Java Code Examples for com.jme3.asset.AssetManager#loadTexture()
The following examples show how to use
com.jme3.asset.AssetManager#loadTexture() .
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Example 1
Source File: JavaFxImageManager.java From jmonkeybuilder with Apache License 2.0 | 6 votes |
@FxThread private @NotNull Image readJMETexture(final int width, final int height, @NotNull final String externalForm, @NotNull final Path cacheFile) { final AssetManager assetManager = EditorUtil.getAssetManager(); final Texture texture = assetManager.loadTexture(externalForm); final BufferedImage textureImage; try { textureImage = ImageToAwt.convert(texture.getImage(), false, true, 0); } catch (final UnsupportedOperationException e) { EditorUtil.handleException(LOGGER, this, e); return Icons.IMAGE_512; } final int imageWidth = textureImage.getWidth(); final int imageHeight = textureImage.getHeight(); return scaleAndWrite(width, height, cacheFile, textureImage, imageWidth, imageHeight); }
Example 2
Source File: TextureLayer.java From jmonkeybuilder with Apache License 2.0 | 5 votes |
/** * Set a new diffuse texture. * * @param diffuseFile the file to diffuse texture or null. */ @FromAnyThread public void setDiffuseFile(@Nullable final Path diffuseFile) { final AssetManager assetManager = EditorUtil.getAssetManager(); final Path assetFile = diffuseFile == null ? null : getAssetFile(diffuseFile); final String assetPath = assetFile == null ? null : toAssetPath(assetFile); final Texture texture = assetPath == null ? null : assetManager.loadTexture(assetPath); settings.setDiffuse(texture, getLayer()); }
Example 3
Source File: TextureLayer.java From jmonkeybuilder with Apache License 2.0 | 5 votes |
/** * Set the new normal texture. * * @param normalFile the file to normal texture or null. */ @FromAnyThread public void setNormalFile(@Nullable final Path normalFile) { final AssetManager assetManager = EditorUtil.getAssetManager(); final Path assetFile = normalFile == null ? null : getAssetFile(normalFile); final String assetPath = assetFile == null ? null : toAssetPath(assetFile); final Texture texture = assetPath == null ? null : assetManager.loadTexture(assetPath); settings.setNormal(texture, getLayer()); }
Example 4
Source File: TestAbsoluteLocators.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public static void main(String[] args){ AssetManager am = JmeSystem.newAssetManager(); am.registerLoader(AWTLoader.class, "jpg"); am.registerLoader(WAVLoader.class, "wav"); // register absolute locator am.registerLocator("/", ClasspathLocator.class); // find a sound AudioData audio = am.loadAudio("Sound/Effects/Gun.wav"); // find a texture Texture tex = am.loadTexture("Textures/Terrain/Pond/Pond.jpg"); if (audio == null) throw new RuntimeException("Cannot find audio!"); else System.out.println("Audio loaded from Sounds/Effects/Gun.wav"); if (tex == null) throw new RuntimeException("Cannot find texture!"); else System.out.println("Texture loaded from Textures/Terrain/Pond/Pond.jpg"); System.out.println("Success!"); }
Example 5
Source File: SkyFactory.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public static Spatial createSky(AssetManager assetManager, String textureName, boolean sphereMap) { TextureKey key = new TextureKey(textureName, true); key.setGenerateMips(true); key.setAsCube(!sphereMap); Texture tex = assetManager.loadTexture(key); return createSky(assetManager, tex, sphereMap); }
Example 6
Source File: ArmatureDebugger.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public void initialize(AssetManager assetManager, Camera camera) { armatureNode.setCamera(camera); Material matJoints = new Material(assetManager, "Common/MatDefs/Misc/Billboard.j3md"); Texture t = assetManager.loadTexture("Common/Textures/dot.png"); matJoints.setTexture("Texture", t); matJoints.getAdditionalRenderState().setDepthTest(false); matJoints.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha); joints.setQueueBucket(RenderQueue.Bucket.Translucent); joints.setMaterial(matJoints); Material matWires = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); matWires.setBoolean("VertexColor", true); matWires.getAdditionalRenderState().setLineWidth(1f); wires.setMaterial(matWires); Material matOutline = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); matOutline.setBoolean("VertexColor", true); matOutline.getAdditionalRenderState().setLineWidth(1f); outlines.setMaterial(matOutline); Material matOutline2 = new Material(assetManager, "Common/MatDefs/Misc/DashedLine.j3md"); matOutline2.getAdditionalRenderState().setLineWidth(1); outlines.getChild(1).setMaterial(matOutline2); Material matWires2 = new Material(assetManager, "Common/MatDefs/Misc/DashedLine.j3md"); matWires2.getAdditionalRenderState().setLineWidth(1); wires.getChild(1).setMaterial(matWires2); }
Example 7
Source File: TestAbsoluteLocators.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public static void main(String[] args){ AssetManager am = new DesktopAssetManager(); am.registerLoader(AWTLoader.class.getName(), "jpg"); am.registerLoader(WAVLoader.class.getName(), "wav"); // register absolute locator am.registerLocator("/", ClasspathLocator.class.getName()); // find a sound AudioData audio = am.loadAudio("Sound/Effects/Gun.wav"); // find a texture Texture tex = am.loadTexture("Textures/Terrain/Pond/Pond.jpg"); if (audio == null) throw new RuntimeException("Cannot find audio!"); else System.out.println("Audio loaded from Sounds/Effects/Gun.wav"); if (tex == null) throw new RuntimeException("Cannot find texture!"); else System.out.println("Texture loaded from Textures/Terrain/Pond/Pond.jpg"); System.out.println("Success!"); }
Example 8
Source File: SkyFactory.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Create a sky using the given cubemap or spheremap texture. * * @param assetManager from which to load materials * @param textureName the path to the texture asset to use * @param envMapType see {@link EnvMapType} * @return a new spatial representing the sky, ready to be attached to the * scene graph */ public static Spatial createSky(AssetManager assetManager, String textureName, EnvMapType envMapType) { TextureKey key = new TextureKey(textureName, true); key.setGenerateMips(false); if (envMapType == EnvMapType.CubeMap) { key.setTextureTypeHint(Texture.Type.CubeMap); } Texture tex = assetManager.loadTexture(key); return createSky(assetManager, tex, envMapType); }
Example 9
Source File: PlaceholderAssets.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public static Material getPlaceholderMaterial(AssetManager assetManager){ Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); Texture tex = assetManager.loadTexture("Common/Textures/MissingMaterial.png"); tex.setWrap(Texture.WrapMode.Repeat); mat.setTexture("ColorMap", tex); return mat; }
Example 10
Source File: PlaceholderAssets.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public static Spatial getPlaceholderModel(AssetManager assetManager){ // What should be the size? Nobody knows // the user's expected scale... Box box = new Box(1, 1, 1); Geometry geom = new Geometry("placeholder", box); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); Texture tex = assetManager.loadTexture("Common/Textures/MissingModel.png"); tex.setWrap(Texture.WrapMode.Repeat); mat.setTexture("ColorMap", tex); geom.setMaterial(mat); return geom; }
Example 11
Source File: SimpleWaterProcessor.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
protected void loadTextures(AssetManager manager) { normalTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/water_normalmap.png"); dudvTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/dudv_map.jpg"); normalTexture.setWrap(WrapMode.Repeat); dudvTexture.setWrap(WrapMode.Repeat); }
Example 12
Source File: SSAOFilter.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
@Override protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) { this.renderManager = renderManager; this.viewPort = vp; int screenWidth = w; int screenHeight = h; postRenderPasses = new ArrayList<Pass>(); normalPass = new Pass(); normalPass.init(renderManager.getRenderer(), (int) (screenWidth / downSampleFactor), (int) (screenHeight / downSampleFactor), Format.RGBA8, Format.Depth); frustumNearFar = new Vector2f(); float farY = (vp.getCamera().getFrustumTop() / vp.getCamera().getFrustumNear()) * vp.getCamera().getFrustumFar(); float farX = farY * ((float) screenWidth / (float) screenHeight); frustumCorner = new Vector3f(farX, farY, vp.getCamera().getFrustumFar()); frustumNearFar.x = vp.getCamera().getFrustumNear(); frustumNearFar.y = vp.getCamera().getFrustumFar(); //ssao Pass ssaoMat = new Material(manager, "Common/MatDefs/SSAO/ssao.j3md"); ssaoMat.setTexture("Normals", normalPass.getRenderedTexture()); Texture random = manager.loadTexture("Common/MatDefs/SSAO/Textures/random.png"); random.setWrap(Texture.WrapMode.Repeat); ssaoMat.setTexture("RandomMap", random); ssaoPass = new Pass() { @Override public boolean requiresDepthAsTexture() { return true; } }; ssaoPass.init(renderManager.getRenderer(), (int) (screenWidth / downSampleFactor), (int) (screenHeight / downSampleFactor), Format.RGBA8, Format.Depth, 1, ssaoMat); ssaoPass.getRenderedTexture().setMinFilter(Texture.MinFilter.Trilinear); ssaoPass.getRenderedTexture().setMagFilter(Texture.MagFilter.Bilinear); postRenderPasses.add(ssaoPass); material = new Material(manager, "Common/MatDefs/SSAO/ssaoBlur.j3md"); material.setTexture("SSAOMap", ssaoPass.getRenderedTexture()); ssaoMat.setVector3("FrustumCorner", frustumCorner); ssaoMat.setFloat("SampleRadius", sampleRadius); ssaoMat.setFloat("Intensity", intensity); ssaoMat.setFloat("Scale", scale); ssaoMat.setFloat("Bias", bias); material.setBoolean("UseAo", useAo); material.setBoolean("UseOnlyAo", useOnlyAo); ssaoMat.setVector2("FrustumNearFar", frustumNearFar); material.setVector2("FrustumNearFar", frustumNearFar); ssaoMat.setParam("Samples", VarType.Vector2Array, samples); float xScale = 1.0f / w; float yScale = 1.0f / h; float blurScale = 2f; material.setFloat("XScale", blurScale * xScale); material.setFloat("YScale", blurScale * yScale); }
Example 13
Source File: SimpleWaterProcessor.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
protected void loadTextures(AssetManager manager) { normalTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/water_normalmap.png"); dudvTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/dudv_map.jpg"); normalTexture.setWrap(WrapMode.Repeat); dudvTexture.setWrap(WrapMode.Repeat); }
Example 14
Source File: SSAOFilter.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) { this.renderManager = renderManager; this.viewPort = vp; int screenWidth = w; int screenHeight = h; postRenderPasses = new ArrayList<Pass>(); normalPass = new Pass(); normalPass.init(renderManager.getRenderer(), (int) (screenWidth / downSampleFactor), (int) (screenHeight / downSampleFactor), Format.RGBA8, Format.Depth); frustumNearFar = new Vector2f(); float farY = (vp.getCamera().getFrustumTop() / vp.getCamera().getFrustumNear()) * vp.getCamera().getFrustumFar(); float farX = farY * (screenWidth / (float) screenHeight); frustumCorner = new Vector3f(farX, farY, vp.getCamera().getFrustumFar()); frustumNearFar.x = vp.getCamera().getFrustumNear(); frustumNearFar.y = vp.getCamera().getFrustumFar(); //ssao Pass ssaoMat = new Material(manager, "Common/MatDefs/SSAO/ssao.j3md"); ssaoMat.setTexture("Normals", normalPass.getRenderedTexture()); Texture random = manager.loadTexture("Common/MatDefs/SSAO/Textures/random.png"); random.setWrap(Texture.WrapMode.Repeat); ssaoMat.setTexture("RandomMap", random); ssaoPass = new Pass("SSAO pass") { @Override public boolean requiresDepthAsTexture() { return true; } }; ssaoPass.init(renderManager.getRenderer(), (int) (screenWidth / downSampleFactor), (int) (screenHeight / downSampleFactor), Format.RGBA8, Format.Depth, 1, ssaoMat); // ssaoPass.getRenderedTexture().setMinFilter(Texture.MinFilter.Trilinear); // ssaoPass.getRenderedTexture().setMagFilter(Texture.MagFilter.Bilinear); postRenderPasses.add(ssaoPass); material = new Material(manager, "Common/MatDefs/SSAO/ssaoBlur.j3md"); material.setTexture("SSAOMap", ssaoPass.getRenderedTexture()); ssaoMat.setVector3("FrustumCorner", frustumCorner); ssaoMat.setFloat("SampleRadius", sampleRadius); ssaoMat.setFloat("Intensity", intensity); ssaoMat.setFloat("Scale", scale); ssaoMat.setFloat("Bias", bias); material.setBoolean("UseAo", useAo); material.setBoolean("UseOnlyAo", useOnlyAo); ssaoMat.setVector2("FrustumNearFar", frustumNearFar); material.setVector2("FrustumNearFar", frustumNearFar); ssaoMat.setParam("Samples", VarType.Vector2Array, samples); ssaoMat.setBoolean("ApproximateNormals", approximateNormals); float xScale = 1.0f / w; float yScale = 1.0f / h; float blurScale = 2f; material.setFloat("XScale", blurScale * xScale); material.setFloat("YScale", blurScale * yScale); }
Example 15
Source File: TestMaterialCompare.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
public static void main(String[] args) { AssetManager assetManager = JmeSystem.newAssetManager( TestMaterialCompare.class.getResource("/com/jme3/asset/Desktop.cfg")); // Cloned materials Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat1.setName("mat1"); mat1.setColor("Color", ColorRGBA.Blue); Material mat2 = mat1.clone(); mat2.setName("mat2"); testEquality(mat1, mat2, true); // Cloned material with different render states Material mat3 = mat1.clone(); mat3.setName("mat3"); mat3.getAdditionalRenderState().setBlendMode(BlendMode.ModulateX2); testEquality(mat1, mat3, false); // Two separately loaded materials Material mat4 = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"); mat4.setName("mat4"); Material mat5 = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"); mat5.setName("mat5"); testEquality(mat4, mat5, true); // Comparing same textures TextureKey originalKey = (TextureKey) mat4.getTextureParam("DiffuseMap").getTextureValue().getKey(); TextureKey tex1key = new TextureKey("Models/Sign Post/Sign Post.jpg", false); tex1key.setGenerateMips(true); // Texture keys from the original and the loaded texture // must be identical, otherwise the resultant textures not identical // and thus materials are not identical! if (!originalKey.equals(tex1key)){ System.out.println("TEXTURE KEYS ARE NOT EQUAL"); } Texture tex1 = assetManager.loadTexture(tex1key); mat4.setTexture("DiffuseMap", tex1); testEquality(mat4, mat5, true); // Change some stuff on the texture and compare, materials no longer equal tex1.setWrap(Texture.WrapMode.MirroredRepeat); testEquality(mat4, mat5, false); // Comparing different textures Texture tex2 = assetManager.loadTexture("Interface/Logo/Monkey.jpg"); mat4.setTexture("DiffuseMap", tex2); testEquality(mat4, mat5, false); // Two materials created the same way Material mat6 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat6.setName("mat6"); mat6.setColor("Color", ColorRGBA.Blue); testEquality(mat1, mat6, true); // Changing a material param mat6.setColor("Color", ColorRGBA.Green); testEquality(mat1, mat6, false); }
Example 16
Source File: Picture.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 2 votes |
/** * Set the image to put on the picture. * * @param assetManager The {@link AssetManager} to use to load the image. * @param imgName The image name. * @param useAlpha If true, the picture will appear transparent and allow * objects behind it to appear through. If false, the transparent * portions will be the image's color at that pixel. */ public void setImage(AssetManager assetManager, String imgName, boolean useAlpha){ TextureKey key = new TextureKey(imgName, true); Texture2D tex = (Texture2D) assetManager.loadTexture(key); setTexture(assetManager, tex, useAlpha); }
Example 17
Source File: Picture.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 2 votes |
/** * Set the image to put on the picture. * * @param assetManager The {@link AssetManager} to use to load the image. * @param imgName The image name. * @param useAlpha If true, the picture will appear transparent and allow * objects behind it to appear through. If false, the transparent * portions will be the image's color at that pixel. */ public void setImage(AssetManager assetManager, String imgName, boolean useAlpha){ TextureKey key = new TextureKey(imgName, true); Texture2D tex = (Texture2D) assetManager.loadTexture(key); setTexture(assetManager, tex, useAlpha); }