Java Code Examples for cn.nukkit.math.NukkitRandom#nextBoundedInt()
The following examples show how to use
cn.nukkit.math.NukkitRandom#nextBoundedInt() .
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Example 1
Source File: JungleFloorPopulator.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random, FullChunk chunk) { this.level = level; int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount; Vector3 v = new Vector3(); for (int i = 0; i < amount; ++i) { int x = NukkitMath.randomRange(random, chunkX << 4, (chunkX << 4) + 15); int z = NukkitMath.randomRange(random, chunkZ << 4, (chunkZ << 4) + 15); int y = this.getHighestWorkableBlock(x, z); if (y == -1) { continue; } new NewJungleTree(1, 0).generate(level, random, v.setComponents(x, y, z)); } }
Example 2
Source File: ObjectTree.java From Jupiter with GNU General Public License v3.0 | 6 votes |
public void placeObject(ChunkManager level, int x, int y, int z, NukkitRandom random) { this.placeTrunk(level, x, y, z, random, this.getTreeHeight() - 1); for (int yy = y - 3 + this.getTreeHeight(); yy <= y + this.getTreeHeight(); ++yy) { double yOff = yy - (y + this.getTreeHeight()); int mid = (int) (1 - yOff / 2); for (int xx = x - mid; xx <= x + mid; ++xx) { int xOff = Math.abs(xx - x); for (int zz = z - mid; zz <= z + mid; ++zz) { int zOff = Math.abs(zz - z); if (xOff == mid && zOff == mid && (yOff == 0 || random.nextBoundedInt(2) == 0)) { continue; } if (!Block.solid[level.getBlockIdAt(xx, yy, zz)]) { level.setBlockIdAt(xx, yy, zz, this.getLeafBlock()); level.setBlockDataAt(xx, yy, zz, this.getType()); } } } } }
Example 3
Source File: SpruceMegaTreePopulator.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random, FullChunk chunk) { this.level = level; int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount; Vector3 v = new Vector3(); for (int i = 0; i < amount; ++i) { int x = NukkitMath.randomRange(random, chunkX << 4, (chunkX << 4) + 15); int z = NukkitMath.randomRange(random, chunkZ << 4, (chunkZ << 4) + 15); int y = this.getHighestWorkableBlock(x, z); if (y == -1) { continue; } new ObjectBigSpruceTree(1 / 4f, 5).placeObject(this.level, (int) (v.x = x), (int) (v.y = y), (int) (v.z = z), random); } }
Example 4
Source File: SavannaTreePopulator.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random, FullChunk chunk) { this.level = level; int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount; Vector3 v = new Vector3(); for (int i = 0; i < amount; ++i) { int x = NukkitMath.randomRange(random, chunkX << 4, (chunkX << 4) + 15); int z = NukkitMath.randomRange(random, chunkZ << 4, (chunkZ << 4) + 15); int y = this.getHighestWorkableBlock(x, z); if (y == -1) { continue; } new ObjectSavannaTree().generate(level, random, v.setComponents(x, y, z)); } }
Example 5
Source File: NoiseGeneratorSimplexD.java From Nukkit with GNU General Public License v3.0 | 6 votes |
public NoiseGeneratorSimplexD(NukkitRandom p_i45471_1_) { this.p = new int[512]; this.xo = p_i45471_1_.nextDouble() * 256.0D; this.yo = p_i45471_1_.nextDouble() * 256.0D; this.zo = p_i45471_1_.nextDouble() * 256.0D; int i = 0; while (i < 256) { this.p[i] = i++; } for (int l = 0; l < 256; ++l) { int j = p_i45471_1_.nextBoundedInt(256 - l) + l; int k = this.p[l]; this.p[l] = this.p[j]; this.p[j] = k; this.p[l + 256] = this.p[l]; } }
Example 6
Source File: SpruceBigTreePopulator.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random, FullChunk chunk) { this.level = level; int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount; Vector3 v = new Vector3(); for (int i = 0; i < amount; ++i) { int x = NukkitMath.randomRange(random, chunkX << 4, (chunkX << 4) + 15); int z = NukkitMath.randomRange(random, chunkZ << 4, (chunkZ << 4) + 15); int y = this.getHighestWorkableBlock(x, z); if (y == -1) { continue; } new ObjectBigSpruceTree(3 / 4f, 4).placeObject(this.level, (int) (v.x = x), (int) (v.y = y), (int) (v.z = z), random); } }
Example 7
Source File: JungleTreePopulator.java From Nukkit with GNU General Public License v3.0 | 6 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.level = level; int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount; Vector3 v = new Vector3(); for (int i = 0; i < amount; ++i) { int x = NukkitMath.randomRange(random, chunkX << 4, (chunkX << 4) + 15); int z = NukkitMath.randomRange(random, chunkZ << 4, (chunkZ << 4) + 15); int y = this.getHighestWorkableBlock(x, z); if (y == -1) { continue; } new NewJungleTree(4 + random.nextBoundedInt(7)).generate(level, random, v.setComponents(x, y, z)); } }
Example 8
Source File: PopulatorTree.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.level = level; int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount; for (int i = 0; i < amount; ++i) { int x = NukkitMath.randomRange(random, chunkX << 4, (chunkX << 4) + 15); int z = NukkitMath.randomRange(random, chunkZ << 4, (chunkZ << 4) + 15); int y = this.getHighestWorkableBlock(x, z); if (y == -1) { continue; } ObjectTree.growTree(this.level, x, y, z, random, this.type); } }
Example 9
Source File: ObjectSpruceTree.java From Nukkit with GNU General Public License v3.0 | 5 votes |
public void placeLeaves(ChunkManager level, int topSize, int lRadius, int x, int y, int z, NukkitRandom random) { int radius = random.nextBoundedInt(2); int maxR = 1; int minR = 0; for (int yy = 0; yy <= topSize; ++yy) { int yyy = y + this.treeHeight - yy; for (int xx = x - radius; xx <= x + radius; ++xx) { int xOff = Math.abs(xx - x); for (int zz = z - radius; zz <= z + radius; ++zz) { int zOff = Math.abs(zz - z); if (xOff == radius && zOff == radius && radius > 0) { continue; } if (!Block.solid[level.getBlockIdAt(xx, yyy, zz)]) { level.setBlockAt(xx, yyy, zz, this.getLeafBlock(), this.getType()); } } } if (radius >= maxR) { radius = minR; minR = 1; if (++maxR > lRadius) { maxR = lRadius; } } else { ++radius; } } }
Example 10
Source File: MushroomPopulator.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public void populateCount(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random, FullChunk chunk) { int x = (chunkX << 4) | random.nextBoundedInt(16); int z = (chunkZ << 4) | random.nextBoundedInt(16); int y = this.getHighestWorkableBlock(level, x, z, chunk); if (y != -1) { new BigMushroom(type).generate(level, random, new Vector3(x, y, z)); } }
Example 11
Source File: PopulatorTallSugarcane.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.level = level; int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount; for (int i = 0; i < amount; ++i) { int x = NukkitMath.randomRange(random, chunkX * 16, chunkX * 16 + 15); int z = NukkitMath.randomRange(random, chunkZ * 16, chunkZ * 16 + 15); int y = this.getHighestWorkableBlock(x, z); if (y != -1 && this.canSugarcaneStay(x, y, z)) { this.level.setBlockIdAt(x, y, z, Block.SUGARCANE_BLOCK); this.level.setBlockDataAt(x, y, z, 1); } } }
Example 12
Source File: PopulatorGrass.java From Jupiter with GNU General Public License v3.0 | 5 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.level = level; int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount; for (int i = 0; i < amount; ++i) { int x = NukkitMath.randomRange(random, chunkX * 16, chunkX * 16 + 15); int z = NukkitMath.randomRange(random, chunkZ * 16, chunkZ * 16 + 15); int y = this.getHighestWorkableBlock(x, z); if (y != -1 && this.canGrassStay(x, y, z)) { this.level.setBlockIdAt(x, y, z, Block.TALL_GRASS); this.level.setBlockDataAt(x, y, z, 0); } } }
Example 13
Source File: ObjectTree.java From Nukkit with GNU General Public License v3.0 | 5 votes |
public static void growTree(ChunkManager level, int x, int y, int z, NukkitRandom random, int type) { ObjectTree tree; switch (type) { case BlockSapling.SPRUCE: if (random.nextBoundedInt(39) == 0) { tree = new ObjectSpruceTree(); } else { tree = new ObjectSpruceTree(); } break; case BlockSapling.BIRCH: if (random.nextBoundedInt(39) == 0) { tree = new ObjectTallBirchTree(); } else { tree = new ObjectBirchTree(); } break; case BlockSapling.JUNGLE: tree = new ObjectJungleTree(); break; case BlockSapling.OAK: default: tree = new ObjectOakTree(); //todo: more complex treeeeeeeeeeeeeeeee break; } if (tree.canPlaceObject(level, x, y, z, random)) { tree.placeObject(level, x, y, z, random); } }
Example 14
Source File: PopulatorSugarcane.java From Nukkit with GNU General Public License v3.0 | 5 votes |
@Override public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) { this.level = level; int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount; for (int i = 0; i < amount; ++i) { int x = NukkitMath.randomRange(random, chunkX * 16, chunkX * 16 + 15); int z = NukkitMath.randomRange(random, chunkZ * 16, chunkZ * 16 + 15); int y = this.getHighestWorkableBlock(x, z); if (y != -1 && this.canSugarcaneStay(x, y, z)) { this.level.setBlockIdAt(x, y, z, Block.SUGARCANE_BLOCK); this.level.setBlockDataAt(x, y, z, 1); } } }
Example 15
Source File: ObjectTallGrass.java From Nukkit with GNU General Public License v3.0 | 5 votes |
public static void growGrass(ChunkManager level, Vector3 pos, NukkitRandom random) { for (int i = 0; i < 128; ++i) { int num = 0; int x = pos.getFloorX(); int y = pos.getFloorY() + 1; int z = pos.getFloorZ(); while (true) { if (num >= i / 16) { if (level.getBlockIdAt(x, y, z) == Block.AIR) { if (random.nextBoundedInt(8) == 0) { //porktodo: biomes have specific flower types that can grow in them if (random.nextBoolean()) { level.setBlockAt(x, y, z, Block.DANDELION); } else { level.setBlockAt(x, y, z, Block.POPPY); } } else { level.setBlockAt(x, y, z, Block.TALL_GRASS, 1); } } break; } x += random.nextRange(-1, 1); y += random.nextRange(-1, 1) * random.nextBoundedInt(3) / 2; z += random.nextRange(-1, 1); if (level.getBlockIdAt(x, y - 1, z) != Block.GRASS || y > 255 || y < 0) { break; } ++num; } } }
Example 16
Source File: ObjectTree.java From Jupiter with GNU General Public License v3.0 | 5 votes |
public static void growTree(ChunkManager level, int x, int y, int z, NukkitRandom random, int type) { ObjectTree tree; switch (type) { case BlockSapling.SPRUCE: if (random.nextBoundedInt(39) == 0) { tree = new ObjectSpruceTree(); } else { tree = new ObjectSpruceTree(); } break; case BlockSapling.BIRCH: if (random.nextBoundedInt(39) == 0) { tree = new ObjectTallBirchTree(); } else { tree = new ObjectBirchTree(); } break; case BlockSapling.JUNGLE: tree = new ObjectJungleTree(); break; case BlockSapling.OAK: default: tree = new ObjectOakTree(); //todo: more complex treeeeeeeeeeeeeeeee break; } if (tree.canPlaceObject(level, x, y, z, random)) { tree.placeObject(level, x, y, z, random); } }
Example 17
Source File: ObjectJungleTree.java From Nukkit with GNU General Public License v3.0 | 4 votes |
@Override public void placeObject(ChunkManager level, int x, int y, int z, NukkitRandom random) { this.treeHeight = random.nextBoundedInt(6) + 4; super.placeObject(level, x, y, z, random); }
Example 18
Source File: ObjectTallBirchTree.java From Nukkit with GNU General Public License v3.0 | 4 votes |
@Override public void placeObject(ChunkManager level, int x, int y, int z, NukkitRandom random) { this.treeHeight = random.nextBoundedInt(3) + 10; super.placeObject(level, x, y, z, random); }
Example 19
Source File: ObjectBirchTree.java From Nukkit with GNU General Public License v3.0 | 4 votes |
@Override public void placeObject(ChunkManager level, int x, int y, int z, NukkitRandom random) { this.treeHeight = random.nextBoundedInt(2) + 5; super.placeObject(level, x, y, z, random); }
Example 20
Source File: ObjectTallBirchTree.java From Jupiter with GNU General Public License v3.0 | 4 votes |
@Override public void placeObject(ChunkManager level, int x, int y, int z, NukkitRandom random) { this.treeHeight = random.nextBoundedInt(3) + 10; super.placeObject(level, x, y, z, random); }