Java Code Examples for com.badlogic.gdx.physics.box2d.Body#getWorld()
The following examples show how to use
com.badlogic.gdx.physics.box2d.Body#getWorld() .
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Example 1
Source File: BombSystem.java From Bomberman_libGdx with MIT License | 6 votes |
private boolean checkMovable(Body body, Vector2 from, Vector2 to) { World b2dWorld = body.getWorld(); moveable = true; RayCastCallback rayCastCallback = new RayCastCallback() { @Override public float reportRayFixture(Fixture fixture, Vector2 point, Vector2 normal, float fraction) { if (fixture.getFilterData().categoryBits == GameManager.INDESTRUCTIIBLE_BIT | fixture.getFilterData().categoryBits == GameManager.BREAKABLE_BIT | fixture.getFilterData().categoryBits == GameManager.BOMB_BIT | fixture.getFilterData().categoryBits == GameManager.ENEMY_BIT | fixture.getFilterData().categoryBits == GameManager.PLAYER_BIT) { moveable = false; return 0; } return 0; } }; b2dWorld.rayCast(rayCastCallback, from, to); return moveable; }
Example 2
Source File: PlayerSystem.java From Pacman_libGdx with MIT License | 5 votes |
private boolean checkMovable(Body body, MoveDir dir) { canMove = true; World world = body.getWorld(); RayCastCallback rayCastCallback = new RayCastCallback() { @Override public float reportRayFixture(Fixture fixture, Vector2 point, Vector2 normal, float fraction) { if (fixture.getFilterData().categoryBits == GameManager.WALL_BIT || fixture.getFilterData().categoryBits == GameManager.GATE_BIT) { canMove = false; return 0; } return 0; } }; for (int i = 0; i < 2; i++) { tmpV1.set(body.getPosition()); switch (dir) { case UP: tmpV2.set(body.getPosition().x - (i - 0.5f) * 0.2f, body.getPosition().y + 0.6f); break; case DOWN: tmpV2.set(body.getPosition().x - (i - 0.5f) * 0.2f, body.getPosition().y - 0.6f); break; case LEFT: tmpV2.set(body.getPosition().x - 0.6f, body.getPosition().y - (i - 0.5f) * 0.2f); break; case RIGHT: tmpV2.set(body.getPosition().x + 0.6f, body.getPosition().y - (i - 0.5f) * 0.2f); break; default: break; } world.rayCast(rayCastCallback, tmpV1, tmpV2); } return canMove; }
Example 3
Source File: EnemySystem.java From Bomberman_libGdx with MIT License | 5 votes |
protected boolean hitSomethingVertical(final Body body, Vector2 fromV, Vector2 toV) { World b2dWorld = body.getWorld(); hit = false; RayCastCallback rayCastCallback = new RayCastCallback() { @Override public float reportRayFixture(Fixture fixture, Vector2 point, Vector2 normal, float fraction) { // if hit the player, ignore it if (fixture.getFilterData().categoryBits == GameManager.PLAYER_BIT || fixture.getFilterData().categoryBits == GameManager.POWERUP_BIT) { return 0; } if (fraction < 1.0f) { hit = true; } return 0; } }; for (int i = 0; i < 3; i++) { Vector2 tmpV = new Vector2(toV); b2dWorld.rayCast(rayCastCallback, fromV, tmpV.add((1 - i) * 0.4f, 0)); } return hit; }
Example 4
Source File: EnemySystem.java From Bomberman_libGdx with MIT License | 5 votes |
protected boolean hitSomethingHorizontal(final Body body, Vector2 fromV, Vector2 toV) { World b2dWorld = body.getWorld(); hit = false; RayCastCallback rayCastCallback = new RayCastCallback() { @Override public float reportRayFixture(Fixture fixture, Vector2 point, Vector2 normal, float fraction) { // if hit the player or power-up item, ignore it if (fixture.getFilterData().categoryBits == GameManager.PLAYER_BIT || fixture.getFilterData().categoryBits == GameManager.POWERUP_BIT) { return 0; } if (fraction < 1.0f) { hit = true; } return 0; } }; for (int i = 0; i < 3; i++) { Vector2 tmpV = new Vector2(toV); b2dWorld.rayCast(rayCastCallback, fromV, tmpV.add(0, (1 - i) * 0.4f)); } return hit; }
Example 5
Source File: BombSystem.java From Bomberman_libGdx with MIT License | 4 votes |
@Override protected void process(int entityId) { Bomb bomb = mBomb.get(entityId); State state = mState.get(entityId); RigidBody rigidBody = mRigidBody.get(entityId); Body body = rigidBody.body; bomb.countDown -= world.getDelta(); if (bomb.countDown <= 0) { // explode bomb.state = Bomb.State.EXPLODING; } switch (bomb.state) { case EXPLODING: state.setCurrentState("exploding"); GameManager.getInstance().playSound("Explosion.ogg", 1.0f, MathUtils.random(0.6f, 0.8f), 0); // create explosion ActorBuilder actorBuilder = ActorBuilder.init(body.getWorld(), world); actorBuilder.createExplosion(body.getPosition().x, body.getPosition().y, bomb.power); // destroy itself World b2dWorld = body.getWorld(); b2dWorld.destroyBody(body); world.delete(entityId); break; case MOVING_UP: if (checkMovable(body, fromV.set(body.getPosition()), toV.set(body.getPosition().x, body.getPosition().y + 0.55f))) { body.setLinearVelocity(0, bomb.speed); } else { body.setLinearVelocity(0, 0); body.setTransform(MathUtils.floor(body.getPosition().x) + 0.5f, MathUtils.floor(body.getPosition().y) + 0.5f, 0); bomb.state = Bomb.State.NORMAL; } break; case MOVING_DOWN: if (checkMovable(body, fromV.set(body.getPosition()), toV.set(body.getPosition().x, body.getPosition().y - 0.55f))) { body.setLinearVelocity(0, -bomb.speed); } else { body.setLinearVelocity(0, 0); body.setTransform(MathUtils.floor(body.getPosition().x) + 0.5f, MathUtils.floor(body.getPosition().y) + 0.5f, 0); bomb.state = Bomb.State.NORMAL; } break; case MOVING_LEFT: if (checkMovable(body, fromV.set(body.getPosition()), toV.set(body.getPosition().x - 0.55f, body.getPosition().y))) { body.setLinearVelocity(-bomb.speed, 0); } else { body.setLinearVelocity(0, 0); body.setTransform(MathUtils.floor(body.getPosition().x) + 0.5f, MathUtils.floor(body.getPosition().y) + 0.5f, 0); bomb.state = Bomb.State.NORMAL; } break; case MOVING_RIGHT: if (checkMovable(body, fromV.set(body.getPosition()), toV.set(body.getPosition().x + 0.55f, body.getPosition().y))) { body.setLinearVelocity(bomb.speed, 0); } else { body.setLinearVelocity(0, 0); body.setTransform(MathUtils.floor(body.getPosition().x) + 0.5f, MathUtils.floor(body.getPosition().y) + 0.5f, 0); bomb.state = Bomb.State.NORMAL; } break; case NORMAL: default: state.setCurrentState("normal"); break; } }