Java Code Examples for android.support.v8.renderscript.Allocation#copyFrom()
The following examples show how to use
android.support.v8.renderscript.Allocation#copyFrom() .
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Example 1
Source File: Convolution2D.java From style-transfer with Apache License 2.0 | 6 votes |
public void loadModel(String path) throws IOException { mInputStream = mContext.getAssets().open(path + "/W", AssetManager.ACCESS_BUFFER); ByteBuffer bb = readInput(mInputStream); FloatBuffer.wrap(W).put(bb.asFloatBuffer()); // padding for GPU BLAS when necessary. int W_height_input = in_channels * ksize * ksize; if (padded_Y_blas == W_height_input) { // If the input width already satisfies the requirement, just copy to the Allocation. W_alloc.copyFrom(W); } else { // If not, a temp allocation needs to be created. Allocation input = Allocation.createTyped(mRS, Type.createXY(mRS, Element.F32(mRS), W_height_input, out_channels)); input.copyFrom(W); W_alloc.copy2DRangeFrom(0, 0, W_height_input, out_channels, input, 0, 0); } mInputStream = mContext.getAssets().open(path + "/b", AssetManager.ACCESS_BUFFER); bb = readInput(mInputStream); FloatBuffer.wrap(b).put(bb.asFloatBuffer()); b_alloc.copyFrom(b); mInputStream.close(); Log.v(TAG, "Convolution2D loaded: " + b[0]); }
Example 2
Source File: Convolution2DTiled.java From style-transfer with Apache License 2.0 | 6 votes |
public void loadModel(String path) throws IOException { mInputStream = mContext.getAssets().open(path + "/W", AssetManager.ACCESS_BUFFER); ByteBuffer bb = readInput(mInputStream); FloatBuffer.wrap(W).put(bb.asFloatBuffer()); // padding for GPU BLAS when necessary. int W_height_input = in_channels * ksize * ksize; if (padded_Y_blas == W_height_input) { // If the input width already satisfies the requirement, just copy to the Allocation. W_alloc.copyFrom(W); } else { // If not, a temp allocation needs to be created. Allocation input = Allocation.createTyped(mRS, Type.createXY(mRS, Element.F32(mRS), W_height_input, out_channels)); input.copyFrom(W); W_alloc.copy2DRangeFrom(0, 0, W_height_input, out_channels, input, 0, 0); } mInputStream = mContext.getAssets().open(path + "/b", AssetManager.ACCESS_BUFFER); bb = readInput(mInputStream); FloatBuffer.wrap(b).put(bb.asFloatBuffer()); b_alloc.copyFrom(b); mInputStream.close(); Log.v(TAG, "Convolution2D loaded: " + b[0]); }
Example 3
Source File: YuvToRgb.java From easyrs with MIT License | 6 votes |
/** * Converts a NV21 image to a Bitmap. * @param nv21Image the NV21 image to convert. */ public static Bitmap yuvToRgb(RenderScript rs, Nv21Image nv21Image) { long startTime = System.currentTimeMillis(); Type.Builder yuvTypeBuilder = new Type.Builder(rs, Element.U8(rs)) .setX(nv21Image.nv21ByteArray.length); Type yuvType = yuvTypeBuilder.create(); Allocation yuvAllocation = Allocation.createTyped(rs, yuvType, Allocation.USAGE_SCRIPT); yuvAllocation.copyFrom(nv21Image.nv21ByteArray); Type.Builder rgbTypeBuilder = new Type.Builder(rs, Element.RGBA_8888(rs)); rgbTypeBuilder.setX(nv21Image.width); rgbTypeBuilder.setY(nv21Image.height); Allocation rgbAllocation = Allocation.createTyped(rs, rgbTypeBuilder.create()); ScriptIntrinsicYuvToRGB yuvToRgbScript = ScriptIntrinsicYuvToRGB.create(rs, Element.RGBA_8888(rs)); yuvToRgbScript.setInput(yuvAllocation); yuvToRgbScript.forEach(rgbAllocation); Bitmap bitmap = Bitmap.createBitmap(nv21Image.width, nv21Image.height, Bitmap.Config.ARGB_8888); rgbAllocation.copyTo(bitmap); Log.d("NV21", "Conversion to Bitmap: " + (System.currentTimeMillis() - startTime) + "ms"); return bitmap; }
Example 4
Source File: RSStackBlur.java From BlurView with Apache License 2.0 | 5 votes |
@Override public Bitmap blur(int radius, Bitmap blurred) { radius = Math.min(radius,25); int width = blurred.getWidth(); int height = blurred.getHeight(); ScriptC_stackblur blurScript = new ScriptC_stackblur(_rs, ctx.getResources(), R.raw.stackblur); Allocation inAllocation = Allocation.createFromBitmap(_rs, blurred); blurScript.set_gIn(inAllocation); blurScript.set_width(width); blurScript.set_height(height); blurScript.set_radius(radius); int[] row_indices = new int[height]; for (int i = 0; i < height; i++) { row_indices[i] = i; } Allocation rows = Allocation.createSized(_rs, Element.U32(_rs), height, Allocation.USAGE_SCRIPT); rows.copyFrom(row_indices); row_indices = new int[width]; for (int i = 0; i < width; i++) { row_indices[i] = i; } Allocation columns = Allocation.createSized(_rs, Element.U32(_rs), width, Allocation.USAGE_SCRIPT); columns.copyFrom(row_indices); blurScript.forEach_blur_h(rows); blurScript.forEach_blur_v(columns); inAllocation.copyTo(blurred); return blurred; }
Example 5
Source File: RSBlurProcess.java From BlurView with Apache License 2.0 | 5 votes |
@Override public Bitmap blur(Bitmap original, float radius) { int width = original.getWidth(); int height = original.getHeight(); Bitmap blurred = original.copy(Bitmap.Config.ARGB_8888, true); ScriptC_blur blurScript = new ScriptC_blur(_rs, context.getResources(), R.raw.blur); Allocation inAllocation = Allocation.createFromBitmap(_rs, blurred, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); blurScript.set_gIn(inAllocation); blurScript.set_width(width); blurScript.set_height(height); blurScript.set_radius((int) radius); int[] row_indices = new int[height]; for (int i = 0; i < height; i++) { row_indices[i] = i; } Allocation rows = Allocation.createSized(_rs, Element.U32(_rs), height, Allocation.USAGE_SCRIPT); rows.copyFrom(row_indices); row_indices = new int[width]; for (int i = 0; i < width; i++) { row_indices[i] = i; } Allocation columns = Allocation.createSized(_rs, Element.U32(_rs), width, Allocation.USAGE_SCRIPT); columns.copyFrom(row_indices); blurScript.forEach_blur_h(rows); blurScript.forEach_blur_v(columns); inAllocation.copyTo(blurred); return blurred; }
Example 6
Source File: ResidualBlockChained.java From style-transfer with Apache License 2.0 | 4 votes |
public void loadModel(String path) throws IOException { for (int i = 0; i < mNumBlocks; i++) { for (int j = 0; j < 2; j++) { // Read all convolution blocks. mInputStream = mContext.getAssets().open(path + "/r" + (i + 1) + "/c" + (j + 1) + "/W", AssetManager.ACCESS_BUFFER); ByteBuffer bb = readInput(mInputStream); FloatBuffer.wrap(W).put(bb.asFloatBuffer()); // padding for GPU BLAS int W_height_input = in_channels * ksize * ksize; if (padded_Y_blas == W_height_input) { // If the input width already satisfies the requirement, just copy to the Allocation. W_alloc[i * 2 + j].copyFrom(W); } else { // If not, a temp allocation needs to be created. Allocation input = Allocation.createTyped(mRS, Type.createXY(mRS, Element.F32(mRS), W_height_input, out_channels)); input.copyFrom(W); W_alloc[i * 2 + j].copy2DRangeFrom(0, 0, W_height_input, out_channels, input, 0, 0); } mInputStream = mContext.getAssets().open(path + "/r" + (i + 1) + "/c" + (j + 1) + "/b", AssetManager.ACCESS_BUFFER); bb = readInput(mInputStream); FloatBuffer.wrap(b).put(bb.asFloatBuffer()); b_alloc[i * 2 + j].copyFrom(b); // Read all batch normalization blocks; mInputStream = mContext.getAssets().open(path + "/r" + (i + 1) + "/b" + (j + 1) + "/gamma", AssetManager.ACCESS_BUFFER); bb = readInput(mInputStream); FloatBuffer.wrap(gamma).put(bb.asFloatBuffer()); gamma_alloc[i * 2 + j].copyFrom(gamma); mInputStream = mContext.getAssets().open(path + "/r" + (i + 1) + "/b" + (j + 1) + "/beta", AssetManager.ACCESS_BUFFER); bb = readInput(mInputStream); FloatBuffer.wrap(beta).put(bb.asFloatBuffer()); beta_alloc[i * 2 + j].copyFrom(beta); mInputStream = mContext.getAssets().open(path + "/r" + (i + 1) + "/b" + (j + 1) + "/avg_mean", AssetManager.ACCESS_BUFFER); bb = readInput(mInputStream); FloatBuffer.wrap(avg_mean).put(bb.asFloatBuffer()); avg_mean_alloc[i * 2 + j].copyFrom(avg_mean); mInputStream = mContext.getAssets().open(path + "/r" + (i + 1) + "/b" + (j + 1) + "/avg_var", AssetManager.ACCESS_BUFFER); bb = readInput(mInputStream); FloatBuffer.wrap(avg_var).put(bb.asFloatBuffer()); avg_var_alloc[i * 2 + j].copyFrom(avg_var); } } mInputStream.close(); Log.v(TAG, "ResidualBlockChained loaded: " + b[0]); }