Java Code Examples for com.jogamp.opengl.GL#glEnable()
The following examples show how to use
com.jogamp.opengl.GL#glEnable() .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: JCudaDriverVolumeRendererJOGL.java From jcuda-samples with MIT License | 6 votes |
@Override public void init(GLAutoDrawable drawable) { // Perform the default GL initialization GL gl = drawable.getGL(); gl.setSwapInterval(0); gl.glEnable(GL.GL_DEPTH_TEST); gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); setupView(drawable); // Initialize CUDA with the current volume data initCuda(); // Initialize the OpenGL pixel buffer object initPBO(gl); }
Example 2
Source File: BoxOverlay.java From clearvolume with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void render3D( ClearGLVolumeRenderer pClearGLVolumeRenderer, GL pGL, int pWidth, int pHeight, GLMatrix pProjectionMatrix, GLMatrix pModelViewMatrix) { if (isDisplayed()) { // if this flag is set, the box should be drawn with the clip box, // otherwise the full range -1,1 is used if (mAlignToClipBox) { float[] lClipBox = pClearGLVolumeRenderer.getClipBox(); if (!Arrays.equals(mClipBox, lClipBox)) updateClipBox(lClipBox); } mClearGeometryObject.setModelView(pModelViewMatrix); mClearGeometryObject.setProjection(pProjectionMatrix); pGL.glDisable(GL.GL_DEPTH_TEST); pGL.glEnable(GL.GL_CULL_FACE); pGL.glEnable(GL.GL_BLEND); pGL.glBlendFunc(GL.GL_ONE, GL.GL_ONE); pGL.glBlendEquation(GL2ES3.GL_MAX); pGL.glFrontFace(GL.GL_CW); mBoxGLProgram.use(pGL); mClearGeometryObject.draw(); mHasChanged = false; } }
Example 3
Source File: OpenGLUtil.java From haxademic with MIT License | 5 votes |
public static void setBlending(PGraphics pg, boolean isBlending) { GL gl = ((PJOGL)pg.beginPGL()).gl.getGL(); if( isBlending == true ) gl.glEnable( GL.GL_BLEND ); else gl.glDisable( GL.GL_BLEND ); }
Example 4
Source File: CursorOverlay.java From clearvolume with GNU Lesser General Public License v3.0 | 4 votes |
@Override public void render3D( ClearGLVolumeRenderer pClearGLVolumeRenderer, GL pGL, int pWidth, int pHeight, GLMatrix pProjectionMatrix, GLMatrix pModelViewMatrix) { if (isDisplayed()) { mPlaneX.setModelView(pModelViewMatrix); mPlaneY.setModelView(pModelViewMatrix); mPlaneZ.setModelView(pModelViewMatrix); mPlaneX.setProjection(pProjectionMatrix); mPlaneY.setProjection(pProjectionMatrix); mPlaneZ.setProjection(pProjectionMatrix); pGL.glDisable(GL.GL_DEPTH_TEST); pGL.glDisable(GL.GL_CULL_FACE); pGL.glEnable(GL.GL_BLEND); pGL.glBlendFunc(GL.GL_ONE, GL.GL_ONE); pGL.glBlendEquation(GL2ES3.GL_MAX); mBoxGLProgram.use(pGL); setPlanesVertices(); mPlaneX.updateVertices(mVerticesFloatArrayPlaneX.getFloatBuffer()); mPlaneY.updateVertices(mVerticesFloatArrayPlaneY.getFloatBuffer()); mPlaneZ.updateVertices(mVerticesFloatArrayPlaneZ.getFloatBuffer()); mBoxGLProgram.getUniform("alpha").setFloat(getAlpha()); mBoxGLProgram.getUniform("linethick") .setFloat(1.f / getLineThickness()); mBoxGLProgram.getUniform("linelength") .setFloat(1.f / getLineLength()); mBoxGLProgram.getUniform("lineperiod") .setFloat(getLinePeriod()); mBoxGLProgram.getUniform("boxlinesalpha") .setFloat(getBoxLinesAlpha()); mBoxGLProgram.getUniform("color").setFloatVector4(mColor); mBoxGLProgram.getUniform("linepos").setFloatVector2(y, z); mPlaneX.draw(); mBoxGLProgram.getUniform("linepos").setFloatVector2(x, z); mPlaneY.draw(); mBoxGLProgram.getUniform("linepos").setFloatVector2(x, y); mPlaneZ.draw(); mHasChanged = false; final float[] lProject = project( new float[] { 2 * x - 1, 2 * y - 1, 2 * z - 1, 1 }, pModelViewMatrix, pProjectionMatrix); px = pWidth * (0.5f * lProject[0] + 0.5f); py = pHeight * (1 - (0.5f * lProject[1] + 0.5f)); // System.out.format("px=%g py=%g \n", px, py); } }
Example 5
Source File: PathOverlay.java From clearvolume with GNU Lesser General Public License v3.0 | 4 votes |
@Override public void render3D( ClearGLVolumeRenderer pClearGLVolumeRenderer, GL pGL, int pWidth, int pHeight, GLMatrix pProjectionMatrix, GLMatrix pModelViewMatrix) { if (isDisplayed()) { // mPath.getProgram().use(pGL); mBoxGLProgram.use(pGL); mPath.getProgram() .getUniform("vertexCount") .setInt((mPathPoints.getFloatBuffer().capacity() / 3)); mPath.getProgram() .getUniform("startColor") .setFloatVector4(mStartColor); mPath.getProgram() .getUniform("endColor") .setFloatVector4(mEndColor); mPath.setModelView(pModelViewMatrix); mPath.setProjection(pProjectionMatrix); pGL.glDisable(GL.GL_BLEND); pGL.glDisable(GL.GL_CULL_FACE); pGL.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA); pGL.glBlendEquation(GL.GL_FUNC_ADD); mPath.draw(); pGL.glEnable(GL.GL_BLEND); // mPathPoints.add(-0.2f + (float) Math.random() * ((0.2f - (-0.2f)) // + // 0.4f), -0.2f + (float)Math.random()* ((0.2f - (-0.2f)) + 0.4f), // -0.2f + // (float)Math.random()* ((0.2f - (-0.2f)) + 0.4f)); mPath.updateVertices(mPathPoints.getFloatBuffer()); } }