Java Code Examples for java.awt.TexturePaint#getImage()
The following examples show how to use
java.awt.TexturePaint#getImage() .
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Example 1
Source File: SVGGraphics2D.java From birt with Eclipse Public License 1.0 | 6 votes |
protected Element createTexturePaint( TexturePaint paint, String imgId, boolean highlight ) { Element elem = dom.createElement( "pattern" ); //$NON-NLS-1$ if ( highlight ) elem.setAttribute( "id", getTextureId( paint ) + "h" ); //$NON-NLS-1$ //$NON-NLS-2$ else elem.setAttribute( "id", getTextureId( paint ) ); //$NON-NLS-1$ BufferedImage img = paint.getImage( ); int width = img.getWidth( ); int height = img.getHeight( ); elem.setAttribute( "patternUnits", "userSpaceOnUse" ); //$NON-NLS-1$//$NON-NLS-2$ elem.setAttribute( "width", Integer.toString( width ) ); //$NON-NLS-1$ elem.setAttribute( "height", Integer.toString( height ) ); //$NON-NLS-1$ Element elemUse = dom.createElement( "use" ); //$NON-NLS-1$ elemUse.setAttribute( "x", "0" ); //$NON-NLS-1$//$NON-NLS-2$ elemUse.setAttribute( "y", "0" ); //$NON-NLS-1$//$NON-NLS-2$ elemUse.setAttribute( "xlink:href", "#" + imgId ); //$NON-NLS-1$//$NON-NLS-2$ elem.appendChild( elemUse ); return elem; }
Example 2
Source File: TexturePaintSerializationWrapper.java From pumpernickel with MIT License | 5 votes |
public TexturePaintSerializationWrapper(TexturePaint tp) { ImageSerializationWrapper image = new ImageSerializationWrapper( (RenderedImage) tp.getImage()); map.put(KEY_IMAGE, image); Rectangle2DSerializationWrapper anchor = new Rectangle2DSerializationWrapper( tp.getAnchorRect()); map.put(KEY_ANCHOR_RECT, anchor); }
Example 3
Source File: OGLPaints.java From openjdk-jdk8u with GNU General Public License v2.0 | 4 votes |
/** * Returns true if the given TexturePaint instance can be used by the * accelerated OGLPaints.Texture implementation. A TexturePaint is * considered valid if the following conditions are met: * - the texture image dimensions are power-of-two (or the * GL_ARB_texture_non_power_of_two extension is present) * - the texture image can be (or is already) cached in an OpenGL * texture object */ @Override boolean isPaintValid(SunGraphics2D sg2d) { TexturePaint paint = (TexturePaint)sg2d.paint; OGLSurfaceData dstData = (OGLSurfaceData)sg2d.surfaceData; BufferedImage bi = paint.getImage(); // see if texture-non-pow2 extension is available if (!dstData.isTexNonPow2Available()) { int imgw = bi.getWidth(); int imgh = bi.getHeight(); // verify that the texture image dimensions are pow2 if ((imgw & (imgw - 1)) != 0 || (imgh & (imgh - 1)) != 0) { return false; } } SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof OGLSurfaceData)) { // REMIND: this is a hack that attempts to cache the system // memory image from the TexturePaint instance into an // OpenGL texture... srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof OGLSurfaceData)) { return false; } } // verify that the source surface is actually a texture OGLSurfaceData oglData = (OGLSurfaceData)srcData; if (oglData.getType() != OGLSurfaceData.TEXTURE) { return false; } return true; }
Example 4
Source File: D3DPaints.java From openjdk-jdk9 with GNU General Public License v2.0 | 4 votes |
/** * Returns true if the given TexturePaint instance can be used by the * accelerated BufferedPaints.Texture implementation. * * A TexturePaint is considered valid if the following conditions * are met: * - the texture image dimensions are power-of-two * - the texture image can be (or is already) cached in a D3D * texture object */ @Override public boolean isPaintValid(SunGraphics2D sg2d) { TexturePaint paint = (TexturePaint)sg2d.paint; D3DSurfaceData dstData = (D3DSurfaceData)sg2d.surfaceData; BufferedImage bi = paint.getImage(); // verify that the texture image dimensions are pow2 D3DGraphicsDevice gd = (D3DGraphicsDevice)dstData.getDeviceConfiguration().getDevice(); int imgw = bi.getWidth(); int imgh = bi.getHeight(); if (!gd.isCapPresent(CAPS_TEXNONPOW2)) { if ((imgw & (imgw - 1)) != 0 || (imgh & (imgh - 1)) != 0) { return false; } } // verify that the texture image is square if it has to be if (!gd.isCapPresent(CAPS_TEXNONSQUARE) && imgw != imgh) { return false; } SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof D3DSurfaceData)) { // REMIND: this is a hack that attempts to cache the system // memory image from the TexturePaint instance into a // D3D texture... srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof D3DSurfaceData)) { return false; } } // verify that the source surface is actually a texture D3DSurfaceData d3dData = (D3DSurfaceData)srcData; if (d3dData.getType() != D3DSurfaceData.TEXTURE) { return false; } return true; }
Example 5
Source File: OGLPaints.java From jdk8u-jdk with GNU General Public License v2.0 | 4 votes |
/** * Returns true if the given TexturePaint instance can be used by the * accelerated OGLPaints.Texture implementation. A TexturePaint is * considered valid if the following conditions are met: * - the texture image dimensions are power-of-two (or the * GL_ARB_texture_non_power_of_two extension is present) * - the texture image can be (or is already) cached in an OpenGL * texture object */ @Override boolean isPaintValid(SunGraphics2D sg2d) { TexturePaint paint = (TexturePaint)sg2d.paint; OGLSurfaceData dstData = (OGLSurfaceData)sg2d.surfaceData; BufferedImage bi = paint.getImage(); // see if texture-non-pow2 extension is available if (!dstData.isTexNonPow2Available()) { int imgw = bi.getWidth(); int imgh = bi.getHeight(); // verify that the texture image dimensions are pow2 if ((imgw & (imgw - 1)) != 0 || (imgh & (imgh - 1)) != 0) { return false; } } SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof OGLSurfaceData)) { // REMIND: this is a hack that attempts to cache the system // memory image from the TexturePaint instance into an // OpenGL texture... srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof OGLSurfaceData)) { return false; } } // verify that the source surface is actually a texture OGLSurfaceData oglData = (OGLSurfaceData)srcData; if (oglData.getType() != OGLSurfaceData.TEXTURE) { return false; } return true; }
Example 6
Source File: BufferedPaints.java From openjdk-8-source with GNU General Public License v2.0 | 4 votes |
/** * We use OpenGL's texture coordinate generator to automatically * map the TexturePaint image to the geometry being rendered. The * generator uses two separate plane equations that take the (x,y) * location (in device space) of the fragment being rendered to * calculate (u,v) texture coordinates for that fragment: * u = Ax + By + Cz + Dw * v = Ex + Fy + Gz + Hw * * Since we use a 2D orthographic projection, we can assume that z=0 * and w=1 for any fragment. So we need to calculate appropriate * values for the plane equation constants (A,B,D) and (E,F,H) such * that {u,v}=0 for the top-left of the TexturePaint's anchor * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle. * We can easily make the texture image repeat for {u,v} values * outside the range [0,1] by specifying the GL_REPEAT texture wrap * mode. * * Calculating the plane equation constants is surprisingly simple. * We can think of it as an inverse matrix operation that takes * device space coordinates and transforms them into user space * coordinates that correspond to a location relative to the anchor * rectangle. First, we translate and scale the current user space * transform by applying the anchor rectangle bounds. We then take * the inverse of this affine transform. The rows of the resulting * inverse matrix correlate nicely to the plane equation constants * we were seeking. */ private static void setTexturePaint(RenderQueue rq, SunGraphics2D sg2d, TexturePaint paint, boolean useMask) { BufferedImage bi = paint.getImage(); SurfaceData dstData = sg2d.surfaceData; SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); boolean filter = (sg2d.interpolationType != AffineTransformOp.TYPE_NEAREST_NEIGHBOR); // calculate plane equation constants AffineTransform at = (AffineTransform)sg2d.transform.clone(); Rectangle2D anchor = paint.getAnchorRect(); at.translate(anchor.getX(), anchor.getY()); at.scale(anchor.getWidth(), anchor.getHeight()); double xp0, xp1, xp3, yp0, yp1, yp3; try { at.invert(); xp0 = at.getScaleX(); xp1 = at.getShearX(); xp3 = at.getTranslateX(); yp0 = at.getShearY(); yp1 = at.getScaleY(); yp3 = at.getTranslateY(); } catch (java.awt.geom.NoninvertibleTransformException e) { xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacityAndAlignment(68, 12); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_TEXTURE_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(filter ? 1 : 0); buf.putLong(srcData.getNativeOps()); buf.putDouble(xp0).putDouble(xp1).putDouble(xp3); buf.putDouble(yp0).putDouble(yp1).putDouble(yp3); }
Example 7
Source File: BufferedPaints.java From Bytecoder with Apache License 2.0 | 4 votes |
/** * We use OpenGL's texture coordinate generator to automatically * map the TexturePaint image to the geometry being rendered. The * generator uses two separate plane equations that take the (x,y) * location (in device space) of the fragment being rendered to * calculate (u,v) texture coordinates for that fragment: * u = Ax + By + Cz + Dw * v = Ex + Fy + Gz + Hw * * Since we use a 2D orthographic projection, we can assume that z=0 * and w=1 for any fragment. So we need to calculate appropriate * values for the plane equation constants (A,B,D) and (E,F,H) such * that {u,v}=0 for the top-left of the TexturePaint's anchor * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle. * We can easily make the texture image repeat for {u,v} values * outside the range [0,1] by specifying the GL_REPEAT texture wrap * mode. * * Calculating the plane equation constants is surprisingly simple. * We can think of it as an inverse matrix operation that takes * device space coordinates and transforms them into user space * coordinates that correspond to a location relative to the anchor * rectangle. First, we translate and scale the current user space * transform by applying the anchor rectangle bounds. We then take * the inverse of this affine transform. The rows of the resulting * inverse matrix correlate nicely to the plane equation constants * we were seeking. */ private static void setTexturePaint(RenderQueue rq, SunGraphics2D sg2d, TexturePaint paint, boolean useMask) { BufferedImage bi = paint.getImage(); SurfaceData dstData = sg2d.surfaceData; SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); boolean filter = (sg2d.interpolationType != AffineTransformOp.TYPE_NEAREST_NEIGHBOR); // calculate plane equation constants AffineTransform at = (AffineTransform)sg2d.transform.clone(); Rectangle2D anchor = paint.getAnchorRect(); at.translate(anchor.getX(), anchor.getY()); at.scale(anchor.getWidth(), anchor.getHeight()); double xp0, xp1, xp3, yp0, yp1, yp3; try { at.invert(); xp0 = at.getScaleX(); xp1 = at.getShearX(); xp3 = at.getTranslateX(); yp0 = at.getShearY(); yp1 = at.getScaleY(); yp3 = at.getTranslateY(); } catch (java.awt.geom.NoninvertibleTransformException e) { xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacityAndAlignment(68, 12); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_TEXTURE_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(filter ? 1 : 0); buf.putLong(srcData.getNativeOps()); buf.putDouble(xp0).putDouble(xp1).putDouble(xp3); buf.putDouble(yp0).putDouble(yp1).putDouble(yp3); }
Example 8
Source File: D3DPaints.java From openjdk-jdk8u-backup with GNU General Public License v2.0 | 4 votes |
/** * Returns true if the given TexturePaint instance can be used by the * accelerated BufferedPaints.Texture implementation. * * A TexturePaint is considered valid if the following conditions * are met: * - the texture image dimensions are power-of-two * - the texture image can be (or is already) cached in a D3D * texture object */ @Override public boolean isPaintValid(SunGraphics2D sg2d) { TexturePaint paint = (TexturePaint)sg2d.paint; D3DSurfaceData dstData = (D3DSurfaceData)sg2d.surfaceData; BufferedImage bi = paint.getImage(); // verify that the texture image dimensions are pow2 D3DGraphicsDevice gd = (D3DGraphicsDevice)dstData.getDeviceConfiguration().getDevice(); int imgw = bi.getWidth(); int imgh = bi.getHeight(); if (!gd.isCapPresent(CAPS_TEXNONPOW2)) { if ((imgw & (imgw - 1)) != 0 || (imgh & (imgh - 1)) != 0) { return false; } } // verify that the texture image is square if it has to be if (!gd.isCapPresent(CAPS_TEXNONSQUARE) && imgw != imgh) { return false; } SurfaceData srcData = dstData.getSourceSurfaceData(bi, sg2d.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof D3DSurfaceData)) { // REMIND: this is a hack that attempts to cache the system // memory image from the TexturePaint instance into a // D3D texture... srcData = dstData.getSourceSurfaceData(bi, sg2d.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof D3DSurfaceData)) { return false; } } // verify that the source surface is actually a texture D3DSurfaceData d3dData = (D3DSurfaceData)srcData; if (d3dData.getType() != D3DSurfaceData.TEXTURE) { return false; } return true; }
Example 9
Source File: OGLPaints.java From openjdk-jdk8u-backup with GNU General Public License v2.0 | 4 votes |
/** * Returns true if the given TexturePaint instance can be used by the * accelerated OGLPaints.Texture implementation. A TexturePaint is * considered valid if the following conditions are met: * - the texture image dimensions are power-of-two (or the * GL_ARB_texture_non_power_of_two extension is present) * - the texture image can be (or is already) cached in an OpenGL * texture object */ @Override boolean isPaintValid(SunGraphics2D sg2d) { TexturePaint paint = (TexturePaint)sg2d.paint; OGLSurfaceData dstData = (OGLSurfaceData)sg2d.surfaceData; BufferedImage bi = paint.getImage(); // see if texture-non-pow2 extension is available if (!dstData.isTexNonPow2Available()) { int imgw = bi.getWidth(); int imgh = bi.getHeight(); // verify that the texture image dimensions are pow2 if ((imgw & (imgw - 1)) != 0 || (imgh & (imgh - 1)) != 0) { return false; } } SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof OGLSurfaceData)) { // REMIND: this is a hack that attempts to cache the system // memory image from the TexturePaint instance into an // OpenGL texture... srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof OGLSurfaceData)) { return false; } } // verify that the source surface is actually a texture OGLSurfaceData oglData = (OGLSurfaceData)srcData; if (oglData.getType() != OGLSurfaceData.TEXTURE) { return false; } return true; }
Example 10
Source File: D3DPaints.java From openjdk-8 with GNU General Public License v2.0 | 4 votes |
/** * Returns true if the given TexturePaint instance can be used by the * accelerated BufferedPaints.Texture implementation. * * A TexturePaint is considered valid if the following conditions * are met: * - the texture image dimensions are power-of-two * - the texture image can be (or is already) cached in a D3D * texture object */ @Override public boolean isPaintValid(SunGraphics2D sg2d) { TexturePaint paint = (TexturePaint)sg2d.paint; D3DSurfaceData dstData = (D3DSurfaceData)sg2d.surfaceData; BufferedImage bi = paint.getImage(); // verify that the texture image dimensions are pow2 D3DGraphicsDevice gd = (D3DGraphicsDevice)dstData.getDeviceConfiguration().getDevice(); int imgw = bi.getWidth(); int imgh = bi.getHeight(); if (!gd.isCapPresent(CAPS_TEXNONPOW2)) { if ((imgw & (imgw - 1)) != 0 || (imgh & (imgh - 1)) != 0) { return false; } } // verify that the texture image is square if it has to be if (!gd.isCapPresent(CAPS_TEXNONSQUARE) && imgw != imgh) { return false; } SurfaceData srcData = dstData.getSourceSurfaceData(bi, sg2d.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof D3DSurfaceData)) { // REMIND: this is a hack that attempts to cache the system // memory image from the TexturePaint instance into a // D3D texture... srcData = dstData.getSourceSurfaceData(bi, sg2d.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof D3DSurfaceData)) { return false; } } // verify that the source surface is actually a texture D3DSurfaceData d3dData = (D3DSurfaceData)srcData; if (d3dData.getType() != D3DSurfaceData.TEXTURE) { return false; } return true; }
Example 11
Source File: BufferedPaints.java From jdk8u-jdk with GNU General Public License v2.0 | 4 votes |
/** * We use OpenGL's texture coordinate generator to automatically * map the TexturePaint image to the geometry being rendered. The * generator uses two separate plane equations that take the (x,y) * location (in device space) of the fragment being rendered to * calculate (u,v) texture coordinates for that fragment: * u = Ax + By + Cz + Dw * v = Ex + Fy + Gz + Hw * * Since we use a 2D orthographic projection, we can assume that z=0 * and w=1 for any fragment. So we need to calculate appropriate * values for the plane equation constants (A,B,D) and (E,F,H) such * that {u,v}=0 for the top-left of the TexturePaint's anchor * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle. * We can easily make the texture image repeat for {u,v} values * outside the range [0,1] by specifying the GL_REPEAT texture wrap * mode. * * Calculating the plane equation constants is surprisingly simple. * We can think of it as an inverse matrix operation that takes * device space coordinates and transforms them into user space * coordinates that correspond to a location relative to the anchor * rectangle. First, we translate and scale the current user space * transform by applying the anchor rectangle bounds. We then take * the inverse of this affine transform. The rows of the resulting * inverse matrix correlate nicely to the plane equation constants * we were seeking. */ private static void setTexturePaint(RenderQueue rq, SunGraphics2D sg2d, TexturePaint paint, boolean useMask) { BufferedImage bi = paint.getImage(); SurfaceData dstData = sg2d.surfaceData; SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); boolean filter = (sg2d.interpolationType != AffineTransformOp.TYPE_NEAREST_NEIGHBOR); // calculate plane equation constants AffineTransform at = (AffineTransform)sg2d.transform.clone(); Rectangle2D anchor = paint.getAnchorRect(); at.translate(anchor.getX(), anchor.getY()); at.scale(anchor.getWidth(), anchor.getHeight()); double xp0, xp1, xp3, yp0, yp1, yp3; try { at.invert(); xp0 = at.getScaleX(); xp1 = at.getShearX(); xp3 = at.getTranslateX(); yp0 = at.getShearY(); yp1 = at.getScaleY(); yp3 = at.getTranslateY(); } catch (java.awt.geom.NoninvertibleTransformException e) { xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacityAndAlignment(68, 12); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_TEXTURE_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(filter ? 1 : 0); buf.putLong(srcData.getNativeOps()); buf.putDouble(xp0).putDouble(xp1).putDouble(xp3); buf.putDouble(yp0).putDouble(yp1).putDouble(yp3); }
Example 12
Source File: OGLPaints.java From openjdk-8-source with GNU General Public License v2.0 | 4 votes |
/** * Returns true if the given TexturePaint instance can be used by the * accelerated OGLPaints.Texture implementation. A TexturePaint is * considered valid if the following conditions are met: * - the texture image dimensions are power-of-two (or the * GL_ARB_texture_non_power_of_two extension is present) * - the texture image can be (or is already) cached in an OpenGL * texture object */ @Override boolean isPaintValid(SunGraphics2D sg2d) { TexturePaint paint = (TexturePaint)sg2d.paint; OGLSurfaceData dstData = (OGLSurfaceData)sg2d.surfaceData; BufferedImage bi = paint.getImage(); // see if texture-non-pow2 extension is available if (!dstData.isTexNonPow2Available()) { int imgw = bi.getWidth(); int imgh = bi.getHeight(); // verify that the texture image dimensions are pow2 if ((imgw & (imgw - 1)) != 0 || (imgh & (imgh - 1)) != 0) { return false; } } SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof OGLSurfaceData)) { // REMIND: this is a hack that attempts to cache the system // memory image from the TexturePaint instance into an // OpenGL texture... srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof OGLSurfaceData)) { return false; } } // verify that the source surface is actually a texture OGLSurfaceData oglData = (OGLSurfaceData)srcData; if (oglData.getType() != OGLSurfaceData.TEXTURE) { return false; } return true; }
Example 13
Source File: D3DPaints.java From jdk8u60 with GNU General Public License v2.0 | 4 votes |
/** * Returns true if the given TexturePaint instance can be used by the * accelerated BufferedPaints.Texture implementation. * * A TexturePaint is considered valid if the following conditions * are met: * - the texture image dimensions are power-of-two * - the texture image can be (or is already) cached in a D3D * texture object */ @Override public boolean isPaintValid(SunGraphics2D sg2d) { TexturePaint paint = (TexturePaint)sg2d.paint; D3DSurfaceData dstData = (D3DSurfaceData)sg2d.surfaceData; BufferedImage bi = paint.getImage(); // verify that the texture image dimensions are pow2 D3DGraphicsDevice gd = (D3DGraphicsDevice)dstData.getDeviceConfiguration().getDevice(); int imgw = bi.getWidth(); int imgh = bi.getHeight(); if (!gd.isCapPresent(CAPS_TEXNONPOW2)) { if ((imgw & (imgw - 1)) != 0 || (imgh & (imgh - 1)) != 0) { return false; } } // verify that the texture image is square if it has to be if (!gd.isCapPresent(CAPS_TEXNONSQUARE) && imgw != imgh) { return false; } SurfaceData srcData = dstData.getSourceSurfaceData(bi, sg2d.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof D3DSurfaceData)) { // REMIND: this is a hack that attempts to cache the system // memory image from the TexturePaint instance into a // D3D texture... srcData = dstData.getSourceSurfaceData(bi, sg2d.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof D3DSurfaceData)) { return false; } } // verify that the source surface is actually a texture D3DSurfaceData d3dData = (D3DSurfaceData)srcData; if (d3dData.getType() != D3DSurfaceData.TEXTURE) { return false; } return true; }
Example 14
Source File: OGLPaints.java From jdk8u60 with GNU General Public License v2.0 | 4 votes |
/** * Returns true if the given TexturePaint instance can be used by the * accelerated OGLPaints.Texture implementation. A TexturePaint is * considered valid if the following conditions are met: * - the texture image dimensions are power-of-two (or the * GL_ARB_texture_non_power_of_two extension is present) * - the texture image can be (or is already) cached in an OpenGL * texture object */ @Override boolean isPaintValid(SunGraphics2D sg2d) { TexturePaint paint = (TexturePaint)sg2d.paint; OGLSurfaceData dstData = (OGLSurfaceData)sg2d.surfaceData; BufferedImage bi = paint.getImage(); // see if texture-non-pow2 extension is available if (!dstData.isTexNonPow2Available()) { int imgw = bi.getWidth(); int imgh = bi.getHeight(); // verify that the texture image dimensions are pow2 if ((imgw & (imgw - 1)) != 0 || (imgh & (imgh - 1)) != 0) { return false; } } SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof OGLSurfaceData)) { // REMIND: this is a hack that attempts to cache the system // memory image from the TexturePaint instance into an // OpenGL texture... srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof OGLSurfaceData)) { return false; } } // verify that the source surface is actually a texture OGLSurfaceData oglData = (OGLSurfaceData)srcData; if (oglData.getType() != OGLSurfaceData.TEXTURE) { return false; } return true; }
Example 15
Source File: BufferedPaints.java From jdk8u-jdk with GNU General Public License v2.0 | 4 votes |
/** * We use OpenGL's texture coordinate generator to automatically * map the TexturePaint image to the geometry being rendered. The * generator uses two separate plane equations that take the (x,y) * location (in device space) of the fragment being rendered to * calculate (u,v) texture coordinates for that fragment: * u = Ax + By + Cz + Dw * v = Ex + Fy + Gz + Hw * * Since we use a 2D orthographic projection, we can assume that z=0 * and w=1 for any fragment. So we need to calculate appropriate * values for the plane equation constants (A,B,D) and (E,F,H) such * that {u,v}=0 for the top-left of the TexturePaint's anchor * rectangle and {u,v}=1 for the bottom-right of the anchor rectangle. * We can easily make the texture image repeat for {u,v} values * outside the range [0,1] by specifying the GL_REPEAT texture wrap * mode. * * Calculating the plane equation constants is surprisingly simple. * We can think of it as an inverse matrix operation that takes * device space coordinates and transforms them into user space * coordinates that correspond to a location relative to the anchor * rectangle. First, we translate and scale the current user space * transform by applying the anchor rectangle bounds. We then take * the inverse of this affine transform. The rows of the resulting * inverse matrix correlate nicely to the plane equation constants * we were seeking. */ private static void setTexturePaint(RenderQueue rq, SunGraphics2D sg2d, TexturePaint paint, boolean useMask) { BufferedImage bi = paint.getImage(); SurfaceData dstData = sg2d.surfaceData; SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); boolean filter = (sg2d.interpolationType != AffineTransformOp.TYPE_NEAREST_NEIGHBOR); // calculate plane equation constants AffineTransform at = (AffineTransform)sg2d.transform.clone(); Rectangle2D anchor = paint.getAnchorRect(); at.translate(anchor.getX(), anchor.getY()); at.scale(anchor.getWidth(), anchor.getHeight()); double xp0, xp1, xp3, yp0, yp1, yp3; try { at.invert(); xp0 = at.getScaleX(); xp1 = at.getShearX(); xp3 = at.getTranslateX(); yp0 = at.getShearY(); yp1 = at.getScaleY(); yp3 = at.getTranslateY(); } catch (java.awt.geom.NoninvertibleTransformException e) { xp0 = xp1 = xp3 = yp0 = yp1 = yp3 = 0.0; } // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacityAndAlignment(68, 12); RenderBuffer buf = rq.getBuffer(); buf.putInt(SET_TEXTURE_PAINT); buf.putInt(useMask ? 1 : 0); buf.putInt(filter ? 1 : 0); buf.putLong(srcData.getNativeOps()); buf.putDouble(xp0).putDouble(xp1).putDouble(xp3); buf.putDouble(yp0).putDouble(yp1).putDouble(yp3); }
Example 16
Source File: D3DPaints.java From TencentKona-8 with GNU General Public License v2.0 | 4 votes |
/** * Returns true if the given TexturePaint instance can be used by the * accelerated BufferedPaints.Texture implementation. * * A TexturePaint is considered valid if the following conditions * are met: * - the texture image dimensions are power-of-two * - the texture image can be (or is already) cached in a D3D * texture object */ @Override public boolean isPaintValid(SunGraphics2D sg2d) { TexturePaint paint = (TexturePaint)sg2d.paint; D3DSurfaceData dstData = (D3DSurfaceData)sg2d.surfaceData; BufferedImage bi = paint.getImage(); // verify that the texture image dimensions are pow2 D3DGraphicsDevice gd = (D3DGraphicsDevice)dstData.getDeviceConfiguration().getDevice(); int imgw = bi.getWidth(); int imgh = bi.getHeight(); if (!gd.isCapPresent(CAPS_TEXNONPOW2)) { if ((imgw & (imgw - 1)) != 0 || (imgh & (imgh - 1)) != 0) { return false; } } // verify that the texture image is square if it has to be if (!gd.isCapPresent(CAPS_TEXNONSQUARE) && imgw != imgh) { return false; } SurfaceData srcData = dstData.getSourceSurfaceData(bi, sg2d.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof D3DSurfaceData)) { // REMIND: this is a hack that attempts to cache the system // memory image from the TexturePaint instance into a // D3D texture... srcData = dstData.getSourceSurfaceData(bi, sg2d.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof D3DSurfaceData)) { return false; } } // verify that the source surface is actually a texture D3DSurfaceData d3dData = (D3DSurfaceData)srcData; if (d3dData.getType() != D3DSurfaceData.TEXTURE) { return false; } return true; }
Example 17
Source File: D3DPaints.java From jdk8u-dev-jdk with GNU General Public License v2.0 | 4 votes |
/** * Returns true if the given TexturePaint instance can be used by the * accelerated BufferedPaints.Texture implementation. * * A TexturePaint is considered valid if the following conditions * are met: * - the texture image dimensions are power-of-two * - the texture image can be (or is already) cached in a D3D * texture object */ @Override public boolean isPaintValid(SunGraphics2D sg2d) { TexturePaint paint = (TexturePaint)sg2d.paint; D3DSurfaceData dstData = (D3DSurfaceData)sg2d.surfaceData; BufferedImage bi = paint.getImage(); // verify that the texture image dimensions are pow2 D3DGraphicsDevice gd = (D3DGraphicsDevice)dstData.getDeviceConfiguration().getDevice(); int imgw = bi.getWidth(); int imgh = bi.getHeight(); if (!gd.isCapPresent(CAPS_TEXNONPOW2)) { if ((imgw & (imgw - 1)) != 0 || (imgh & (imgh - 1)) != 0) { return false; } } // verify that the texture image is square if it has to be if (!gd.isCapPresent(CAPS_TEXNONSQUARE) && imgw != imgh) { return false; } SurfaceData srcData = dstData.getSourceSurfaceData(bi, sg2d.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof D3DSurfaceData)) { // REMIND: this is a hack that attempts to cache the system // memory image from the TexturePaint instance into a // D3D texture... srcData = dstData.getSourceSurfaceData(bi, sg2d.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof D3DSurfaceData)) { return false; } } // verify that the source surface is actually a texture D3DSurfaceData d3dData = (D3DSurfaceData)srcData; if (d3dData.getType() != D3DSurfaceData.TEXTURE) { return false; } return true; }
Example 18
Source File: OGLPaints.java From openjdk-8 with GNU General Public License v2.0 | 4 votes |
/** * Returns true if the given TexturePaint instance can be used by the * accelerated OGLPaints.Texture implementation. A TexturePaint is * considered valid if the following conditions are met: * - the texture image dimensions are power-of-two (or the * GL_ARB_texture_non_power_of_two extension is present) * - the texture image can be (or is already) cached in an OpenGL * texture object */ @Override boolean isPaintValid(SunGraphics2D sg2d) { TexturePaint paint = (TexturePaint)sg2d.paint; OGLSurfaceData dstData = (OGLSurfaceData)sg2d.surfaceData; BufferedImage bi = paint.getImage(); // see if texture-non-pow2 extension is available if (!dstData.isTexNonPow2Available()) { int imgw = bi.getWidth(); int imgh = bi.getHeight(); // verify that the texture image dimensions are pow2 if ((imgw & (imgw - 1)) != 0 || (imgh & (imgh - 1)) != 0) { return false; } } SurfaceData srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof OGLSurfaceData)) { // REMIND: this is a hack that attempts to cache the system // memory image from the TexturePaint instance into an // OpenGL texture... srcData = dstData.getSourceSurfaceData(bi, SunGraphics2D.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof OGLSurfaceData)) { return false; } } // verify that the source surface is actually a texture OGLSurfaceData oglData = (OGLSurfaceData)srcData; if (oglData.getType() != OGLSurfaceData.TEXTURE) { return false; } return true; }
Example 19
Source File: D3DPaints.java From dragonwell8_jdk with GNU General Public License v2.0 | 4 votes |
/** * Returns true if the given TexturePaint instance can be used by the * accelerated BufferedPaints.Texture implementation. * * A TexturePaint is considered valid if the following conditions * are met: * - the texture image dimensions are power-of-two * - the texture image can be (or is already) cached in a D3D * texture object */ @Override public boolean isPaintValid(SunGraphics2D sg2d) { TexturePaint paint = (TexturePaint)sg2d.paint; D3DSurfaceData dstData = (D3DSurfaceData)sg2d.surfaceData; BufferedImage bi = paint.getImage(); // verify that the texture image dimensions are pow2 D3DGraphicsDevice gd = (D3DGraphicsDevice)dstData.getDeviceConfiguration().getDevice(); int imgw = bi.getWidth(); int imgh = bi.getHeight(); if (!gd.isCapPresent(CAPS_TEXNONPOW2)) { if ((imgw & (imgw - 1)) != 0 || (imgh & (imgh - 1)) != 0) { return false; } } // verify that the texture image is square if it has to be if (!gd.isCapPresent(CAPS_TEXNONSQUARE) && imgw != imgh) { return false; } SurfaceData srcData = dstData.getSourceSurfaceData(bi, sg2d.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof D3DSurfaceData)) { // REMIND: this is a hack that attempts to cache the system // memory image from the TexturePaint instance into a // D3D texture... srcData = dstData.getSourceSurfaceData(bi, sg2d.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof D3DSurfaceData)) { return false; } } // verify that the source surface is actually a texture D3DSurfaceData d3dData = (D3DSurfaceData)srcData; if (d3dData.getType() != D3DSurfaceData.TEXTURE) { return false; } return true; }
Example 20
Source File: D3DPaints.java From jdk8u-jdk with GNU General Public License v2.0 | 4 votes |
/** * Returns true if the given TexturePaint instance can be used by the * accelerated BufferedPaints.Texture implementation. * * A TexturePaint is considered valid if the following conditions * are met: * - the texture image dimensions are power-of-two * - the texture image can be (or is already) cached in a D3D * texture object */ @Override public boolean isPaintValid(SunGraphics2D sg2d) { TexturePaint paint = (TexturePaint)sg2d.paint; D3DSurfaceData dstData = (D3DSurfaceData)sg2d.surfaceData; BufferedImage bi = paint.getImage(); // verify that the texture image dimensions are pow2 D3DGraphicsDevice gd = (D3DGraphicsDevice)dstData.getDeviceConfiguration().getDevice(); int imgw = bi.getWidth(); int imgh = bi.getHeight(); if (!gd.isCapPresent(CAPS_TEXNONPOW2)) { if ((imgw & (imgw - 1)) != 0 || (imgh & (imgh - 1)) != 0) { return false; } } // verify that the texture image is square if it has to be if (!gd.isCapPresent(CAPS_TEXNONSQUARE) && imgw != imgh) { return false; } SurfaceData srcData = dstData.getSourceSurfaceData(bi, sg2d.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof D3DSurfaceData)) { // REMIND: this is a hack that attempts to cache the system // memory image from the TexturePaint instance into a // D3D texture... srcData = dstData.getSourceSurfaceData(bi, sg2d.TRANSFORM_ISIDENT, CompositeType.SrcOver, null); if (!(srcData instanceof D3DSurfaceData)) { return false; } } // verify that the source surface is actually a texture D3DSurfaceData d3dData = (D3DSurfaceData)srcData; if (d3dData.getType() != D3DSurfaceData.TEXTURE) { return false; } return true; }