Java Code Examples for com.jme3.material.Material#getAdditionalRenderState()
The following examples show how to use
com.jme3.material.Material#getAdditionalRenderState() .
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Example 1
Source File: AbstractSceneEditor3DPart.java From jmonkeybuilder with Apache License 2.0 | 6 votes |
/** * Create collision plane. */ @FromAnyThread private void createCollisionPlane() { final AssetManager assetManager = EditorUtil.getAssetManager(); final Material material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); final RenderState renderState = material.getAdditionalRenderState(); renderState.setFaceCullMode(RenderState.FaceCullMode.Off); renderState.setWireframe(true); final float size = 20000; final Geometry geometry = new Geometry("plane", new Quad(size, size)); geometry.setMaterial(material); geometry.setLocalTranslation(-size / 2, -size / 2, 0); collisionPlane = new Node(); collisionPlane.attachChild(geometry); }
Example 2
Source File: MaterialUtils.java From jmonkeybuilder with Apache License 2.0 | 6 votes |
/** * Update the first material to the second material. * * @param toUpdate the material for updating. * @param material the target material. */ @JmeThread private static void updateTo(@NotNull Material toUpdate, @NotNull Material material) { var oldParams = new ArrayList<MatParam>(toUpdate.getParams()); oldParams.forEach(matParam -> { var param = material.getParam(matParam.getName()); if (param == null || param.getValue() == null) { toUpdate.clearParam(matParam.getName()); } }); var actualParams = material.getParams(); actualParams.forEach(matParam -> { var varType = matParam.getVarType(); var value = matParam.getValue(); toUpdate.setParam(matParam.getName(), varType, value); }); var additionalRenderState = toUpdate.getAdditionalRenderState(); additionalRenderState.set(material.getAdditionalRenderState()); }
Example 3
Source File: MaterialUtils.java From jmonkeybuilder with Apache License 2.0 | 6 votes |
/** * Migrate the material to second material. * * @param target the target migrating. * @param source the source material. */ @JmeThread public static void migrateTo(@NotNull Material target, @NotNull Material source) { var materialDef = target.getMaterialDef(); var actualParams = source.getParams(); actualParams.forEach(matParam -> { var param = materialDef.getMaterialParam(matParam.getName()); if (param == null || param.getVarType() != matParam.getVarType()) { return; } target.setParam(matParam.getName(), matParam.getVarType(), matParam.getValue()); }); var additionalRenderState = target.getAdditionalRenderState(); additionalRenderState.set(source.getAdditionalRenderState()); target.setKey(source.getKey()); }
Example 4
Source File: TestIssue1125.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Configure materials during startup. */ private void configureMaterials() { quadMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); quadMaterial.setColor("Color", ColorRGBA.Green.clone()); RenderState ars = quadMaterial.getAdditionalRenderState(); ars.setWireframe(true); }
Example 5
Source File: MaterialSettingsPropertyBuilder.java From jmonkeybuilder with Apache License 2.0 | 4 votes |
@Override @FxThread protected @Nullable List<EditableProperty<?, ?>> getProperties(@NotNull final Object object) { if (!(object instanceof MaterialSettings) || object instanceof RootMaterialSettings) { return null; } final MaterialSettings settings = (MaterialSettings) object; final Material material = settings.getMaterial(); if(object instanceof RenderSettings) { final RenderState renderState = material.getAdditionalRenderState(); final List<EditableProperty<?, ?>> result = new ArrayList<>(); result.add(new SimpleProperty<>(BOOLEAN, Messages.MATERIAL_RENDER_STATE_COLOR_WRITE, settings, sett -> renderState.isColorWrite(), (sett, property) -> renderState.setColorWrite(property))); result.add(new SimpleProperty<>(BOOLEAN, Messages.MATERIAL_RENDER_STATE_DEPTH_WRITE, settings, sett -> renderState.isDepthWrite(), (sett, property) -> renderState.setDepthWrite(property))); result.add(new SimpleProperty<>(BOOLEAN, Messages.MATERIAL_RENDER_STATE_DEPTH_TEST, settings, sett -> renderState.isDepthTest(), (sett, property) -> renderState.setDepthTest(property))); result.add(new SimpleProperty<>(BOOLEAN, Messages.MATERIAL_RENDER_STATE_WIREFRAME, settings, sett -> renderState.isWireframe(), (sett, property) -> renderState.setWireframe(property))); result.add(new SimpleProperty<>(ENUM, Messages.MATERIAL_RENDER_STATE_FACE_CULL_MODE, settings, sett -> renderState.getFaceCullMode(), (sett, property) -> renderState.setFaceCullMode(property))); result.add(new SimpleProperty<>(ENUM, Messages.MATERIAL_RENDER_STATE_BLEND_MODE, settings, sett -> renderState.getBlendMode(), (sett, property) -> renderState.setBlendMode(property))); result.add(new SimpleProperty<>(ENUM, Messages.MATERIAL_RENDER_STATE_BLEND_EQUATION, settings, sett -> renderState.getBlendEquation(), (sett, property) -> renderState.setBlendEquation(property))); result.add(new SimpleProperty<>(ENUM, Messages.MATERIAL_RENDER_STATE_BLEND_EQUATION_ALPHA, settings, sett -> renderState.getBlendEquationAlpha(), (sett, property) -> renderState.setBlendEquationAlpha(property))); result.add(new SimpleProperty<>(FLOAT, Messages.MATERIAL_RENDER_STATE_POLY_OFFSET_FACTOR, 0.1F, settings, sett -> renderState.getPolyOffsetFactor(), (sett, property) -> renderState.setPolyOffset(property, renderState.getPolyOffsetUnits()))); result.add(new SimpleProperty<>(FLOAT, Messages.MATERIAL_RENDER_STATE_POLY_OFFSET_UNITS, 0.1F, settings, sett -> renderState.getPolyOffsetUnits(), (sett, property) -> renderState.setPolyOffset(renderState.getPolyOffsetFactor(), property))); return result; } final MaterialDef materialDef = material.getMaterialDef(); return materialDef.getMaterialParams() .stream() .filter(param -> filter(param, object)) .sorted(MAT_PARAM_NAME_COMPARATOR) .map(param -> convert(param, material, settings)) .filter(Objects::nonNull) .collect(Collectors.toList()); }
Example 6
Source File: MaterialSerializer.java From jmonkeybuilder with Apache License 2.0 | 4 votes |
/** * Serialize to string string. * * @param material the material * @return the string */ @FromAnyThread public static @NotNull String serializeToString(@NotNull Material material) { var materialDef = material.getMaterialDef(); var params = material.getParams(); var builder = new StringBuilder(); builder.append("Material MyMaterial : ").append(materialDef.getAssetName()).append(" {\n"); builder.append(" MaterialParameters {\n"); params.forEach(matParam -> addMaterialParameter(builder, matParam)); builder.append(" }\n"); builder.append(" AdditionalRenderState {\n"); var renderState = material.getAdditionalRenderState(); var blendMode = renderState.getBlendMode(); var faceCullMode = renderState.getFaceCullMode(); if (blendMode != RenderState.BlendMode.Off) { builder.append(" Blend ").append(blendMode.name()).append('\n'); } if (faceCullMode != RenderState.FaceCullMode.Back) { builder.append(" FaceCull ").append(faceCullMode.name()).append('\n'); } if (renderState.isWireframe()) builder.append(" Wireframe On\n"); if (!renderState.isDepthTest()) builder.append(" DepthTest Off\n"); if (!renderState.isDepthWrite()) builder.append(" DepthWrite Off\n"); if (!renderState.isColorWrite()) builder.append(" ColorWrite Off\n"); var polyOffsetFactor = renderState.getPolyOffsetFactor(); var polyOffsetUnits = renderState.getPolyOffsetUnits(); if (polyOffsetFactor != 0 || polyOffsetUnits != 0) { builder.append(" PolyOffset ") .append(polyOffsetFactor) .append(' ') .append(polyOffsetUnits) .append('\n'); } builder.append(" }\n"); builder.append("}"); return builder.toString(); }