Java Code Examples for com.sk89q.worldedit.world.World#getMaxY()
The following examples show how to use
com.sk89q.worldedit.world.World#getMaxY() .
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Example 1
Source File: PlayerWrapper.java From FastAsyncWorldedit with GNU General Public License v3.0 | 6 votes |
@Override public boolean ascendUpwards(int distance, boolean alwaysGlass) { final Vector pos = getBlockIn(); final int x = pos.getBlockX(); final int initialY = Math.max(0, pos.getBlockY()); int y = Math.max(0, pos.getBlockY() + 1); final int z = pos.getBlockZ(); final int maxY = Math.min(getWorld().getMaxY() + 1, initialY + distance); final World world = getPosition().getWorld(); while (y <= world.getMaxY() + 2) { if (!BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) { break; // Hit something } else if (y > maxY + 1) { break; } else if (y == maxY + 1) { floatAt(x, y - 1, z, alwaysGlass); return true; } ++y; } return false; }
Example 2
Source File: AbstractPlayerActor.java From FastAsyncWorldedit with GNU General Public License v3.0 | 6 votes |
@Override public boolean ascendUpwards(int distance, boolean alwaysGlass) { final Vector pos = getBlockIn(); final int x = pos.getBlockX(); final int initialY = Math.max(0, pos.getBlockY()); int y = Math.max(0, pos.getBlockY() + 1); final int z = pos.getBlockZ(); final int maxY = Math.min(getWorld().getMaxY() + 1, initialY + distance); final World world = getPosition().getWorld(); while (y <= world.getMaxY() + 2) { if (!BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) { break; // Hit something } else if (y > maxY + 1) { break; } else if (y == maxY + 1) { floatAt(x, y - 1, z, alwaysGlass); return true; } ++y; } return false; }
Example 3
Source File: PlayerWrapper.java From FastAsyncWorldedit with GNU General Public License v3.0 | 5 votes |
@Override public boolean ascendToCeiling(int clearance, boolean alwaysGlass) { Vector pos = getBlockIn(); int x = pos.getBlockX(); int initialY = Math.max(0, pos.getBlockY()); int y = Math.max(0, pos.getBlockY() + 2); int z = pos.getBlockZ(); World world = getPosition().getWorld(); // No free space above if (world.getBlockType(new Vector(x, y, z)) != 0) { return false; } while (y <= world.getMaxY()) { // Found a ceiling! if (!BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) { int platformY = Math.max(initialY, y - 3 - clearance); floatAt(x, platformY + 1, z, alwaysGlass); return true; } ++y; } return false; }
Example 4
Source File: AbstractPlayerActor.java From FastAsyncWorldedit with GNU General Public License v3.0 | 5 votes |
@Override public boolean ascendLevel() { final WorldVector pos = getBlockIn(); final int x = pos.getBlockX(); int y = Math.max(0, pos.getBlockY()); final int z = pos.getBlockZ(); final World world = pos.getWorld(); byte free = 0; byte spots = 0; while (y <= world.getMaxY() + 2) { if (BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) { ++free; } else { free = 0; } if (free == 2) { ++spots; if (spots == 2) { final Vector platform = new Vector(x, y - 2, z); final BaseBlock block = world.getBlock(platform); final int type = block.getId(); // Don't get put in lava! if (type == BlockID.LAVA || type == BlockID.STATIONARY_LAVA) { return false; } setPosition(platform.add(0.5, BlockType.centralTopLimit(block), 0.5)); return true; } } ++y; } return false; }
Example 5
Source File: AbstractPlayerActor.java From FastAsyncWorldedit with GNU General Public License v3.0 | 5 votes |
@Override public boolean ascendToCeiling(int clearance, boolean alwaysGlass) { Vector pos = getBlockIn(); int x = pos.getBlockX(); int initialY = Math.max(0, pos.getBlockY()); int y = Math.max(0, pos.getBlockY() + 2); int z = pos.getBlockZ(); World world = getPosition().getWorld(); // No free space above if (world.getBlockType(new Vector(x, y, z)) != 0) { return false; } while (y <= world.getMaxY()) { // Found a ceiling! if (!BlockType.canPassThrough(world.getBlock(new Vector(x, y, z)))) { int platformY = Math.max(initialY, y - 3 - clearance); floatAt(x, platformY + 1, z, alwaysGlass); return true; } ++y; } return false; }
Example 6
Source File: NMSMappedFaweQueue.java From FastAsyncWorldedit with GNU General Public License v3.0 | 4 votes |
public NMSMappedFaweQueue(World world) { super(world); this.maxY = world.getMaxY(); }
Example 7
Source File: NMSMappedFaweQueue.java From FastAsyncWorldedit with GNU General Public License v3.0 | 4 votes |
public NMSMappedFaweQueue(World world, IFaweQueueMap map) { super(world, map); this.maxY = world.getMaxY(); }
Example 8
Source File: FastWorldEditExtent.java From FastAsyncWorldedit with GNU General Public License v3.0 | 4 votes |
public FastWorldEditExtent(final World world, FaweQueue queue) { super(queue); this.world = world; this.queue = queue; this.maxY = world.getMaxY(); }
Example 9
Source File: FaweQueue.java From FastAsyncWorldedit with GNU General Public License v3.0 | 4 votes |
default int getMaxY() { World weWorld = getWEWorld(); return weWorld == null ? 255 : weWorld.getMaxY(); }