Java Code Examples for com.jme3.scene.Node#rotate()
The following examples show how to use
com.jme3.scene.Node#rotate() .
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Example 1
Source File: TestGimpactShape.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private RigidBodyControl drop(Vector3f offset, String model, float scale, float mass) { scale *= scaleMod; Node n = (Node) assetManager.loadModel(model); n.setLocalTranslation(offset); n.rotate(0, 0, -FastMath.HALF_PI); Geometry tp = ((Geometry) n.getChild(0)); tp.scale(scale); Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); tp.setMaterial(mat); Mesh mesh = tp.getMesh(); GImpactCollisionShape shape = new GImpactCollisionShape(mesh); shape.setScale(new Vector3f(scale, scale, scale)); RigidBodyControl control = new RigidBodyControl(shape, mass); n.addControl(control); addObject(n); return control; }
Example 2
Source File: TranslateUtil.java From OpenRTS with MIT License | 6 votes |
public static DirectionalLight toJMELight(DirectionalLighting dl) { DirectionalLight res = new DirectionalLight(); res.setColor(toColorRGBA(dl.color).multLocal((float) (dl.intensity))); Node world = new Node(); Node yaw = new Node(); world.attachChild(yaw); Node pitch = new Node(); yaw.attachChild(pitch); Node offset = new Node(); pitch.attachChild(offset); offset.setLocalTranslation(Vector3f.UNIT_X); pitch.rotate(0, (float) dl.pitch, 0); yaw.rotate(0, 0, (float) dl.yaw); res.setDirection(offset.getWorldTranslation()); return res; }
Example 3
Source File: TranslateUtil.java From OpenRTS with MIT License | 6 votes |
public static void toJMELight(DirectionalLight JMEdl, DirectionalLighting dl) { JMEdl.setColor(toColorRGBA(dl.color).multLocal((float) (dl.intensity))); Node world = new Node(); Node yaw = new Node(); world.attachChild(yaw); Node pitch = new Node(); yaw.attachChild(pitch); Node offset = new Node(); pitch.attachChild(offset); offset.setLocalTranslation(Vector3f.UNIT_X); pitch.rotate(0, (float) dl.pitch, 0); yaw.rotate(0, 0, (float) dl.yaw); JMEdl.setDirection(offset.getWorldTranslation()); }
Example 4
Source File: TestIssue1138.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { Node cgModel = (Node) assetManager.loadModel( "Models/Elephant/Elephant.mesh.xml"); rootNode.attachChild(cgModel); cgModel.rotate(0f, -1f, 0f); cgModel.scale(0.04f); AnimComposer composer = cgModel.getControl(AnimComposer.class); composer.setCurrentAction("legUp"); sControl = cgModel.getControl(SkinningControl.class); AmbientLight light = new AmbientLight(); rootNode.addLight(light); }
Example 5
Source File: HelloNode.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { /** create a blue box at coordinates (1,-1,1) */ Box box1 = new Box(1,1,1); Geometry blue = new Geometry("Box", box1); blue.setLocalTranslation(new Vector3f(1,-1,1)); Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat1.setColor("Color", ColorRGBA.Blue); blue.setMaterial(mat1); /** create a red box straight above the blue one at (1,3,1) */ Box box2 = new Box(1,1,1); Geometry red = new Geometry("Box", box2); red.setLocalTranslation(new Vector3f(1,3,1)); Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat2.setColor("Color", ColorRGBA.Red); red.setMaterial(mat2); /** Create a pivot node at (0,0,0) and attach it to the root node */ Node pivot = new Node("pivot"); rootNode.attachChild(pivot); // put this node in the scene /** Attach the two boxes to the *pivot* node. (And transitively to the root node.) */ pivot.attachChild(blue); pivot.attachChild(red); /** Rotate the pivot node: Note that both boxes have rotated! */ pivot.rotate(.4f,.4f,0f); }
Example 6
Source File: HelloNode.java From chuidiang-ejemplos with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void simpleInitApp() { /** create a blue box at coordinates (1,-1,1) */ Box box1 = new Box(1,1,1); Geometry blue = new Geometry("Box", box1); blue.setLocalTranslation(new Vector3f(1,-1,1)); Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat1.setColor("Color", ColorRGBA.Blue); blue.setMaterial(mat1); /** create a red box straight above the blue one at (1,3,1) */ Box box2 = new Box(1,1,1); Geometry red = new Geometry("Box", box2); red.setLocalTranslation(new Vector3f(1,3,1)); Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat2.setColor("Color", ColorRGBA.Red); red.setMaterial(mat2); /** Create a pivot node at (0,0,0) and attach it to the root node */ pivot = new Node("pivot"); rootNode.attachChild(pivot); // put this node in the scene /** Attach the two boxes to the *pivot* node. (And transitively to the root node.) */ pivot.attachChild(blue); pivot.attachChild(red); /** Rotate the pivot node: Note that both boxes have rotated! */ pivot.rotate(.4f,.4f,0f); }
Example 7
Source File: HelloNode.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { /** create a blue box at coordinates (1,-1,1) */ Box box1 = new Box( new Vector3f(1,-1,1), 1,1,1); Geometry blue = new Geometry("Box", box1); Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat1.setColor("Color", ColorRGBA.Blue); blue.setMaterial(mat1); /** create a red box straight above the blue one at (1,3,1) */ Box box2 = new Box( new Vector3f(1,3,1), 1,1,1); Geometry red = new Geometry("Box", box2); Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat2.setColor("Color", ColorRGBA.Red); red.setMaterial(mat2); /** Create a pivot node at (0,0,0) and attach it to the root node */ Node pivot = new Node("pivot"); rootNode.attachChild(pivot); // put this node in the scene /** Attach the two boxes to the *pivot* node. (And transitively to the root node.) */ pivot.attachChild(blue); pivot.attachChild(red); /** Rotate the pivot node: Note that both boxes have rotated! */ pivot.rotate(.4f,.4f,0f); }