Java Code Examples for com.jme3.math.ColorRGBA#Blue
The following examples show how to use
com.jme3.math.ColorRGBA#Blue .
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Example 1
Source File: TestBatchNodeCluster.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public ColorRGBA randomColor() { ColorRGBA color = ColorRGBA.Black; int randomn = rand.nextInt(4); if (randomn == 0) { color = ColorRGBA.Orange; } else if (randomn == 1) { color = ColorRGBA.Blue; } else if (randomn == 2) { color = ColorRGBA.Brown; } else if (randomn == 3) { color = ColorRGBA.Magenta; } return color; }
Example 2
Source File: TangentBinormalGenerator.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public static Mesh genNormalLines(Mesh mesh, float scale) { FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData(); FloatBuffer normalBuffer = (FloatBuffer) mesh.getBuffer(Type.Normal).getData(); ColorRGBA originColor = ColorRGBA.White; ColorRGBA normalColor = ColorRGBA.Blue; Mesh lineMesh = new Mesh(); lineMesh.setMode(Mesh.Mode.Lines); Vector3f origin = new Vector3f(); Vector3f point = new Vector3f(); FloatBuffer lineVertex = BufferUtils.createFloatBuffer(vertexBuffer.limit() * 2); FloatBuffer lineColor = BufferUtils.createFloatBuffer(vertexBuffer.limit() / 3 * 4 * 2); for (int i = 0; i < vertexBuffer.limit() / 3; i++) { populateFromBuffer(origin, vertexBuffer, i); populateFromBuffer(point, normalBuffer, i); int index = i * 2; setInBuffer(origin, lineVertex, index); setInBuffer(originColor, lineColor, index); point.multLocal(scale); point.addLocal(origin); setInBuffer(point, lineVertex, index + 1); setInBuffer(normalColor, lineColor, index + 1); } lineMesh.setBuffer(Type.Position, 3, lineVertex); lineMesh.setBuffer(Type.Color, 4, lineColor); lineMesh.setStatic(); //lineMesh.setInterleaved(); return lineMesh; }
Example 3
Source File: SilentTangentBinormalGenerator.java From OpenRTS with MIT License | 5 votes |
public static Mesh genNormalLines(Mesh mesh, float scale) { FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData(); FloatBuffer normalBuffer = (FloatBuffer) mesh.getBuffer(Type.Normal).getData(); ColorRGBA originColor = ColorRGBA.White; ColorRGBA normalColor = ColorRGBA.Blue; Mesh lineMesh = new Mesh(); lineMesh.setMode(Mesh.Mode.Lines); Vector3f origin = new Vector3f(); Vector3f point = new Vector3f(); FloatBuffer lineVertex = BufferUtils.createFloatBuffer(vertexBuffer.limit() * 2); FloatBuffer lineColor = BufferUtils.createFloatBuffer(vertexBuffer.limit() / 3 * 4 * 2); for (int i = 0; i < vertexBuffer.limit() / 3; i++) { populateFromBuffer(origin, vertexBuffer, i); populateFromBuffer(point, normalBuffer, i); int index = i * 2; setInBuffer(origin, lineVertex, index); setInBuffer(originColor, lineColor, index); point.multLocal(scale); point.addLocal(origin); setInBuffer(point, lineVertex, index + 1); setInBuffer(normalColor, lineColor, index + 1); } lineMesh.setBuffer(Type.Position, 3, lineVertex); lineMesh.setBuffer(Type.Color, 4, lineColor); lineMesh.setStatic(); // lineMesh.setInterleaved(); return lineMesh; }
Example 4
Source File: TestBatchNodeCluster.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public ColorRGBA randomColor() { ColorRGBA color = ColorRGBA.Black; int randomn = rand.nextInt(4); if (randomn == 0) { color = ColorRGBA.Orange; } else if (randomn == 1) { color = ColorRGBA.Blue; } else if (randomn == 2) { color = ColorRGBA.Brown; } else if (randomn == 3) { color = ColorRGBA.Magenta; } return color; }
Example 5
Source File: TestCubeCluster.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public ColorRGBA randomColor() { ColorRGBA color = ColorRGBA.Black; int randomn = rand.nextInt(4); if (randomn == 0) { color = ColorRGBA.Orange; } else if (randomn == 1) { color = ColorRGBA.Blue; } else if (randomn == 2) { color = ColorRGBA.Brown; } else if (randomn == 3) { color = ColorRGBA.Magenta; } return color; }
Example 6
Source File: TangentBinormalGenerator.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public static Mesh genNormalLines(Mesh mesh, float scale) { FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData(); FloatBuffer normalBuffer = (FloatBuffer) mesh.getBuffer(Type.Normal).getData(); ColorRGBA originColor = ColorRGBA.White; ColorRGBA normalColor = ColorRGBA.Blue; Mesh lineMesh = new Mesh(); lineMesh.setMode(Mesh.Mode.Lines); Vector3f origin = new Vector3f(); Vector3f point = new Vector3f(); FloatBuffer lineVertex = BufferUtils.createFloatBuffer(vertexBuffer.capacity() * 2); FloatBuffer lineColor = BufferUtils.createFloatBuffer(vertexBuffer.capacity() / 3 * 4 * 2); for (int i = 0; i < vertexBuffer.capacity() / 3; i++) { populateFromBuffer(origin, vertexBuffer, i); populateFromBuffer(point, normalBuffer, i); int index = i * 2; setInBuffer(origin, lineVertex, index); setInBuffer(originColor, lineColor, index); point.multLocal(scale); point.addLocal(origin); setInBuffer(point, lineVertex, index + 1); setInBuffer(normalColor, lineColor, index + 1); } lineMesh.setBuffer(Type.Position, 3, lineVertex); lineMesh.setBuffer(Type.Color, 4, lineColor); lineMesh.setStatic(); lineMesh.setInterleaved(); return lineMesh; }
Example 7
Source File: PaintTerrainToolControl.java From jmonkeybuilder with Apache License 2.0 | 4 votes |
@Override @FromAnyThread protected @NotNull ColorRGBA getBrushColor() { return ColorRGBA.Blue; }
Example 8
Source File: TestMultiRenderTarget.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void simpleInitApp() { viewPort.addProcessor(this); // flyCam.setEnabled(false); cam.setLocation(new Vector3f(4.8037705f, 4.851632f, 10.789033f)); cam.setRotation(new Quaternion(-0.05143692f, 0.9483723f, -0.21131563f, -0.230846f)); Node tank = (Node) assetManager.loadModel("Models/HoverTank/Tank2.mesh.xml"); //tankMesh.getMaterial().setColor("Specular", ColorRGBA.Black); rootNode.attachChild(tank); display1 = new Picture("Picture"); display1.move(0, 0, -1); // make it appear behind stats view display2 = (Picture) display1.clone(); display3 = (Picture) display1.clone(); display4 = (Picture) display1.clone(); display = (Picture) display1.clone(); ColorRGBA[] colors = new ColorRGBA[]{ ColorRGBA.White, ColorRGBA.Blue, ColorRGBA.Cyan, ColorRGBA.DarkGray, ColorRGBA.Green, ColorRGBA.Magenta, ColorRGBA.Orange, ColorRGBA.Pink, ColorRGBA.Red, ColorRGBA.Yellow }; pls = new PointLight[3]; for (int i = 0; i < pls.length; i++){ PointLight pl = new PointLight(); pl.setColor(colors[i % colors.length]); pl.setRadius(5); display.addLight(pl); pls[i] = pl; } }
Example 9
Source File: MaterialManager.java From OpenRTS with MIT License | 4 votes |
private static void initBaseMaterials() { ColorRGBA lotColorBase = new ColorRGBA(200f / 255f, 200f / 255f, 200f / 255f, 255f / 255f); ColorRGBA concreteColor = new ColorRGBA(90f / 255f, 100f / 255f, 255f / 255f, 255f / 255f); ColorRGBA redConcreteColor = ColorRGBA.Red; ColorRGBA blueConcreteColor = ColorRGBA.Blue; ColorRGBA yellowConcreteColor = ColorRGBA.Yellow; ColorRGBA cyanConcreteColor = new ColorRGBA(0, 1, 1, 0.4f); ColorRGBA blackConcreteColor = ColorRGBA.Black; ColorRGBA greenConcreteColor = ColorRGBA.Green; ColorRGBA floorColor = ColorRGBA.Gray; ColorRGBA windowsColor = ColorRGBA.White; ColorRGBA itemColor = ColorRGBA.LightGray; ColorRGBA roadsColor = ColorRGBA.LightGray; ColorRGBA terrainColor = new ColorRGBA(0f / 255f, 50f / 255f, 14f / 255f, 255f / 255f); am.registerLocator("assets/", FileLocator.class); contourMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); contourMaterial.setColor("Color", blackConcreteColor); blockContourMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); blockContourMaterial.setColor("Color", redConcreteColor); lotContourMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); lotContourMaterial.setColor("Color", blueConcreteColor); lotMaterial1 = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); lotMaterial1.setColor("Color", lotColorBase); lotMaterial2 = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); lotMaterial2.setColor("Color", lotColorBase); lotMaterial3 = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); lotMaterial3.setColor("Color", lotColorBase); // debug material debugMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); debugMaterial.setColor("Color", redConcreteColor); // debug texture material // debugTextureMaterial = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md"); // debugTextureMaterial = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); // debugTextureMaterial.setTexture("DiffuseMap", assetManager.loadTexture("Textures/UVTest.jpg")); // debugTextureMaterial.setFloat("Shininess", 128f); // [0,128] // Red Material redMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); redMaterial.setColor("Color", redConcreteColor); redMaterial.setColor("GlowColor", redConcreteColor); // Concrete Material yellowMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); yellowMaterial.setColor("Color", yellowConcreteColor); // Concrete Material cyanMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); cyanMaterial.setColor("Color", cyanConcreteColor); cyanMaterial.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); // Concrete Material blackMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); blackMaterial.setColor("Color", blackConcreteColor); // Concrete Material greenMaterial = new Material(am, "Common/MatDefs/Misc/Unshaded.j3md"); greenMaterial.setColor("Color", greenConcreteColor); greenMaterial.setColor("GlowColor", greenConcreteColor); // Item Material itemMaterial = new Material(am, "Common/MatDefs/Light/Lighting.j3md"); itemMaterial.setColor("Diffuse", itemColor); itemMaterial.setBoolean("UseMaterialColors", true); // gradient blue for (int i = 0; i < 4; i++) { gradientMaterial.add(new Material(am, "Common/MatDefs/Misc/Unshaded.j3md")); gradientMaterial.get(i).setColor("Color", new ColorRGBA(i * 30 / 255f, i * 30 / 255f, i * 85 / 255f, 1)); } }
Example 10
Source File: TestMultiRenderTarget.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
@Override public void simpleInitApp() { viewPort.addProcessor(this); renderManager.setForcedTechnique("GBuf"); // flyCam.setEnabled(false); cam.setLocation(new Vector3f(4.8037705f, 4.851632f, 10.789033f)); cam.setRotation(new Quaternion(-0.05143692f, 0.9483723f, -0.21131563f, -0.230846f)); Node tank = (Node) assetManager.loadModel("Models/HoverTank/Tank2.mesh.xml"); //tankMesh.getMaterial().setColor("Specular", ColorRGBA.Black); rootNode.attachChild(tank); display1 = new Picture("Picture"); display1.move(0, 0, -1); // make it appear behind stats view display2 = (Picture) display1.clone(); display3 = (Picture) display1.clone(); display4 = (Picture) display1.clone(); display = (Picture) display1.clone(); ColorRGBA[] colors = new ColorRGBA[]{ ColorRGBA.White, ColorRGBA.Blue, ColorRGBA.Cyan, ColorRGBA.DarkGray, ColorRGBA.Green, ColorRGBA.Magenta, ColorRGBA.Orange, ColorRGBA.Pink, ColorRGBA.Red, ColorRGBA.Yellow }; for (int i = 0; i < 3; i++){ PointLight pl = new PointLight(); float angle = 0.314159265f * i; pl.setPosition( new Vector3f(FastMath.cos(angle)*2f, 0, FastMath.sin(angle)*2f)); pl.setColor(colors[i]); pl.setRadius(5); rootNode.addLight(pl); display.addLight(pl); } }