Java Code Examples for net.minecraft.block.material.Material#isSolid()
The following examples show how to use
net.minecraft.block.material.Material#isSolid() .
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Example 1
Source File: WorldGenHotSpring.java From Sakura_mod with MIT License | 4 votes |
public boolean generate(World worldIn, Random rand, BlockPos position) { for (position = position.add(-8, 0, -8); position.getY() > 5 && worldIn.isAirBlock(position); position = position.down()) { ; } position = position.down(4); boolean[] aboolean = new boolean[2048]; int i = rand.nextInt(4) + 4; for (int j = 0; j < i; ++j) { double d0 = rand.nextDouble() * 6.0D + 3.0D; double d1 = rand.nextDouble() * 4.0D + 2.0D; double d2 = rand.nextDouble() * 6.0D + 3.0D; double d3 = rand.nextDouble() * (16.0D - d0 - 2.0D) + 1.0D + d0 / 2.0D; double d4 = rand.nextDouble() * (8.0D - d1 - 4.0D) + 2.0D + d1 / 2.0D; double d5 = rand.nextDouble() * (16.0D - d2 - 2.0D) + 1.0D + d2 / 2.0D; for (int l = 1; l < 15; ++l) { for (int i1 = 1; i1 < 15; ++i1) { for (int j1 = 1; j1 < 7; ++j1) { double d6 = (l - d3) / (d0 / 2.0D); double d7 = (j1 - d4) / (d1 / 2.0D); double d8 = (i1 - d5) / (d2 / 2.0D); double d9 = d6 * d6 + d7 * d7 + d8 * d8; if (d9 < 1.0D) aboolean[(l * 16 + i1) * 8 + j1] = true; } } } } for (int k1 = 0; k1 < 16; ++k1){ for (int l2 = 0; l2 < 16; ++l2) { for (int k = 0; k < 8; ++k) { boolean flag = !aboolean[(k1 * 16 + l2) * 8 + k] && (k1 < 15 && aboolean[((k1 + 1) * 16 + l2) * 8 + k] || k1 > 0 && aboolean[((k1 - 1) * 16 + l2) * 8 + k] || l2 < 15 && aboolean[(k1 * 16 + l2 + 1) * 8 + k] || l2 > 0 && aboolean[(k1 * 16 + (l2 - 1)) * 8 + k] || k < 7 && aboolean[(k1 * 16 + l2) * 8 + k + 1] || k > 0 && aboolean[(k1 * 16 + l2) * 8 + (k - 1)]); if (flag) { Material material = worldIn.getBlockState(position.add(k1, k, l2)).getMaterial(); if (k >= 4 && material.isLiquid()) { return false; } if (k < 4 && !material.isSolid() && worldIn.getBlockState(position.add(k1, k, l2)).getBlock() != BlockLoader.HOT_SPRING_WATER) { return false; } } } } } for (int l1 = 0; l1 < 16; ++l1) { for (int i3 = 0; i3 < 16; ++i3) { for (int i4 = 0; i4 < 8; ++i4) { if (aboolean[(l1 * 16 + i3) * 8 + i4]) { worldIn.setBlockState(position.add(l1, i4, i3), i4 >= 4 ? Blocks.AIR.getDefaultState() : BlockLoader.HOT_SPRING_WATER.getDefaultState(), 2); } } } } for (int i2 = 0; i2 < 16; ++i2){ for (int j3 = 0; j3 < 16; ++j3) { for (int j4 = 4; j4 < 8; ++j4) { if (aboolean[(i2 * 16 + j3) * 8 + j4]) { BlockPos blockpos = position.add(i2, j4 - 1, j3); if (worldIn.getBlockState(blockpos).getBlock() == Blocks.DIRT && worldIn.getLightFor(EnumSkyBlock.SKY, position.add(i2, j4, j3)) > 0) { Biome biome = worldIn.getBiome(blockpos); if (biome.topBlock.getBlock() == Blocks.MYCELIUM) { worldIn.setBlockState(blockpos, Blocks.MYCELIUM.getDefaultState(), 2); } else { worldIn.setBlockState(blockpos, Blocks.GRASS.getDefaultState(), 2); } } } } } } for (int j2 = 0; j2 < 16; ++j2) { for (int k3 = 0; k3 < 16; ++k3) { for (int k4 = 0; k4 < 8; ++k4) { boolean flag1 = !aboolean[(j2 * 16 + k3) * 8 + k4] && (j2 < 15 && aboolean[((j2 + 1) * 16 + k3) * 8 + k4] || j2 > 0 && aboolean[((j2 - 1) * 16 + k3) * 8 + k4] || k3 < 15 && aboolean[(j2 * 16 + k3 + 1) * 8 + k4] || k3 > 0 && aboolean[(j2 * 16 + (k3 - 1)) * 8 + k4] || k4 < 7 && aboolean[(j2 * 16 + k3) * 8 + k4 + 1] || k4 > 0 && aboolean[(j2 * 16 + k3) * 8 + (k4 - 1)]); if (flag1 && (k4 < 4 || rand.nextInt(2) != 0) && worldIn.getBlockState(position.add(j2, k4, k3)).getMaterial().isSolid()){ worldIn.setBlockState(position.add(j2, k4, k3), Blocks.STONE.getDefaultState(), 2); } } } } return true; }
Example 2
Source File: WorldGenManaLake.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
public void generate(World world, Random rand, BlockPos position) { int chance = rand.nextInt(ConfigValues.manaPoolRarity); if (chance == 0) { if (position.getY() > 4) { position = position.down(4); boolean[] aboolean = new boolean[2048]; int i = rand.nextInt(4) + 4; for (int j = 0; j < i; ++j) { double d0 = rand.nextDouble() * 6.0D + 3.0D; double d1 = rand.nextDouble() * 4.0D + 2.0D; double d2 = rand.nextDouble() * 6.0D + 3.0D; double d3 = rand.nextDouble() * (16.0D - d0 - 2.0D) + 1.0D + d0 / 2.0D; double d4 = rand.nextDouble() * (8.0D - d1 - 4.0D) + 2.0D + d1 / 2.0D; double d5 = rand.nextDouble() * (16.0D - d2 - 2.0D) + 1.0D + d2 / 2.0D; for (int l = 1; l < 15; ++l) { for (int i1 = 1; i1 < 15; ++i1) { for (int j1 = 1; j1 < 7; ++j1) { double d6 = ((double) l - d3) / (d0 / 2.0D); double d7 = ((double) j1 - d4) / (d1 / 2.0D); double d8 = ((double) i1 - d5) / (d2 / 2.0D); double d9 = d6 * d6 + d7 * d7 + d8 * d8; if (d9 < 1.0D) { aboolean[(l * 16 + i1) * 8 + j1] = true; } } } } } for (int k1 = 0; k1 < 16; ++k1) { for (int l2 = 0; l2 < 16; ++l2) { for (int k = 0; k < 8; ++k) { boolean flag = !aboolean[(k1 * 16 + l2) * 8 + k] && (k1 < 15 && aboolean[((k1 + 1) * 16 + l2) * 8 + k] || k1 > 0 && aboolean[((k1 - 1) * 16 + l2) * 8 + k] || l2 < 15 && aboolean[(k1 * 16 + l2 + 1) * 8 + k] || l2 > 0 && aboolean[(k1 * 16 + (l2 - 1)) * 8 + k] || k < 7 && aboolean[(k1 * 16 + l2) * 8 + k + 1] || k > 0 && aboolean[(k1 * 16 + l2) * 8 + (k - 1)]); if (flag) { Material material = world.getBlockState(position.add(k1, k, l2)).getMaterial(); if (k >= 4 && material.isLiquid()) { return; } if (k < 4 && !material.isSolid() && world.getBlockState(position.add(k1, k, l2)).getBlock() != this.block) { return; } } } } } for (int l1 = 0; l1 < 16; ++l1) { for (int i3 = 0; i3 < 16; ++i3) { for (int i4 = 0; i4 < 8; ++i4) { if (aboolean[(l1 * 16 + i3) * 8 + i4]) { world.setBlockState(position.add(l1, i4, i3), i4 >= 4 ? Blocks.AIR.getDefaultState() : this.block.getDefaultState(), 2); } } } } for (int i2 = 0; i2 < 16; ++i2) { for (int j3 = 0; j3 < 16; ++j3) { for (int j4 = 4; j4 < 8; ++j4) { if (aboolean[(i2 * 16 + j3) * 8 + j4]) { BlockPos blockpos = position.add(i2, j4 - 1, j3); if (world.getBlockState(blockpos).getBlock() == Blocks.DIRT && world.getLightFor(EnumSkyBlock.SKY, position.add(i2, j4, j3)) > 0) { Biome biome = world.getBiome(blockpos); if (biome.topBlock.getBlock() == Blocks.MYCELIUM) { world.setBlockState(blockpos, Blocks.MYCELIUM.getDefaultState(), 2); } else { world.setBlockState(blockpos, Blocks.GRASS.getDefaultState(), 2); if (rand.nextInt(3) == 0) { WorldGeneratorWisdomTree tree = new WorldGeneratorWisdomTree(false); tree.generate(world, rand, blockpos); } } } } } } } } } }
Example 3
Source File: SealableBlockHandler.java From AdvancedRocketry with MIT License | 4 votes |
/** * Checks to see if the block at the location can be sealed * @param world * @param pos * @return */ @Override public boolean isBlockSealed(World world, BlockPos pos) { //Ensure we are not checking outside of the map if(pos.getY() >= 0 && pos.getY() <= 256) { //Prevents orphan chunk loading - DarkGuardsman //ChunkExists if(world instanceof WorldServer && !((WorldServer) world).getChunkProvider().chunkExists(pos.getX() >> 4, pos.getZ() >> 4)) { return false; } IBlockState state = world.getBlockState(pos); Block block = state.getBlock(); Material material = state.getMaterial(); //Always allow list if (blockAllowList.contains(block) || materialAllowList.contains(material)) { return true; } //Always block list else if (blockBanList.contains(block) || materialBanList.contains(material)) { return false; } else if (material.isLiquid() || !material.isSolid()) { return false; } else if (world.isAirBlock(pos) || block instanceof IFluidBlock) { return false; } //TODO replace with seal logic handler else if (block == AdvancedRocketryBlocks.blockAirLock) { HashedBlockPosition myPos = new HashedBlockPosition(pos); if(doorPositions.contains(myPos)) return true; doorPositions.add(myPos); boolean doorIsSealed = checkDoorIsSealed(world, pos, state); doorPositions.remove(myPos); return doorIsSealed; } //TODO add is side solid check, which will require forge direction or side check. Eg more complex logic... return isFulBlock(world, pos); } return false; }
Example 4
Source File: ItemEnderBucket.java From enderutilities with GNU Lesser General Public License v3.0 | 4 votes |
/** * Attempts to place one fluid block in the world, identified by the given FluidStack */ public boolean tryPlaceFluidBlock(World world, BlockPos pos, FluidStack fluidStack) { if (fluidStack == null || fluidStack.getFluid() == null || fluidStack.getFluid().canBePlacedInWorld() == false) { return false; } Block block = fluidStack.getFluid().getBlock(); // We need to convert water and lava to the flowing variant, otherwise we get non-flowing source blocks if (block == Blocks.WATER) { block = Blocks.FLOWING_WATER; } else if (block == Blocks.LAVA) { block = Blocks.FLOWING_LAVA; } IBlockState state = world.getBlockState(pos); Material material = state.getMaterial(); if (world.isAirBlock(pos) == false && material.isSolid()) { return false; } if (world.provider.doesWaterVaporize() && block == Blocks.FLOWING_WATER) { float x = pos.getX(); float y = pos.getY(); float z = pos.getZ(); world.playSound(null, x + 0.5F, y + 0.5F, z + 0.5F, SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.BLOCKS, 0.5F, 2.6F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.8F); for (int l = 0; l < 8; ++l) { world.spawnParticle(EnumParticleTypes.SMOKE_LARGE, x + Math.random(), y + Math.random(), z + Math.random(), 0.0D, 0.0D, 0.0D); } } else { if (world.isRemote == false && material.isSolid() == false && material.isLiquid() == false) { // Set a replaceable block to air, and drop the items world.destroyBlock(pos, true); } world.setBlockState(pos, block.getDefaultState(), 3); SoundEvent soundevent = block == Blocks.FLOWING_LAVA ? SoundEvents.ITEM_BUCKET_EMPTY_LAVA : SoundEvents.ITEM_BUCKET_EMPTY; world.playSound(null, pos, soundevent, SoundCategory.BLOCKS, 1.0f, 1.0f); } return true; }