new Item[0]; } }
Example 8
Source File: BlockOreRedstone.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public Item[] getDrops(Item item) { if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_IRON) { int count = new Random().nextInt(2) + 4; Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { count += new Random().nextInt(fortune.getLevel() + 1); } return new Item[]{ new ItemRedstone(0, count) }; } else { return new Item[0]; } }
Example 9
Source File: BlockOreCoal.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public Item[] getDrops(Item item) { if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_WOODEN) { int count = 1; Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { int i = ThreadLocalRandom.current().nextInt(fortune.getLevel() + 2) - 1; if (i < 0) { i = 0; } count = i + 1; } return new Item[]{ new ItemCoal(0, count) }; } else { return new Item[0]; } }
Example 10
Source File: BlockOreEmerald.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public Item[] getDrops(Item item) { if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_IRON) { int count = 1; Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { int i = ThreadLocalRandom.current().nextInt(fortune.getLevel() + 2) - 1; if (i < 0) { i = 0; } count = i + 1; } return new Item[]{ new ItemEmerald(0, count) }; } else { return new Item[0]; } }
Example 11
Source File: BlockOreQuartz.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public Item[] getDrops(Item item) { if (item.isPickaxe() && item.getTier() >= ItemTool.TIER_WOODEN) { int count = 1; Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { int i = ThreadLocalRandom.current().nextInt(fortune.getLevel() + 2) - 1; if (i < 0) { i = 0; } count = i + 1; } return new Item[]{ new ItemQuartz(0, count) }; } else { return new Item[0]; } }
Example 12
Source File: BlockGlowstone.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public Item[] getDrops(Item item) { Random random = new Random(); int count = 2 + random.nextInt(3); Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { count += random.nextInt(fortune.getLevel() + 1); } return new Item[]{ new ItemGlowstoneDust(0, MathHelper.clamp(count, 1, 4)) }; }
Example 13
Source File: BlockMelon.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public Item[] getDrops(Item item) { Random random = new Random(); int count = 3 + random.nextInt(5); Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { count += random.nextInt(fortune.getLevel() + 1); } return new Item[]{ new ItemMelon(0, Math.min(9, count)) }; }
Example 14
Source File: BlockMelon.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public Item[] getDrops(Item item) { Random random = new Random(); int count = 3 + random.nextInt(5); Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { count += random.nextInt(fortune.getLevel() + 1); } return new Item[]{ new ItemMelon(0, Math.min(9, count)) }; }
Example 15
Source File: ItemTool.java From Jupiter with GNU General Public License v3.0 | 5 votes |
private boolean canReduceDamage() { if (!hasEnchantments()) { return true; } Enchantment durability = getEnchantment(Enchantment.ID_DURABILITY); return durability != null && durability.getLevel() > 0 && (100 / (durability.getLevel() + 1)) <= new Random().nextInt(100); }
Example 16
Source File: ItemTool.java From Nukkit with GNU General Public License v3.0 | 5 votes |
private boolean isDurable() { if (!hasEnchantments()) { return false; } Enchantment durability = getEnchantment(Enchantment.ID_DURABILITY); return durability != null && durability.getLevel() > 0 && (100 / (durability.getLevel() + 1)) <= new Random().nextInt(100); }
Example 17
Source File: BlockGlowstone.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public Item[] getDrops(Item item) { Random random = new Random(); int count = 2 + random.nextInt(3); Enchantment fortune = item.getEnchantment(Enchantment.ID_FORTUNE_DIGGING); if (fortune != null && fortune.getLevel() >= 1) { count += random.nextInt(fortune.getLevel() + 1); } return new Item[]{ new ItemGlowstoneDust(0, MathHelper.clamp(count, 1, 4)) }; }
Example 18
Source File: AnvilInventory.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public boolean onRename(Player player, Item resultItem) { Item local = getItem(TARGET); Item second = getItem(SACRIFICE); if (!resultItem.equals(local, true, false) || resultItem.getCount() != local.getCount()) { //Item does not match target item. Everything must match except the tags. return false; } if (local.equals(resultItem)) { //just item transaction return true; } if (local.getId() != 0 && second.getId() == 0) { //only rename local.setCustomName(resultItem.getCustomName()); setItem(RESULT, local); player.getInventory().addItem(local); clearAll(); player.getInventory().sendContents(player); sendContents(player); player.getLevel().addLevelSoundEvent(player, LevelSoundEventPacket.SOUND_RANDOM_ANVIL_USE); return true; } else if (local.getId() != 0 && second.getId() != 0) { //enchants combining if (!local.equals(second, true, false)) { return false; } if (local.getId() != 0 && second.getId() != 0) { Item result = local.clone(); int enchants = 0; ArrayList<Enchantment> enchantments = new ArrayList<>(Arrays.asList(second.getEnchantments())); ArrayList<Enchantment> baseEnchants = new ArrayList<>(); for (Enchantment ench : local.getEnchantments()) { if (ench.isMajor()) { baseEnchants.add(ench); } } for (Enchantment enchantment : enchantments) { if (enchantment.getLevel() < 0 || enchantment.getId() < 0) { continue; } if (enchantment.isMajor()) { boolean same = false; boolean another = false; for (Enchantment baseEnchant : baseEnchants) { if (baseEnchant.getId() == enchantment.getId()) same = true; else { another = true; } } if (!same && another) { continue; } } Enchantment localEnchantment = local.getEnchantment(enchantment.getId()); if (localEnchantment != null) { int level = Math.max(localEnchantment.getLevel(), enchantment.getLevel()); if (localEnchantment.getLevel() == enchantment.getLevel()) level++; enchantment.setLevel(level); result.addEnchantment(enchantment); continue; } result.addEnchantment(enchantment); enchants++; } result.setCustomName(resultItem.getCustomName()); player.getInventory().addItem(result); player.getInventory().sendContents(player); clearAll(); sendContents(player); player.getLevel().addLevelSoundEvent(player, LevelSoundEventPacket.SOUND_RANDOM_ANVIL_USE); return true; } } return false; }
Example 19
Source File: ItemBow.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public boolean onReleaseUsing(Player player) { Item itemArrow = Item.get(Item.ARROW, 0, 1); if (player.isSurvival() && !player.getInventory().contains(itemArrow)) { player.getInventory().sendContents(player); return false; } double damage = 2; boolean flame = false; if (this.hasEnchantments()) { Enchantment bowDamage = this.getEnchantment(Enchantment.ID_BOW_POWER); if (bowDamage != null && bowDamage.getLevel() > 0) { damage += 0.25 * (bowDamage.getLevel() + 1); } Enchantment flameEnchant = this.getEnchantment(Enchantment.ID_BOW_FLAME); flame = flameEnchant != null && flameEnchant.getLevel() > 0; } CompoundTag nbt = new CompoundTag() .putList(new ListTag<DoubleTag>("Pos") .add(new DoubleTag("", player.x)) .add(new DoubleTag("", player.y + player.getEyeHeight())) .add(new DoubleTag("", player.z))) .putList(new ListTag<DoubleTag>("Motion") .add(new DoubleTag("", -Math.sin(player.yaw / 180 * Math.PI) * Math.cos(player.pitch / 180 * Math.PI))) .add(new DoubleTag("", -Math.sin(player.pitch / 180 * Math.PI))) .add(new DoubleTag("", Math.cos(player.yaw / 180 * Math.PI) * Math.cos(player.pitch / 180 * Math.PI)))) .putList(new ListTag<FloatTag>("Rotation") .add(new FloatTag("", (player.yaw > 180 ? 360 : 0) - (float) player.yaw)) .add(new FloatTag("", (float) -player.pitch))) .putShort("Fire", player.isOnFire() || flame ? 45 * 60 : 0) .putDouble("damage", damage); int diff = (Server.getInstance().getTick() - player.getStartActionTick()); double p = (double) diff / 20; double f = Math.min((p * p + p * 2) / 3, 1) * 2; EntityShootBowEvent entityShootBowEvent = new EntityShootBowEvent(player, this, new EntityArrow(player.chunk, nbt, player, f == 2), f); if (f < 0.1 || diff < 5) { entityShootBowEvent.setCancelled(); } Server.getInstance().getPluginManager().callEvent(entityShootBowEvent); if (entityShootBowEvent.isCancelled()) { entityShootBowEvent.getProjectile().kill(); player.getInventory().sendContents(player); } else { entityShootBowEvent.getProjectile().setMotion(entityShootBowEvent.getProjectile().getMotion().multiply(entityShootBowEvent.getForce())); if (player.isSurvival()) { Enchantment infinity; if (!this.hasEnchantments() || (infinity = this.getEnchantment(Enchantment.ID_BOW_INFINITY)) == null || infinity.getLevel() <= 0) player.getInventory().removeItem(itemArrow); if (!this.isUnbreakable()) { Enchantment durability = this.getEnchantment(Enchantment.ID_DURABILITY); if (!(durability != null && durability.getLevel() > 0 && (100 / (durability.getLevel() + 1)) <= new Random().nextInt(100))) { this.setDamage(this.getDamage() + 1); if (this.getDamage() >= 385) { player.getInventory().setItemInHand(new ItemBlock(new BlockAir(), 0, 0)); } else { player.getInventory().setItemInHand(this); } } } } if (entityShootBowEvent.getProjectile() instanceof EntityProjectile) { ProjectileLaunchEvent projectev = new ProjectileLaunchEvent(entityShootBowEvent.getProjectile()); Server.getInstance().getPluginManager().callEvent(projectev); if (projectev.isCancelled()) { entityShootBowEvent.getProjectile().kill(); } else { entityShootBowEvent.getProjectile().spawnToAll(); player.level.addSound(player, Sound.RANDOM_BOW, 1, 1, player.getViewers().values()); } } else { entityShootBowEvent.getProjectile().spawnToAll(); } } return true; }
Example 20
Source File: ItemBow.java From Jupiter with GNU General Public License v3.0 | 4 votes |
public boolean onReleaseUsing(Player player) { Item itemArrow = Item.get(Item.ARROW, 0, 1); if (player.isSurvival() && !player.getInventory().contains(itemArrow)) { player.getInventory().sendContents(player); return false; } double damage = 2; boolean flame = false; if (this.hasEnchantments()) { Enchantment bowDamage = this.getEnchantment(Enchantment.ID_BOW_POWER); if (bowDamage != null && bowDamage.getLevel() > 0) { damage += 0.25 * (bowDamage.getLevel() + 1); } Enchantment flameEnchant = this.getEnchantment(Enchantment.ID_BOW_FLAME); flame = flameEnchant != null && flameEnchant.getLevel() > 0; } CompoundTag nbt = new CompoundTag() .putList(new ListTag<DoubleTag>("Pos") .add(new DoubleTag("", player.x)) .add(new DoubleTag("", player.y + player.getEyeHeight())) .add(new DoubleTag("", player.z))) .putList(new ListTag<DoubleTag>("Motion") .add(new DoubleTag("", -Math.sin(player.yaw / 180 * Math.PI) * Math.cos(player.pitch / 180 * Math.PI))) .add(new DoubleTag("", -Math.sin(player.pitch / 180 * Math.PI))) .add(new DoubleTag("", Math.cos(player.yaw / 180 * Math.PI) * Math.cos(player.pitch / 180 * Math.PI)))) .putList(new ListTag<FloatTag>("Rotation") .add(new FloatTag("", (player.yaw > 180 ? 360 : 0) - (float) player.yaw)) .add(new FloatTag("", (float) -player.pitch))) .putShort("Fire", player.isOnFire() || flame ? 45 * 60 : 0) .putDouble("damage", damage); int diff = (Server.getInstance().getTick() - player.getStartActionTick()); double p = (double) diff / 20; double f = Math.min((p * p + p * 2) / 3, 1) * 2; EntityShootBowEvent entityShootBowEvent = new EntityShootBowEvent(player, this, new EntityArrow(player.chunk, nbt, player, f == 2), f); if (f < 0.1 || diff < 5) { entityShootBowEvent.setCancelled(); } Server.getInstance().getPluginManager().callEvent(entityShootBowEvent); if (entityShootBowEvent.isCancelled()) { entityShootBowEvent.getProjectile().kill(); player.getInventory().sendContents(player); } else { entityShootBowEvent.getProjectile().setMotion(entityShootBowEvent.getProjectile().getMotion().multiply(entityShootBowEvent.getForce())); if (player.isSurvival()) { Enchantment infinity; if (!this.hasEnchantments() || (infinity = this.getEnchantment(Enchantment.ID_BOW_INFINITY)) == null || infinity.getLevel() <= 0) player.getInventory().removeItem(itemArrow); if (!this.isUnbreakable()) { Enchantment durability = this.getEnchantment(Enchantment.ID_DURABILITY); if (!(durability != null && durability.getLevel() > 0 && (100 / (durability.getLevel() + 1)) <= new Random().nextInt(100))) { this.setDamage(this.getDamage() + 1); if (this.getDamage() >= 385) { player.getInventory().setItemInHand(new ItemBlock(new BlockAir(), 0, 0)); } else { player.getInventory().setItemInHand(this); } } } } if (entityShootBowEvent.getProjectile() instanceof EntityProjectile) { ProjectileLaunchEvent projectev = new ProjectileLaunchEvent(entityShootBowEvent.getProjectile()); Server.getInstance().getPluginManager().callEvent(projectev); if (projectev.isCancelled()) { entityShootBowEvent.getProjectile().kill(); } else { entityShootBowEvent.getProjectile().spawnToAll(); player.level.addSound(new LaunchSound(player), player.getViewers().values()); } } else { entityShootBowEvent.getProjectile().spawnToAll(); } } return true; }